• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:15
CEST 11:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Ro4 Recap : The Peak8DreamHack Dallas 2025 - Info & Preview14herO wins GSL Code S Season 1 (2025)16Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4
Community News
[BSL20] RO20 Group Stage0EWC 2025 Regional Qualifiers (May 28-June 1)7Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14
StarCraft 2
General
DreamHack Dallas 2025 - Info & Preview Power Rank: October 2018 herO wins GSL Code S Season 1 (2025) Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
DreamHack Dallas 2025 $5,100+ SEL Season 2 Championship (SC: Evo) StarCraft Evolution League (SC Evo Biweekly) EWC 2025 Regional Qualifiers (May 28-June 1) [GSL 2025] Code S Season 1 - RO4 and Grand Finals
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Cwal.gg not working BW General Discussion [ASL19] Ro4 Recap : The Peak BGH auto balance -> http://bghmmr.eu/ Artosis baned on twitch ?
Tourneys
[ASL19] Semifinal B [BSL20] RO20 Group Stage [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
What do you want from future RTS games? Beyond All Reason Stormgate/Frost Giant Megathread Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Men's Fashion Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11396 users

My E-sport informational essay

Blogs > boon2537
Post a Reply
boon2537
Profile Blog Joined October 2010
United States905 Posts
December 03 2012 05:43 GMT
#1
So, I was given an assignment to write an informational essay on any topic related to my major. Since I don't have a major yet, I asked my professor if I can write about the topic I care deeply, E-sport. He gave me a green-light and, later, a B minus :D I think I still suck at writing so I'm quite happy with the grade. I hope you guys won't fall asleep when reading my essay Any criticisms are welcome.

E-Sport Rising


      It is common to see children play tag, run around aimlessly, build with Legos, or play sports. With the advent of computing systems, the children of today also have an option to play videogames. When a child grows up playing videogames, they can become more than a leisure activity; they can become his or her passion. For the uninitiated, videogames do not always entail running and shooting around aimlessly, building a perfect avatar, or experiencing a sports simulation. Some videogames are competitive, putting players into a dual where one with better strategy, execution, and practice will come out on top. A videogame with such depth can become something hard to master, making spectating someone play it perfectly at the highest level an awesome experience, comparable to watching sports. A competitive videogame with an active community to back it up gives birth to a new medium of competition, opening new business ventures and breaking a traditional definition of sport. This new electronic medium is aptly named as E-Sport. To have a better understanding of the E-Sport phenomenon, a person should examine its biggest root, Starcraft, and analyze how it gained and retained viewership.

      Starcraft is a real-time strategy computer game, released by Blizzard Entertainment in 1998. In this game, players get to collect resources to build a base, and then build an army to destroy an opponent’s base. This game somewhat resembles chess in terms of complex strategies. Chess, however, is a turn-based game, meaning players have time to plan for their next move, and players cannot rebuild their chess pieces (besides promoting a pawn). Starcraft is played in real-time and players can rebuild their army, so in order to have an advantage, players need to move as quickly as possible while keep replenishing their army. A game with such high skill-ceiling would attract young people to play and compete. For Starcraft, that started in South Korea. In the late ’90s South Korea suffered a severe depression that nearly devastated the South Korean economy. The youth then found their sanctuary in internet cafés called PC bangs, which offer cheap Internet and cheap videogames. Starcraft was put on spotlight and its popularity spread among PC bangs like a wild fire. PC bangs also expanded corresponding to the demand to approximately 28,000 cafés across the country (Henheffer 86). The phenomenon continued as “competition became tournaments and leagues; spectators became fans and community” (Cheung and Huang 763). Then television channels in South Korea started broadcasting Starcraft because it had viewership and was considerably cheaper than making good television dramas. So, one can contribute luck due to South Korea’s depression to Starcraft’s success as an E-Sport. Nevertheless, Starcraft sticks and has acquired millions viewers on television, professional leagues and teams, sponsored by large South Korean companies like Samsung, SK Telecom and KTF (763).

      However, not only the game’s competitive nature or luck in South Korea’s economic state made Starcraft a successful E-Sport. As not all competitive activities are entertaining to watch, a game like Starcraft needs other elements. Information asymmetry plays a crucial role as a source Starcraft’s entertainment. Information asymmetry can be defined as “the imbalance of information between the player and spectator, where due to the game design, one party is privy to some information and the other is not” (Cheung and Huang 769). That easily creates tension and suspense to the spectator. Information asymmetry comes in three flavors. First, the information is known to the player, but not the spectator. In American football, coaches developed elaborate plays before the players go onto the field, and the spectators are entertained as they watch the plays unfold. In Starcraft, players play out their strategy which can be safe, aggressive, or unorthodox. Unorthodox plays are often risky, as it is intended to catch the opponent off guard (769). That keeps the game fresh and delights spectator when they to see players pull it off. The second flavor is when the information is known to the spectator, but not the players. In televised poker tournaments, all players’ cards are shown to the viewers, so they know when a player is bluffing or making a bad decision, evoking their empathetic emotions. Starcraft has a concept called “fog of war,” which allows the players to have vision only around their army or structures, so no players would have a complete vision of their opponent’s army placement or bases (770). The spectators would feel the tension and suspense, as they would know when a player is making a sneak attack and wait in anticipation to see if the other player responds in time. The third flavor is when the information is unknown to both players and spectators (770). From the penalty kicks in soccer to the outcome of a close battle in Starcraft, excitements are drawn seconds before players execute their crucial moves. Tension and suspense given by information asymmetry keep spectator on a hook the entire game and greatly increase the game’s viewership.

