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Map: (2)Keru - BW conversion

Forum Index > BW General
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-04-02 04:58:33
April 02 2014 04:58 GMT
#1
[image loading]

Download (broodwarmaps.net)

Time for another SC2 to BW map conversion. This one's based on TPW Keru by Mereel, currently being used in Totalbiscuit's ShoutCraft Clan Wars.

Changes made from the original include:
-Moved mains to low ground (due to lack of a 3rd level of buildable terrain in BW)
-Changed forward base to min only
-Narrowed outer base entrances to 1 small choke each, allowing for a choice of 3rd gas base for Z
-Removed destructible rocks (or whatever their BW substitute would have been) in front of forward base
-Minor proportion alterations

(If you thought this looked familiar I've had it up on BWMN for a while, I thought I'd post it to TL since Keru (the original) might actually be recognized now.)
vibeo gane,
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2014-04-02 05:05:40
April 02 2014 05:05 GMT
#2
hmm that third at 12 o'clock looks quite easy to defend lol. Some cannons, templars or reavers and aside from air attacks, ground shouldn't do much. Given, I'm not expert on maps or BW etc... but I think that opening is just a tiny bit small? Third near the center might also be a bit large. Mostly thinking about zerg surrounds and if the zerg attacks from both sides and such. Aside from those points which may or may not be right lol, I think it's a cool looking map ^^
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 02 2014 05:58 GMT
#3
On April 02 2014 14:05 BigFan wrote:
hmm that third at 12 o'clock looks quite easy to defend lol. Some cannons, templars or reavers and aside from air attacks, ground shouldn't do much. Given, I'm not expert on maps or BW etc... but I think that opening is just a tiny bit small? Third near the center might also be a bit large. Mostly thinking about zerg surrounds and if the zerg attacks from both sides and such. Aside from those points which may or may not be right lol, I think it's a cool looking map ^^


Those chokes should be fine. Maybe open up either the 12 or the 10 but not both. I'm more worried about distances.

It looks a tad difficult for Zerg against Toss. The min-only is really close to the Protoss 2nd and the gas expo in the corner seems a bit too far to expand to as a third.
McRatyn
Profile Joined January 2013
Poland901 Posts
April 02 2014 11:46 GMT
#4
On April 02 2014 14:58 neobowman wrote:
Show nested quote +
On April 02 2014 14:05 BigFan wrote:
hmm that third at 12 o'clock looks quite easy to defend lol. Some cannons, templars or reavers and aside from air attacks, ground shouldn't do much. Given, I'm not expert on maps or BW etc... but I think that opening is just a tiny bit small? Third near the center might also be a bit large. Mostly thinking about zerg surrounds and if the zerg attacks from both sides and such. Aside from those points which may or may not be right lol, I think it's a cool looking map ^^


Those chokes should be fine. Maybe open up either the 12 or the 10 but not both. I'm more worried about distances.

It looks a tad difficult for Zerg against Toss. The min-only is really close to the Protoss 2nd and the gas expo in the corner seems a bit too far to expand to as a third.


Yeah seems like taking the mineral only as third would be a normal transition, but mineral-only third for Zerg? But i guess Z's take the far main on FS in ZvT anyway so no biggie. Let some knowledge from the vets flow in , let's see what they have to say
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 02 2014 13:07 GMT
#5
Looks fun
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 02 2014 14:53 GMT
#6
On April 02 2014 20:46 McRatyn wrote:
Show nested quote +
On April 02 2014 14:58 neobowman wrote:
On April 02 2014 14:05 BigFan wrote:
hmm that third at 12 o'clock looks quite easy to defend lol. Some cannons, templars or reavers and aside from air attacks, ground shouldn't do much. Given, I'm not expert on maps or BW etc... but I think that opening is just a tiny bit small? Third near the center might also be a bit large. Mostly thinking about zerg surrounds and if the zerg attacks from both sides and such. Aside from those points which may or may not be right lol, I think it's a cool looking map ^^


Those chokes should be fine. Maybe open up either the 12 or the 10 but not both. I'm more worried about distances.

It looks a tad difficult for Zerg against Toss. The min-only is really close to the Protoss 2nd and the gas expo in the corner seems a bit too far to expand to as a third.


Yeah seems like taking the mineral only as third would be a normal transition, but mineral-only third for Zerg? But i guess Z's take the far main on FS in ZvT anyway so no biggie. Let some knowledge from the vets flow in , let's see what they have to say


ZvT, they take the far main because they need the third gas and can defend the main ramp choke with only 2 lurkers. In ZvP, because of the Protoss4ever FE, you can take an additional expo quickly but there are no easy defenses like the 2 lurkers. The mineral only is the easiest to defend in this case, like in blue storm, so will be the natural next expo to take.
Freakling
Profile Joined October 2012
Germany1534 Posts
April 02 2014 15:22 GMT
#7
But on Blue Storm the mineral only is an actual stepping stone towards the corner gas expo, here it basically leads nowhere. I'd still rather skip it and take one of the gas expos (like Zerg usually does on maps like Matchpoint or Polaris Rhapsody)
McRatyn
Profile Joined January 2013
Poland901 Posts
April 02 2014 15:53 GMT
#8
On April 02 2014 23:53 neobowman wrote:
Show nested quote +
On April 02 2014 20:46 McRatyn wrote:
On April 02 2014 14:58 neobowman wrote:
On April 02 2014 14:05 BigFan wrote:
hmm that third at 12 o'clock looks quite easy to defend lol. Some cannons, templars or reavers and aside from air attacks, ground shouldn't do much. Given, I'm not expert on maps or BW etc... but I think that opening is just a tiny bit small? Third near the center might also be a bit large. Mostly thinking about zerg surrounds and if the zerg attacks from both sides and such. Aside from those points which may or may not be right lol, I think it's a cool looking map ^^


