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[Map] Turtle Rock

Forum Index > BW General
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konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2009-08-18 10:44:25
August 18 2009 02:48 GMT
#1
This time I tried to recreate a Warcraft 3 map for SC. Initially tried Twisted Meadows but it was hard as well -_- so I ended up choosing Turtle Rock

Turtle Rock 1.4

[image loading]

Changes from previous version:
Mid changed a bit
Mineral formation changed for more efficient mining

+ Show Spoiler [Version 1.3] +
Turtle Rock 1.3
[image loading]

Change from previous version: Changed layout at 4/10 starting and nat for muta harass


+ Show Spoiler [Version 1.2] +
Turtle Rock 1.2
[image loading]

Changes from previous version:
- Slightly changed main mineral layout at 11 and 5 main
- Added some water terrain for easier wall-in at 4 and 10 position mains


+ Show Spoiler [Version 1.1] +
Turtle Rock 1.1
[image loading]

Change from previous version - Ramp change in center of map


+ Show Spoiler [Version 1.0] +
Turtle Rock 1.0
[image loading]


Map Descriptions:
Main: 9M1G
Expo: 7M1G
Corner expos: 14M2G (1250 minerals, 5000 gas, 7 patches stacked twice)
Center expos: 4M1G (1000 minerals, 3000 gas)
3 twice-stacked Xel'Naga temples that, when destroyed, opens up a much shorter path.

I tried to keep the map design as close as possible to its WC3 counter-part, but it's not as easily as I thought (mainly because of close base design in center of map -> siege tanks imba)

Download link: http://www.mediafire.com/?jznnymmn5zj (Version 1.0) , http://www.mediafire.com/?ajm5nkzdiot (Version 1.1) , http://www.mediafire.com/?wykk1fndyv3 (Version 1.2) , http://www.mediafire.com/?wjzw2omjddj (Version 1.3) , http://www.mediafire.com/?njmzoiymj32 (Version 1.4)

Comments and feedback welcome! (Willing to play after WCG ends today)
POGGERS
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 18 2009 02:50 GMT
#2
I was expecting to find a map that was extremely friendly to 2-base carrier..
Writerptrk
paper
Profile Blog Joined September 2004
13196 Posts
August 18 2009 02:51 GMT
#3
[image loading]


:D nice
Hates Fun🤔
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
August 18 2009 02:51 GMT
#4
i think it will have alot of patchfinding problem with the temple
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
illu
Profile Blog Joined December 2008
Canada2531 Posts
August 18 2009 02:53 GMT
#5
The number 1 characteristic of Turtle Rock in wc3, in my opinion, is that your opponent may have the closer or the further spawn, which strongly influences your own strategy.
:]
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
August 18 2009 02:58 GMT
#6
nice looking map!

looks fun as hell for TvP.
My psychiatrist says I have deep-seated Ragneuroses :(
Meteor
Profile Joined August 2009
Canada25 Posts
August 18 2009 02:58 GMT
#7
looks really accurate to the WC3 one, excited to play it!

nice work
Tooplark
Profile Joined October 2008
United States3977 Posts
Last Edited: 2009-08-18 03:01:34
August 18 2009 03:01 GMT
#8
Needs neutral creeps.

On a more serious note, from an aesthetics standpoint, I kinda dislike the flatness and the pointy ramps Otherwise, this is excellent. It looks like TvT and TvP would be really interesting.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
August 18 2009 03:03 GMT
#9
nice mapmake kona thanks for effort
Trust 神教教主 FlaSh | Believe 火心 EffOrt
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 18 2009 03:07 GMT
#10
This map will be a pain in the ass if your temples are broken that choke is MONSTROUS.
Hi.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
August 18 2009 03:13 GMT
#11
instead of cutting down trees you break temples. nice.
4v4 is a battle of who has the better computer.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
Last Edited: 2009-08-18 03:16:36
August 18 2009 03:16 GMT
#12
you dont cut down trees in the original

map looks great, albeit a little boring. Then again, it's hard to make a wc3 map interesting after transitioning to sc
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
theqat
Profile Blog Joined March 2008
United States2856 Posts
August 18 2009 03:16 GMT
#13
Awesome job.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 03:20 GMT
#14
Did a slight change on the ramps to make it look better
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 03:23 GMT
#15
On August 18 2009 11:53 illu wrote:
The number 1 characteristic of Turtle Rock in wc3, in my opinion, is that your opponent may have the closer or the further spawn, which strongly influences your own strategy.

