Crusader by Travin
![[image loading]](http://home.mnet-online.de/Carnac/blizzcon_crusader.jpg)
King of the Abyss by Travin
![[image loading]](http://home.mnet-online.de/Carnac/blizzcon_kingoftheabyss.jpg)
Nightlight by Boongee
![[image loading]](http://home.mnet-online.de/Carnac/blizzcon_nightlight.jpg)
Roads to Antiga Prime by Snooky
![[image loading]](http://home.mnet-online.de/Carnac/blizzcon_roadstoantigaprime.jpg)
Signal by trcc
![[image loading]](http://home.mnet-online.de/Carnac/blizzcon_signal.jpg)
Forum Index > BW General |
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Carnac
Germany / USA16648 Posts
Crusader by Travin ![]() King of the Abyss by Travin ![]() Nightlight by Boongee ![]() Roads to Antiga Prime by Snooky ![]() Signal by trcc ![]() | ||
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Liquid`Drone
Norway28642 Posts
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ToKoreaWithLove
Norway10161 Posts
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Travin
Sweden672 Posts
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Spike
United States1392 Posts
congrats to those who won. | ||
Malmis
Sweden1569 Posts
Go Travin ![]() | ||
Tfums
Canada476 Posts
Sorry, but it's true. | ||
Malmis
Sweden1569 Posts
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Liquid`Jinro
Sweden33719 Posts
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AiurZ
United States429 Posts
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boongee
United States967 Posts
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boongee
United States967 Posts
On September 07 2005 13:57 AiurZ wrote: since they posted the selection process, are they going to also post a list of the maps submitted and how well the maps did within the contest? lol man you're just dying for recognition aren't you -_-; | ||
Tfums
Canada476 Posts
On September 07 2005 13:46 FrozenArbiter wrote: Let's turn this into another super-canada-nationalistic tfums thread oO WTF does that have to do with anything idiot? Open your eyes, shut your mouth, the world will be a better place. http://www.realestniggas.com/ringtones/TXT_Ringtones/YouAreAnIdiot.wav | ||
Mora
Canada5235 Posts
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ComunistHobo
Canada208 Posts
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Suicide
United States475 Posts
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Travin
Sweden672 Posts
On September 07 2005 15:26 Teroru wrote: i was quoted twice! woot! hehe i hope you know that zerglings are able to pass through the mineral wall ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
On September 07 2005 15:11 Tfums wrote: Show nested quote + On September 07 2005 13:46 FrozenArbiter wrote: Let's turn this into another super-canada-nationalistic tfums thread oO WTF does that have to do with anything idiot? Open your eyes, shut your mouth, the world will be a better place. http://www.realestniggas.com/ringtones/TXT_Ringtones/YouAreAnIdiot.wav If someone took your keyboard away, tl.net would be a better place, that's good enough for me. | ||
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Liquid`Drone
Norway28642 Posts
isn't that like a slightly larger distance than bloodbath for ling rushes then? of course you would have thought about this which is why im expecting you to have a good reason! | ||
Sfydjklm
United States9218 Posts
On September 07 2005 16:02 FrozenArbiter wrote: Show nested quote + On September 07 2005 15:11 Tfums wrote: On September 07 2005 13:46 FrozenArbiter wrote: Let's turn this into another super-canada-nationalistic tfums thread oO WTF does that have to do with anything idiot? Open your eyes, shut your mouth, the world will be a better place. http://www.realestniggas.com/ringtones/TXT_Ringtones/YouAreAnIdiot.wav If someone took your keyboard away, tl.net would be a better place, that's good enough for me. word. | ||
Travin
Sweden672 Posts
On September 07 2005 16:06 Liquid`Drone wrote: erm lings can pass through? isn't that like a slightly larger distance than bloodbath for ling rushes then? of course you would have thought about this which is why im expecting you to have a good reason! well its to balance out the obvious difficulty later game for zergs with those pos, otherwise terrs and ps could also easy get the mineral blockade. However now they may have to cannon/bunk at start if they scout early pool when pushing probe/scv through. | ||
nvnplatypus
Netherlands1300 Posts
On September 07 2005 15:44 Travin wrote: hehe i hope you know that zerglings are able to pass through the mineral wall ![]() There will be a final iteration of all 5 maps before BlizzCon. Anything like that zergling issue, minor issues, wall-in problems at certain positions etc will be tweaked. | ||
racebannon
Canada1225 Posts
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Travin
Sweden672 Posts
