• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:24
CET 20:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
PC Games Sales Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1614 users

Simcity 4 Tutorial [Part 3]

Blogs > YMCApylons
Post a Reply
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2013-03-17 05:19:22
March 15 2013 05:34 GMT
#1
Introduction
This is a continuation of Part 1, and part 2.

Previously on Simcity Tutorial...
[image loading]
We built up Hangar Bay as a seaport/industrial zone in part 2, as a complement to Mar Sara, a starter city we built in part 1.

[image loading]
After a bit more development, Hangar Bay looks like this. The links going south were removed, because they didn't really lead anywhere. We also added a strip of commercial along the avenue, and created a separate industrial zone to the east, which hopefully will spawn cleaner high-tech industries. Additionally, there are extra power plants and waste-power incinerators, which will make this zone the main power and garbage service provider for this area. The commercial strip isn't looking so hot. Probably from pollution.

Expanding From the Natural to the Third
[image loading]
Now it's time for phase 3, Sleepy Suburbs, which we'll call Urona Sigma.

[image loading]
To build Urona, we first have to establish a highway link in Mar Sara. As you can see, the highway snakes along the east side of the city, hugging the mountain ridge. It has several stops, with one T-junction that connects directly into the main east-west avenue. Establishing this highway link now will help as we develop Urona, which will send sims into the city core.

[image loading]
The terrain of Urona Sigma is essentially flat, so we can build it however we want. We're just starting small in the NW corner, by the highway exit.

[image loading]
Here is the initial zoning. We have two roads which parallel the highway which will carry most of our commercial zone, with low-density suburbs branching-off further away. Remember to use streets!

[image loading]
With the constant demand for residential and commercial from the much bigger Mar Sara, things develop quickly in Urona.

[image loading]
Now let's try another style of suburb. As you can see, we have a pretty solid square of commercial lining the straight roads, with an irregular network of streets with residential inside. Notice that we've got gaps and differently sized zones for a more "natural" look.

[image loading]
Here we can see the two suburb types. I've also zoned some high-density at the corner, which may or may not have been a good idea. But for now, I think it looks okay. You can also see the commercial zone growth on either side of the highway, with an aesthetically pleasing network of overpasses and on-ramps.

In city design, it is common to have one type of development on one side of a major transport artery, and something else on the other. In this case, we have a commercial zone, flanked on each side by a different type of suburb.

[image loading]
Close-up on the eastern suburbs.

[image loading]
Another view, from the western suburbs.

[image loading]
Overall shot. We've got a cloverleaf intersection for future expansion...but it may not be necessary. We'll just have to wait and see. Also notice that there is no power or landfill. That's because Hangar Bay is taking care of that for us.

[image loading]
Regional Map.

Notes and Thoughts
Part 3 is meant to show a suburb, but also just a different play-style. We're no longer concerned with packing-in the most people, or making them rich, but having something "look realistic." This is at the heart of most Simcity 4 mods. I'm keeping this as SC4+NAM for simplicity, but you can really prettify things with the abundant mods available.

Urona Sigma makes decent money. It's a bit more of a challenge because we are intentionally keeping it lower-density, but we've put in a good mix of medium- and high- density to "carry" the budget.

What's Next?
Not sure. Might go back to Mar Sara and Hangar Bay to develop some more, or push south to phase 4, High-Tech City. Or do something else. What do you guys think?

Link to Part 4

*****
You must construct additional pylons.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 15 2013 05:46 GMT
#2
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 06:09 GMT
#3
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.


Err...no clue.
You must construct additional pylons.
Cokefreak
Profile Joined June 2011
Finland8095 Posts
Last Edited: 2013-03-15 08:52:33
March 15 2013 08:45 GMT
#4
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.

Steam has it listed at $9.99 with the deluxe pack.Or at least had when I got it after reading p 1&2 of this tutorial
Edit: here, the link: http://store.steampowered.com/app/24780/?snr=1_7_7_151_150_1

Thanks again for this, I think you should go back to the previous 'colonies' to at least develop the connections between cities and maybe focus a bit more on the different power options, how to keep pollution low and how to get the health care to an adequate level as those are the things I've struggled the most during my time with SC4.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
March 15 2013 15:55 GMT
#5
do you have any plans for the other two peninsulas?
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 16:23 GMT
#6
On March 15 2013 17:45 Cokefreak wrote:
Show nested quote +
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.

