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The TL.net Custom Map Tournament: Phase I (Maps) - Page 3

Forum Index > BW General
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boongee
Profile Joined November 2004
United States967 Posts
June 18 2005 00:00 GMT
#41
Cohesion is sexy~
Xeofreestyler
Profile Blog Joined June 2005
Belgium6787 Posts
June 18 2005 00:15 GMT
#42
Lazyscv, I love your map
Graphics
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
Last Edited: 2005-06-18 04:37:01
June 18 2005 00:54 GMT
#43
--- Nuked ---
artoflukas
Profile Joined April 2005
Canada73 Posts
June 18 2005 01:28 GMT
#44
On June 18 2005 00:50 Peatza wrote:

My map: Sóora Kingdom v1.0
[image loading]




there is no way protoss could be offensive early game pvt, the main is almost unassaultable by ground. terran can place tanks at his mineral line overlooking that LONG bridge far enough back that they avoid dragoon range, float a building for range and no amount of units would get over that bridge, they would pack together and have to stream 2 by 2 through while running the guantlet of siege tanks. your entire army would be gone by the time you reached the end of the choke.
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
Last Edited: 2005-06-18 01:35:19
June 18 2005 01:34 GMT
#45
--- Nuked ---
Peatza
Profile Joined November 2003
Sweden393 Posts
June 18 2005 01:56 GMT
#46
-
On June 18 2005 10:28 artoflukas wrote:
there is no way protoss could be offensive early game pvt, the main is almost unassaultable by ground. terran can place tanks at his mineral line overlooking that LONG bridge far enough back that they avoid dragoon range, float a building for range and no amount of units would get over that bridge, they would pack together and have to stream 2 by 2 through while running the guantlet of siege tanks. your entire army would be gone by the time you reached the end of the choke.


Thx for your comment artoflukas.

I didn't think about it that much when I made the map, but I know that Terran has it very easy to defend at Sóora Kingdom. The fights will be fought early on around the bridges and in the middle; the one who can manage his own bridge and control the other will have a big advantage. PvsP I believe could be very fun. It will be a micro fight on the bridges, something like that hasn’t been done before.

I've played a couple of PvsZ and found out that Fast expansion works wonders, you're able to do a Guillotine choke build and exp afterwards, either on you mineral only or your gas expansion. Zealots on the bridge protects well against zerglings and Reaver/Goon is very good against early lurks. If your able to contain Zergs bridge with Reavers, then you've won a great deal.

I'm thinking about removing the bridges, and put wider normal ground.

As LaZyScV said, in PvsT no ground based attacks works. You're able to easy defend against vulture harass but will need to find alternate ways of attacking Terran. You'll need to take Terran out before he reaches your bridge. I would really like to see some PvsT games be played in this map, but thats jus....
gosu = high hand ; means who has superior technique
boongee
Profile Joined November 2004
United States967 Posts
June 18 2005 02:47 GMT
#47
On June 18 2005 10:34 LaZyScV wrote:
I was thinking you'd play that map like it's an island map, just you have an option of going by ground. But going by ground would be, at least most of the time, a really bad idea.


That's exactly what I thought.

Peatza, don't change it, the bridge makes it original
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
June 18 2005 03:06 GMT
#48
On June 18 2005 11:47 boongee wrote:
Show nested quote +
On June 18 2005 10:34 LaZyScV wrote:
I was thinking you'd play that map like it's an island map, just you have an option of going by ground. But going by ground would be, at least most of the time, a really bad idea.


That's exactly what I thought.

Peatza, don't change it, the bridge makes it original


I like it! I would perhaps put two ramps so protoss/zerg can take the mountain expands in the middle and force terran to not turtle.
ModeratorFather of bunnies
enkera~
Profile Joined May 2005
Venezuela725 Posts
June 18 2005 03:24 GMT
#49
that map is just amazing. GW peatza
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
June 18 2005 04:56 GMT
#50
There are some fantastic maps around here- Cohesion looks amazing.
Although, I'd give extra EXTRA kudos to someone that manages to make a good 3 player map like Alchemist/R-Point
Victoria Concordia Crescit
ihatett
Profile Joined January 2005
United States2289 Posts
June 18 2005 05:03 GMT
#51
On June 18 2005 13:56 FireBlast! wrote:
There are some fantastic maps around here- Cohesion looks amazing.
Although, I'd give extra EXTRA kudos to someone that manages to make a good 3 player map like Alchemist/R-Point


i will do it
I love Protoss because it is tough and straight. Protoss is the race for men.
ihatett
Profile Joined January 2005
United States2289 Posts
June 18 2005 05:03 GMT
#52
On June 18 2005 11:47 boongee wrote:
Show nested quote +
On June 18 2005 10:34 LaZyScV wrote:
I was thinking you'd play that map like it's an island map, just you have an option of going by ground. But going by ground would be, at least most of the time, a really bad idea.


