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Build Order Calculator for Brood War?

Forum Index > BW General
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1 2 3 Next All
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 27 2013 11:48 GMT
#1
Looking for a Build Order Calculator for BW. You know, something that will tell you how long it takes to execute such-and-such a build.

B4 anyone asks, yep, I did use the Search function here on TL, and I've searched Google extensively as well. Came up goose eggs all around. Found BOCs for Starcraft 2 very easily, but none for BW. Augh.

I know such a thing exists for BW because I used to use one back when I played BW in '99 or '00. But I don't have the comp it was on anymore, nor do I recall where I saw said BOC.

A little help here? Much appreciated. Btw, great site.





User was warned for being hilarious
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 27 2013 11:57 GMT
#2
I plan on programming one after I finish StarServer, but at the moment I don't think there is one.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
December 27 2013 13:12 GMT
#3
That doesn't seem to difficult to make. Birdie being awesome as always will allow me to be a lazy programmer outside the work place.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
traceurling
Profile Joined December 2012
United States1240 Posts
December 27 2013 15:09 GMT
#4
I think most people either
Just run their build in game with a timer
Or
Paper and pencil and Liquipedia
"Appreciate the things you have before they become the things you had."
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 27 2013 15:20 GMT
#5
On December 27 2013 20:57 Birdie wrote:
I plan on programming one after I finish StarServer, but at the moment I don't think there is one.

That's so odd, because there WAS one, 'back in the day'. A good one too, as I remember it.

If you do decide to make one, pls keep us apprised on your intentions/progress. And a hearty 'thank you' for even considering such a task, from myself and many others, I'm sure.


User was warned for being hilarious
EchOne
Profile Blog Joined January 2008
United States2906 Posts
December 27 2013 16:50 GMT
#6
There is something like that by the name of Evolution Forge, but it doesn't really generate practical builds, just builds that get x in the least amount of time.
面白くない世の中, 面白くすればいいさ
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2013-12-27 21:49:27
December 27 2013 21:48 GMT
#7
On December 27 2013 22:12 BisuDagger wrote:
That doesn't seem to difficult to make.

It's pretty difficult to make unless you know how to do evolutionary computation. Happily the paper I'm doing at uni right now covers it next month so I should be capable of getting it done

What I plan on doing is making it allow you to set goals for different times, e.g. I want 6 zlings at 3 minutes, 2 sunkens at 5 minutes, 11 mutalisk as soon as possible afterwards. Then it will calculate the best way to achieve those as efficiently as possible.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 28 2013 08:42 GMT
#8
One other Q for Birdie:

Will it be cross-platform? I have both a PC and a Mac. I know a lot of ppl who are Mac-only (I'm here in the Silicon Valley).


User was warned for being hilarious
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
December 28 2013 09:58 GMT
#9
On December 28 2013 17:42 [[Starlight]] wrote:
One other Q for Birdie:

Will it be cross-platform? I have both a PC and a Mac. I know a lot of ppl who are Mac-only (I'm here in the Silicon Valley).



Also people use GNU/Linux.
If he uses QT or wxWidgets it will have good chance to be cross-platform.
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 28 2013 10:43 GMT
#10
I'll be developing it on Linux with the idea to be released on at least Windoze and Linux. If I can, I'll try get it to work on Mac too, although I don't have one to test it on.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 28 2013 13:05 GMT
#11
On December 28 2013 19:43 Birdie wrote:
I'll be developing it on Linux with the idea to be released on at least Windoze and Linux.

If I can, I'll try get it to work on Mac too, although I don't have one to test it on.

Sounds cool Birdie, do your best. OS X users are ppl too.


User was warned for being hilarious
BisuDagger
Profile Blog Joined October 2009
Bisutopia19367 Posts
December 29 2013 15:10 GMT
#12
On December 28 2013 06:48 Birdie wrote:
Show nested quote +
On December 27 2013 22:12 BisuDagger wrote:
That doesn't seem to difficult to make.

It's pretty difficult to make unless you know how to do evolutionary computation. Happily the paper I'm doing at uni right now covers it next month so I should be capable of getting it done

What I plan on doing is making it allow you to set goals for different times, e.g. I want 6 zlings at 3 minutes, 2 sunkens at 5 minutes, 11 mutalisk as soon as possible afterwards. Then it will calculate the best way to achieve those as efficiently as possible.

I'm gosu with data structures and genetic AI. Now I feel challenged to make this lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 29 2013 19:20 GMT
#13
awesome stuff!
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 29 2013 21:44 GMT
#14
There are 4 variables at play:

1. Worker Production
2. Rate of Mineral/Gas gathering
3. Constant production of Depot/Pylon/Overlord to not get supply blocked.
4. Build/upgrade/unit making timing

Essentially this calculator will have to simulate a single person playing BW to minimize the time it takes to construct the necessary unit composition and amount.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 29 2013 22:41 GMT
#15
On December 30 2013 06:44 Xiphos wrote:
There are 4 variables at play:

1. Worker Production
2. Rate of Mineral/Gas gathering
3. Constant production of Depot/Pylon/Overlord to not get supply blocked.
4. Build/upgrade/unit making timing

Essentially this calculator will have to simulate a single person playing BW to minimize the time it takes to construct the necessary unit composition and amount.

There would be a lot more variables in play if I ever program this
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 31 2014 10:38 GMT
#16
So Birdie, it's been a year... I assume maybe you thought better of doing this?

If so, no worries, it doesn't sound easy.



User was warned for being hilarious
chrisolo
Profile Joined May 2009
Germany2610 Posts
December 31 2014 10:46 GMT
#17
He stopped being involved in the BW community afaik and he choose not to finish his server, so I think the chance of him programming this is below 1 %.
¯\_(ツ)_/¯ - aka cReAtiVee
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 31 2014 10:48 GMT
#18
Bummer.
User was warned for being hilarious
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
December 31 2014 18:01 GMT
#19
Here's the old program you're thinking about (latest version is for 1.161).
Chef
Profile Blog Joined August 2005
10810 Posts
December 31 2014 19:02 GMT
#20
Happy birthdays

I don't think birdie stopped being involved. He has made lots of posts in the BW section. Just gave up on birdie server lol

Thanks for finding the old program o.o I remember seeing this thread and remembering that it already exists, but I didn't have it anymore.
LEGEND!! LEGEND!!
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