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The TL.net Custom Map Tournament: Phase I (Maps) - Page 6

Forum Index > BW General
Post a Reply
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AiurZ
Profile Blog Joined May 2004
United States429 Posts
June 21 2005 11:44 GMT
#101
submitting tightrope

picture:
[image loading]

Thanks to ImageShack for Free Image Hosting

download: http://www.freewebs.com/varelse/2tightrope.htm
picture of dogs.jpg
Tuy
Profile Joined January 2004
United States55 Posts
June 21 2005 12:05 GMT
#102
Here is my submission:

The Great Divide 4
[image loading]

Download Here: http://www.starcraft.org/maps/scums/Melee/The Great Divide 4
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
Last Edited: 2005-06-21 21:08:51
June 21 2005 19:20 GMT
#103
--- Nuked ---
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2005-06-22 03:03:42
June 22 2005 01:37 GMT
#104
http://www.freewebs.com/gosuzerg/

(2)Kingdom of Poets 1.1

[image loading]
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
boongee
Profile Joined November 2004
United States967 Posts
June 22 2005 02:17 GMT
#105
This ends in roughly 45 minutes.
boongee
Profile Joined November 2004
United States967 Posts
June 22 2005 03:11 GMT
#106
Time's up. I will have phase 2 ready soon.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 22 2005 16:07 GMT
#107
On June 18 2005 00:50 Peatza wrote:
-
There is tons of cool stuff you can do with Starforge. I use scmDraft in the beginning of a map to get better perspective and symmetry, and later turn to Staredit for the visually design and lastly Starforge for every last detail.

I can't see the good thing with creating a map hex by hex, you don't really earn anything from it. The outcome won't become better, maybe if you want to make a perfect symmetrical map but that's not difficult to do in Staredit either. The terrain can look square if you don't choose the exact right hex and it takes an endless amount of time so I very much doubt that Empyrean created a whole map entirely hex by hex.

Yeah, yeah we all know that we can do longer and wider bridges now, but there' much more you can do visually with Starforge.

Just look at that grass, can't do that with Stareditor.
[image loading]


Hundreds of details that can fit into the screen at the same time.
[image loading]


[image loading]


Boongee has you sat any time limit on this?

My map: Sóora Kingdom v1.0
[image loading]


And the DL, both melee and ob version: http://rapidshare.de/files/2475267/TL.netCustomMap12.rar.html

PS: Starparty, I used your damn perfect gas positions on every main and expansion. BE HAPPY!! ;D


very well... but then I did vote for your map before i knew you made it.
The artist formerly known as Starparty
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 22 2005 16:09 GMT
#108
On June 18 2005 09:54 LaZyScV wrote:
Thanks guys..

Anyways, I realized I didn't do some things, like making it able to play in UMS and I didn't set races to random. The DL link is still the same, (2)Cohesion 1.0.scm

I tried making OBs version of it with StarForge but StarCraft doesn't seem to recognize that I set any start locations, besides the ones I put with StarEdit. They're there when I open it with StarEdit, but in StarCraft it's not. Also, when I close StarEdit after opening the map with StarForge start locations, StarEdit has an error.

Edit: I figured it out. No players past 2 were on, they were all off.
OB:(2)Cohesion 1.0_OB.scm


You hjave to set players as "human" and noT "inactive" in player settings. SF automaticly triggers them to inactive if you dont place their startlocations emediately.
The artist formerly known as Starparty
Peatza
Profile Joined November 2003
Sweden393 Posts
June 22 2005 18:37 GMT
#109
-
Staredit is still far superior in making triggers and all those kind of things.
I tried to make one of my newly finished maps into normal melee (always start of doing ob), and the stupid map turns out to be corrupted!! All other betas I'd made were light years behind the finished outlook. Now I've to do everything over again t-T.
gosu = high hand ; means who has superior technique
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
June 22 2005 19:26 GMT
#110
--- Nuked ---
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