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[Map] Ngoyo

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
Last Edited: 2011-05-07 10:48:09
April 29 2011 16:22 GMT
#1
Haven't made a map in a long time ^^;

Ngoyo 0.75
[image loading]

Changes:
- Changed semi-island expo mineral/gas layout
- Added 1 more mineral patch at 3/9 expo
- Switched 5x crystalis with 2x hallucinated minerals for faster expanding by Z and P
- Switched bottom base's geyser layout for better unit flow to backyard expo
- More deco

+ Show Spoiler [Version 0.7] +
Ngoyo 0.7
[image loading]

Changes:
- Redesigned island expansions
- Removed 2x 0 mineral blocks at semi-island
- Added 2 more mineral patches at semi-island
- Added 1 more mineral patch at semi-island
- Changed center of map a bit
- Made main a bit smaller


+ Show Spoiler [Version 0.6] +
Ngoyo 0.6
[image loading]


Info: (version 0.6)
- Main: 10x minerals, 1x gas (minerals are 5x, stacked twice)
- Main has a hoppable semi-island expansion that can be either 1) mineral-glitched over or 2) crossed over by destroying 5x neutral chrysalis.
- Semi-island expo behind main has 2x 0-value minerals to prevent CC lift.
- Island expansions with 2x 0-value minerals to prevent CC lift.
- All mineral/gas are 1500/5000 value unless stated.

Download:
Version 0.6
Version 0.7
Version 0.75

Suggestions and criticism please! Thanks :D
POGGERS
moopie
Profile Joined July 2009
12605 Posts
April 29 2011 16:25 GMT
#2
Muta harass behind the first min line could be quite deadly.

Looks cool though, gj kona.
I'm going to sleep, let me get some of that carpet.
YPang
Profile Blog Joined April 2007
United States4024 Posts
April 29 2011 16:28 GMT
#3
ill be first to say terran imba, tanks abuse everything. GG.
sMi.Gladstone | BW: B high| SC2: gold T_T
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
April 29 2011 16:29 GMT
#4
Easy 4 gas. Open field. Mineral line exposed. This could be zerg heaven.
Let me play 20 or so games in iCCup to see how it turns out.
GJ kona. What's with the name btw?
DONGJWA!
krzych113
Profile Blog Joined April 2003
United Kingdom547 Posts
April 29 2011 16:31 GMT
#5
you can do an scv trick and build turrets behind <- is that a mineral glitch ?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
April 29 2011 16:31 GMT
#6
Hmm, maybe you should rotate the nat minerals so they're next to the cliff instead of next to the map edge ^_^;;
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
April 29 2011 16:33 GMT
#7
I don't see the point to the minerals at the island behind the main, since all races can hop workers equally well. It also looks really wide open in the middle making T pushes kind of hard to do.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
Last Edited: 2011-04-29 16:35:09
April 29 2011 16:34 GMT
#8
Kona should apply to OMAT.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
April 29 2011 16:45 GMT
#9
looks very interesting @@
BW/KT Forever R.I.P KT.Violet dearly missed ..
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
April 29 2011 16:52 GMT
#10
wow looks really good, 10/10 for sure, can't wait to play on this.
AKA: TelecoM[WHITE] Protoss fighting
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
Last Edited: 2011-04-29 17:01:51
April 29 2011 16:58 GMT
#11
On April 30 2011 01:31 Nikon wrote:
Hmm, maybe you should rotate the nat minerals so they're next to the cliff instead of next to the map edge ^_^;;


Sniff sniff, I smell a fellow zerg player?
Btw what does Ngoyo mean? or what does it stand for?
"No, whine not! Play, or play not! There is no whine."
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 29 2011 17:01 GMT
#12
It looks nice, but the 4th @ 4 o'clock and 10 o'clock ramps are making me dizzy. I feel like looking at :
[image loading]

Also, what is the path between a base to another ? The map looks kinda symmetric, but it feels like sending a scouting worker would always use the high grounds on the right side. HBR was symmetric too, but when you select a worker from a main and right click the other main, it always takes the "bottom" path. It's not like it makes a huge difference, I'm just wondering.


On April 30 2011 01:33 hasuprotoss wrote:
I don't see the point to the minerals at the island behind the main, since all races can hop workers equally well. It also looks really wide open in the middle making T pushes kind of hard to do.


It's not about being able to hop a worker or not, it's about being able to defend it against a fast drop. Like on Triathlon for example. (zergling slow drop ftw !)
ॐ
moopie
Profile Joined July 2009
12605 Posts
Last Edited: 2011-04-29 17:23:39
April 29 2011 17:22 GMT
#13
On April 30 2011 01:31 krzych113 wrote:
you can do an scv trick and build turrets behind <- is that a mineral glitch ?

Somewhat, but if/when turrets get overwhelmed, you can't reinforce with an army (aside from the tiny funnel where the egg is). Similar situation with triathlon's back nat.
I'm going to sleep, let me get some of that carpet.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2011-04-29 17:31:44
April 29 2011 17:24 GMT
#14
+ Show Spoiler [A million people already said it] +
What's the point of the mineral block at the island? You know all three races can just glitch a peon thru right?


The middle is really empty and unsatisfying.