Steam has it listed at $9.99 with the deluxe pack.Or at least had when I got it after reading p 1&2 of this tutorial
Edit: here, the link: http://store.steampowered.com/app/24780/?snr=1_7_7_151_150_1

Thanks again for this, I think you should go back to the previous 'colonies' to at least develop the connections between cities and maybe focus a bit more on the different power options, how to keep pollution low and how to get the health care to an adequate level as those are the things I've struggled the most during my time with SC4.


What difficulty are you playing on? I'm playing on intermediate, and I usually don't have problems with pollution or health care. It may be different on different levels.

Health care boils down to having enough hospitals, and adjusting the sliders on each hospital (accessible if you click "query" on the hospital). Remember to adjust hospitals individually, not using the slider bar in the budget. Your hospitals need to provide coverage AND capacity. It's not enough to make sure every residential zone is covered by a hospital, you also have to make sure that the hospital can handle the patients. In well-developed dense-residential zones, a single hospital can be easily overwhelmed, and you'll have to add a second or third hospital in the same area.

For pollution, just remember what creates pollution. Power plants, dirty and manufacturing industry, and traffic. I try not to build dirty, and keep manufacturing well-away from anything else. For power plants, I tend to just stick a coal power plant in the corner for my first starter city, but after awhile, as I build-out, I consolidate power in just a few areas. Here, that would be Hangar Bay. Traffic, well, the game is about managing traffic, so a good layout will help there.

Early on, cheap coal power will give your city the money to build-up a critical mass of city services. Later, you can transition to cleaner forms of power, as your mid and high income sims start really paying taxes.

For the next part I guess I'll do some "cleaning-up" and more build-out of the three zones I already have, and I'll add a shot of the hospitals, just to illustrate.

On March 16 2013 00:55 Roe wrote:
do you have any plans for the other two peninsulas?


Not at the moment...I'm thinking of turning that island in the bay, off the coast of Hangar Bay, into some kind of power-station island, to push the pollution further away.
You must construct additional pylons.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-03-15 16:53:58
March 15 2013 16:53 GMT
#7
It's a bit more of a challenge because we are intentionally keeping it lower-density, but we've put in a good mix of medium- and high- density to "carry" the budget.

I actually found that it is easier to make money with low-density (residential, at least). Consider that a high-rise has ~200-400x more people than a low-density house, and yet doesn't generate 200x more tax, which means it is more expensive to provide certain services (education / health). This is somewhat offset by the fact that there are some services that don't care about the population in the area it covers (fire). Also, you increase the demand for high-wealth CS$$$ which generates quite good tax revenue.

you have inspired me to try the game again by the way. also using the san francisco region (Some of the terrain is very interesting, I've started from the northeast inland area and expanded outward). Would you mind if I posted some of the pictures here in your thread?
?
YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
March 15 2013 17:35 GMT
#8
On March 16 2013 01:53 419 wrote:
Show nested quote +
It's a bit more of a challenge because we are intentionally keeping it lower-density, but we've put in a good mix of medium- and high- density to "carry" the budget.

I actually found that it is easier to make money with low-density (residential, at least). Consider that a high-rise has ~200-400x more people than a low-density house, and yet doesn't generate 200x more tax, which means it is more expensive to provide certain services (education / health). This is somewhat offset by the fact that there are some services that don't care about the population in the area it covers (fire). Also, you increase the demand for high-wealth CS$$$ which generates quite good tax revenue.

you have inspired me to try the game again by the way. also using the san francisco region (Some of the terrain is very interesting, I've started from the northeast inland area and expanded outward). Would you mind if I posted some of the pictures here in your thread?


It all depends, of course, but in general I find that budgets will be tighter if you want a "nice" suburb.

