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Active: 1066 users

[bcoverlay] an overlay for windows / games / bw - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
May 17 2011 16:46 GMT
#21
Thanks :D
I will definitely use this when I'm going to attempt to stream this summer
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
tbrown47
Profile Joined August 2009
United States1235 Posts
May 17 2011 16:56 GMT
#22
cool ty good first post :}
just here
dosbox
Profile Joined May 2011
27 Posts
Last Edited: 2011-05-18 19:50:05
May 18 2011 16:28 GMT
#23
update (download link in first post):


v.0.3
180511
- added basic support for bitmap loading and resize
- f6 toggles text visibility
- added f12 key to toggle fullscreen


to load an image:
1) save it as BMP format in the folder where bcoverlay is located. for example "image.bmp"
2) start a bcoverlay instance and press F7
3) enter "image.bmp" without the quotes
4) press F7 again -> image should load
5) to hide the image press F8

please, note that F12 will simply stretch the overlay to fit the desktop.
more general info in the "readme.txt" file

size of the executable is still under 25kb
(can be brought down more)

--
enjoy ;-)
dosbox
Profile Joined May 2011
27 Posts
Last Edited: 2011-06-27 23:35:50
May 20 2011 16:15 GMT
#24
update:


v.0.4
200511
- overlay now accepts drag&drop of bmp files
- f9 matches window to image dimensions
- f10 toggle disable window mouse events
- f11 locks overlay position and dimensions
- various small fixes


loading an image will always fit the current window size. if ` (tilde) is pressed the window size will match the loaded image size. (edit)

note on f10 vs f11 from "readme.txt":

[6] the difference between f10 and f11 is that f11 will lock the position
and dimensions of the overlay, but it will still be accessible to mouse
and keyboard. f10 will disable mouse events for this window and it will
only be accessible from the task bar (or task manager). this may also make
the window non visible to recording software that does not capture
transparent or "layered" windows.


an example for using f10 is when an overlay is placed near the edge of broodwar in w-more. with mouse events for the overlay disabled, mouse scroll in the game screen for example will work _bellow_ the overlay.


--
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2011-05-20 18:05:35
May 20 2011 17:49 GMT
#25
Great work. The only thing I was concerned about was not being able to lock the overlays, but now that's fixed :D I'll be using this in my casts today and tomorrow to see how it goes ^^

Edit: double-click to edit text seems to be broken in the new version. F2 still works.
dosbox
Profile Joined May 2011
27 Posts
May 20 2011 18:10 GMT
#26
On May 21 2011 02:49 Sayle wrote:
Edit: double-click to edit text seems to be broken in the new version. F2 still works.


bug fixed for v.0.4a
nanashin
Profile Joined January 2011
United States1584 Posts
Last Edited: 2011-05-21 14:13:16
May 21 2011 11:42 GMT
#27
It would appear that using the & symbol between characters makes it vanish. It will appear only if there are one or more &'s placed beside it.
-
http://www.justin.tv/nanashina/b/286345235
I toy around with it at around the 1:54:00 mark
Now you must build the lies you have told. - Looking for Boram JP single trading card, have Jiyeon.
dosbox
Profile Joined May 2011
27 Posts
Last Edited: 2011-05-23 15:45:45
May 23 2011 15:44 GMT
#28
thanks for the bug reports.
@nanashin issue fixed in v0.4b:


v.0.4b
230511
- fixed issues with prefixes in text such as "&".
- some window position optimizations.
- improved positioning of multiline text in overlay.
- moved the command "f9 matches window to loaded image dimensions" to the " ` "
key (usually the same key as ~ tilde).
- added basic functionality to change font via f9 and the command line.


tip: to change the font press f9, enter any font name from the windows "fonts" folder (e.g. Times New Roman, Verdana, Courier New) and press f9 again.

--
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
May 23 2011 16:01 GMT
#29
Could you add a way to maintain the aspect ratio when resizing a window?
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
May 23 2011 17:19 GMT
#30
This is really great! I love it when watching Sayle's cast Great job!
dosbox
Profile Joined May 2011
27 Posts
May 23 2011 23:22 GMT
#31
On May 24 2011 01:01 Sayle wrote:
Could you add a way to maintain the aspect ratio when resizing a window?


i was thinking about that earlier.
might be possible with a ctrl key modifier in an incoming version.
dosbox
Profile Joined May 2011
27 Posts
Last Edited: 2011-05-27 19:14:35
May 27 2011 19:12 GMT
#32
hello,
here is another small update (v.0.42, link in first post):

v.0.42
270511
- added proportional resize when holding shift key and resizing edge
- added ctrl+z to undo the last move / resize
- removed case sensitivity for letter shortcuts
- other small fixes


the undo is very primitive at this stage. can be extended later on to restore all parameters up to a number of undo stages.

