• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:13
CET 13:13
KST 21:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice5Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 BW General Discussion It's March 3rd
Tourneys
[BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
Telegram @ufopo25 Buy weed cocaine in London The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
Telegram @ufopo25 Buy weed cocaine in Geneva The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1506 users

My E-sport informational essay

Blogs > boon2537
Post a Reply
boon2537
Profile Blog Joined October 2010
United States905 Posts
December 03 2012 05:43 GMT
#1
So, I was given an assignment to write an informational essay on any topic related to my major. Since I don't have a major yet, I asked my professor if I can write about the topic I care deeply, E-sport. He gave me a green-light and, later, a B minus :D I think I still suck at writing so I'm quite happy with the grade. I hope you guys won't fall asleep when reading my essay Any criticisms are welcome.

E-Sport Rising


      It is common to see children play tag, run around aimlessly, build with Legos, or play sports. With the advent of computing systems, the children of today also have an option to play videogames. When a child grows up playing videogames, they can become more than a leisure activity; they can become his or her passion. For the uninitiated, videogames do not always entail running and shooting around aimlessly, building a perfect avatar, or experiencing a sports simulation. Some videogames are competitive, putting players into a dual where one with better strategy, execution, and practice will come out on top. A videogame with such depth can become something hard to master, making spectating someone play it perfectly at the highest level an awesome experience, comparable to watching sports. A competitive videogame with an active community to back it up gives birth to a new medium of competition, opening new business ventures and breaking a traditional definition of sport. This new electronic medium is aptly named as E-Sport. To have a better understanding of the E-Sport phenomenon, a person should examine its biggest root, Starcraft, and analyze how it gained and retained viewership.

      Starcraft is a real-time strategy computer game, released by Blizzard Entertainment in 1998. In this game, players get to collect resources to build a base, and then build an army to destroy an opponent’s base. This game somewhat resembles chess in terms of complex strategies. Chess, however, is a turn-based game, meaning players have time to plan for their next move, and players cannot rebuild their chess pieces (besides promoting a pawn). Starcraft is played in real-time and players can rebuild their army, so in order to have an advantage, players need to move as quickly as possible while keep replenishing their army. A game with such high skill-ceiling would attract young people to play and compete. For Starcraft, that started in South Korea. In the late ’90s South Korea suffered a severe depression that nearly devastated the South Korean economy. The youth then found their sanctuary in internet cafés called PC bangs, which offer cheap Internet and cheap videogames. Starcraft was put on spotlight and its popularity spread among PC bangs like a wild fire. PC bangs also expanded corresponding to the demand to approximately 28,000 cafés across the country (Henheffer 86). The phenomenon continued as “competition became tournaments and leagues; spectators became fans and community” (Cheung and Huang 763). Then television channels in South Korea started broadcasting Starcraft because it had viewership and was considerably cheaper than making good television dramas. So, one can contribute luck due to South Korea’s depression to Starcraft’s success as an E-Sport. Nevertheless, Starcraft sticks and has acquired millions viewers on television, professional leagues and teams, sponsored by large South Korean companies like Samsung, SK Telecom and KTF (763).

      However, not only the game’s competitive nature or luck in South Korea’s economic state made Starcraft a successful E-Sport. As not all competitive activities are entertaining to watch, a game like Starcraft needs other elements. Information asymmetry plays a crucial role as a source Starcraft’s entertainment. Information asymmetry can be defined as “the imbalance of information between the player and spectator, where due to the game design, one party is privy to some information and the other is not” (Cheung and Huang 769). That easily creates tension and suspense to the spectator. Information asymmetry comes in three flavors. First, the information is known to the player, but not the spectator. In American football, coaches developed elaborate plays before the players go onto the field, and the spectators are entertained as they watch the plays unfold. In Starcraft, players play out their strategy which can be safe, aggressive, or unorthodox. Unorthodox plays are often risky, as it is intended to catch the opponent off guard (769). That keeps the game fresh and delights spectator when they to see players pull it off. The second flavor is when the information is known to the spectator, but not the players. In televised poker tournaments, all players’ cards are shown to the viewers, so they know when a player is bluffing or making a bad decision, evoking their empathetic emotions. Starcraft has a concept called “fog of war,” which allows the players to have vision only around their army or structures, so no players would have a complete vision of their opponent’s army placement or bases (770). The spectators would feel the tension and suspense, as they would know when a player is making a sneak attack and wait in anticipation to see if the other player responds in time. The third flavor is when the information is unknown to both players and spectators (770). From the penalty kicks in soccer to the outcome of a close battle in Starcraft, excitements are drawn seconds before players execute their crucial moves. Tension and suspense given by information asymmetry keep spectator on a hook the entire game and greatly increase the game’s viewership.