That's exactly what I thought.

Peatza, don't change it, the bridge makes it original


terran gets three free bases + tankable mains
I love Protoss because it is tough and straight. Protoss is the race for men.
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
June 18 2005 05:04 GMT
#53
--- Nuked ---
Peatza
Profile Joined November 2003
Sweden393 Posts
June 18 2005 05:38 GMT
#54
-
How many maps do we have so far? And Boongee have you thought about posting news about this Custom Map tournament at Wgtour, or ask an admin over at GG.net?

thx for supporting my map... boongee, ToKoreaWithLove, enkera~
I wouldn't go that far and say that Terran gets 3 free bases... All races can protect their expansions pretty well; the game will end either by drop or a big fight in the middle of the map.

I can't say for sure but why would it be impossible for Protoss to halt Terran taking the mineral only?
-
Starparty and I have created a 3 Player map together, I don't know if it's that good since it's our first one but maybe we could submit it together.
gosu = high hand ; means who has superior technique
Empyrean
Profile Blog Joined September 2004
17082 Posts
June 18 2005 07:09 GMT
#55
Hahaha, I feel like withdrawing (beacuse all the other maps are so good! kek) because I'll be away for three weeks and will have no way of keeping track of the competition. However, I did make a "special" map that I PMed Peatza about; I think he likes the idea
Moderator
boongee
Profile Joined November 2004
United States967 Posts
June 18 2005 07:30 GMT
#56
On June 18 2005 14:03 ihatett wrote:
Show nested quote +
On June 18 2005 11:47 boongee wrote:
On June 18 2005 10:34 LaZyScV wrote:
I was thinking you'd play that map like it's an island map, just you have an option of going by ground. But going by ground would be, at least most of the time, a really bad idea.


That's exactly what I thought.

Peatza, don't change it, the bridge makes it original


terran gets three free bases + tankable mains


I disagree, I think it's pretty balanced. The thing about this map is that its original concept will actually form its own metagame: at first maybe people will play it like a normal map, until Protoss realized that's impossible vs Terran...and they will start to go fast drops with reavers or DTs... and then Terran will learn to counter that with 2 fact vults and early turrets...and then Protoss will counter that...etc.

Or maybe I'm just crazy.
boongee
Profile Joined November 2004
United States967 Posts
Last Edited: 2005-06-18 07:40:19
June 18 2005 07:39 GMT
#57
On June 18 2005 14:38 Peatza wrote:
How many maps do we have so far? And Boongee have you thought about posting news about this Custom Map tournament at Wgtour, or ask an admin over at GG.net?


We have eight maps so far:
Nightlight
Frozen Hills
The Butterfly Lovers
Sóora Kingdom
Serpent Dream
"regnum_noctis.rar" (I'm not sure what this is supposed to be named, but I'm assuming it's something in German... correct me if I am mistaken)
Cohesion
Hunter's Moon

I haven't even thought about posting it on other sites. I can get it on GG.net because an admin is in my clan. I have never posted anything on WGT but I'll look into it (unless someone wants to do it for me ).
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
June 18 2005 09:04 GMT
#58
wow some of these are really really sexy :D:D:D
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
dsh
Profile Joined June 2004
United States879 Posts
June 18 2005 09:06 GMT
#59
On June 18 2005 00:50 Peatza wrote:

My map: Sóora Kingdom v1.0
[image loading]






That map looks really interesting indeed. I like it. :D
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-06-18 10:36:28
June 18 2005 10:36 GMT
#60
On June 18 2005 16:30 boongee wrote:
Show nested quote +
On June 18 2005 14:03 ihatett wrote:
On June 18 2005 11:47 boongee wrote:
On June 18 2005 10:34 LaZyScV wrote:
I was thinking you'd play that map like it's an island map, just you have an option of going by ground. But going by ground would be, at least most of the time, a really bad idea.


That's exactly what I thought.

Peatza, don't change it, the bridge makes it original


terran gets three free bases + tankable mains


I disagree, I think it's pretty balanced. The thing about this map is that its original concept will actually form its own metagame: at first maybe people will play it like a normal map, until Protoss realized that's impossible vs Terran...and they will start to go fast drops with reavers or DTs... and then Terran will learn to counter that with 2 fact vults and early turrets...and then Protoss will counter that...etc.

Or maybe I'm just crazy.


You could say that kind of "back and forth" thing about any map, but the truth is that terran can play this map normally, but toss has to play it like an island map. There is no way that anyone could make it over the bridge versus terran.

edit: it looks very pretty, though
I love Protoss because it is tough and straight. Protoss is the race for men.
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