• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:47
CEST 15:47
KST 22:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026
Tourneys
GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8208 users

Map (2) Checkpoint 1v1

Forum Index > BW General
Post a Reply
1 2 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2013-01-27 01:57:41
November 09 2012 18:03 GMT
#1
Checkpoint
A 1v1 map. Click pictures for Full Size.

[image loading]


Click here for an image gallery (imgur)

Download (2)Checkpoint from this page


Buildable Overview
[image loading]

Walkable Overview
[image loading]

North Main, Natural, path to Third and Third
[image loading]

[image loading]

[image loading]

[image loading]

South Main, Natural, path to Third and Third
[image loading]

[image loading]

[image loading]

[image loading]

South 2nd Main
[image loading]

North 2nd Natural Entrance
[image loading]

North East Centre
[image loading]

South East Centre
[image loading]

West Neutral
[image loading]

Changelog
+ Show Spoiler +
9th November 2012
Version 1.0

17th November 2012
Version 1.01
-Added a doodad in the naturals
-Decoration

26th January 2013
Version 1.02
-Tighter entrance to naturals (6 tiles)
-Tighter entrance to third (6 tiles)
-Added depleted minerals
-Changed mineral formations at naturals, thirds, and 2nd naturals
-Added neutral eggs at 3rds and 2nd naturals

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
November 09 2012 18:34 GMT
#2
Strange map, thought it was for 4 players at first.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
November 09 2012 18:37 GMT
#3
almost ground zero-ish
POGGERS
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
November 09 2012 18:47 GMT
#4
Why is it not a 4 player map? Is there a reason to want to force those starting postions?
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 09 2012 18:50 GMT
#5
I might force more of a different style in this map. Now air dominance is really important in certain match-ups. Reminds me of Ragnarok actually, especially with the vertical spawns.
Master Chief
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
November 09 2012 18:50 GMT
#6
Seems kinda imbalanced TvP. I'd suggest diagonal positions to resolve that, or add unbuildable terrain between those bridges between the expos, and in front of the expos, otherwise I could just make a depo wall and safely push to the toss. Or is the gray area in one of the picasa pics unbuildable?

Also, that wall at natural is a bit too wide for the PvZ wall imo. 12p speedling runby <3.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 09 2012 18:59 GMT
#7
wow nice mmap, and why no 4 player map lol?
The harder it becomes, the more you should focus on the basics.
greatnoob
Profile Joined September 2012
Hungary50 Posts
November 09 2012 19:19 GMT
#8
The maps seems okay. Ah didnt do any bug checkings though.

On November 10 2012 03:50 quirinus wrote:
Seems kinda imbalanced TvP. I'd suggest diagonal positions to resolve that, or add unbuildable terrain between those bridges between the expos, and in front of the expos, otherwise I could just make a depo wall and safely push to the toss. Or is the gray area in one of the picasa pics unbuildable?

Also, that wall at natural is a bit too wide for the PvZ wall imo. 12p speedling runby <3.


Yes ah suppose the grey area is unbuildable.
As for the pvz, ah also like tight walls for protoss. Tighter than these. But ah play protoss mainly and ah like beeing safe at start . Perhaps other protoss's wont mind it.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-10 00:08:20
November 09 2012 22:59 GMT
#9
Seems Terran favoured because of that easy to get third gas. And then you can split the map easily from there. 12 and 6 needs to be only one base that is further away from Terran, or those bases need to be mineral only.

Edit: Actually, it would probably be fine if the center was just more open.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
FlaShFTW
Profile Blog Joined February 2010
United States10480 Posts
November 09 2012 23:38 GMT
#10
ground zero 2.0

very nice map! :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Altair
Profile Joined August 2009
243 Posts
November 10 2012 18:55 GMT
#11
Looks good to me! xD The name is familiar though, if only I could remember where I've seen it before.
Jukado
Profile Blog Joined May 2011
805 Posts
November 12 2012 15:55 GMT
#12
@sheaRZerg sabas123 quirinus and vOdToasT
My aim for this map was perfection in two ways; perfect gameplay and perfect balance.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Glioburd
Profile Joined April 2008
France1911 Posts
November 12 2012 22:31 GMT
#13
Interesting ! I would like to test it.
"You should hate loosing, but you should never fear defeat." NaDa.
Game
Profile Blog Joined February 2009
3191 Posts
November 12 2012 23:32 GMT
#14
I like it.
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Bebop07
Profile Blog Joined January 2010
United States291 Posts
November 13 2012 00:47 GMT
#15
It's a fun map, have played a few games on it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 13 2012 08:15 GMT
#16
I thought this was 4player with some very interesting asymmetric ramps. =\
Comprehensive strategic intention: DNE
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2012-11-13 09:54:29
November 13 2012 08:54 GMT
#17
It reminds me a map I used to play on some years ago. I'll try to find it, it don't think it was a pro map.
Edit : oh I remember it was Memory Cell but yeah... no it is kinda different lol.
"You should hate loosing, but you should never fear defeat." NaDa.
GTR
Profile Blog Joined September 2004
51616 Posts
November 13 2012 09:10 GMT
#18
ice ground zero
Commentator
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
November 13 2012 18:05 GMT
#19
THEORYCRAFTING TIME!

