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Clarification, a bit about me, and how we learn SC

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Denotate
Profile Blog Joined May 2009
Canada294 Posts
Last Edited: 2010-01-15 22:53:28
January 15 2010 22:49 GMT
#1
Clarification, a bit about me, and how we learn SC

I was going to write a post about context, and how a newbie can navigate the flood of Starcraft-related information available online, but from the replies I received to my first post it seems that there are quite a few people who misunderstood my post in one way or another. My intention wasn’t to write a one-time piece bashing TL’s strategy forum – I’m sorry if you took it that way. My intention was to introduce this blog, which I hope to use to share my experiences as a newbie in learning Starcraft, focusing on how we learn the game. So the resource I described in my previous post is what I look to create here. My hope is that resources like this and the discussion surrounding them can help new players get into the game without getting overwhelmed or giving in to frustration.

Before that though, I thought a little background about my personal experience with the game would help give this whole thing some context. So here goes!

First Experience with Starcraft

Eighth-grade, lunch time. My homeroom teacher shuffles everyone out the door, save myself and a few friends. Door closed, we all take a spot at a computer station and log-in. The year was 1999, and the game was Starcraft.

Mr. Ma was only around 24 then, fresh out of teacher’s college and was the person who introduced us to Starcraft. I recall us playing most of our games on Blood Bath, but other than that the memory is fuzzy. I had played other RTS games in the past (CnC most notably), but this one had a special lure that I couldn’t describe. I don’t know - maybe it was just that everyone else was into it at that time.

Fast forward a few years to Computer Camp (yes, if you’re counting, I was in computer camp in high school). During our game time one afternoon I witnessed a couple of ‘bullies’ picking on a kid, in a 2v2 game of Starcraft. The kid was playing Terran, and really didn’t know too much about the game, so the ‘bullies’ decided to repeatedly flood the kid’s base with Zerglings, only to pull back at the last minute and let the kid rebuild again. This was repeated until the kid gave up and left. He was only about 10 or 11 years old. I can remember vividly how frustrated he was, almost the point of tears.

I eventually bought my own copy of the game, played through the campaigns, and even made a brief birth on Battle.net. The game was still fun, but slowly become one-dimensional to me. I never made it past playing a 2v2 on BGH, and even shied away from that. Mostly I would play 3v5comp BGH. There was no draw, nothing attracting me in. I thought I had figured the game out – you build a bunch of stuff, and go kill the other guy – and in thinking so I lost interest.

2008 – I decided to pack my things and head to Korea to visit a friend who had been teaching English there. My friend lived in Suwon (future site of IEF) in a small apartment, which I inhabited during the long days while he was at work. Since I knew very little of the language, I decided not to venture out on my own too much, so most of that time was spent reading or watching TV. I think every geeky kid growing up in the West has heard their share of rumors about Asian television – my friend summarized it precisely with “everything is like Mr. Sparkle” - but none of those prepared me for this: Starcraft on TV. To add to the awesomeness of the event, the game that was on was the infamous ‘Heart-Shaped Pylon’ game between Much and FBH.

I was in awe. I’d never seen Starcraft like this before: battles going on left and right; units being churned out at high speed; every single inch of the map being fought for. And an audience! And on TV! Immediately my mind started spinning – how do they control all these units at once? Vultues? Who uses vultures? How are they so fast? Who were these guys?

After my three weeks was up I found myself back in Toronto and felt like a million bucks. I was rested and ready to roll on with my life. But one thing had to be done first – I pulled out my old copy of Starcraft and installed it on my laptop.

Getting Back in the Game

Seeing Starcraft played in Korea sparked a curiosity in my brain that felt I needed to satisfy for my own sanity. Not only did I want to see more, I wanted to understand. When I first come into contact with any complex system – a game, a machine, a piece of software, a person – it’s not enough for me to just be aware of its existence. I need to ‘get it’, to learn how it ticks, what the rules are and how they work to form that complex system. I wanted to get Starcraft.

I dived in head-first. I started by playing through the campaigns (still entertaining in 2008), then some local comp games. Slowly, my feel for the game started to come back. Unit production hotkeys felt normal again, so did multitasking (at 40apm). Then I moved to Battle.net.