On September 07 2005 16:11 nvnplatypus wrote: Show nested quote + On September 07 2005 15:44 Travin wrote: On September 07 2005 15:26 Teroru wrote: i was quoted twice! woot! hehe i hope you know that zerglings are able to pass through the mineral wall ![]() There will be a final iteration of all 5 maps before BlizzCon. Anything like that zergling issue, minor issues, wall-in problems at certain positions etc will be tweaked. bah i did that on purpose when making the map :s | ||
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Liquid`Drone
Norway28642 Posts
On September 07 2005 16:10 Travin wrote: Show nested quote + On September 07 2005 16:06 Liquid`Drone wrote: erm lings can pass through? isn't that like a slightly larger distance than bloodbath for ling rushes then? of course you would have thought about this which is why im expecting you to have a good reason! well its to balance out the obvious difficulty later game for zergs with those pos, otherwise terrs and ps could also easy get the mineral blockade. However now they may have to cannon/bunk at start if they scout early pool when pushing probe/scv through. I think forcing t and p to send away 2 peons during the first minute of the game (which they might end up doing for no reason at all) sounds like a really bad idea. ![]() havent played it tho so I shouldnt judge I guess. and you're probably right about it being really imbalanced without that, at least tvz. | ||
Travin
Sweden672 Posts
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trcc
Canada298 Posts
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lowfi(
Germany280 Posts
On September 07 2005 16:19 Travin wrote: well i dont think you need to send 2 just one will pass through i think how? | ||
Travin
Sweden672 Posts
On September 07 2005 17:11 lowfi( wrote: Show nested quote + On September 07 2005 16:19 Travin wrote: well i dont think you need to send 2 just one will pass through i think how? when you stack them... most of the times only 1 scv will pass through. and p can pylon press probe or block entrance with pylon/depot | ||
lowfi(
Germany280 Posts
Interesting idea to compensate the imbalance for zerg that way. I'll try some games later on. [= | ||
SoMuchBetter
Australia10606 Posts
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linyu)wufan18
1198 Posts
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Physician
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United States4146 Posts
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Physician
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United States4146 Posts
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Control_The_Masses
United States73 Posts
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Sfydjklm
United States9218 Posts
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Fayth[pG]
Canada1093 Posts
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Tfums
Canada476 Posts
On September 07 2005 16:02 FrozenArbiter wrote: Show nested quote + On September 07 2005 15:11 Tfums wrote: On September 07 2005 13:46 FrozenArbiter wrote: Let's turn this into another super-canada-nationalistic tfums thread oO WTF does that have to do with anything idiot? Open your eyes, shut your mouth, the world will be a better place. http://www.realestniggas.com/ringtones/TXT_Ringtones/YouAreAnIdiot.wav If someone took your keyboard away, tl.net would be a better place, that's good enough for me. You swedes aren't much better and you aren't being a very good representative if you can't put up a logical explanation why bill's map isn't in the map pool except that for some reason I'm a super-nationalist out for world domination, starting with every SC community site! muahahahhaha | ||
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Liquid`Jinro
Sweden33719 Posts
On September 08 2005 07:54 Tfums wrote: Show nested quote + On September 07 2005 16:02 FrozenArbiter wrote: On September 07 2005 15:11 Tfums wrote: On September 07 2005 13:46 FrozenArbiter wrote: Let's turn this into another super-canada-nationalistic tfums thread oO WTF does that have to do with anything idiot? Open your eyes, shut your mouth, the world will be a better place. http://www.realestniggas.com/ringtones/TXT_Ringtones/YouAreAnIdiot.wav If someone took your keyboard away, tl.net would be a better place, that's good enough for me. You swedes aren't much better and you aren't being a very good representative if you can't put up a logical explanation why bill's map isn't in the map pool except that for some reason I'm a super-nationalist out for world domination, starting with every SC community site! muahahahhaha .,. Yeah, because I was talking about canadians being nationalistic.. oh wait, no I wasn't - I was talking about YOU. Not like I ever agree with swedish idiots, just like I don't agree with canadian idiots --; Why isn't Bill's map in the map pool then? Because he finished 6th that's why (well, 'tied' for 5th with travin but since travin's map is being used it's the same as finishing 6th TT). The judges liked the other maps more, end of story -o-;; And I never said Bill's map isn't in there because you are a nationalist, I said you probably just said what you said because you love anything canadian -_- No offense meant to Bill with any of this btw ;o Just that Tfums is annoying, and has been annoying in every single thread in which he has posted so far so yeah, I made a pretty tame remark which might not have been entirely on topic ;O EDIT: But let's make this a topic about the maps that actually DID WIN and not some stupid flame war which I even started this time, hehe ;o | ||
