• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:43
CET 11:43
KST 19:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool22Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL Gypsy to Korea ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6314 users

Simcity 4 Tutorial [Part 3]

Blogs > YMCApylons
Post a Reply
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2013-03-17 05:19:22
March 15 2013 05:34 GMT
#1
Introduction
This is a continuation of Part 1, and part 2.

Previously on Simcity Tutorial...
[image loading]
We built up Hangar Bay as a seaport/industrial zone in part 2, as a complement to Mar Sara, a starter city we built in part 1.

[image loading]
After a bit more development, Hangar Bay looks like this. The links going south were removed, because they didn't really lead anywhere. We also added a strip of commercial along the avenue, and created a separate industrial zone to the east, which hopefully will spawn cleaner high-tech industries. Additionally, there are extra power plants and waste-power incinerators, which will make this zone the main power and garbage service provider for this area. The commercial strip isn't looking so hot. Probably from pollution.

Expanding From the Natural to the Third
[image loading]
Now it's time for phase 3, Sleepy Suburbs, which we'll call Urona Sigma.

[image loading]
To build Urona, we first have to establish a highway link in Mar Sara. As you can see, the highway snakes along the east side of the city, hugging the mountain ridge. It has several stops, with one T-junction that connects directly into the main east-west avenue. Establishing this highway link now will help as we develop Urona, which will send sims into the city core.

[image loading]
The terrain of Urona Sigma is essentially flat, so we can build it however we want. We're just starting small in the NW corner, by the highway exit.

[image loading]
Here is the initial zoning. We have two roads which parallel the highway which will carry most of our commercial zone, with low-density suburbs branching-off further away. Remember to use streets!

[image loading]
With the constant demand for residential and commercial from the much bigger Mar Sara, things develop quickly in Urona.

[image loading]
Now let's try another style of suburb. As you can see, we have a pretty solid square of commercial lining the straight roads, with an irregular network of streets with residential inside. Notice that we've got gaps and differently sized zones for a more "natural" look.

[image loading]
Here we can see the two suburb types. I've also zoned some high-density at the corner, which may or may not have been a good idea. But for now, I think it looks okay. You can also see the commercial zone growth on either side of the highway, with an aesthetically pleasing network of overpasses and on-ramps.

In city design, it is common to have one type of development on one side of a major transport artery, and something else on the other. In this case, we have a commercial zone, flanked on each side by a different type of suburb.

[image loading]
Close-up on the eastern suburbs.

[image loading]
Another view, from the western suburbs.

[image loading]
Overall shot. We've got a cloverleaf intersection for future expansion...but it may not be necessary. We'll just have to wait and see. Also notice that there is no power or landfill. That's because Hangar Bay is taking care of that for us.

[image loading]
Regional Map.

Notes and Thoughts
Part 3 is meant to show a suburb, but also just a different play-style. We're no longer concerned with packing-in the most people, or making them rich, but having something "look realistic." This is at the heart of most Simcity 4 mods. I'm keeping this as SC4+NAM for simplicity, but you can really prettify things with the abundant mods available.

Urona Sigma makes decent money. It's a bit more of a challenge because we are intentionally keeping it lower-density, but we've put in a good mix of medium- and high- density to "carry" the budget.

What's Next?
Not sure. Might go back to Mar Sara and Hangar Bay to develop some more, or push south to phase 4, High-Tech City. Or do something else. What do you guys think?

Link to Part 4

*****
You must construct additional pylons.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 15 2013 05:46 GMT
#2
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 06:09 GMT
#3
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.


Err...no clue.
You must construct additional pylons.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
Last Edited: 2013-03-15 08:52:33
March 15 2013 08:45 GMT
#4
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.

