Single Player Twilight Struggle ! - Page 2
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LG)Sabbath
Argentina3022 Posts
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Slayer91
Ireland23335 Posts
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Twisted
Netherlands13554 Posts
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spammerA
China355 Posts
Terran doesnt have any static anti-ground defense, you have to station troops all around your base while spare enough of them to make offense, 200/200 is not enough | ||
Locked
United States4182 Posts
On August 12 2006 08:12 Empyrean wrote: I did it with a friend in 37 minutes. It was easy. After you get critical mass of MM/Tank/Vessel, you both roll out with 150 supply in units and kill everything that moves. After the Cerebrates die, units still spawn there, so that's pretty annoying. We both pretty much stopped caring about defense after we got our army out, so I was about half dead and my friend had two barracks, three depots and his cc left. Easy map. lol i thought the point of the thread is to beat it as fast as you can alone X_X haven't tried it yet but it's nice to see you made other versions | ||
PersonMan
United States113 Posts
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Night[Mare
Mexico4793 Posts
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Cloud
Sexico5880 Posts
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LG)Sabbath
Argentina3022 Posts
On August 12 2006 08:49 Slayer91 wrote: "With pure hydra" Are the key words their hey i was just having fun On August 12 2006 09:22 Twisted wrote: I think with zerg if you just make a wall of spore/sunk/lurk.. nothing will happen. actually guardians and 3-3 mutas start coming | ||
CharlieMurphy
United States22895 Posts
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2dd
Belgium421 Posts
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paper
13196 Posts
On August 13 2006 04:32 2dd wrote: am i stupid? but i really don't see the terran version... its in your sc folder ... it came with patch >_> | ||
2dd
Belgium421 Posts
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gameguard
Korea (South)2131 Posts
thats a neat official ums | ||
LG)Sabbath
Argentina3022 Posts
a tip for those who might try (who cares?), after a while most of the zerg forces are made of upgraded mutalisks i managed to build an almost permanent defence with tanks and valkyries surrounding my base and even killed one cerebrate with a 10 tank and 6 valk army, but right then a massive amount of mutas started coming and simply walked over me (ok i had stopped making valk and switched to wraiths, that was silly ) with tank/valk this map can probably be won in under 45 min, possibly under 30, it just takes a shit-long time to build up 200-200 3-3 units, gets boring after a few tries | ||
CharlieMurphy
United States22895 Posts
Beware when building Air because there is triggers that make devourers spawn and they spawn faster the more air you have. ps - is defenders of the galaxy even beatable at all? i think it just goes on forever. | ||
MaZza[KIS]
Australia2110 Posts
On August 13 2006 03:38 CharlieMurphy wrote: I feel proud no one can beat the map except me ^^ you're just "mad niggerish" | ||
TheosEx
United States894 Posts
I just got done sieging to attack my first Cerebrate when Torsque and Guardians came out and wiped my shit out. And what did I have to show for all of this? Two dead spore colonies... I'm no pro, but I'm no uber noob either. I microed/macroed/multi tasked/etc. It seems pretty much like if you try to leave your base, you won't have anything left to defend. Of course, this was only my first try, but from a strategic point of view.... it seems like teching to Battlecruisers and Vessels with DMatrix and Irradiate is the only true solution. But alas, since I only played it once, I don't know how the triggers work exactly and people have already been mentioning that 3/3 Devourers pop up so this could be a pretty stupid strategy too. Don't get me wrong, I think this map is beatable... but the real challenge is the time... | ||
DarK]N[exuS
China1441 Posts
On August 12 2006 08:12 Empyrean wrote: I did it with a friend in 37 minutes. It was easy. After you get critical mass of MM/Tank/Vessel, you both roll out with 150 supply in units and kill everything that moves. After the Cerebrates die, units still spawn there, so that's pretty annoying. We both pretty much stopped caring about defense after we got our army out, so I was about half dead and my friend had two barracks, three depots and his cc left. Easy map. Congrats on completing the map while ignoring the competition guidelines, and the bragging about it. | ||
LG)Sabbath
Argentina3022 Posts
On August 13 2006 20:42 TheosEx wrote: I admit, I was feeling pretty good when I started this map. Things were actually going great when I rolled out at about the fiften minute mark with 5 groups of MnM with 2/2 upgrades, a group of Tanks, and a couple of Vessels... with troops to spare for defense (Bunkers and Turrets with SCVs to repair)... or so I thought... I just got done sieging to attack my first Cerebrate when Torsque and Guardians came out and wiped my shit out. And what did I have to show for all of this? Two dead spore colonies... I'm no pro, but I'm no uber noob either. I microed/macroed/multi tasked/etc. It seems pretty much like if you try to leave your base, you won't have anything left to defend. Of course, this was only my first try, but from a strategic point of view.... it seems like teching to Battlecruisers and Vessels with DMatrix and Irradiate is the only true solution. But alas, since I only played it once, I don't know how the triggers work exactly and people have already been mentioning that 3/3 Devourers pop up so this could be a pretty stupid strategy too. Don't get me wrong, I think this map is beatable... but the real challenge is the time... nukes seem to be the only "easy" way to win, and im not even sure its easy since there are overlords dancing around, but still, getting a few nukes in would do massive damage so its a good solution mass bc might work if you abuse irradiate, but BC alone would die to devourers, mutas, hydras and spores | ||
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