• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:19
CET 10:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11749 users

My E-sport informational essay

Blogs > boon2537
Post a Reply
boon2537
Profile Blog Joined October 2010
United States905 Posts
December 03 2012 05:43 GMT
#1
So, I was given an assignment to write an informational essay on any topic related to my major. Since I don't have a major yet, I asked my professor if I can write about the topic I care deeply, E-sport. He gave me a green-light and, later, a B minus :D I think I still suck at writing so I'm quite happy with the grade. I hope you guys won't fall asleep when reading my essay Any criticisms are welcome.

E-Sport Rising


      It is common to see children play tag, run around aimlessly, build with Legos, or play sports. With the advent of computing systems, the children of today also have an option to play videogames. When a child grows up playing videogames, they can become more than a leisure activity; they can become his or her passion. For the uninitiated, videogames do not always entail running and shooting around aimlessly, building a perfect avatar, or experiencing a sports simulation. Some videogames are competitive, putting players into a dual where one with better strategy, execution, and practice will come out on top. A videogame with such depth can become something hard to master, making spectating someone play it perfectly at the highest level an awesome experience, comparable to watching sports. A competitive videogame with an active community to back it up gives birth to a new medium of competition, opening new business ventures and breaking a traditional definition of sport. This new electronic medium is aptly named as E-Sport. To have a better understanding of the E-Sport phenomenon, a person should examine its biggest root, Starcraft, and analyze how it gained and retained viewership.

      Starcraft is a real-time strategy computer game, released by Blizzard Entertainment in 1998. In this game, players get to collect resources to build a base, and then build an army to destroy an opponent’s base. This game somewhat resembles chess in terms of complex strategies. Chess, however, is a turn-based game, meaning players have time to plan for their next move, and players cannot rebuild their chess pieces (besides promoting a pawn). Starcraft is played in real-time and players can rebuild their army, so in order to have an advantage, players need to move as quickly as possible while keep replenishing their army. A game with such high skill-ceiling would attract young people to play and compete. For Starcraft, that started in South Korea. In the late ’90s South Korea suffered a severe depression that nearly devastated the South Korean economy. The youth then found their sanctuary in internet cafés called PC bangs, which offer cheap Internet and cheap videogames. Starcraft was put on spotlight and its popularity spread among PC bangs like a wild fire. PC bangs also expanded corresponding to the demand to approximately 28,000 cafés across the country (Henheffer 86). The phenomenon continued as “competition became tournaments and leagues; spectators became fans and community” (Cheung and Huang 763). Then television channels in South Korea started broadcasting Starcraft because it had viewership and was considerably cheaper than making good television dramas. So, one can contribute luck due to South Korea’s depression to Starcraft’s success as an E-Sport. Nevertheless, Starcraft sticks and has acquired millions viewers on television, professional leagues and teams, sponsored by large South Korean companies like Samsung, SK Telecom and KTF (763).

      However, not only the game’s competitive nature or luck in South Korea’s economic state made Starcraft a successful E-Sport. As not all competitive activities are entertaining to watch, a game like Starcraft needs other elements. Information asymmetry plays a crucial role as a source Starcraft’s entertainment. Information asymmetry can be defined as “the imbalance of information between the player and spectator, where due to the game design, one party is privy to some information and the other is not” (Cheung and Huang 769). That easily creates tension and suspense to the spectator. Information asymmetry comes in three flavors. First, the information is known to the player, but not the spectator. In American football, coaches developed elaborate plays before the players go onto the field, and the spectators are entertained as they watch the plays unfold. In Starcraft, players play out their strategy which can be safe, aggressive, or unorthodox. Unorthodox plays are often risky, as it is intended to catch the opponent off guard (769). That keeps the game fresh and delights spectator when they to see players pull it off. The second flavor is when the information is known to the spectator, but not the players. In televised poker tournaments, all players’ cards are shown to the viewers, so they know when a player is bluffing or making a bad decision, evoking their empathetic emotions. Starcraft has a concept called “fog of war,” which allows the players to have vision only around their army or structures, so no players would have a complete vision of their opponent’s army placement or bases (770). The spectators would feel the tension and suspense, as they would know when a player is making a sneak attack and wait in anticipation to see if the other player responds in time. The third flavor is when the information is unknown to both players and spectators (770). From the penalty kicks in soccer to the outcome of a close battle in Starcraft, excitements are drawn seconds before players execute their crucial moves. Tension and suspense given by information asymmetry keep spectator on a hook the entire game and greatly increase the game’s viewership.