That said I'm willing to play you on your map for fun if you like. Just PM me.
LEGEND!! LEGEND!!
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
April 29 2011 17:28 GMT
#15
On April 30 2011 01:28 YPang wrote:
ill be first to say terran imba, tanks abuse everything. GG.

ROFL! Had to be done. :D

I think harassment behind the main mineral line could be quite a hassle. =/
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Chef
Profile Blog Joined August 2005
10810 Posts
April 29 2011 17:33 GMT
#16
Harassment behind the mineral line honestly doesn't seem like a problem to me. T/P just take that before their natural, and turrets/cannons cover both main minerals and natural expansion. If anything it's much more safe than usual, except that anything with splash damage is going to do double damage.
LEGEND!! LEGEND!!
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
April 29 2011 17:36 GMT
#17
On April 30 2011 01:28 YPang wrote:
ill be first to say terran imba, tanks abuse everything. GG.


While I'm usually one of the people that's saying this, this map doesn't look that strong for turtle mech
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
April 29 2011 17:38 GMT
#18
On April 30 2011 02:24 Chef wrote:
+ Show Spoiler [A million people already said it] +
What's the point of the mineral block at the island? You know all three races can just glitch a peon thru right?


The middle is really empty and unsatisfying.

That said I'm willing to play you on your map for fun if you like. Just PM me.


I don't have BW on this computer right now to check it, but depending on the way the minerals are placed, it can be made so that workers cannot glitch through esily so it will require a lot of effort to do
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
RushWifDietCoke
Profile Joined May 2008
United States488 Posts
April 29 2011 17:38 GMT
#19
When I saw a new map thread I was hoping Konadora was behind it. Always enjoy your maps man, thanks for another. Vultures/Mutas/Anything behind the main mineral line is going to be super annoying. On a side note is there anyway for you to submit any of the maps you've made to Kespa?
Nothing to it but to do it.
Chef
Profile Blog Joined August 2005
10810 Posts
April 29 2011 23:53 GMT
#20
On April 30 2011 02:38 Mortician wrote:
Show nested quote +
On April 30 2011 02:24 Chef wrote:
+ Show Spoiler [A million people already said it] +
What's the point of the mineral block at the island? You know all three races can just glitch a peon thru right?


The middle is really empty and unsatisfying.

That said I'm willing to play you on your map for fun if you like. Just PM me.


I don't have BW on this computer right now to check it, but depending on the way the minerals are placed, it can be made so that workers cannot glitch through esily so it will require a lot of effort to do

That's not the case here. Especially since it is the main mineral line, it wouldn't matter even if they were all in a straight line.
LEGEND!! LEGEND!!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 30 2011 00:09 GMT
#21
yay i missed your maps :3
I completely forgot about how to make maps now :l
Nada's body is South Korea's greatest weapon.
FlaShFTW
Profile Blog Joined February 2010
United States10158 Posts
April 30 2011 00:19 GMT
#22
the middle looks REALLY baren and boring. more doodads or cliffy areas would be nice. not a bad map
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
April 30 2011 00:31 GMT
#23
Kona, as standard for your new maps, I suggest we play a few games :3.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
JMave
Profile Blog Joined December 2007
Singapore1803 Posts
April 30 2011 01:41 GMT
#24
i like the ramp ideas! all the best for ur exams too man
火心 Jealous. I always loved that feeling when I was young. Embrace it.
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
April 30 2011 02:41 GMT
#25
played a PvT and TvZ, mid seems reallllyy big :<
POGGERS
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 30 2011 03:19 GMT
#26
I'm not so sure about the 3 and 9 o'clock base, seems a bit vulnurable since it can be sieged from the high ground (or am I mistaken here?)
Also as others already pointed out the middle looks a bit uncomfortable. Maybe if you'd block the middle part from the left/right side so it's not that connected?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Chef
Profile Blog Joined August 2005
10810 Posts
April 30 2011 03:23 GMT
#27
On April 30 2011 11:41 konadora wrote:
played a PvT and TvZ, mid seems reallllyy big :<

Oh really? Maybe because there is nothing in it. At all...
LEGEND!! LEGEND!!
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
April 30 2011 18:22 GMT
#28
Updated to 0.7!
POGGERS
Cheeseburgered
Profile Blog Joined April 2010
United States716 Posts
April 30 2011 18:49 GMT
#29
the first thing i thought of when I saw this map was PEAKS OF BAEKDU but upon further inspection they are different
CJ Entusman #58 | Gogogo Stats
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
May 07 2011 10:48 GMT
#30
did quite some changes to 0.75!
POGGERS
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 02 2011 03:23 GMT
#31
I just saved this map.
The next time I play Brood War,
I will try this out!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
outscar
Profile Joined September 2014
2832 Posts
September 18 2014 22:40 GMT
#32
Fix the link!
sunbeams are never made like me...
broodwar2.0
Profile Joined October 2013
Niue229 Posts
Last Edited: 2014-09-19 00:06:27
September 19 2014 00:05 GMT
#33
i generally dislike maps that have an extra mineral line / exp spot in main...it doesnt contribute to fun gameplay IMO

besides that looks pretty damn smooth goodjob
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
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