Steam has it listed at $9.99 with the deluxe pack.Or at least had when I got it after reading p 1&2 of this tutorial
Edit: here, the link: http://store.steampowered.com/app/24780/?snr=1_7_7_151_150_1

Thanks again for this, I think you should go back to the previous 'colonies' to at least develop the connections between cities and maybe focus a bit more on the different power options, how to keep pollution low and how to get the health care to an adequate level as those are the things I've struggled the most during my time with SC4.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
March 15 2013 15:55 GMT
#5
do you have any plans for the other two peninsulas?
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 16:23 GMT
#6
On March 15 2013 17:45 Cokefreak wrote:
Show nested quote +
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.

Steam has it listed at $9.99 with the deluxe pack.Or at least had when I got it after reading p 1&2 of this tutorial
Edit: here, the link: http://store.steampowered.com/app/24780/?snr=1_7_7_151_150_1

Thanks again for this, I think you should go back to the previous 'colonies' to at least develop the connections between cities and maybe focus a bit more on the different power options, how to keep pollution low and how to get the health care to an adequate level as those are the things I've struggled the most during my time with SC4.


What difficulty are you playing on? I'm playing on intermediate, and I usually don't have problems with pollution or health care. It may be different on different levels.

Health care boils down to having enough hospitals, and adjusting the sliders on each hospital (accessible if you click "query" on the hospital). Remember to adjust hospitals individually, not using the slider bar in the budget. Your hospitals need to provide coverage AND capacity. It's not enough to make sure every residential zone is covered by a hospital, you also have to make sure that the hospital can handle the patients. In well-developed dense-residential zones, a single hospital can be easily overwhelmed, and you'll have to add a second or third hospital in the same area.

For pollution, just remember what creates pollution. Power plants, dirty and manufacturing industry, and traffic. I try not to build dirty, and keep manufacturing well-away from anything else. For power plants, I tend to just stick a coal power plant in the corner for my first starter city, but after awhile, as I build-out, I consolidate power in just a few areas. Here, that would be Hangar Bay. Traffic, well, the game is about managing traffic, so a good layout will help there.

Early on, cheap coal power will give your city the money to build-up a critical mass of city services. Later, you can transition to cleaner forms of power, as your mid and high income sims start really paying taxes.

For the next part I guess I'll do some "cleaning-up" and more build-out of the three zones I already have, and I'll add a shot of the hospitals, just to illustrate.

On March 16 2013 00:55 Roe wrote:
do you have any plans for the other two peninsulas?


Not at the moment...I'm thinking of turning that island in the bay, off the coast of Hangar Bay, into some kind of power-station island, to push the pollution further away.
You must construct additional pylons.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-03-15 16:53:58
March 15 2013 16:53 GMT
#7
It's a bit more of a challenge because we are intentionally keeping it lower-density, but we've put in a good mix of medium- and high- density to "carry" the budget.

I actually found that it is easier to make money with low-density (residential, at least). Consider that a high-rise has ~200-400x more people than a low-density house, and yet doesn't generate 200x more tax, which means it is more expensive to provide certain services (education / health). This is somewhat offset by the fact that there are some services that don't care about the population in the area it covers (fire). Also, you increase the demand for high-wealth CS$$$ which generates quite good tax revenue.

you have inspired me to try the game again by the way. also using the san francisco region (Some of the terrain is very interesting, I've started from the northeast inland area and expanded outward). Would you mind if I posted some of the pictures here in your thread?
?
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 17:35 GMT
#8
On March 16 2013 01:53 419 wrote:
Show nested quote +
It's a bit more of a challenge because we are intentionally keeping it lower-density, but we've put in a good mix of medium- and high- density to "carry" the budget.

I actually found that it is easier to make money with low-density (residential, at least). Consider that a high-rise has ~200-400x more people than a low-density house, and yet doesn't generate 200x more tax, which means it is more expensive to provide certain services (education / health). This is somewhat offset by the fact that there are some services that don't care about the population in the area it covers (fire). Also, you increase the demand for high-wealth CS$$$ which generates quite good tax revenue.

you have inspired me to try the game again by the way. also using the san francisco region (Some of the terrain is very interesting, I've started from the northeast inland area and expanded outward). Would you mind if I posted some of the pictures here in your thread?


