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Maps for the next MSL Season? - Page 2

Forum Index > BW General
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EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
March 13 2006 05:12 GMT
#21
On March 13 2006 14:06 Xeofreestyler wrote:
I like the eye. Not so much for gameplay reasons but rather the fact that they found out how to manipulate those ramps like that.


Yeah, and it's a much better change than neutral buildings or mineral walls.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 13 2006 05:19 GMT
#22
cool ramp h4x shit, and yay for rushhour3 changes! :D hm..i dont like arcadia. lol imagine zvt, terran double expands or something. zerg GG.
Graphicssavior[gm] : What is a โ€œyawnโ€ rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
boongee
Profile Joined November 2004
United States967 Posts
March 13 2006 05:23 GMT
#23
those types of ramps have been around for a while
born-to-porn
Profile Joined January 2004
Denmark400 Posts
March 13 2006 05:28 GMT
#24
Felix is by far the most interesting map in that map pool IMO. It's going to create some really fast paced games with players strugling to any new expansions. Awesome.
Nobody beats the Beater
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
Last Edited: 2006-03-13 05:34:59
March 13 2006 05:33 GMT
#25
The eye looks like the most fun to play on, however I think the center of the eye is a tad off from the direct center.

Arcadia looks like a map where a protoss might go fast robo and play the corsair/reaver game vs zerg.

Felix somehow reminds me of Rivalry merged with an open ground nature and symetrical form.

Rush Hour I love the 11 change, I used to hate it when the damn guy would send one set of units through the bridge and another from the other side would somehow sneak into through the ramp, now it's possible to defend it at a much better place.

STing = Claustrophic Protosses will die.
red.venom
Profile Joined October 2002
United States4651 Posts
March 13 2006 06:06 GMT
#26
These maps are kinda odd... Real thin with sorta convoluted centers. Arcadia and the Sting look best to me.
Broom
hasuprotoss
Profile Blog Joined March 2004
United States4690 Posts
March 13 2006 06:09 GMT
#27
I like the changes in Rush Hour 3. I liked how they changed the nat, so now each position has to march through one other position's nat and the third position the nat isn't in the way.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
March 13 2006 06:16 GMT
#28
Arcadia seems terranish...you can easily jump to four bases by just defending your choke.
+ that islands can be sieged

However, nice maps!

dl?
Enter a Uh
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2006-03-13 07:06:57
March 13 2006 07:05 GMT
#29
On March 13 2006 14:12 EvilTeletubby wrote:
Show nested quote +
On March 13 2006 14:06 Xeofreestyler wrote:
I like the eye. Not so much for gameplay reasons but rather the fact that they found out how to manipulate those ramps like that.


Yeah, and it's a much better change than neutral buildings or mineral walls.


But minerals walls are so nice. You can adjust timing and choke size. Forte, Requiem, Detonation-F... So cool -_-;;


EDIT_ And where can we download these? I wanna goof off on some new maps.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
March 13 2006 07:15 GMT
#30
cool, I can't wait for a few cool new pro maps
SolaR-
Profile Blog Joined February 2004
United States2686 Posts
March 13 2006 07:16 GMT
#31
when can i dl these? :D
Empyrean
Profile Blog Joined September 2004
17083 Posts
March 13 2006 08:43 GMT
#32
Remember way back when I used to comment on maps? I'll only do aesthetics now, though. Oh well!

The Eye
[image loading]


I think all around it has a nice design. The ramps are kind of neat, but as of a while ago I prefer my maps to be like Luna or R-Point - nice design, nice execution. I don't really like experimental maps that much nowadays, and these ramps are no exception. It's a nice concept though, with the terrain in the middle. It kind of reminds me of Namja Iyagi. However, the middle "structure" is so ugly. It's blockly and pixelated and it really bothers me. Make it something cool like a cross or a curve or something.

Sting
[image loading]


Same deal as before. I don't really like these "experimental" maps that much anymore. This map also looks cramped and unfinished, and it really lacks the promap feel. Compare the level of work on a map like this and one to joydom_Risky II and you'll really see a large difference in the level of mapmaking skill. Risky II was beautifully designed and decorated while this looks amateurish. I don't like this map at all.

Arcadia
[image loading]


Ok, I lied. Though this map is somewhat conventional and well made, I really hate it. Why? Badlands terrain is fucking ugly. Stop using it.

Felix
[image loading]


I like this map. It has a simple, clean design and looks very nice. It really does remind me of R-Point. the bridges are well thought out and the overall map feel looks nice. I'd say the level of work on this map reminds me of that on MERCURY, which is my favorite map ever. To look at, anyway.

Well there you go, my thoughts on the map. I'm looking forward to exciting games on these.
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 13 2006 08:56 GMT
#33
I hope they fixed the terrible mining at the 3 location on Rush Hour =P.

I like Felix and Arcadia. The Eye reminds me of those eye-emblems from The Legend of Zelda: A Link to the Past (SNES), e.g. in Hyrule Castle. Might be okay. Sting looks very narrow and tight. Races that rely on flanking to beat a large army are going to have to play it very differently from standard maps.
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
March 13 2006 09:08 GMT
#34
Sting looks like a bitch to play as toss, maybe more vs terran than zerg. Just seems way too narrow to play 'standard'...
Translatorํƒœ์–‘์€ ๋ฌ˜์ง€์œ„์— ๋ถ‰๊ฒŒ ๋– ์˜ค๋ฅด๊ณ  / ํ•œ๋‚ฎ์— ์ฐŒ๋Š” ๋”์œ„๋Š” ๋‚˜์˜ ์‹œ๋ จ ์ผ์ฐŒ๋ผ!
b_unnies
Profile Blog Joined March 2006
3579 Posts
March 13 2006 10:25 GMT
#35
wow i really like the design of felix
DTDominion
Profile Joined November 2005
United States2148 Posts
March 13 2006 11:00 GMT
#36
These maps look like they are going to have crazy balance issues.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2006 11:02 GMT
#37
On March 13 2006 20:00 DTDominion wrote:
These maps look like they are going to have crazy balance issues.


lol... after years of playing this game, I still can't tell what balance issues will arise by just looking at a map.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Cambium
Profile Blog Joined June 2004
United States16368 Posts
March 13 2006 11:54 GMT
#38
I like Arcadia.
When you want something, all the universe conspires in helping you to achieve it.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
March 13 2006 15:03 GMT
#39
LOL looks like they visit BWMN alot more than they dare to recognize, The creator of Rush Hour 3 seems to have read my Gas issue article ----_____-----

And the eye is just a big ripoff of the experimenting weve been doing lately.
The artist formerly known as Starparty
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2006 15:07 GMT
#40
Sooooo... you're telling us that OGN mapmakers are biting off your ideas... for maps to use in OSL?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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