Tfums
Canada476 Posts
On September 08 2005 09:08 FrozenArbiter wrote: .,. Yeah, because I was talking about canadians being nationalistic.. oh wait, no I wasn't - I was talking about YOU. You don't know me, I'm not really nationalistic, I just post in certain threads. My favorite players are mostly European. Why isn't Bill's map in the map pool then? Because he finished 6th that's why (well, 'tied' for 5th with travin but since travin's map is being used it's the same as finishing 6th TT). The judges liked the other maps more, end of story -o-;; Bill's map is better, my judgement is a lot better than yours. I think it's sad that the judges picked the others, I'm entitled to my opinion. And I never said Bill's map isn't in there because you are a nationalist, I said you probably just said what you said because you love anything canadian -_- You OBVIOUSLY tried to make it look like I was sheltering bill because he's Canadian, and taht's bullshit if you think otherwise. Actually there's a lot wrong with Canada, stop talking with your head up your ass and you might notice this. No offense meant to Bill with any of this btw ;o Just that Tfums is annoying, and has been annoying in every single thread in which he has posted so far so yeah, I made a pretty tame remark which might not have been entirely on topic ;O EDIT: But let's make this a topic about the maps that actually DID WIN and not some stupid flame war which I even started this time, hehe ;o Deal with it, everything was fine until you amrched in talking shit so don't cry for it to end, you started it so put up or shut up. If you can't take it back just keep that big mouth shut. And of course now that you said you were gonna stop, you'll post right after mine again. Good work to the map makers, I'm not so sure antigua prime should be in there though. | ||
Ghin
United States2391 Posts
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Liquid`Jinro
Sweden33719 Posts
On September 08 2005 09:29 Tfums wrote: Show nested quote + On September 08 2005 09:08 FrozenArbiter wrote: .,. Yeah, because I was talking about canadians being nationalistic.. oh wait, no I wasn't - I was talking about YOU. You don't know me, I'm not really nationalistic, I just post in certain threads. My favorite players are mostly European. Okay.. Maybe favoritism is a better word than nationalism really, since rS, strictly speaking isn't canada only and yet you defend them with the same fervor as you do canadian players. And yes, I realize this is about more than this thread but I'm just a wee bit tired of you and your constant overreaction anyone disagreeing with you/not rating your favourite players as highly as you do. You've come off as very, very nationalistic in other threads so I'm sorry if you really are not. Show nested quote + Why isn't Bill's map in the map pool then? Because he finished 6th that's why (well, 'tied' for 5th with travin but since travin's map is being used it's the same as finishing 6th TT). The judges liked the other maps more, end of story -o-;; Bill's map is better, my judgement is a lot better than yours. I think it's sad that the judges picked the others, I'm entitled to my opinion. I'm not a judge, so why do you bring my ability to judge something into all of this? Anyhow, since I know travin, and have for quite some time, I'd be hopelessly biased in his favour just like you are biased towards Bill for similiar reasons (I think?). Show nested quote + And I never said Bill's map isn't in there because you are a nationalist, I said you probably just said what you said because you love anything canadian -_- You OBVIOUSLY tried to make it look like I was sheltering bill because he's Canadian, and taht's bullshit if you think otherwise. Actually there's a lot wrong with Canada, stop talking with your head up your ass and you might notice this. Read what I said again.. YES, I tried to make it look like you 'were sheltering Bill because he's Canadian' in a sort of joking manner, but you replied with this: .. if you can't put up a logical explanation why bill's map isn't in the map pool except that for some reason I'm a super-nationalist out for world domination.. That's what I was replying to. Show nested quote + No offense meant to Bill with any of this btw ;o Just that Tfums is annoying, and has been annoying in every single thread in which he has posted so far so yeah, I made a pretty tame remark which might not have been entirely on topic ;O EDIT: But let's make this a topic about the maps that actually DID WIN