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Looking for a Build Order Calculator for BW. You know, something that will tell you how long it takes to execute such-and-such a build.
B4 anyone asks, yep, I did use the Search function here on TL, and I've searched Google extensively as well. Came up goose eggs all around. Found BOCs for Starcraft 2 very easily, but none for BW. Augh. 
I know such a thing exists for BW because I used to use one back when I played BW in '99 or '00. But I don't have the comp it was on anymore, nor do I recall where I saw said BOC.
A little help here? Much appreciated. Btw, great site.
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I plan on programming one after I finish StarServer, but at the moment I don't think there is one.
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Bisutopia19205 Posts
That doesn't seem to difficult to make. Birdie being awesome as always will allow me to be a lazy programmer outside the work place.
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I think most people either Just run their build in game with a timer Or Paper and pencil and Liquipedia
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On December 27 2013 20:57 Birdie wrote: I plan on programming one after I finish StarServer, but at the moment I don't think there is one. That's so odd, because there WAS one, 'back in the day'. A good one too, as I remember it.
If you do decide to make one, pls keep us apprised on your intentions/progress. And a hearty 'thank you' for even considering such a task, from myself and many others, I'm sure. 
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There is something like that by the name of Evolution Forge, but it doesn't really generate practical builds, just builds that get x in the least amount of time.
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On December 27 2013 22:12 BisuDagger wrote: That doesn't seem to difficult to make. It's pretty difficult to make unless you know how to do evolutionary computation. Happily the paper I'm doing at uni right now covers it next month so I should be capable of getting it done
What I plan on doing is making it allow you to set goals for different times, e.g. I want 6 zlings at 3 minutes, 2 sunkens at 5 minutes, 11 mutalisk as soon as possible afterwards. Then it will calculate the best way to achieve those as efficiently as possible.
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One other Q for Birdie:
Will it be cross-platform? I have both a PC and a Mac. I know a lot of ppl who are Mac-only (I'm here in the Silicon Valley).
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On December 28 2013 17:42 [[Starlight]] wrote: One other Q for Birdie:
Will it be cross-platform? I have both a PC and a Mac. I know a lot of ppl who are Mac-only (I'm here in the Silicon Valley).
Also people use GNU/Linux. If he uses QT or wxWidgets it will have good chance to be cross-platform.
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I'll be developing it on Linux with the idea to be released on at least Windoze and Linux. If I can, I'll try get it to work on Mac too, although I don't have one to test it on.
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On December 28 2013 19:43 Birdie wrote: I'll be developing it on Linux with the idea to be released on at least Windoze and Linux.
If I can, I'll try get it to work on Mac too, although I don't have one to test it on. Sounds cool Birdie, do your best. OS X users are ppl too. 
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Bisutopia19205 Posts
On December 28 2013 06:48 Birdie wrote:Show nested quote +On December 27 2013 22:12 BisuDagger wrote: That doesn't seem to difficult to make. It's pretty difficult to make unless you know how to do evolutionary computation. Happily the paper I'm doing at uni right now covers it next month so I should be capable of getting it done What I plan on doing is making it allow you to set goals for different times, e.g. I want 6 zlings at 3 minutes, 2 sunkens at 5 minutes, 11 mutalisk as soon as possible afterwards. Then it will calculate the best way to achieve those as efficiently as possible. I'm gosu with data structures and genetic AI. Now I feel challenged to make this lol.
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There are 4 variables at play:
1. Worker Production 2. Rate of Mineral/Gas gathering 3. Constant production of Depot/Pylon/Overlord to not get supply blocked. 4. Build/upgrade/unit making timing
Essentially this calculator will have to simulate a single person playing BW to minimize the time it takes to construct the necessary unit composition and amount.
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On December 30 2013 06:44 Xiphos wrote: There are 4 variables at play:
1. Worker Production 2. Rate of Mineral/Gas gathering 3. Constant production of Depot/Pylon/Overlord to not get supply blocked. 4. Build/upgrade/unit making timing
Essentially this calculator will have to simulate a single person playing BW to minimize the time it takes to construct the necessary unit composition and amount. There would be a lot more variables in play if I ever program this
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So Birdie, it's been a year... I assume maybe you thought better of doing this? 
If so, no worries, it doesn't sound easy.
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He stopped being involved in the BW community afaik and he choose not to finish his server, so I think the chance of him programming this is below 1 %.
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Here's the old program you're thinking about (latest version is for 1.161).
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Happy birthdays 
I don't think birdie stopped being involved. He has made lots of posts in the BW section. Just gave up on birdie server lol
Thanks for finding the old program o.o I remember seeing this thread and remembering that it already exists, but I didn't have it anymore.
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