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Prima's Official Strategy Guide - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 All
3FFA
Profile Blog Joined February 2010
United States3931 Posts
December 12 2012 22:13 GMT
#61
At least they were right about Tanks/Reavers!
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
December 12 2012 23:18 GMT
#62
Great tactics, will definitely use them in my games

+ Show Spoiler +
What the fuck is "moving city", I fucking spat my drink
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
December 13 2012 03:05 GMT
#63
On December 13 2012 08:18 Hyperionnn wrote:
Great tactics, will definitely use them in my games

+ Show Spoiler +
What the fuck is "moving city", I fucking spat my drink


A moving city is ideal because mid battle you can land your buildings and produce re enforcements on site.

Also my guide:

+ Show Spoiler +
[image loading]
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-12-13 04:25:31
December 13 2012 04:21 GMT
#64
On December 12 2012 11:00 Caihead wrote:
Show nested quote +
On December 12 2012 10:57 figq wrote:
Certainly illegal. Well, I've certainly seen and played many games where plague affected buildings, but didn't even realize it.


Next you will be telling me that you didn't know hydralisks did 50% damage to zealots.


Or wait... that you can land Terran structures to destroy interceptors!

Though apparently it's illegal in competitive games since it's a bug.

Anyway, you guys should check out this.

Epic strategies in 1998!

Who needs multiple copies of SC?
Does StarCraft support "spawning"?
It sure does. One StarCraft CD can support up to 8 players. When you install StarCraft on a system, you have the option to install a "spawned" copy of the game, which does not require the CD to join multiplayer games. A spawned copy uses the same CD key as the parent CD, and it can only join games created by the parent. Spawning works over Battle.net, too!


Of course nowadays, it's either F2P or full purchase (usually nothing in between like the above). But yeah, back then, all Blizzard games had easy LAN support (one copy of the game is enough).

Protoss strategy
Shields Upgrades
By far the most useful upgrade for the Protoss, the Plasma Shield upgrade will add to the shield maximum for all units and buildings. Combined with Armor upgrades, you can noticeably increase the lifespan of your units. As such, the Plasma Shield Upgrade should always be researched as early as possible.


Defiler
Here is a list of units that are NOT affected by Dark Swarm:

Terrans:

Firebats
Siege Tanks in Siege Mode (can still inflict splash damage)

Protoss:

Probes
Zealots
Dark Templar
Reavers (can still inflict splash damage)
Archons

Zerg:

Drones
Zerglings
Lurkers (can inflict both direct and splash damage)
Ultralisks
Broodlings
Infested Terrans (can inflict both direct and splash damage)


I remember in a pro game where a player used dark swarm against an army of archons and zealots. Wondered if they changed that in a patch or if the guide is wrong and meant it doesn't prevent archon splash damage (that is, the targeted unit doesn't take damage, but nearby units in dark swarm do?).

The battle.net strategy site for SC1 is a fun read actually. It has lore info too for all the units and abilities.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 13 2012 04:23 GMT
#65
On December 13 2012 13:21 Goldfish wrote:
Show nested quote +
On December 12 2012 11:00 Caihead wrote:
On December 12 2012 10:57 figq wrote:
Certainly illegal. Well, I've certainly seen and played many games where plague affected buildings, but didn't even realize it.


Next you will be telling me that you didn't know hydralisks did 50% damage to zealots.


Or wait... that you can land Terran structures to destroy interceptors!

Though apparently it's illegal in competitive games since it's a bug.

Anyway, you guys should check out this.

Epic strategies in 1998!

Who needs multiple copies of SC?
Show nested quote +
Does StarCraft support "spawning"?
It sure does. One StarCraft CD can support up to 8 players. When you install StarCraft on a system, you have the option to install a "spawned" copy of the game, which does not require the CD to join multiplayer games. A spawned copy uses the same CD key as the parent CD, and it can only join games created by the parent. Spawning works over Battle.net, too!


Technically SC2 sort of has this too (it supports two players). When you log in SC2-I and SC2-II but I think

Protoss strategy
Show nested quote +
Shields Upgrades
By far the most useful upgrade for the Protoss, the Plasma Shield upgrade will add to the shield maximum for all units and buildings. Combined with Armor upgrades, you can noticeably increase the lifespan of your units. As such, the Plasma Shield Upgrade should always be researched as early as possible.


Defiler
Show nested quote +
Here is a list of units that are NOT affected by Dark Swarm:

Terrans:

Firebats
Siege Tanks in Siege Mode (can still inflict splash damage)

Protoss:

Probes
Zealots
Dark Templar
Reavers (can still inflict splash damage)
Archons

Zerg:

Drones
Zerglings
Lurkers (can inflict both direct and splash damage)
Ultralisks
Broodlings
Infested Terrans (can inflict both direct and splash damage)


I remember in a pro game where a player used dark swarm against an army of archons and zealots. Wondered if they changed that in a patch or if the guide is wrong and meant it doesn't prevent archon splash damage (so the targeted unit doesn't take damage, but nearby units in dark swarm do).

The battle.net strategy site for SC1 is a fun read actually. It has lore info too for all the units and abilities.