      The most important element that shaped Starcraft as an E-Sport, though, is the community. Starcraft was not made with being an E-Sport in mind and no one would predict the inception of this new medium. The community made E-Sport for what it is today. This was especially true in the Western E-Sport scene, as there was no solid infrastructure like in South Korea. Due to time zone difference, some Western spectators stayed up late in odd hours to watch Korean league games. Some picked up a microphone and commentated on games or spent time translating Korean Starcraft related articles for zero financial gain. Internet forums like Teamliquid.net provided Starcraft fans around the world a place to communicate. Strong sense of community allowed Starcraft to reign as the king of E-Sport for around ten years. Starcraft soon found a rightful heir; Starcraft II was released by Blizzard Entertainment in 2010. Blizzard noticed the growth of E-Sport and intended to make Starcraft II even more popular than the original, especially in the West. Seven years of development was worthwhile, as Starcraft II was a big hit, selling 1.5 million units in first 48 hours (Finch). Starcraft II quickly surpassed Starcraft’s popularity and solidified E-Sport in the Western soil. Today, there are Starcraft II tournaments and leagues in the United States and Europe, in addition to South Korea. The community continues to help Blizzard improve the game by giving feedback and make content like articles and commentaries. As the E-Sport market grows, there are more opportunities to make a living off videogames. Although that often requires much more work than a regular job, it is worth it if that follows a person’s passion. For example, an American commentator, HDStarcraft, stated that it took one year to reach 100,000 subscribers on his Youtube channel but this has tripled to over 300,000 subscribers within the last few months in 2010 (Cheung and Huang 766). This fresh and growing E-Sport phenomenon provides developers a new way to design a game and creates new business opportunities for the community and professional investors alike.

      A game played in an internet café became a worldwide phenomenon. Whether it was because of luck, solid game design, or zealous community, E-Sport is here to stay. Starcraft has set an infrastructure for future E-Sport games to follow. This new medium has an untapped potential that not only creates a new game design and business opportunity, but also might change the way we view sports in general.

Work Cited

+ Show Spoiler +
Cheung, Gifford and Jeff Huang. “Starcraft from the Stands: Understanding the Game Spectator.” CHI 2011: 763-772. ACM. Web. 25 Sept. 2012

Henheffer, Tom. "A League Of Their Own." Maclean's 123.43 (2010): 86. MasterFILE Premier. Web. 25 Sept. 2012.

Steven, Finch. "Starcraft 2 Sells 1.5 Million Units in First 48 Hours; starcraft-2." Newstex Blogs (USA) 06 Aug. 2010: NewsBank. Web. 25 Sept. 2012.



WikidSik
Profile Blog Joined November 2011
Canada382 Posts
December 03 2012 06:09 GMT
#2
i bet that proffesser gave you a B- cuz he sucked at sc. this deserves an A++++ (im not biased lol :D)
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
boon2537
Profile Blog Joined October 2010
United States905 Posts
December 03 2012 19:21 GMT
#3
On December 03 2012 15:09 WikidSik wrote:
i bet that proffesser gave you a B- cuz he sucked at sc. this deserves an A++++ (im not biased lol :D)

Haha, thanks. I wish my professor plays sc
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft555
Codebar 11
StarCraft: Brood War
Rain 1862
Shuttle 702
Larva 457
FanTaSy 321
firebathero 306
Hyuk 252
hero 142
Killer 135
actioN 109
ggaemo 59
[ Show more ]
Mind 52
ToSsGirL 36
Bale 30
NaDa 25
Soulkey 24
ajuk12(nOOB) 19
Noble 19
910 17
Sharp 17
HiyA 16
yabsab 13
Counter-Strike
fl0m3626
SPUNJ365
kennyS212
Other Games
summit1g13410
Fuzer 137
ViBE42
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
41m
WardiTV Invitational
2h 41m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
7h 41m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
10h 41m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d
soO vs FanTaSy
WardiTV Weekly
1d 2h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.