Those chokes should be fine. Maybe open up either the 12 or the 10 but not both. I'm more worried about distances.

It looks a tad difficult for Zerg against Toss. The min-only is really close to the Protoss 2nd and the gas expo in the corner seems a bit too far to expand to as a third.


Yeah seems like taking the mineral only as third would be a normal transition, but mineral-only third for Zerg? But i guess Z's take the far main on FS in ZvT anyway so no biggie. Let some knowledge from the vets flow in , let's see what they have to say


ZvT, they take the far main because they need the third gas and can defend the main ramp choke with only 2 lurkers. In ZvP, because of the Protoss4ever FE, you can take an additional expo quickly but there are no easy defenses like the 2 lurkers. The mineral only is the easiest to defend in this case, like in blue storm, so will be the natural next expo to take.


But isn't lack of a ramp compensated by an exrtemely small choke? While still susceptible to Sidge it would def super well against any bio only pushes even with only 2 lurkers
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
April 02 2014 16:07 GMT
#9
Tanks will be imba on this map
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2014-04-02 16:20:12
April 02 2014 16:19 GMT
#10
On April 03 2014 01:07 ne4aJIb wrote:
Tanks will be imba on this map

I feel inclined to agree, so much high ground and so few open spaces lol. Zerg will also be able to defend almost every expo with 2 lurkers with no chance of terran breaking them before drops unless he's like Nada or Boxer or something

This map strikes me as a fairly even map split for Terran, I think Carriers might be pretty strong though
Artillery spawned from the forges of Hell
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 02 2014 17:41 GMT
#11
On April 03 2014 00:53 McRatyn wrote:
Show nested quote +
On April 02 2014 23:53 neobowman wrote:
On April 02 2014 20:46 McRatyn wrote:
On April 02 2014 14:58 neobowman wrote:
On April 02 2014 14:05 BigFan wrote:
hmm that third at 12 o'clock looks quite easy to defend lol. Some cannons, templars or reavers and aside from air attacks, ground shouldn't do much. Given, I'm not expert on maps or BW etc... but I think that opening is just a tiny bit small? Third near the center might also be a bit large. Mostly thinking about zerg surrounds and if the zerg attacks from both sides and such. Aside from those points which may or may not be right lol, I think it's a cool looking map ^^


Those chokes should be fine. Maybe open up either the 12 or the 10 but not both. I'm more worried about distances.

It looks a tad difficult for Zerg against Toss. The min-only is really close to the Protoss 2nd and the gas expo in the corner seems a bit too far to expand to as a third.


Yeah seems like taking the mineral only as third would be a normal transition, but mineral-only third for Zerg? But i guess Z's take the far main on FS in ZvT anyway so no biggie. Let some knowledge from the vets flow in , let's see what they have to say


ZvT, they take the far main because they need the third gas and can defend the main ramp choke with only 2 lurkers. In ZvP, because of the Protoss4ever FE, you can take an additional expo quickly but there are no easy defenses like the 2 lurkers. The mineral only is the easiest to defend in this case, like in blue storm, so will be the natural next expo to take.


But isn't lack of a ramp compensated by an exrtemely small choke? While still susceptible to Sidge it would def super well against any bio only pushes even with only 2 lurkers


Yep.

On April 03 2014 00:22 Freakling wrote:
But on Blue Storm the mineral only is an actual stepping stone towards the corner gas expo, here it basically leads nowhere. I'd still rather skip it and take one of the gas expos (like Zerg usually does on maps like Matchpoint or Polaris Rhapsody)


Fair enough
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2014-04-02 19:43:05
April 02 2014 19:40 GMT
#12
I think all races have good opportunities to get their expos here. They are easy to defend with lurkers for Zerg and to Pylon wall for Protoss. They are rather far away for terran, but the map seems generally terran favoured because of the lack of open spaces and terran can probably take the mineral only with relative ease, so it seems alright.

The real problem I see is late game map split, because if both players take their 5 bases there is not really anything left to fight for and even map split makes a map generally T>P>Z, and on a small map like this a map split is easily reached.
I know other maps like Blue Storm or Matchpoint have the same problem, but what I would do here is to put the geysers and minerals on the 1/7 o'clock bases out of siege range from the mains, so those expos become "more neutral".
Jukado
Profile Blog Joined May 2011
805 Posts
April 03 2014 14:53 GMT
#13
Shit hot. (To the bots reading my post in 100 years time in order to gather information on the lifeform known as man, this is a compliment).
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
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