Archons don't do full damage under swarm, only their splash damage works. i don't think that was ever patched
Hwaseung Oz fan for life. Swing out, always swing out.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 13 2012 04:30 GMT
#66
Dark Swarm is great against tanks and archons, because it reduces a lot of their damage.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Existential
Profile Joined December 2010
Australia2107 Posts
December 13 2012 10:01 GMT
#67
Forgot I had these in my SC battle chest.. What a funny read.
Jaedong <3 | BW - The first game I ever loved
TelecoM
Profile Blog Joined January 2010
United States10672 Posts
December 13 2012 10:50 GMT
#68
This is amazing lol hahah thanks, I had prima strategy guide I wish I still had it, collectors item for me .T_T
AKA: TelecoM[WHITE] Protoss fighting
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 13 2012 11:58 GMT
#69
The best part is firebats are ALWAYS cost-effective against zerg ground units. Not usually or sometimes. ALWAYS.
http://na.op.gg/summoner/userName=FLABREZU
Lazyer
Profile Joined August 2011
United States342 Posts
December 14 2012 05:51 GMT
#70
I remember this book, I used to use it to recall the cheats for single player (i was a noob x.x)
Power overwhelming.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 14 2012 05:57 GMT
#71
On December 13 2012 20:58 GolemMadness wrote:
The best part is firebats are ALWAYS cost-effective against zerg ground units. Not usually or sometimes. ALWAYS.


2 zerlings vs 1 firebat: 50 minerals and 25 gas losing to 50 minerals without even killing one unit if the Zerg micros properly?
Cost effective.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
3FFA
Profile Blog Joined February 2010
United States3931 Posts
December 17 2012 17:07 GMT
#72
On December 14 2012 14:57 vOdToasT wrote:
Show nested quote +
On December 13 2012 20:58 GolemMadness wrote:
The best part is firebats are ALWAYS cost-effective against zerg ground units. Not usually or sometimes. ALWAYS.


2 zerlings vs 1 firebat: 50 minerals and 25 gas losing to 50 minerals without even killing one unit if the Zerg micros properly?
Cost effective.

What's micro? It isn't in the guide so it must not be good! You probably forgot to have the Firebat patrol instead of move to its desired destination.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 17 2012 17:24 GMT
#73
On December 13 2012 08:18 Hyperionnn wrote:
Great tactics, will definitely use them in my games

+ Show Spoiler +
What the fuck is "moving city", I fucking spat my drink


Savior Vs FBH...

[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
December 17 2012 19:09 GMT
#74
On December 13 2012 13:21 Goldfish wrote:
Show nested quote +
On December 12 2012 11:00 Caihead wrote:
On December 12 2012 10:57 figq wrote:
Certainly illegal. Well, I've certainly seen and played many games where plague affected buildings, but didn't even realize it.


Next you will be telling me that you didn't know hydralisks did 50% damage to zealots.


Or wait... that you can land Terran structures to destroy interceptors!

Though apparently it's illegal in competitive games since it's a bug.

Anyway, you guys should check out this.

Epic strategies in 1998!

Who needs multiple copies of SC?
Show nested quote +
Does StarCraft support "spawning"?
It sure does. One StarCraft CD can support up to 8 players. When you install StarCraft on a system, you have the option to install a "spawned" copy of the game, which does not require the CD to join multiplayer games. A spawned copy uses the same CD key as the parent CD, and it can only join games created by the parent. Spawning works over Battle.net, too!


Of course nowadays, it's either F2P or full purchase (usually nothing in between like the above). But yeah, back then, all Blizzard games had easy LAN support (one copy of the game is enough).

Protoss strategy
Show nested quote +
Shields Upgrades
By far the most useful upgrade for the Protoss, the Plasma Shield upgrade will add to the shield maximum for all units and buildings. Combined with Armor upgrades, you can noticeably increase the lifespan of your units. As such, the Plasma Shield Upgrade should always be researched as early as possible.


Defiler
Show nested quote +
Here is a list of units that are NOT affected by Dark Swarm:

Terrans:

Firebats
Siege Tanks in Siege Mode (can still inflict splash damage)

Protoss:

Probes
Zealots
Dark Templar
Reavers (can still inflict splash damage)
Archons

Zerg:

Drones
Zerglings
Lurkers (can inflict both direct and splash damage)
Ultralisks
Broodlings
Infested Terrans (can inflict both direct and splash damage)


I remember in a pro game where a player used dark swarm against an army of archons and zealots. Wondered if they changed that in a patch or if the guide is wrong and meant it doesn't prevent archon splash damage (that is, the targeted unit doesn't take damage, but nearby units in dark swarm do?).

The battle.net strategy site for SC1 is a fun read actually. It has lore info too for all the units and abilities.


Holy shit there are a lot of mistakes there.

archons don't do full damage
reavers do do full damage
probes don't do damage
drones don't do damage.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
December 17 2012 19:42 GMT
#75
Just wanted to write how awesome that iloveoov game is, holy shit. That firebat a total hero.

Also, epic guide!! Flying-city strat sounds legit.
You must gather your party before venturing forth.
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