Now, looking back I know that opponents on Battle.net today aren’t the best players out there. Many use maphacks and bots, will go with the same strategy each game and typically play the same map and matchup repeatedly. But they’re much harder today than they were when I first played online. Suffice it to say, I was getting manhandled. Back in the day with my limited abilities, I was able to win maybe 60% of my games. Now I was barely winning 1 in 10. I was also shying away from straight up 1v1 games on non-money maps, something which I’ll mention again soon.

Naturally I turned to the internet for advice. I remembered that there were sites in the past that listed ‘builds’ a player could use in games, so I thought that might be a good place to start. I came across TeamLiquid, GosuGamers, and a handful of others that listed builds by race, so I picked a few and went about memorizing them. By this time I’d already selected Terran as my race (funny how that happened), so my build of choice was ‘2 Rax’ (vZ build). I had no idea what this build was good for, but it was pretty straight forward, and it allowed me to get marines and medics out quickly. I had also only memorized the build up until 24 supply or so. But hey, it looked good, so why not use it? I used this build against everyone and everything: 2v2, 3v3, 2v2v2v2; the Hunters, Big Game Hunters, Blood Bath; Zerg, Protoss and Terran opponents alike. And hilariously, my win ratio on Bnet increased significantly.

Around this time, and after taking a thorough beating from a Toss on Python, I asked the player the classic question, “How did you get so good?” Amongst other pieces of advice he gave me (1a2a3a being one of them - really?), he told me to watch pro games on GOMTV. I didn’t know that such a thing as Starcraft with English commentary existed online, and after watching a few matches I was hooked. I started tuning in sometime during Season 2 of the GOM Classic, when Lilsusie was still doing commentary alongside Tasteless. It was awesome. Not only was there Tasteless giving me a taste of what high-level analysis is like, but Lilsusie was there to bring him down a peg and ask the questions that I as a newbie really wanted to have answered. In fact, my first piece of advice to any newbie today (as a newbie) would be to go and watch those casts, but that’s another topic.

Breaking into the 1v1 Scene

GOMTV was my door to the world of programming, and from there my understanding of the game and the scene seemed to grow exponentially. Before long I was reading the forums of TL and GG.net regularly, watching not only GOM but the OSL, MSL and Proleague, and going back to watch matches from old-school gamers. Piece by piece I was figuring the system out: the characteristics of each race, game flow, tactics vs strategy, etc. But though I was developing my theoretical knowledge of the game, my practical side was lacking because I just wasn’t playing many 1v1 games. I knew that I wanted to, of course, and that I could only really ‘get it’ if I did, but something was holding me back. I have an idea of what that thing is, but I’ll save that for my next post. What I will say now though is that for me it wasn’t as easy as just creating an ICCUP account and playing a bunch. There is an intimidation factor in Starcraft, created not only by opponents but by the game itself, along with your own personal expectations. What I needed was a kick in the pants.

Why It took me so long to join ICCUP and start seriously learning will be the topic of my next post, but thankfully just about two weeks ago I did. I had to do some adjustments to my thinking, and those first few games were incredibly frustrating, but I’m here now, playing and enjoying myself. Not only that, in two weeks my game has improved faster than any other period previous to this. And most importantly, I’m paying careful attention to how I’m taking in this information, how I feel during the process, what’s working for me and what’s not. It’s the way my mind has broken down learning since I was in my early teens. So when someone tells me to learn a thing, my mind isn’t all that focused on the thing, but rather I’m running through different learning methods in my head trying to theoretically find the right fit.

This is where the blog comes in. Today Starcraft players are blessed with multiple sources of amazingly detailed information on the game, available freely to anyone with an internet connection. This I’ve gathered from my time browsing forums and following the Pro scene. But looking in from the outside is one thing – trying to use that information in your own games is another. I’m sure there’s a point where a player understands the fundamentals well enough to put context on all the information they gather online, knows how they best learn and can practice effectively based on that knowledge. But that isn’t the case for a beginner.

There is a huge amount of room for a discussion around how we learn this game, and I hope to be a contributor to that by documenting my own experiences. This isn’t to say this, or discussions like this, are meant to compete with the existing body of knowledge that’s out there. I just believe that it’s a part of the game that’s not well understood and seldom discussed, which is why there is so much room for it.

---

There are a lot of topics which I referenced as future posts, which I hope to flesh out at some point. For now here’s a list of ideas that I’ve been churning that I’d love to write about:

- If you had to make a list of ‘learnable skills’ in Starcraft, what would be on it? How would you rate the skills in term of importance to winning?