Go ahead and post screenshots!
You must construct additional pylons.
rawb
Profile Joined September 2010
United States252 Posts
March 15 2013 17:47 GMT
#9
I got a refund for SimCity and I'm going to be putting a fraction of that into SimCity 4. Thanks for this!
Cokefreak
Profile Joined June 2011
Finland8095 Posts
March 16 2013 21:22 GMT
#10
On March 16 2013 01:23 YMCApylons wrote:
Show nested quote +
On March 15 2013 17:45 Cokefreak wrote:
On March 15 2013 14:46 UniversalSnip wrote:
is there a good place to get this game super cheap? preferably no yo-ho-ho but I am a student and even 20 bucks is more than I'll usually drop on a game.

Steam has it listed at $9.99 with the deluxe pack.Or at least had when I got it after reading p 1&2 of this tutorial
Edit: here, the link: http://store.steampowered.com/app/24780/?snr=1_7_7_151_150_1

Thanks again for this, I think you should go back to the previous 'colonies' to at least develop the connections between cities and maybe focus a bit more on the different power options, how to keep pollution low and how to get the health care to an adequate level as those are the things I've struggled the most during my time with SC4.


What difficulty are you playing on? I'm playing on intermediate, and I usually don't have problems with pollution or health care. It may be different on different levels.

Health care boils down to having enough hospitals, and adjusting the sliders on each hospital (accessible if you click "query" on the hospital). Remember to adjust hospitals individually, not using the slider bar in the budget. Your hospitals need to provide coverage AND capacity. It's not enough to make sure every residential zone is covered by a hospital, you also have to make sure that the hospital can handle the patients. In well-developed dense-residential zones, a single hospital can be easily overwhelmed, and you'll have to add a second or third hospital in the same area.

For pollution, just remember what creates pollution. Power plants, dirty and manufacturing industry, and traffic. I try not to build dirty, and keep manufacturing well-away from anything else. For power plants, I tend to just stick a coal power plant in the corner for my first starter city, but after awhile, as I build-out, I consolidate power in just a few areas. Here, that would be Hangar Bay. Traffic, well, the game is about managing traffic, so a good layout will help there.

Early on, cheap coal power will give your city the money to build-up a critical mass of city services. Later, you can transition to cleaner forms of power, as your mid and high income sims start really paying taxes.

For the next part I guess I'll do some "cleaning-up" and more build-out of the three zones I already have, and I'll add a shot of the hospitals, just to illustrate.

I play on hard simply because I used to play SC2K a ridiculous amount up to the point where I gave myself really random challenges such as playing with only using wind power or start with 20 years without zoning any commercial...

I worked out the problems with health care myself by going through one of the tutorials that teaches the query button usage and I believe I can deal with pollution with your tips but somehow I can't seem to get the need for manufacturing industry to even begin, there is only the need for agriculture even if I mirror your start 100% as illustrated in part 1 of the tutorial Oo;;

I really don't understand this game as some things appear to be so very different/more developed/thought out from SC2K.
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#102
TriGGeR vs SpiritLIVE!
RotterdaM954
IndyStarCraft 302
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 954
Clem_sc2 758
IndyStarCraft 302
ProTech145
mouzStarbuck 95
UpATreeSC 69
BRAT_OK 54
StarCraft: Brood War
Britney 15710
Bisu 1924
Rain 1642
Shuttle 309
BeSt 182
Larva 127
Mini 110
Dewaltoss 107
firebathero 95
Hyun 66
[ Show more ]
JYJ 66
Aegong 64
910 31
Mong 26
Shinee 12
sorry 11
ggaemo 6
SilentControl 5
JulyZerg 2
Dota 2
Gorgc5576
qojqva3239
singsing3166
LuMiX1
Counter-Strike
fl0m1074
byalli992
Foxcn141
Heroes of the Storm
Liquid`Hasu296
Other Games
Grubby1680
FrodaN1078
C9.Mang0115
KnowMe99
Trikslyr64
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 6
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota252
• WagamamaTV26
League of Legends
• Nemesis3651
• TFBlade651
Other Games
• imaqtpie1037
• Shiphtur146
• tFFMrPink 17
Upcoming Events
The PiG Daily
1h 36m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
14h 36m
WardiTV 2025
15h 36m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
17h 6m
Ladder Legends
23h 36m
BSL 21
1d
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 14h
Ladder Legends
1d 21h
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.