todo: basic timer functionality.
--
dosbox
Profile Joined May 2011
27 Posts
June 23 2011 15:05 GMT
#33
update on front page:

v0.5
230611
- added x, y control from the command line. f5 shows the current coordinates
(at the end of the full command line).


a bit more info on scripting:

scripting video demo:
http://dl.dropbox.com/u/28720954/bcoverlay_pos_demo.gif

scenario:

assuming that a caster does not change his streaming settings much (e.g. vscrcap rectangle is fixed for all casts), basically once you have created your overlay setup as well, go trough all the overlays, press f5 and copy the command line to a new cmd file (e.g. myset0.cmd) and save it where "bcoverlay.exe" is.

example:

this example creates a nice overlay setup (but note that it places the score board near the 0, 0 coordinate).


start bcoverlay "Tournament Name" 12 140 16 0x0 0xffffff 255 0 1 NONE "Arial" 0 0
start bcoverlay "Player1" 15 100 20 0xffffff 0x0 255 0 1 NONE "Arial" 0 16
start bcoverlay "0" 15 20 20 0xffffff 0x0 255 0 1 NONE "Arial" 100 16
start bcoverlay "" 15 20 20 0xffffff 0x8cff 255 0 1 NONE "Arial" 120 16
start bcoverlay "Player2" 15 100 20 0xffffff 0x0 255 0 1 NONE "Arial" 0 36
start bcoverlay "0" 15 20 20 0xffffff 0x0 255 0 1 NONE "Arial" 100 36
start bcoverlay "" 15 20 20 0xffffff 0x660066 255 0 1 NONE "Arial" 120 36
start bcoverlay "[Title]" 18 116 72 0xeeee 0x0 255 0 1 NONE "Arial" 442 301

^ changing the numbers in the end of the cmd line will change the x, y coordinates.
if you want to shift the entire score board to the 50, 50 coordinate simply add 50 to all the numbers.
becoming 50, 50; 50, 66; 150, 66...etc
more info on cmd line can be found in "readme.txt"

result:
[image loading]

cheers
2Pacalypse-
Profile Joined October 2006
Croatia9510 Posts
June 23 2011 15:10 GMT
#34
wow, that's actually pretty awesome!
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1689 Posts
June 23 2011 23:40 GMT
#35
i will definitely be trying out CMD line use for this, before my Sunday cast. You're a pretty cool guy...
EleGant[AoV]
nanashin
Profile Joined January 2011
United States1584 Posts
October 11 2011 03:15 GMT
#36
I seriously have to say that I absolutely love this overlay program of yours and have used it quite a lot in the past four or five months.

Not sure if you're still around or even tinkering with BCoverlay anymore, but if you are, is there any possibility of you making future iterations of the overlay support gif, namely the animated sort?
Now you must build the lies you have told. - Looking for Boram JP single trading card, have Jiyeon.
dosbox
Profile Joined May 2011
27 Posts
October 18 2011 17:06 GMT
#37
hello, here is an update:


v0.52
161011
- added support for more image formats PNG/GIF/JPEG/BMP (+ image animation)
- added copy / paste functionality for the overlay text
- reduced render flickering
- executable size inflated to ~600 kb due to new functionality



the default performance hasn't changed, but rendering of multi-frame images (e.g. animated GIF) is a resource hungry operation in general. all memory is released properly and also i've tried optimizing as much as possible. the performance over here is similar to the default "picture and fax viewer" in windows xp, i think.

"loading a gif" - demo (12mb):
http://dl.dropbox.com/u/28720954/bcoverlay_loading_a_gif.gif


cheers

-
nanashin
Profile Joined January 2011
United States1584 Posts
October 21 2011 05:56 GMT
#38
This is glorious! Thank you very much for still being around and for making that patch.
Now you must build the lies you have told. - Looking for Boram JP single trading card, have Jiyeon.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
October 24 2011 02:22 GMT
#39
On May 17 2011 23:51 Chef wrote:
Does it have to be in windowed mode? I kind of want to put this at the top of my screen just to pretend I am a progamer T.T lol


This.

Is this usuable in normal starcraft? I stream the old school way (camtasia + FMLE) so I can play/cast in fullscreen. Didn't seem to be able to get it to work but maybe I just have zero idea what I'm doing.
EffOrt and Soulkey Hwaiting!
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
February 11 2012 12:09 GMT
#40
--- Nuked ---
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