• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:27
CEST 21:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
ALAMAT BCA KCU SUDIRMAN Telp:08218200203 ALAMAT BCA KCU KUNINGAN Telp:08218200233 SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5178 users

[Map] Armagus - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
cakemanofdoom
Profile Joined September 2009
336 Posts
October 20 2009 19:30 GMT
#21
I haven't played regular starcraft in forever, and I'm pretty noob, but can the geysers be rebuilt upon after they get destroyed?
boongee
Profile Joined November 2004
United States967 Posts
October 20 2009 20:19 GMT
#22
I would definitely change the middle. I think you can come up with something more interesting. otherwise it's really good, much better than your old ones
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 21 2009 00:26 GMT
#23
On October 21 2009 04:30 cakemanofdoom wrote:
I haven't played regular starcraft in forever, and I'm pretty noob, but can the geysers be rebuilt upon after they get destroyed?

nopee

On October 21 2009 05:19 boongee wrote:
I would definitely change the middle. I think you can come up with something more interesting. otherwise it's really good, much better than your old ones

Hmm maybe high ground?
POGGERS
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
October 21 2009 00:44 GMT
#24
looks like Un Goro Crater at first sight haha
yeah Kona you're definitely getting better at making these maps...at the rate they come...i'm guessing you have a lot of time on your hands?
Sentient66
Profile Joined July 2009
United States651 Posts
October 21 2009 00:56 GMT
#25
Konadora continues to make awesome maps.
seNsiX.421
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 21 2009 03:00 GMT
#26
On October 21 2009 09:44 3 Lions wrote:
looks like Un Goro Crater at first sight haha
yeah Kona you're definitely getting better at making these maps...at the rate they come...i'm guessing you have a lot of time on your hands?

rofl sort of

enjoy making maps too :p
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 21 2009 03:40 GMT
#27
Updated to 1.2

Changed the center of map
POGGERS
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
October 21 2009 09:57 GMT
#28
My initial thought was that the map looked a bit like Un'Goro Crater, which is fine for me since I kinda like that map. (Seing how I am a former WoW addict. )

That said, konadora, I must say that I am always impressed by you ability to make great-looking maps. I have downloaded all that I have found (part from this one since I am not at home at the moment) and am looking forward to testing them out.

Keep up the good work!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
October 21 2009 10:01 GMT
#29
there's a skeleton on the north of the mdidle hill thing.. but no skeleton on the south..

IMBA!11
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
October 21 2009 10:07 GMT
#30
I was wondering if it would be better wif you made the backyard expo highground and the cliff near it low ground
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 21 2009 12:12 GMT
#31
On October 21 2009 19:07 Mortician wrote:
I was wondering if it would be better wif you made the backyard expo highground and the cliff near it low ground

that defeats the purpose of the troy gates lol
POGGERS
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2009-10-21 12:21:14
October 21 2009 12:18 GMT
#32
I really like this map kona, it has a sweet concept. I havent tried this, but is it possible to build a factory with addon (or any unit factory at all) behind the upper right troy gates and build tanks there? Seems like a building of this size wont fit behind the other gates.

Perhaps it could be abused in some weird way

edit: The 6clock 1nat should also have its mineral formation moved 1 tile north if you were going for a 2 tile wide space behind every 1nat formation. The lowest tile row on a map disappears because of the in game interface.
The artist formerly known as Starparty
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 21 2009 15:12 GMT
#33
On October 21 2009 21:18 Starparty wrote:
I really like this map kona, it has a sweet concept. I havent tried this, but is it possible to build a factory with addon (or any unit factory at all) behind the upper right troy gates and build tanks there? Seems like a building of this size wont fit behind the other gates.

Perhaps it could be abused in some weird way

edit: The 6clock 1nat should also have its mineral formation moved 1 tile north if you were going for a 2 tile wide space behind every 1nat formation. The lowest tile row on a map disappears because of the in game interface.

thanks for pointing that out, now the area beyond the troy gates are all unbuildable.
POGGERS
Tuke
Profile Joined January 2009
Finland1666 Posts
October 21 2009 16:37 GMT
#34
Nice looking map, going to try it out now.
TeamLiquid CJ Entusman #42
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 21 2009 17:03 GMT
#35
I like this map a lot, but the ramped cliff to the backdoor expo just makes it even more of a nightmare than GG's cliff.
Peace~
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 21 2009 17:03 GMT
#36
On October 21 2009 09:26 konadora wrote:
Show nested quote +
On October 21 2009 04:30 cakemanofdoom wrote:
I haven't played regular starcraft in forever, and I'm pretty noob, but can the geysers be rebuilt upon after they get destroyed?

nopee

Show nested quote +
On October 21 2009 05:19 boongee wrote:
I would definitely change the middle. I think you can come up with something more interesting. otherwise it's really good, much better than your old ones

Hmm maybe high ground?