Try applying that to SC lol

"SCV RUSHHHHHH"
POGGERS
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 18 2009 03:29 GMT
#16
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..

i lol'd
What fun is it being cool if you can’t wear a sombrero?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 18 2009 03:33 GMT
#17
Nice recreation, I like the way it looks personally.

As for balance wise(if you care, maybe you just made this for fun), it looks like a Zerg map because of the close 3rd which is easy to protect, the fact that it has TWO gases at it, and the fact that every other expansion has at least one gas as well.

I would expect to see Zerg having an easy time maintaining hive tech and other expoes because of how easy it is to turtle with 4 gas. Also, there is plenty of locations to flank from for a ZvT.

Just my opinion though. TvP/PvT and mirror matches look like they would be really fun.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
August 18 2009 03:38 GMT
#18
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..

5/5
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
Last Edited: 2009-08-18 03:47:07
August 18 2009 03:43 GMT
#19
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..


Oh dear god


Btw Kona, map is very aesthetically pleasing, I think you did a great job capturing the look. May not say much about balance, but still... very nice.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 18 2009 04:08 GMT
#20
Need more pandabearguys.
Brood War loyalist
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 18 2009 04:18 GMT
#21
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..


Holy shit.

lol.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
JohnColtrane
Profile Blog Joined July 2008
Australia4813 Posts
August 18 2009 04:22 GMT
#22
i knew this was a konadora thread
HEY MEYT
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
August 18 2009 04:27 GMT
#23
rt 30 up 40
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 04:30 GMT
#24
On August 18 2009 13:27 never_toss wrote:
rt 30 up 40

?
POGGERS
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 18 2009 04:42 GMT
#25
I can't express how good it is that you've removed the deathtrap holes.

How easily can a terran wall his main? The choke between 3 and 4 o'clock seems rather bad for that, and the choke in front of the expo is rather far from the main, if that makes sense to you.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
Last Edited: 2009-08-18 04:58:53
August 18 2009 04:54 GMT
#26
On August 18 2009 13:42 Nikoner wrote:
I can't express how good it is that you've removed the deathtrap holes.

How easily can a terran wall his main? The choke between 3 and 4 o'clock seems rather bad for that, and the choke in front of the expo is rather far from the main, if that makes sense to you.

Mm I get what you mean. I tested and updated the map accordingly
POGGERS
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 18 2009 04:59 GMT
#27
Oh god what if...instead of breaking into the high ground using lurkers like on Medusa, the zerg broke straight into your main @_@

Lurkers in your main ahhhh
[SECRET FONT] "Dragoon bunker"
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
August 18 2009 05:04 GMT
#28
Lurkers in your main sounds like a good time, Fontong

I'm interested to see how the stacked minerals at the corner would work out, just saw that and it looks like it can provide massive economy.
DM20
Profile Joined September 2008
Canada544 Posts
Last Edited: 2009-08-18 05:09:05
August 18 2009 05:08 GMT
#29
4 and 10 have protected minerals while and 11 and 5 don't. Same with the nats.
Archaic
Profile Blog Joined March 2008
United States4024 Posts
August 18 2009 05:09 GMT
#30
Wow, konadora, you're such a great map maker. Props to you!
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 05:10 GMT
#31
On August 18 2009 14:08 DM20 wrote:
4 and 10 have protected minerals while and 11 and 5 don't. Same with the nats.

Protected as in, protected against mutas amirite

I'm thinking of doing something about that
POGGERS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 18 2009 05:14 GMT
#32
On August 18 2009 14:10 konadora wrote:
Show nested quote +
On August 18 2009 14:08 DM20 wrote:
4 and 10 have protected minerals while and 11 and 5 don't. Same with the nats.