- I’ve always been interested in Pareto’s Principle (80-20, link). Can this be applied to Starcraft?

- What’s the best way to approach learning a matchup?

- What’s the most efficient way to learn a build?

Until then!


*****
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
January 15 2010 22:59 GMT
#2
I didn't read your whole post yet, but while I was checking out your link I found an equally interesting one: 1% Rule

I don't know if TL quite follows this assumption currently there's 1276 active users on TL and 447 logged in (I'm going to assume the active users don't include the logged in) or about 36% logged (Also assuming people who log in do in fact post).
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
January 15 2010 23:00 GMT
#3
Beast way to approach is the simply learning ONE build order on ONE map, you start off small and play until you know that and the MU inside and out. That answers both questions, once you can win consistently up to D+, or if you're feeling daring C- you change to another map and or MU If you don't have the luxury of being able to pick your mu/map due to router issues, solve it or just perservere through the extra unwanted matches. Once you get the basics down by habit the game opens up, multitasking becomes so much easier and learning other builds is a lot easier, since they []usually[/i] are slight variations of the basics you learned before.
Keep the Dream Alive twitch.tv/monokerros
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2010-01-15 23:13:28
January 15 2010 23:08 GMT
#4
I don't want to read your life story (sorry) but I will give my thoughts on your questions.

If you had to make a list of ‘learnable skills’ in Starcraft, what would be on it? How would you rate the skills in term of importance to winning?

All skills in StarCraft are learnable. Sometimes we have other hobbies that can transfer to StarCraft (and vice versa), but everything can be learned through StarCraft effectively. I don't think there is a most important skill. It's like trying to decide which is more important to living an active life, your heart or your brain? You need them both to at least some capacity. I would say the best thing for a beginner to focus on is the weakest parts of his game. If that means learning how to move a mouse around and select units, that's what's going to help him win the most. If he knows how to do that but is always choosing the wrong units, then he needs to work on his strategy.

When I was first learning, I'd always look for the most blatant holes in my game play and fix that. That's what's going to give you the highest risk of losing, and therefore what you need to work on to win. There isn't any one thing.

What’s the best way to approach learning a matchup?

Play against a friend who tries a variety of different builds. If you play the same matchup with them game after game you will learn much faster than say, playing a matchup every couple of games. Other things that will help you is reading a guide to the matchup you're playing before playing with your friend, so that you have a large variety of things to think about and incorporate into your game while you play.

I would avoid playing with someone who is going to 'teach' you StarCraft, because most StarCraft players are not teachers. You're better off playing with people your own skill who aren't going to play like retards just because they're bored. I'm not exactly speaking from experience here (I haven't had the dedication to get on a schedule with a 'teacher,' but I have played with rivals), but I really don't think most people have any clue about how to effectively teach someone. Pick up advice here and there, but don't listen to someone who is going to dictate every aspect of your game.

What’s the most efficient way to learn a build?

Play on an empty map to practice the build (if you cancel a computer's slot at countdown you will be in the game by yourself).

Numbers are typically the wrong way to go about learning a build (Day[9] even preaches this). Numbers won't tell you where to place your buildings or where to move your units. You can learn this from a VOD, but at your stage it's probably a good idea to enjoy making your own builds while they can still be effective. Just have solid goals, and ideas of where you want your build to bring you in the mid game and the late game. Refine it after practice games with real opponents.


I really think the fastest way to learn StarCraft is just to have a rival though. Nothing will motivate you to win like someone you know with pride on the line.

On January 16 2010 08:00 Monokeros wrote:
Beast way to approach is the simply learning ONE build order on ONE map, you start off small and play until you know that and the MU inside and out. That answers both questions, once you can win consistently up to D+, or if you're feeling daring C- you change to another map and or MU If you don't have the luxury of being able to pick your mu/map due to router issues, solve it or just perservere through the extra unwanted matches. Once you get the basics down by habit the game opens up, multitasking becomes so much easier and learning other builds is a lot easier, since they usually are slight variations of the basics you learned before.