      The most important element that shaped Starcraft as an E-Sport, though, is the community. Starcraft was not made with being an E-Sport in mind and no one would predict the inception of this new medium. The community made E-Sport for what it is today. This was especially true in the Western E-Sport scene, as there was no solid infrastructure like in South Korea. Due to time zone difference, some Western spectators stayed up late in odd hours to watch Korean league games. Some picked up a microphone and commentated on games or spent time translating Korean Starcraft related articles for zero financial gain. Internet forums like Teamliquid.net provided Starcraft fans around the world a place to communicate. Strong sense of community allowed Starcraft to reign as the king of E-Sport for around ten years. Starcraft soon found a rightful heir; Starcraft II was released by Blizzard Entertainment in 2010. Blizzard noticed the growth of E-Sport and intended to make Starcraft II even more popular than the original, especially in the West. Seven years of development was worthwhile, as Starcraft II was a big hit, selling 1.5 million units in first 48 hours (Finch). Starcraft II quickly surpassed Starcraft’s popularity and solidified E-Sport in the Western soil. Today, there are Starcraft II tournaments and leagues in the United States and Europe, in addition to South Korea. The community continues to help Blizzard improve the game by giving feedback and make content like articles and commentaries. As the E-Sport market grows, there are more opportunities to make a living off videogames. Although that often requires much more work than a regular job, it is worth it if that follows a person’s passion. For example, an American commentator, HDStarcraft, stated that it took one year to reach 100,000 subscribers on his Youtube channel but this has tripled to over 300,000 subscribers within the last few months in 2010 (Cheung and Huang 766). This fresh and growing E-Sport phenomenon provides developers a new way to design a game and creates new business opportunities for the community and professional investors alike.

      A game played in an internet café became a worldwide phenomenon. Whether it was because of luck, solid game design, or zealous community, E-Sport is here to stay. Starcraft has set an infrastructure for future E-Sport games to follow. This new medium has an untapped potential that not only creates a new game design and business opportunity, but also might change the way we view sports in general.

Work Cited

+ Show Spoiler +
Cheung, Gifford and Jeff Huang. “Starcraft from the Stands: Understanding the Game Spectator.” CHI 2011: 763-772. ACM. Web. 25 Sept. 2012

Henheffer, Tom. "A League Of Their Own." Maclean's 123.43 (2010): 86. MasterFILE Premier. Web. 25 Sept. 2012.

Steven, Finch. "Starcraft 2 Sells 1.5 Million Units in First 48 Hours; starcraft-2." Newstex Blogs (USA) 06 Aug. 2010: NewsBank. Web. 25 Sept. 2012.



WikidSik
Profile Blog Joined November 2011
Canada382 Posts
December 03 2012 06:09 GMT
#2
i bet that proffesser gave you a B- cuz he sucked at sc. this deserves an A++++ (im not biased lol :D)
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
boon2537
Profile Blog Joined October 2010
United States905 Posts
December 03 2012 19:21 GMT
#3
On December 03 2012 15:09 WikidSik wrote:
i bet that proffesser gave you a B- cuz he sucked at sc. this deserves an A++++ (im not biased lol :D)

Haha, thanks. I wish my professor plays sc
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
WardiTV399
Rex80
EnkiAlexander 36
IndyStarCraft 17
TKL 0
LiquipediaDiscussion
KCM Race Survival
10:00
Week 8
Kim Chul Min (afreeca) 1728
LiquipediaDiscussion
The PondCast
10:00
Episode 84
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 80
SC2Nice 22
IndyStarCraft 17
TKL 0
StarCraft: Brood War
Sea 58914
Jaedong 973
Bisu 970
BeSt 581
actioN 318
ZerO 296
firebathero 295
Snow 285
Shuttle 274
EffOrt 238
[ Show more ]
Hyuk 230
Stork 229
Mini 191
Last 171
Light 170
Larva 168
Soma 167
Soulkey 102
Rush 100
Dewaltoss 97
Pusan 95
ggaemo 82
JYJ 68
Mong 57
Sharp 54
ToSsGirL 51
Mind 43
Backho 43
sorry 31
[sc1f]eonzerg 28
Free 27
JulyZerg 26
sSak 26
zelot 25
HiyA 22
yabsab 19
IntoTheRainbow 17
soO 16
Shine 15
Terrorterran 14
GoRush 14
ajuk12(nOOB) 12
Sacsri 12
Movie 6
Icarus 5
Dota 2
qojqva441
BananaSlamJamma114
NeuroSwarm80
XcaliburYe54
Counter-Strike
olofmeister2231
shoxiejesuss975
x6flipin490
Super Smash Bros
Mew2King134
Other Games
singsing1784
B2W.Neo868
ceh9487
Liquid`RaSZi377
crisheroes307
DeMusliM216
Lowko208
Happy152
Hui .81
QueenE13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Jankos1452
• Stunt574
Upcoming Events
Replay Cast
11h 47m
Ultimate Battle
23h 47m
Light vs ZerO
WardiTV Winter Champion…
23h 47m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
1d 11h
CranKy Ducklings
1d 21h
WardiTV Winter Champion…
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
4 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.