Protected as in, protected against mutas amirite

I'm thinking of doing something about that

Ooooh I see that now. Nice catch DM20 lol
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 05:34 GMT
#33
Updated so now all startings can get muta harassed
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 05:38 GMT
#34
http://www.livestream.com/konadora

Gonna play a few games to see how it goes
POGGERS
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 18 2009 06:04 GMT
#35
Wow, this turned out really nice
clazziquai
Profile Blog Joined October 2007
6685 Posts
August 18 2009 06:12 GMT
#36
you are getting a lot better with mapmaking, keep it up!!
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
kNife
Profile Joined December 2008
Malaysia70 Posts
August 18 2009 06:28 GMT
#37
fucking nice job~~
imba!!
kuala lumpur
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 18 2009 07:09 GMT
#38
nice work Looks like a fun map.
blueblimp
Profile Joined May 2009
Canada297 Posts
August 18 2009 07:21 GMT
#39
Little note: the 6 o'clock main can have its gas sieged from outside the temples. I don't think the other positions can.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2009-08-18 07:32:47
August 18 2009 07:32 GMT
#40
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 18 2009 07:35 GMT
#41
hey that's neat. I always wanted to make an WC3 LT ever since the new wide ramp discovery. Do that next!
..and then I would, ya know, check em'. (Aka SpoR)
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 18 2009 08:03 GMT
#42
kona do you have a list of all your maps?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
August 18 2009 08:08 GMT
#43
poor blue has no place to put his production faciliites
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 08:20 GMT
#44
On August 18 2009 17:03 RoieTRS wrote:
kona do you have a list of all your maps?

http://www.teamliquid.net/blogs/viewblog.php?topic_id=98919
POGGERS
drinking
Profile Joined December 2008
Philippines281 Posts
August 18 2009 09:13 GMT
#45
we have a SC version of turtle rock now.
good job, konadora.
Try not. Do or do not.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
August 18 2009 09:57 GMT
#46
Is this map still played in war3? Pretty old map. I remember i was played when I played war3, many years ago.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 18 2009 10:02 GMT
#47
Looks good! Would be a fun 2v2 map if only there were any decent 3ds
Aesop
Profile Joined October 2007
Hungary11304 Posts
August 18 2009 10:21 GMT
#48
On August 18 2009 18:57 Ota Solgryn wrote:
Is this map still played in war3? Pretty old map. I remember i was played when I played war3, many years ago.

It's still around afaik.

About your recreation konadora, one thing of the original I am missing: That you have basically two equidistant paths between the main bases in one corner, one through the middle and one through the waters - that makes for some nice chase-arounds with close positions.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
G3nXsiS
Profile Joined July 2009
United States656 Posts
August 18 2009 10:27 GMT
#49
I think the gas at the bottom spawns need to be changed so that it is on the opposite side of the temples. Like the 9.00 and 11.00 positions. Other than that I don't see any problems with it balance wise. Although I do think that the double gas can be a little favorable for zergs.
Hope is the first step on the road to dissapointment
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 18 2009 10:31 GMT
#50
Wow, looks really nice.

Mind making those trees into the mid level green thing they have on Longinus?:D
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 10:47 GMT
#51
On August 18 2009 19:21 Aesop wrote:
Show nested quote +
On August 18 2009 18:57 Ota Solgryn wrote:
Is this map still played in war3? Pretty old map. I remember i was played when I played war3, many years ago.

It's still around afaik.

About your recreation konadora, one thing of the original I am missing: That you have basically two equidistant paths between the main bases in one corner, one through the middle and one through the waters - that makes for some nice chase-arounds with close positions.

I wanted to implement that too but seeing how there isn't a walkable water terrain, I decided not to add it in.

Oh and updated to version 1.4 for better balancing.
POGGERS
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 18 2009 12:25 GMT
#52
Is it just me or does the 3 main is still smaller compared to the others?
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 12:28 GMT
#53
On August 18 2009 21:25 SilverSkyLark wrote:
Is it just me or does the 3 main is still smaller compared to the others?

