The TL.net Custom Map Tournament: Phase I (Maps) - Page 3
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boongee
United States967 Posts
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Xeofreestyler
Belgium6787 Posts
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LazySCV
United States2942 Posts
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artoflukas
Canada73 Posts
On June 18 2005 00:50 Peatza wrote: My map: Sóora Kingdom v1.0 ![]() there is no way protoss could be offensive early game pvt, the main is almost unassaultable by ground. terran can place tanks at his mineral line overlooking that LONG bridge far enough back that they avoid dragoon range, float a building for range and no amount of units would get over that bridge, they would pack together and have to stream 2 by 2 through while running the guantlet of siege tanks. your entire army would be gone by the time you reached the end of the choke. | ||
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LazySCV
United States2942 Posts
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Peatza
Sweden393 Posts
On June 18 2005 10:28 artoflukas wrote: there is no way protoss could be offensive early game pvt, the main is almost unassaultable by ground. terran can place tanks at his mineral line overlooking that LONG bridge far enough back that they avoid dragoon range, float a building for range and no amount of units would get over that bridge, they would pack together and have to stream 2 by 2 through while running the guantlet of siege tanks. your entire army would be gone by the time you reached the end of the choke. Thx for your comment artoflukas. I didn't think about it that much when I made the map, but I know that Terran has it very easy to defend at Sóora Kingdom. The fights will be fought early on around the bridges and in the middle; the one who can manage his own bridge and control the other will have a big advantage. PvsP I believe could be very fun. It will be a micro fight on the bridges, something like that hasn’t been done before. I've played a couple of PvsZ and found out that Fast expansion works wonders, you're able to do a Guillotine choke build and exp afterwards, either on you mineral only or your gas expansion. Zealots on the bridge protects well against zerglings and Reaver/Goon is very good against early lurks. If your able to contain Zergs bridge with Reavers, then you've won a great deal. I'm thinking about removing the bridges, and put wider normal ground. As LaZyScV said, in PvsT no ground based attacks works. You're able to easy defend against vulture harass but will need to find alternate ways of attacking Terran. You'll need to take Terran out before he reaches your bridge. I would really like to see some PvsT games be played in this map, but thats jus.... | ||
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boongee
United States967 Posts
On June 18 2005 10:34 LaZyScV wrote: I was thinking you'd play that map like it's an island map, just you have an option of going by ground. But going by ground would be, at least most of the time, a really bad idea. ![]() That's exactly what I thought. Peatza, don't change it, the bridge makes it original ![]() | ||
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ToKoreaWithLove
Norway10161 Posts
On June 18 2005 11:47 boongee wrote: That's exactly what I thought. Peatza, don't change it, the bridge makes it original ![]() I like it! I would perhaps put two ramps so protoss/zerg can take the mountain expands in the middle and force terran to not turtle. | ||
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enkera~
Venezuela725 Posts
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FireBlast!
United Kingdom5251 Posts
Although, I'd give extra EXTRA kudos to someone that manages to make a good 3 player map like Alchemist/R-Point | ||
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ihatett
United States2289 Posts
On June 18 2005 13:56 FireBlast! wrote: There are some fantastic maps around here- Cohesion looks amazing. Although, I'd give extra EXTRA kudos to someone that manages to make a good 3 player map like Alchemist/R-Point i will do it | ||
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ihatett
United States2289 Posts
On June 18 2005 11:47 boongee wrote: That's exactly what I thought. Peatza, don't change it, the bridge makes it original ![]() terran gets three free bases + tankable mains | ||
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LazySCV
United States2942 Posts
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Peatza
Sweden393 Posts
How many maps do we have so far? And Boongee have you thought about posting news about this Custom Map tournament at Wgtour, or ask an admin over at GG.net? thx for supporting my map... boongee, ToKoreaWithLove, enkera~ I wouldn't go that far and say that Terran gets 3 free bases... All races can protect their expansions pretty well; the game will end either by drop or a big fight in the middle of the map. I can't say for sure but why would it be impossible for Protoss to halt Terran taking the mineral only? - Starparty and I have created a 3 Player map together, I don't know if it's that good since it's our first one but maybe we could submit it together. | ||
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Empyrean
17082 Posts
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boongee
United States967 Posts
On June 18 2005 14:03 ihatett wrote: terran gets three free bases + tankable mains I disagree, I think it's pretty balanced. The thing about this map is that its original concept will actually form its own metagame: at first maybe people will play it like a normal map, until Protoss realized that's impossible vs Terran...and they will start to go fast drops with reavers or DTs... and then Terran will learn to counter that with 2 fact vults and early turrets...and then Protoss will counter that...etc. Or maybe I'm just crazy. ![]() | ||
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boongee
United States967 Posts
On June 18 2005 14:38 Peatza wrote: How many maps do we have so far? And Boongee have you thought about posting news about this Custom Map tournament at Wgtour, or ask an admin over at GG.net? We have eight maps so far: Nightlight Frozen Hills The Butterfly Lovers Sóora Kingdom Serpent Dream "regnum_noctis.rar" (I'm not sure what this is supposed to be named, but I'm assuming it's something in German... correct me if I am mistaken) Cohesion Hunter's Moon I haven't even thought about posting it on other sites. I can get it on GG.net because an admin is in my clan. I have never posted anything on WGT but I'll look into it (unless someone wants to do it for me ). | ||
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Sorrow_eyes
United States1007 Posts
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dsh
United States879 Posts
On June 18 2005 00:50 Peatza wrote: My map: Sóora Kingdom v1.0 ![]() That map looks really interesting indeed. I like it. :D | ||
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ihatett
United States2289 Posts
On June 18 2005 16:30 boongee wrote: I disagree, I think it's pretty balanced. The thing about this map is that its original concept will actually form its own metagame: at first maybe people will play it like a normal map, until Protoss realized that's impossible vs Terran...and they will start to go fast drops with reavers or DTs... and then Terran will learn to counter that with 2 fact vults and early turrets...and then Protoss will counter that...etc. Or maybe I'm just crazy. ![]() You could say that kind of "back and forth" thing about any map, but the truth is that terran can play this map normally, but toss has to play it like an island map. There is no way that anyone could make it over the bridge versus terran. edit: it looks very pretty, though | ||
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![[image loading]](http://img.photobucket.com/albums/v716/Peatza/4SOR1.jpg)

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