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Active: 9195 users

Maps for the next MSL Season?

Forum Index > BW General
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1 2 3 Next All
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2006-03-13 03:41:57
March 13 2006 02:46 GMT
#1
Can anyone of the Koreans confirm?

http://www.fighterforum.com/news/news_photo_read.asp?cat=PHO&idx=1334

The Eye
[image loading]


Sting
[image loading]


Arcadia
[image loading]


Felix
[image loading]


Rush Hour 3
[image loading]


Thoughts?
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 13 2006 02:51 GMT
#2
poor z's. all those chokes/nats look like theyd be a bitch to defend with sunks.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
March 13 2006 03:00 GMT
#3
Arcadia in TvZ, if you fast push with tank/bunk, would be a bitch if they get vision over that small wall with floating ebay.

Yeah Z is fucked.
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
gulii
Profile Joined November 2004
Sweden2795 Posts
March 13 2006 03:05 GMT
#4
I like them, especailly Arcadia.
Cool with a snowmap now.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
March 13 2006 03:13 GMT
#5
snow map.

ow my eyes hurt ><
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
March 13 2006 03:23 GMT
#6
The final map is in fact Rush Hour 3, they fixed a few resource imbalances as well shuffling a little the positioning of the 11 o clock natural.

These maps are only potential nominees, I guess we will see probably 2 of them at most actually being used next season.

Victoria Concordia Crescit
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2006 03:27 GMT
#7
Heh, they're always tweaking RH. Almost as many versions as Bifrost... almost.

How many maps are there in each MSL season, 4?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
bsj9
Profile Joined December 2005
United States927 Posts
March 13 2006 03:28 GMT
#8
The Eye is great... But too many cliffs
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
March 13 2006 03:29 GMT
#9
Felix and Arcadia seems fun. I dont want to say anything about balance yet.
I have the best fucking lawyers in the country including the man they call the Malmis.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
March 13 2006 03:39 GMT
#10
On March 13 2006 12:23 FireBlast! wrote:
The final map is in fact Rush Hour 3, they fixed a few resource imbalances as well shuffling a little the positioning of the 11 o clock natural.

These maps are only potential nominees, I guess we will see probably 2 of them at most actually being used next season.



Uh, yeah, I didn't really look that closely at the Rush Hour picture, gonna edit my first post. You got any infos on potential OGN maps?
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
March 13 2006 03:59 GMT
#11
"The Eye" is horrible
Its not only the rain that brings the thunder
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2006-03-13 04:12:12
March 13 2006 04:02 GMT
#12
I was going to post this yesterday but didn't have the time.

Like FireBlast said, they're just potential nominees for the new map this MSL. Here's a detailed explanation.

[image loading]


The Eye

Explanation: Once again they are experimenting with ramps. With specially designed ramps they can now have ramps point in different directions instead of the few they had. If you remember ramps were generally North-South. This was because of StarCraft's 2D Design. Now they have eliminated that and can make it go South-North. Also, ramps use to only go diagnal, now they can make it horizonal and vertical.

The natural is made so that in order to take it, you must play offesive-rather than defensive. The many expos is suppose to make it a macro-base map.

My opinion:
Interesting map. No islands, and plenty of gas expos. Rush distances are fairly far, and as long as you protect one ramp from below, you can take ur nat and min-only without problem. The other expos are below ramps, and they're are plenty of gas expos. It will be interesting to see the balance on this map.

[image loading]


Sting

Explanation: Based on the design of Raid-Assault. Made for strategic play. There are little roads early game rushes, but the roads are narrow. Once it goes into mid-game there are other places to take, and in late-game there are many roads to choose from.

The main base has two entrances, but 1 entrance is too narrow so that only basic-units may enter (lings, zlots, mnm)

My Opinion: I generally don't like these type of maps. They tend to create the most balance issues. However, it takes much studying and practice to find strats and sometimes they create alot of exciting games. It reminds me alot of Ride Of Valks and BiFrost.

[image loading]


Arcadia

Explanation: A map designed to replace R-Point-like maps, created in basic design to make it safe (I'm assuming they mean balance issues). It re-introduces island expos and is expected to show some nice games.

My Opinion: I do not like the roads in the middle. And the nat can be easily targetted from the opposite side. In gereral I don't think it will be toss-friendly. There are not so many gas expos that can be accessed easily, and it will be difficult to battle in the middle for zerg. So in general, I think it is slightly terran-friendly, and bring much stress to toss users. But that's just theory, we'll have to see.

[image loading]


Felix

Explanation: A map connected by bridges in a circular motion. There are not too much resources at your expos and the map in general is not economically rich. The natural does not have that much money compared to other maps and is slightly difficult to defend, thus an offensive style may suit it better. Expected to have nice balance.

My Opinion: I don't like ice maps. They hurt my eyes. I don't like how the expos are in wide open areas, and can be targetted from different sides. I'm not sure what to say but I don't think it will be easy for zerg to take their nats.

[image loading]


Rush Hour 3

Explanation: Upgraded from Rush Hour 2. The 11 natural has been changed to make it even. (Zerg players were complaining that it is harder to defend ur expo there than anywhere else) And have been fixed to settle mining issues.

My opinion: I liked Rush Hour 1 better!
SAY YES TO STIM KIDS!!! XD
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
March 13 2006 04:03 GMT
#13
The Sting looks cool. Plus it's a great movie.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
March 13 2006 04:07 GMT
#14
Iono, but Arcadia looks 'kinda' hard for PvT :O
It takes a fool to remain sane.
Suicide
Profile Joined December 2002
United States475 Posts
March 13 2006 04:15 GMT
#15
Maps look fun
Life drags on
racebannon
Profile Joined January 2004
Canada1225 Posts
March 13 2006 04:17 GMT
#16
I like what they've done with Rush Hour, and Sting is an alright replacement for Raid Assault since I've never really liked that map anyway. I don't really like ice/desert tilesets though
when they really get to know you they will run
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
March 13 2006 04:28 GMT
#17
Can we get pictures and change histories of the Rush Hours?
Do your best, God will do the rest.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 13 2006 04:35 GMT
#18
rush hour the ramp on 11 still looks quite a bit further away from the natural than at the other positions. i dont see whats so hard about just moving it down a bit so its right next to the end mineral like at the other spots.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
cYaN
Profile Joined May 2004
Norway3322 Posts
March 13 2006 04:58 GMT
#19
I think the map felix looks interesting. The sting i would like to not see again, but that might be because i dont like the desert tile.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
March 13 2006 05:06 GMT
#20
I like the eye. Not so much for gameplay reasons but rather the fact that they found out how to manipulate those ramps like that.
Graphics
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