I think it is.. had some problems while playing a few games on iccup.

I should go readjust the main sizes tomorrow T__T
POGGERS
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
August 18 2009 12:39 GMT
#54
great job!
#1 olleh KT 팬 http://sports.kt.com/ | #1 김택용 선수 팬 | 좋은 선수: 송병구, 이제동, 도제욱, 정명훈, 이성은 | KeSPA 한국 e-Sports 협회
RandomAbuse
Profile Blog Joined August 2009
187 Posts
August 18 2009 12:46 GMT
#55
This is actually one of my favorite map in wc3. Thanks for making it. Might play a few games on it and see what happens.
Kawatan wrote: "Defilers are mid units".
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
August 18 2009 13:13 GMT
#56
imbalanced
EffOrt[fOu] & Hyvaa[S.G] <3 :D
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 13:16 GMT
#57
On August 18 2009 22:13 RoSe. wrote:
imbalanced

very constructive
POGGERS
Nylan
Profile Blog Joined July 2008
United States795 Posts
August 18 2009 13:17 GMT
#58
I totally read this as "Fraggle Rock".

Now THAT would be an awesome map...
BeSt/Pure/Canata/Calm - I believe in Doh Jae Wook
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 13:18 GMT
#59
On August 18 2009 12:43 EvilTeletubby wrote:
Show nested quote +
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..


Oh dear god


Btw Kona, map is very aesthetically pleasing, I think you did a great job capturing the look. May not say much about balance, but still... very nice.


It is aesthetically pleasing, actually seems very fun to tvp on if your terran and you start clockwise your opponent (and right next to him) just go for the heart of his base
Hwaseung Oz fan for life. Swing out, always swing out.
KwarK
Profile Blog Joined July 2006
United States43170 Posts
August 18 2009 13:43 GMT
#60
Zergs are gonna love ZvT with that double gas third. No need to attempt to take map control with lair tech units before heading to defiler tech. Whereas they're gonna hate it ZvP when the P breaks out the big glowing death blobs.
ModeratorThe angels have the phone box
ghermination
Profile Blog Joined April 2008
United States2851 Posts
August 18 2009 14:57 GMT
#61
Amazing map Kona, i love the stacked minerals. I really want to play a couple games on this on iccup.
U Gotta Skate.
TT1
Profile Blog Joined December 2008
Canada10011 Posts
August 18 2009 15:09 GMT
#62
nice map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Spanxxx
Profile Joined February 2009
United States408 Posts
August 18 2009 15:21 GMT
#63
imba zerg map
If people arent trying to pull you down, you arent climbing high enough.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 15:25 GMT
#64
On August 18 2009 22:43 Kwark wrote:
Zergs are gonna love ZvT with that double gas third. No need to attempt to take map control with lair tech units before heading to defiler tech. Whereas they're gonna hate it ZvP when the P breaks out the big glowing death blobs.


o god the horror...
Hwaseung Oz fan for life. Swing out, always swing out.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
August 18 2009 15:36 GMT
#65
TvT would be fun on this.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Tritanis
Profile Joined November 2007
Poland344 Posts
August 18 2009 15:51 GMT
#66
Great map!
thanks
I live, I serve, I die for the Metal
Crahptacular
Profile Joined December 2008
United States295 Posts
August 18 2009 16:36 GMT
#67
I would've expected this to be a 3player map, since the original Turtle Rock was 6, and you could easily combine two mains into a main-nat formation for greater fidelity. But still, it's quite a good port.

Also if I'm wrong about the 6 player original (it's been a long time since I played war3 ladder >.>) then ignore the above.
Sinedd
Profile Joined July 2008
Poland7052 Posts
August 18 2009 16:48 GMT
#68
really good map

maybe it will be added to iccup mappool soon xD

no but its really good :D
T H C makes ppl happy
Ozarugold
Profile Blog Joined February 2008
2716 Posts
August 18 2009 17:03 GMT
#69
Dang, this is a pretty nice map~
this is my quote.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
August 18 2009 17:09 GMT
#70
On August 19 2009 00:36 Mykill wrote:
TvT would be fun on this.