I thought they could be rebuilt just won't have the passing quality?
Peace~
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
Last Edited: 2009-10-21 17:35:53
October 21 2009 17:33 GMT
#37
This map looks like one of the better ones you have created, it looks pretty fresh and fun. The first thing that comes to my mind are the assimilators that leads to a camping cliff behind the 3rd. Getting them killed will be crucial for the mid-game since lurkers, tanks and high templars can bring hell to that area. But that's all there is to it really, they cliffs won't be effective until mid-game and before it's reached there is plenty of time to destroy the two assimiliators. Therefor I don't see them as necessary, why not make a full-block mineral line there instead which will be accessable from the middle. You can do cute jumps in mid-game or use it as a normal cliff and drop on it, and it will be useful in late-game as an expansion. Second thing that hits me is the left out area (looking at 12 o clock as an example) to right of the natural. It's way too spacy imo, it should only contain enough space to place turrets. Look at destination as an example, that's how much space you would want it to have at the most. The center of the map (the cliff) looks like you just put there because nothing else came to your mind. Doesn't really equal any aestethical completion to the map. Though I understand it works as making the middle more narrow and dividing it into 3 ways instead of one huge. You should come up with something a little more fitting imo. Other than that is looks pretty fun. ^o^
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
October 21 2009 18:06 GMT
#38
I feel as if Terran can rape face on this map.

Thus, I approve!

:p

jk, jk. All kidding aside, I do like the map, and you keep getting better man. Do you have a ZIP of all the maps you've made and put up here anywhere, or is it individual downloads for us?
(-_-) BW for ever. #1 Iris fan.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
October 21 2009 18:19 GMT
#39
On October 22 2009 02:03 fanatacist wrote:
Show nested quote +
On October 21 2009 09:26 konadora wrote:
On October 21 2009 04:30 cakemanofdoom wrote:
I haven't played regular starcraft in forever, and I'm pretty noob, but can the geysers be rebuilt upon after they get destroyed?

nopee

On October 21 2009 05:19 boongee wrote:
I would definitely change the middle. I think you can come up with something more interesting. otherwise it's really good, much better than your old ones

Hmm maybe high ground?

I thought they could be rebuilt just won't have the passing quality?

I thought that they were made such that you couldn't build on them by not letting them align with the grid as the usual geysers are (off by 1 pixel or so).
I <3 the internet, I <3 you
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 22 2009 02:04 GMT
#40
On October 22 2009 02:33 Boundz(DarKo) wrote:
This map looks like one of the better ones you have created, it looks pretty fresh and fun. The first thing that comes to my mind are the assimilators that leads to a camping cliff behind the 3rd. Getting them killed will be crucial for the mid-game since lurkers, tanks and high templars can bring hell to that area. But that's all there is to it really, they cliffs won't be effective until mid-game and before it's reached there is plenty of time to destroy the two assimiliators. Therefor I don't see them as necessary, why not make a full-block mineral line there instead which will be accessable from the middle. You can do cute jumps in mid-game or use it as a normal cliff and drop on it, and it will be useful in late-game as an expansion. Second thing that hits me is the left out area (looking at 12 o clock as an example) to right of the natural. It's way too spacy imo, it should only contain enough space to place turrets. Look at destination as an example, that's how much space you would want it to have at the most. The center of the map (the cliff) looks like you just put there because nothing else came to your mind. Doesn't really equal any aestethical completion to the map. Though I understand it works as making the middle more narrow and dividing it into 3 ways instead of one huge. You should come up with something a little more fitting imo. Other than that is looks pretty fun. ^o^

early game, dragoons, marines and hydras should be able to do damage as well :p

okay maybe i'll reduce the space at the naturals.

also, i don't know what to put in center of map D:
POGGERS
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 381
UpATreeSC 102
BRAT_OK 94
ProTech79
MindelVK 26
StarCraft: Brood War
Calm 3112
Britney 865
Mini 340
Dewaltoss 133
Soulkey 129
Mong 104
Hm[arnc] 17
ajuk12(nOOB) 11
Dota 2
qojqva4380
Dendi1867
XBOCT801
Counter-Strike
fl0m1925
pashabiceps1062
Fnx 829
byalli555
Super Smash Bros
C9.Mang0163
Heroes of the Storm
Liquid`Hasu363
Other Games
Grubby3370
Liquid`RaSZi1852
FrodaN1653
Beastyqt616
ceh9470
ToD195
PiGStarcraft145
ArmadaUGS96
Mew2King68
Livibee50
Trikslyr44
Chillindude24
Organizations
StarCraft 2
angryscii 27
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21169
• WagamamaTV728
League of Legends
• TFBlade969
Other Games
• imaqtpie1762
• Shiphtur585
Upcoming Events
PiGosaur Cup
4h 34m
Replay Cast
13h 34m
Afreeca Starleague
14h 34m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
15h 34m
Replay Cast
1d 4h
The PondCast
1d 14h
KCM Race Survival
1d 14h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.