I disagree with that. I think that a player who cannot vary his strategies is not learning the game. Maybe it's the fastest way to win games on iCCup, but it becomes a real hindrance to the evolution of players like that when they plateau and realise they can't play more than 3 builds and they're uncomfortable trying new ones against players their skill level. Variation is important to keeping things interesting and therefore keeping the brain active while learning.
LEGEND!! LEGEND!!
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
January 16 2010 00:16 GMT
#5
Great post man. Welcome back The part about the kid being bullied made me sad

I agree with Chef on mostly everything

On January 16 2010 08:08 Chef wrote:

I would avoid playing with someone who is going to 'teach' you StarCraft, because most StarCraft players are not teachers. You're better off playing with people your own skill who aren't going to play like retards just because they're bored. I'm not exactly speaking from experience here (I haven't had the dedication to get on a schedule with a 'teacher,' but I have played with rivals), but I really don't think most people have any clue about how to effectively teach someone. Pick up advice here and there, but don't listen to someone who is going to dictate every aspect of your game.


Except this. One of the best things that helped me improve on Starcraft was for a better player to teach me some basics. Even if he's not the best one or doesnt have the best mechanics, it is by far better to have someone you can ask for advice than to figure out on your own.

When i started on SC, a friend of mine teached me to use hotkeys for gateways. The way he used them was kinda bad (like, no hotkeys for units, just for production 1-9), but it INMEDIATELY gave me a direction to be a better player. On my later stages, I learned i needed to hoteky units (1-4), and doing so was a lot easier since i had already been used to using the keyboard while playing.

Now, best things to do when learning SC imo:
1. Dont stop making scvs. Have them command center lights always flashing
2. Keep minerals low
3. Keep scvs mining/gas/constructing. no idle scvs
4. Learn a BO.
5. Dont get supply stuck
6. Practice, practice, practice

Other than that, try to analyze games you won and games youve lost. Learn from tehm.
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
Last Edited: 2010-01-16 00:44:27
January 16 2010 00:37 GMT
#6
The best advice I got was from reading the "How to get good" article on Liquipedia.

I disagree with anyone who says not to use supply count as a guideline for build order. I think its perfect for beginners especially to have some of indicator to guide them in their B.O.

Looks like TL has been getting a good number of "how to get introduced to SC" threads that actually have great content! Should sticky a topic in strats or something on how to get completely started =P

EDIT:
Answering your questions because I want to see what you and other people think about what I've been contemplating lately and I'm also an ATTENTION WHORE


If you had to make a list of ‘learnable skills’ in Starcraft, what would be on it? How would you rate the skills in term of importance to winning?
-Learn to gain something for your losses, and to have fun. Many beginners are easily frustrated with the slew of losses at a low level, but if you don't learn from your mistakes, then you truly have lost to yourself and your own improvement. If you're going to lose, at least gain something from your losses, and push yourself to do better.

-StarCraft has been boiled down to a science at this point, and as any good science major knows, understanding your subject is all in the grind. Practice practice practice one build order until you get it down. I start up a single player game, attempt a B.O., and if I screw up one minor thing (forgetting to transfer workers, screwing up placement, improper timing), I restart instantly. Pro-players also emphasize this fact: StarCraft is all about the mass practice. You can't just be told what to do and expect to execute it perfectly. You need to practice everything you know.

Ive always been interested in Pareto’s Principle (80-20, link). Can this be applied to Starcraft?
-lol wut I'm bad at anything economics/business

- What’s the best way to approach learning a matchup?
Find the "standard" build order for your matchup and practice it until you get it down and SCOUT. You WILL lose to cheese, but you will eventually see the purpose of everything in your build order and you can navigate it accordingly to counter cheese in the future.

- What’s the most efficient way to learn a build?
_Load up a single player game or play against a practice partner, executing the same build over and over until you get it perfectly. Some may disagree with me, but follow the supply counts at lower levels ofp lay.
Photographer@shindags || twitch.tv/shindigs
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
January 16 2010 05:43 GMT
#7
Now, best things to do when learning SC imo:
1. Dont stop making scvs. Have them command center lights always flashing
2. Keep minerals low
3. Keep scvs mining/gas/constructing. no idle scvs
4. Learn a BO.
5. Dont get supply stuck
6. Practice, practice, practice

To this properly can take a long time! I have logged many games and cant keep up with it all. Enjoy practicing these things and it is easier. Through in fancy dropship stuff or whatever when you want, but know that consistency comes from these things, as opposed to flukey cheese.
Each day gets better : )
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