and not some stupid flame war which I even started this time, hehe ;o Deal with it, everything was fine until you amrched in talking shit so don't cry for it to end, you started it so put up or shut up. If you can't take it back just keep that big mouth shut. And of course now that you said you were gonna stop, you'll post right after mine again. Good work to the map makers, I'm not so sure antigua prime should be in there though. Stop acting like this is a rap-battle, or a as if you are challenging me to fight or something, this is an internet forum and not some backyard brawl. In conclusion: Let's fuck Japan together kkkkkk (Obligatory China vs Korea thread reference --) If you want to continue this flamewar how about you pm me or something. | ||
Mora
Canada5235 Posts
This is a group package. This contest is not about the map makers, its about the tournament the maps are for. We need a nice variety of maps for the tournament. We (or more specifically i, as i don't want to speak for the other judges) wanted the following: A four player map: Crusader. An island/semi-island map: King of the Abyss. A low resource map: Roads to Antigua Prime. All while maintaining excellent possible gameplay. S ignal was by far the best map submitted in the tournament. Infact, S ignal is one of the best user-made maps i have ever seen. The map pool provides a combination of good standard elements of gameplay, unique not-much-seen-before flare, and diversity. | ||
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Liquid`Jinro
Sweden33719 Posts
1 pylon can block. 1 Gateway can block. 1 Forge can block. | ||
LazySCV
United States2942 Posts
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Camila_br
Brazil529 Posts
where we can see all 45 finalists? | ||
Beast_Bg
Bulgaria1623 Posts
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cYaN
Norway3322 Posts
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Bill307
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Canada9103 Posts
Issues with the maps: King of the Abyss - The 2 o'clock nat is blocked by a doodad. You cannot place a CC there. Nightlight - The 3 o'clock nat gets blocked up by a CC/nexus/hatch, with only a TINY pathway to let you move across. And if you build an addon there is NO pathway across. This excludes trying to move through your mining workers because everyone knows that won't work. Roads to Antiga Prime - You basically get 2 gas: your main and your nat. The rest are very difficult to hold on to since they're essentially in the centre of the map. Will make ZvT very hard. Signal - trcc these mineral formations are too slow and need to be fixed ![]() Crusader - Name of existing ladder map ![]() | ||
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Bill307
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Canada9103 Posts
On September 08 2005 12:57 FrozenArbiter wrote: 1 pylon can block. 1 Gateway can block. 1 Forge can block. Would zealots still be able to hit the lings (attacking the structure) if the entrance is blocked with one of these? | ||
Physician
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United States4146 Posts
Bill307 Signal - trcc these mineral formations are too slow and need to be fixed (talking about the ones in the mains, though some of the others might be bad too). Please, even for the rough versions of your maps, arrange the minerals in normal formations. The mineral formations, among its many other features is what makes the map stand out above the others. "normal formations" is like a prison forcing the game to become standarized - screw that - I want to see maps with 500 minerals per patch, and 1v1 in 192 192 maps etc.. if I want to play on the same "board" always ![]() | ||
Tfums
Canada476 Posts
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SchOOl_VicTIm
Greece2394 Posts
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T______T
United States538 Posts
On September 08 2005 19:03 Physician wrote: Show nested quote + Bill307 Signal - trcc these mineral formations are too slow and need to be fixed (talking about the ones in the mains, though some of the others might be bad too). Please, even for the rough versions of your maps, arrange the minerals in normal formations. The mineral formations, among its many other features is what makes the map stand out above the others. "normal formations" is like a prison forcing the game to become standarized - screw that - I want to see maps with 500 minerals per patch, and 1v1 in 192 192 maps etc.. if I want to play on the same "board" always ![]() It's the consistency in Starcraft that has helped keep it alive (and has allowed the skill level to skyrocket). If maps had random numbers of minerals or random placement of them, even very basic builds couldn't be developed. I think this is a major factor in why most other RTSs die: things are just to random and amatuerish, and consistent maps never emerge. Entropy, if you think about it, what you are describing is exactly what Starcraft was when it was released. Have you ever taken a look through the Blizzard map folders? Well, from that jumble of maps (including some maps with 6-mineral mains, and some completely sizes), a fair and fun standard developed, based around 8-9 minerals close to the mains, and a geyser that can be mined with 3 or 4 peons. You don't need to mess with mining speed to have a variety of maps; tell me that Lost Temple and Plains to Hill are the same! ![]() edit: typo | ||