It all depends, of course, but in general I find that budgets will be tighter if you want a "nice" suburb.

Go ahead and post screenshots!
You must construct additional pylons.
rawb
Profile Joined September 2010
United States252 Posts
March 15 2013 17:47 GMT
#9
I got a refund for SimCity and I'm going to be putting a fraction of that into SimCity 4. Thanks for this!
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 16 2013 21:22 GMT
#10
On March 16 2013 01:23 YMCApylons wrote:
Show nested quote +
On March 15 2013 17:45 Cokefreak wrote:
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.

Steam has it listed at $9.99 with the deluxe pack.Or at least had when I got it after reading p 1&2 of this tutorial
Edit: here, the link: http://store.steampowered.com/app/24780/?snr=1_7_7_151_150_1

Thanks again for this, I think you should go back to the previous 'colonies' to at least develop the connections between cities and maybe focus a bit more on the different power options, how to keep pollution low and how to get the health care to an adequate level as those are the things I've struggled the most during my time with SC4.


What difficulty are you playing on? I'm playing on intermediate, and I usually don't have problems with pollution or health care. It may be different on different levels.

Health care boils down to having enough hospitals, and adjusting the sliders on each hospital (accessible if you click "query" on the hospital). Remember to adjust hospitals individually, not using the slider bar in the budget. Your hospitals need to provide coverage AND capacity. It's not enough to make sure every residential zone is covered by a hospital, you also have to make sure that the hospital can handle the patients. In well-developed dense-residential zones, a single hospital can be easily overwhelmed, and you'll have to add a second or third hospital in the same area.

For pollution, just remember what creates pollution. Power plants, dirty and manufacturing industry, and traffic. I try not to build dirty, and keep manufacturing well-away from anything else. For power plants, I tend to just stick a coal power plant in the corner for my first starter city, but after awhile, as I build-out, I consolidate power in just a few areas. Here, that would be Hangar Bay. Traffic, well, the game is about managing traffic, so a good layout will help there.

Early on, cheap coal power will give your city the money to build-up a critical mass of city services. Later, you can transition to cleaner forms of power, as your mid and high income sims start really paying taxes.

For the next part I guess I'll do some "cleaning-up" and more build-out of the three zones I already have, and I'll add a shot of the hospitals, just to illustrate.

I play on hard simply because I used to play SC2K a ridiculous amount up to the point where I gave myself really random challenges such as playing with only using wind power or start with 20 years without zoning any commercial...

I worked out the problems with health care myself by going through one of the tutorials that teaches the query button usage and I believe I can deal with pollution with your tips but somehow I can't seem to get the need for manufacturing industry to even begin, there is only the need for agriculture even if I mirror your start 100% as illustrated in part 1 of the tutorial Oo;;

I really don't understand this game as some things appear to be so very different/more developed/thought out from SC2K.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 148
StarCraft: Brood War
Sea 2073
Killer 1324
Jaedong 828
actioN 437
Rush 259
BeSt 232
Larva 150
Stork 138
Soma 116
EffOrt 115
[ Show more ]
Sharp 96
Leta 85
ZerO 65
hero 61
ToSsGirL 57
Backho 55
Light 53
Barracks 42
Snow 34
Bale 22
soO 18
GoRush 15
Terrorterran 14
Movie 12
NotJumperer 12
Noble 9
Dota 2
XaKoH 484
XcaliburYe249
Counter-Strike
pashabiceps1261
shoxiejesuss860
allub286
fl0m0
Super Smash Bros
Mew2King70
Other Games
singsing2733
ceh9594
crisheroes263
Sick224
Fuzer 171
NeuroSwarm53
Trikslyr17
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH222
• LUISG 25
• iHatsuTV 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota261
Upcoming Events
WardiTV Team League
1h 18m
Big Brain Bouts
6h 18m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
16h 18m
RSL Revival
23h 18m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 4h
BSL
1d 9h
RSL Revival
1d 23h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.