|
Baltimore, USA22261 Posts
On March 13 2006 14:06 Xeofreestyler wrote: I like the eye. Not so much for gameplay reasons but rather the fact that they found out how to manipulate those ramps like that.
Yeah, and it's a much better change than neutral buildings or mineral walls.
|
Hong Kong20321 Posts
cool ramp h4x shit, and yay for rushhour3 changes! :D hm..i dont like arcadia. lol imagine zvt, terran double expands or something. zerg GG.
|
those types of ramps have been around for a while
|
Felix is by far the most interesting map in that map pool IMO. It's going to create some really fast paced games with players strugling to any new expansions. Awesome.
|
The eye looks like the most fun to play on, however I think the center of the eye is a tad off from the direct center.
Arcadia looks like a map where a protoss might go fast robo and play the corsair/reaver game vs zerg.
Felix somehow reminds me of Rivalry merged with an open ground nature and symetrical form.
Rush Hour I love the 11 change, I used to hate it when the damn guy would send one set of units through the bridge and another from the other side would somehow sneak into through the ramp, now it's possible to defend it at a much better place.
STing = Claustrophic Protosses will die.
|
These maps are kinda odd... Real thin with sorta convoluted centers. Arcadia and the Sting look best to me.
|
I like the changes in Rush Hour 3. I liked how they changed the nat, so now each position has to march through one other position's nat and the third position the nat isn't in the way.
|
Arcadia seems terranish...you can easily jump to four bases by just defending your choke. + that islands can be sieged
However, nice maps!
dl?
|
On March 13 2006 14:12 EvilTeletubby wrote:Show nested quote +On March 13 2006 14:06 Xeofreestyler wrote: I like the eye. Not so much for gameplay reasons but rather the fact that they found out how to manipulate those ramps like that. Yeah, and it's a much better change than neutral buildings or mineral walls.
But minerals walls are so nice. You can adjust timing and choke size. Forte, Requiem, Detonation-F... So cool -_-;;
EDIT_ And where can we download these? I wanna goof off on some new maps.
|
cool, I can't wait for a few cool new pro maps
|
|
|
17083 Posts
Remember way back when I used to comment on maps? I'll only do aesthetics now, though. Oh well!
The Eye
I think all around it has a nice design. The ramps are kind of neat, but as of a while ago I prefer my maps to be like Luna or R-Point - nice design, nice execution. I don't really like experimental maps that much nowadays, and these ramps are no exception. It's a nice concept though, with the terrain in the middle. It kind of reminds me of Namja Iyagi. However, the middle "structure" is so ugly. It's blockly and pixelated and it really bothers me. Make it something cool like a cross or a curve or something.
Sting
Same deal as before. I don't really like these "experimental" maps that much anymore. This map also looks cramped and unfinished, and it really lacks the promap feel. Compare the level of work on a map like this and one to joydom_Risky II and you'll really see a large difference in the level of mapmaking skill. Risky II was beautifully designed and decorated while this looks amateurish. I don't like this map at all.
Arcadia
Ok, I lied. Though this map is somewhat conventional and well made, I really hate it. Why? Badlands terrain is fucking ugly. Stop using it.
Felix
I like this map. It has a simple, clean design and looks very nice. It really does remind me of R-Point. the bridges are well thought out and the overall map feel looks nice. I'd say the level of work on this map reminds me of that on MERCURY, which is my favorite map ever. To look at, anyway.
Well there you go, my thoughts on the map. I'm looking forward to exciting games on these.
|
Bill307
Canada9103 Posts
I hope they fixed the terrible mining at the 3 location on Rush Hour =P.
I like Felix and Arcadia. The Eye reminds me of those eye-emblems from The Legend of Zelda: A Link to the Past (SNES), e.g. in Hyrule Castle. Might be okay. Sting looks very narrow and tight. Races that rely on flanking to beat a large army are going to have to play it very differently from standard maps.
|
mrmin123
Korea (South)2971 Posts
Sting looks like a bitch to play as toss, maybe more vs terran than zerg. Just seems way too narrow to play 'standard'...
|
wow i really like the design of felix
|
These maps look like they are going to have crazy balance issues.
|
United States37500 Posts
On March 13 2006 20:00 DTDominion wrote: These maps look like they are going to have crazy balance issues.
lol... after years of playing this game, I still can't tell what balance issues will arise by just looking at a map.
|
|
|
LOL looks like they visit BWMN alot more than they dare to recognize, The creator of Rush Hour 3 seems to have read my Gas issue article ----_____-----
And the eye is just a big ripoff of the experimenting weve been doing lately.
|
United States37500 Posts
Sooooo... you're telling us that OGN mapmakers are biting off your ideas... for maps to use in OSL?
|
|
|
|
|
|