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Insane
United States4991 Posts
(Also, the reason he said the same thing is probably b/c we tried the maps out together :D) | ||
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Empyrean
16978 Posts
trcc is a machine :D I haven't done anything related to Starcraft in ages :[ | ||
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Bill307
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Canada9103 Posts
On September 08 2005 20:03 HnR)Insane wrote: Interestingly enough, Bill came and said almost the exact same thing as I did xD. The only thing I'd like to add is that I'd rather the island map have two lines of minerals (with a bit of space in between so that you can't build a pylon there) to prevent workers from jumping early on. ZvP on islands is hard enough as it is! Might as well block up lings that way too. (Also, the reason he said the same thing is probably b/c we tried the maps out together :D) Hmm I wonder why that happened ![]() By the way, I jumped the minerals with 2 probes. It'd be very difficult or impossible to stop it from happening. Besides, zerg is the only race that can attack via ground on that map, with zerglings ![]() | ||
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Insane
United States4991 Posts
|x| |x| |x| |x| There are two lines of minerals. There's 1 'matrix' of space in between the two lines (represented by the x). Not enough space to build a pylon. Therefore you'd need to jump two workers through the first line, then use those to jump the second line. | ||
XG3
United States544 Posts
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BloodOfAChamp
United States266 Posts
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Travin
Sweden672 Posts
On September 08 2005 18:14 Bill307 wrote: Some of these maps have very serious problems in their current state. These things should be fixed in the final versions, though. In fact, some of these are so bad, I'm sure they'll justify releasing second-beta versions of the maps in the near future, so that people can playtest them without the issues below. Issues with the maps: King of the Abyss - The 2 o'clock nat is blocked by a doodad. You cannot place a CC there. Nightlight - The 3 o'clock nat gets blocked up by a CC/nexus/hatch, with only a TINY pathway to let you move across. And if you build an addon there is NO pathway across. This excludes trying to move through your mining workers because everyone knows that won't work. Roads to Antiga Prime - You basically get 2 gas: your main and your nat. The rest are very difficult to hold on to since they're essentially in the centre of the map. Will make ZvT very hard. Signal - trcc these mineral formations are too slow and need to be fixed ![]() Crusader - Name of existing ladder map ![]() rofl didnt think that little doodad blocked building, thanks ![]() | ||
panschk[FP]
Germany148 Posts
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GTR
51436 Posts
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LazySCV
United States2942 Posts
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Liquid`Jinro
Sweden33719 Posts
On September 08 2005 18:17 Bill307 wrote: Show nested quote + On September 08 2005 12:57 FrozenArbiter wrote: 1 pylon can block. 1 Gateway can block. 1 Forge can block. Would zealots still be able to hit the lings (attacking the structure) if the entrance is blocked with one of these? I should test, but I'm pretty sure probes could at the very least ![]() | ||
boongee
United States967 Posts
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T______T
United States538 Posts
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boongee
United States967 Posts
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Bill307
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Canada9103 Posts
By the way, if you flipped the map horizontally then it would be a lot easier to fix the problem because the comsat wouldn't narrow the gap. It helps to foresee as many issues as possible early in the design phase, such as this issue =/. | ||
boongee
United States967 Posts
![]() anyway, it's pretty funny because this is my first map that will actually get recognized and I didn't intend for it to be. I just made this one day and kinda kept it in my folder. I've never even played on this one until yesterday with a friend, haha | ||
EvilTeletubby
Baltimore, USA22253 Posts
http://www.battle.net/forums/thread.aspx?fn=sc-general&t=139628&s=new&tmp=1#new | ||
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