      The most important element that shaped Starcraft as an E-Sport, though, is the community. Starcraft was not made with being an E-Sport in mind and no one would predict the inception of this new medium. The community made E-Sport for what it is today. This was especially true in the Western E-Sport scene, as there was no solid infrastructure like in South Korea. Due to time zone difference, some Western spectators stayed up late in odd hours to watch Korean league games. Some picked up a microphone and commentated on games or spent time translating Korean Starcraft related articles for zero financial gain. Internet forums like Teamliquid.net provided Starcraft fans around the world a place to communicate. Strong sense of community allowed Starcraft to reign as the king of E-Sport for around ten years. Starcraft soon found a rightful heir; Starcraft II was released by Blizzard Entertainment in 2010. Blizzard noticed the growth of E-Sport and intended to make Starcraft II even more popular than the original, especially in the West. Seven years of development was worthwhile, as Starcraft II was a big hit, selling 1.5 million units in first 48 hours (Finch). Starcraft II quickly surpassed Starcraft’s popularity and solidified E-Sport in the Western soil. Today, there are Starcraft II tournaments and leagues in the United States and Europe, in addition to South Korea. The community continues to help Blizzard improve the game by giving feedback and make content like articles and commentaries. As the E-Sport market grows, there are more opportunities to make a living off videogames. Although that often requires much more work than a regular job, it is worth it if that follows a person’s passion. For example, an American commentator, HDStarcraft, stated that it took one year to reach 100,000 subscribers on his Youtube channel but this has tripled to over 300,000 subscribers within the last few months in 2010 (Cheung and Huang 766). This fresh and growing E-Sport phenomenon provides developers a new way to design a game and creates new business opportunities for the community and professional investors alike.

      A game played in an internet café became a worldwide phenomenon. Whether it was because of luck, solid game design, or zealous community, E-Sport is here to stay. Starcraft has set an infrastructure for future E-Sport games to follow. This new medium has an untapped potential that not only creates a new game design and business opportunity, but also might change the way we view sports in general.

Work Cited

+ Show Spoiler +
Cheung, Gifford and Jeff Huang. “Starcraft from the Stands: Understanding the Game Spectator.” CHI 2011: 763-772. ACM. Web. 25 Sept. 2012

Henheffer, Tom. "A League Of Their Own." Maclean's 123.43 (2010): 86. MasterFILE Premier. Web. 25 Sept. 2012.

Steven, Finch. "Starcraft 2 Sells 1.5 Million Units in First 48 Hours; starcraft-2." Newstex Blogs (USA) 06 Aug. 2010: NewsBank. Web. 25 Sept. 2012.



WikidSik
Profile Blog Joined November 2011
Canada382 Posts
December 03 2012 06:09 GMT
#2
i bet that proffesser gave you a B- cuz he sucked at sc. this deserves an A++++ (im not biased lol :D)
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
boon2537
Profile Blog Joined October 2010
United States905 Posts
December 03 2012 19:21 GMT
#3
On December 03 2012 15:09 WikidSik wrote:
i bet that proffesser gave you a B- cuz he sucked at sc. this deserves an A++++ (im not biased lol :D)

Haha, thanks. I wish my professor plays sc
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 22737
Sea 778
actioN 509
Stork 256
Killer 116
PianO 83
sSak 35
sorry 29
Sharp 26
Rush 25
[ Show more ]
NaDa 18
Mong 18
Liquid`Ret 17
soO 16
Sacsri 11
Movie 3
Dota 2
ODPixel661
XaKoH 653
XcaliburYe460
Fuzer 245
League of Legends
JimRising 537
Counter-Strike
olofmeister1823
shoxiejesuss753
Heroes of the Storm
Khaldor156
Other Games
ceh9615
C9.Mang0597
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH262
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2102
League of Legends
• Stunt715
Upcoming Events
Replay Cast
46m
Road to EWC
5h 46m
Replay Cast
1d
SC Evo League
1d 2h
Road to EWC
1d 5h
Afreeca Starleague
1d 19h
BeSt vs Soulkey
Road to EWC
2 days
Wardi Open
3 days
SOOP
3 days
NightMare vs Wayne
Replay Cast
4 days
[ Show More ]
Replay Cast
4 days
GSL Code S
5 days
Cure vs Zoun
Solar vs Creator
The PondCast
5 days
Online Event
5 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
6 days
GuMiho vs Bunny
ByuN vs SHIN
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
DreamHack Dallas 2025
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.