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Maps for the next MSL Season? - Page 3

Forum Index > BW General
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Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
March 13 2006 16:47 GMT
#41
On March 14 2006 00:07 NeoIllusions wrote:
Sooooo... you're telling us that OGN mapmakers are biting off your ideas... for maps to use in OSL?

really?
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Luhh
Profile Joined October 2003
Sweden2974 Posts
Last Edited: 2006-03-13 17:10:33
March 13 2006 17:07 GMT
#42
Sloppy natural placements on Felix. A zerg look like they can as per usual FE at 11 and 1, but not 5 and 7, since the distance is larger from the ramp on those two. I rather like the map though, it looks the best of them, but snow is not easy on the eyes.

Eye looks interesting, but I'm not a fan of artistic concept maps, where they clutter stuff around just to make it look like an image.

The rest are trash. They don't look appealing, and they don't seem to offer anything interesting in terms of gameplay.

Well of course Rush hour is kind of nice, but imbalanced from spawning positions, as with nearly all 3 player maps. The redone natural at 11 helps zerg, but hurts protoss against a terran at 7. Even though it has produced a some good games (TvZ, PvZ mostly), I think it's time to retire this map.
I wouldn´t call him stupid, but let´s just say he´s unlucky when thinking...
Coulthard
Profile Joined September 2005
Greece3359 Posts
March 13 2006 17:34 GMT
#43
OMG I love these maps
pum
Profile Joined March 2004
Sweden306 Posts
March 13 2006 21:30 GMT
#44
Sting is the best map of those.. I think its a very creativ and fun map
Slipgoon
Profile Joined November 2005
Sweden390 Posts
March 13 2006 22:52 GMT
#45
On March 14 2006 06:30 pum wrote:
Sting is the best map of those.. I think its a very creativ and fun map


We cant call people without wings angels. So we call them friends.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
March 14 2006 01:26 GMT
#46
Again, I'm asking...

WHERE TO DL????
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
March 14 2006 07:04 GMT
#47
On March 14 2006 00:07 NeoIllusions wrote:
Sooooo... you're telling us that OGN mapmakers are biting off your ideas... for maps to use in OSL?


do you think they are gods who discover everything 3 decades before everyone else? did it even hit you that they probably downloaded their editor programs and learned about neutral buildings on staredit.net like everyone else? no, it probably didnt, right?
The artist formerly known as Starparty
Zeto
Profile Joined January 2005
United States2290 Posts
March 31 2006 10:26 GMT
#48
am i the only one that think they all look like anti zerg maps? except rush hour 3
hay hay mayé, todos los negros tomamos maté!
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
March 31 2006 13:20 GMT
#49
felix is so rivalry
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 31 2006 14:28 GMT
#50
Im not down for The Eye, Sting looks like it has potential. Arcadia seems decent.
Moonlight Shadow
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 31 2006 19:01 GMT
#51
Some of these maps are less Zerg friendly than previous maps. Thats a good thing though since Zergs are dominating the bw scene lately... except that wonderchild oov is #1
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
flothefreak
Profile Joined March 2006
Germany77 Posts
Last Edited: 2006-03-31 20:37:46
March 31 2006 20:35 GMT
#52
it seems my post wasn't saved, i gonna repost it:

judging as mapmaker:
rhIII: dont wanna re-discuss the pros and cons again
felix: interesting approach. nats slightly imbalanced, but not too bad. if the author was going for a perfect map, he should have inested some more time there. the overall idea is not bad, but it is exected a bit too narrow. the map may feel good in 1on1, but 2on2 will be quite strange and uncomfortable here.
arcadia: everything is ushed to the mapedges. the center is quite pointless and doesn't fit into the map. plus, if it the chokepoints wouldn't be bridges, everybody would scream n cry due to tight passages- the bridges only covers this. good concept, though, but posting this map at BWMN could really have made this map into kickass. very good idea, though. expansion layout could be improved, though. seems a lot like expoing around the map in a cricle without getting into much fighting action; while the enemy is doing the same.
the natural/minonly-setup is too much money on one place imo. favors turteling too much, because getting expos in early is so easy then.
sting: the map is way too tight and to terran-favoring. there'll be no way in ZvT. most imbalanced map of all. pure ownage of terrans. taking the expo layout into considering, it's just no way against terran.
the eye: it is a bad joke. where are you supposed to build? there is almost no building space on the whole map - BUT the expansion layout at natural/minonly screams to moneymappish style...ridiculos, give the players so much money is no really favoring gameplay. a pure for-the-look-map. dont ever take such a map for competative play. TvZ ownage: zerg cannot FE, while terran has no trouble getting natural and second expo. in mid- to lategame, terran is able to shoot every expo from above with tanks. GGnore.

/edit
uh, bad style. too lazy for making it more elaborate now ~~
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
March 31 2006 22:23 GMT
#53
But drops look like they would rape on Sting.
Even the nat has huge, hard to cover pocket. Big open pockets aren't bad... but i dunno -_-;; It's hard to say. People talk about balance without playing a map and I find it hard to believe.

I WANT THESE FOR DL~_~_~_~_~_ WHERE???????????
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
[Dj_PM]The CranK
Profile Joined January 2006
Cuba17 Posts
April 03 2006 02:55 GMT
#54
--- Nuked ---
IntoTheWow
Profile Blog Joined May 2004
is awesome32282 Posts
April 03 2006 03:10 GMT
#55
Im the only one that thinks that all this maps are choky?
Moderator<:3-/-<
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
April 03 2006 03:52 GMT
#56
On April 03 2006 12:10 IntoTheWow wrote:
Im the only one that thinks that all this maps are choky?


Dude, great minds think alike! I was thinking the exact same thing! I was thinking to myself how there's no space for large group maneuvering.
Do your best, God will do the rest.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 03 2006 04:24 GMT
#57
omg i was hoping for at least 1 zerg map
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
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