BC what?
Hwaseung Oz fan for life. Swing out, always swing out.
illu
Profile Blog Joined December 2008
Canada2531 Posts
August 18 2009 17:55 GMT
#71
On August 19 2009 01:36 Crahptacular wrote:
I would've expected this to be a 3player map, since the original Turtle Rock was 6, and you could easily combine two mains into a main-nat formation for greater fidelity. But still, it's quite a good port.

Also if I'm wrong about the 6 player original (it's been a long time since I played war3 ladder >.>) then ignore the above.


Original Turtle Rock is FOUR.
:]
NightmareHack
Profile Joined August 2009
Germany3 Posts
August 18 2009 18:04 GMT
#72
The map looks super. U did really deserves respect. On the Map could be problems in Matchups with Terrans. The Tanks would be on the map quite imba. They reach almost everything on the map. As an example: half of the Natural of the enemy and Choke between the main and the natural, and a part of the main and all this from safe distance and without Sight-increasing by building or Air Units
어떤 관용, 즉 ; Keine Gnade, kein Erbarmen ; Nessuna clemenza, Che non è ; Hayir acisami, bu demektirki ; No mercy ; اى عفو, لا ;
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
August 18 2009 18:41 GMT
#73
Um quick question is the natural tankable from behind that little water spot?
Hi.
Louder
Profile Blog Joined September 2002
United States2276 Posts
August 18 2009 19:17 GMT
#74
Nice job, though I pity the fool playing against T on this map :D
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
August 18 2009 22:19 GMT
#75
On August 19 2009 03:41 d(O.o)a wrote:
Um quick question is the natural tankable from behind that little water spot?

Only the gas I think
POGGERS
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
August 19 2009 04:07 GMT
#76
On August 18 2009 22:18 StorrZerg wrote:
Show nested quote +
On August 18 2009 12:43 EvilTeletubby wrote:
On August 18 2009 11:50 ArvickHero wrote:
I was expecting to find a map that was extremely friendly to 2-base carrier..


Oh dear god


Btw Kona, map is very aesthetically pleasing, I think you did a great job capturing the look. May not say much about balance, but still... very nice.


It is aesthetically pleasing, actually seems very fun to tvp on if your terran and you start clockwise your opponent (and right next to him) just go for the heart of his base


In that case, Toss would have to play it like 12v3 PvT on LT, which honestly, once toss gets away from Terran, can be hard to stop.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Crahptacular
Profile Joined December 2008
United States295 Posts
August 19 2009 16:45 GMT
#77
On August 19 2009 02:55 illu wrote:
Show nested quote +
On August 19 2009 01:36 Crahptacular wrote:
I would've expected this to be a 3player map, since the original Turtle Rock was 6, and you could easily combine two mains into a main-nat formation for greater fidelity. But still, it's quite a good port.

Also if I'm wrong about the 6 player original (it's been a long time since I played war3 ladder >.>) then ignore the above.


Original Turtle Rock is FOUR.

are you serious? i was certain there were six bases in a star around the middle. x.x oh well, my bad.
Hieros
Profile Joined June 2009
United States83 Posts
August 19 2009 16:51 GMT
#78
On August 20 2009 01:45 Crahptacular wrote:
Show nested quote +
On August 19 2009 02:55 illu wrote:
On August 19 2009 01:36 Crahptacular wrote:
I would've expected this to be a 3player map, since the original Turtle Rock was 6, and you could easily combine two mains into a main-nat formation for greater fidelity. But still, it's quite a good port.

Also if I'm wrong about the 6 player original (it's been a long time since I played war3 ladder >.>) then ignore the above.


Original Turtle Rock is FOUR.

are you serious? i was certain there were six bases in a star around the middle. x.x oh well, my bad.


Turtle Rock is a 4 player map with 2 non-starting location expos.

To my recollection however it was never used on Team ladders, only 1v1 (unlike its popular counterpart Twisted Meadows).
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