Here are some ideas, thrown idly around:
One could interpret this as a forced-left-spawns map, so if you want that whole SC2 schebang of limiting the starting arrangements, try out a random trigger to switch the start-pos between left and right. Obviously you wouldn't change the current start locations, so in 1v1 etc it'd still be fine.

The first point I'd like to make is: expo choice . Here, there is none really. Now having both expo choice and dynamic control features a-la Destination completely spoils us because its so hard to perfect, but so delightful. But here, "yep, you've got your bases/respective halves of the map, that's that, macro up with lots of gas and throw shit at eachother". I mean, that's totally fine if you want to promote [Protoss q; ] that style of play on this map ... but I fear that brand would be all that's possible ]:

Which brings us to the second point: dynamic control. There's nothing to fight for. By controlling the expansions, you don't get any advantage over your opponent except more money. I dunno, I just don't feel the middle left expo is on the same level of desirability and value as the middle expo on Ride of Valkyeries or BlitzX for example. There's nothing to fight over, its much more of a macro focus. Maybe that's one of the reason 3-player-maps like Athena (II) and Longinus (II) (and many more too) were interesting because it was a ballance between map control, defending your main, and who could secure the contested rich expansion. Come to think of it, that dynamic is AWESOME, it stimulates your brain man, there's potential for something interesting "I wonder who's gonna get the cake?" ...


2v2 map resource count: 3 reasonably easy gas , 1min only, 1 far gas apiece. 2 contested. I dunno, I guess it isn't tooo easy for Z to grab the main as their 3rd ->4 (5) gas ftw.


Overall, try it out spawining in the Right Hand Side Mains, maybe that could alleviate concerns of overly near rush distances. You may have to swap the widths of the nat chokes. Also, is there no way to have a desirable, exposed expo somewhere along the central axis of the map (exposed exactly like in Othello - defended but at the same time cliffable)? No love for the mineral onlys?

Along the lines of making something worthwhile to fight over, could you maybe take the sort of symmetric expo layout from the top of Snowflake Sandwitch and apply it to the left, that is, open, with contestable expos. It just seems like a potential issue that, with a bit of map control (i.e. control two chokes) you get 6 gas, so make the far side more exposed and more volatiel.


Lemme know what you think, and please feel free smack my theorycrafting outta the air with your SCMDraft toolbrushes!
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 13 2012 18:12 GMT
#20
Seems a bit Protoss favored
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#12
IntoTheiNu 948
RotterdaM648
WardiTV632
TKL 304
Ryung 145
Rex143
SteadfastSC143
CosmosSc2 65
EnkiAlexander 30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 648
TKL 304
Ryung 145
SteadfastSC 143
Rex 143
CosmosSc2 65
Railgan 56
RushiSC 17
trigger 8
StarCraft: Brood War
Sea 3218
Shuttle 1694
Horang2 1064
BeSt 982
Mini 891
EffOrt 746
Soulkey 744
Light 515
Snow 365
ggaemo 246
[ Show more ]
hero 231
Sharp 202
Mong 173
Zeus 88
Leta 71
Last 51
ToSsGirL 50
[sc1f]eonzerg 46
Movie 39
JYJ 36
Aegong 27
sorry 25
Free 20
NaDa 19
Backho 19
GoRush 18
Sacsri 16
scan(afreeca) 16
Terrorterran 14
soO 13
zelot 13
IntoTheRainbow 13
ajuk12(nOOB) 9
Noble 7
Rock 4
Icarus 4
Dota 2
Dendi1609
XcaliburYe259
qojqva254
syndereN139
LuMiX1
Counter-Strike
olofmeister2080
byalli284
kRYSTAL_44
Super Smash Bros
Mew2King124
Heroes of the Storm
Trikslyr9
Other Games
B2W.Neo834
hiko692
Lowko513
crisheroes314
DeMusliM285
Pyrionflax241
XaKoH 207
Sick177
mouzStarbuck154
QueenE60
Dewaltoss19
Organizations
Dota 2
PGL Dota 2 - Secondary Stream7551
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2009
• TFBlade584
Upcoming Events
The PondCast
20h 13m
WardiTV Spring Champion…
21h 13m
OSC
23h 13m
OSC
1d 10h
CranKy Ducklings
1d 20h
WardiTV Spring Champion…
1d 21h
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.