• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:54
CET 21:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win1BGE Stara Zagora 2026 announced14[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Weekly Cups (Nov 24-30): MaxPax, Clem, herO win BGE Stara Zagora 2026 announced Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? BGH Auto Balance -> http://bghmmr.eu/ FlaSh's Valkyrie Copium BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1191 users

The e-sports manifesto - What is e-sports anyway?

Blogs > TaKeTV
Post a Reply
TaKeTV
Profile Blog Joined December 2010
Germany1199 Posts
Last Edited: 2012-06-08 22:33:01
June 08 2012 21:46 GMT
#1
The e-sports manifesto – Our vision of e-sports beyond the 'industry'


Part 1: What is e-sports anyway?


No matter what you do, you'll hurt it in the end: E-sports. A word very broadly used in today's internet and gaming community and a word, that may invoke different interpretations, depending on who you are asking.

Different interpretations themselves are not that big of a problem. It may lead to confusion, but there is no malicious intent behind that. The thing that really concerns me ist that the term „e-sports“ seems to carry a meaning today, that signifies commercialization. As if that meaning would be inherent to the term „e-sports“ itself. I very much refuse this interpretation.

As foreshadowed in our prologue, we (as in: the TaKeTV team) would like to share our vision of e-sports, because we are honestly convinced, that e-sports can grow and flourish, without losing its heart. We don't want „e-sports“ to become a product, mere investment material.

To clarify our point and to enable a fruitful dicussion, I will try to narrow down our (!) definition of e-sports.


Doing sports is just so last century (and too mainstream)
            - I just made that up

My grandfather once told me about a time long long ago. A time when the internet didn't exist and when computers were unknown to most of the earth's population. „What a dark age“, I said, „how did you have fun without computers?“ „Well, in our free time, we went outside and played.“, he answered. „You mean like... doing e-sports... without computers?“, I eagerly asked.

And with a nostalgic tone he said: „Yes. Back then, we called it 'sports'.“

Fortunately, our generation is exempt from those troubling rites. We don't have to leave our rooms to have fun, thank God! But if you look closely, the nature of sports and e-sports is basically the same (as the name suggests, duh!). You just have to look at the core idea of both of them, which is competetiveness.

Of course, for many people, sports is just a way to keep their bodies fit and healthy. This aspect is completely lacking in e-sports (no, improving your „hand-eye-coordination“ does not count). While this healthy aspect of sports may be important for amateurs, its impact is completely neglectable at a professional level.

What I want to focus on is the facet, that is the driving factor behind professional sports: Competition, competetiveness. It's about being better than your opponent. Faster, higher, further. Claiming the top. Becoming the very best (like no one ever was).

[image loading]
"Higher"

In my opinion, this is also what the bare term „e-sports“ represents. What does e-sports derive from? Simple: Electronic sports. Nowadays you don't kick a ball, you press a button, so that a digital image resembling a player kicks a ball. The devices and means have changed, the idea, however, has not. E-sports thrives because of the same underlying idea, the same competetive spirit. Not more not less. How come, people automatically associate commercialization with e-sports? I think this a very interesting question.


Stop it, mang, you are hurting e-sports!
            - Arturo Sanchez

The phrase „hurting e-sports“ seems to have become very popular lately. It has, indeed, become so overused, and the situations where to use it appropriately and sensibly have become so arbitrary, that it even became a running gag for some, especially in the fighting game community.

What it implies is that there is some kind of e-sports „entity“, that can be hurt by seeming malicious actions. At first glance, with the definition of e-sports we just established in mind, this does not make any sense whatsoever. The competetive spirit of wanting to become better than someone at a given game, the devotion of the players, of the whole community, how can it be „hurt“?

What could the phrase even mean?

[image loading]
Hurting e-sports - Brood War fan edition

It's really not that hard and most of you should probably get it straight away. Nonetheless, I think it's good to reflect on this, because the development is worrying in my opinion.

Given the surge of sponsors and people interested in gaming or said „e-sports“ in the past few years, the scene as a whole has dramatically changed. Suddenly, people make serious money off of e-sports. Money, in turn, attracts more money and before you know it, CBS buys the whole thing.

This development, in my understanding, coined the phrase „e-sports“ for many or at least some people. They primarily see the commercial aspect. This could be explained by the fact, that the umbrella term e-sports wasn't very popular at the time, when people just played for fun, for the sheer heck of it, without any commercial intentions and without even seeing themselves as a part of a broader scene.

Why is this development worrying? If we immediately associate commercializing with electronic sports, we create an illusion. An illusion that electronic sports would suddenly die, if the whole commercial aspect would disappear. This is not the case:

As long as there are people interested in the game, as long as there are players and fans, there will be e-sports. Even when the bubble collapses. Even when every sponsor announces their withdrawal. There will always be people playing games. There will always be people who want to become the best. And there will always be people wanting to watch those people play. Thus, e-sports will never die.

If you want to experience the pure essence of e-sports, bare of any sponsors, far away from public recognition, forever locked in obscure back rooms, and yet flourishing like a beautiful blossom, let me give you a truly inspiring example:

The example stems from the fighting game community, which is itself a very very interesting subject to talk about, which will be appropriately covered in a future episode. For now, I will just give you a simple example from Japan. The equivalent of what Korea is to the Starcraft community.

There are countless examples of course, but this one amazes me the most (and it is about Hokuto no Ken! (TL note: „Hokuto no Ken“ means „Fist of the North Star“)). When Arc System Works released the Hokuto no Ken fighting game, it was well received by fans, who applauded the atmosphere, which conserves very well the feeling of the series. The game itself, though, is a mess. Completely broken. It had its moments in the limelight, when it was played in Japan's biggest tournament, the Tougeki, two times, but after that it vanished in the flood of new games that emerged since then.

[image loading]
Manly. As. Fuck.

No one will ever sponsor a HnK player. No big HnK tournament will ever be hosted. No event hall will ever be filled with people thrilled to watch the HnK game. Even though, a few selected individuals still play the game. All that drives them is their unbroken will. Their love for the game and their aspiration to become the best. They indulge in their tiny community, which consists entirely of people of their own kind. Completely secluded from the rest of the e-sports world.

Watch what they managed to accomplish. It's impossible to really grasp it when you have no idea about the game. But just let it sink in, try to think about all the actions that these guys have to do:



The amount of devotion and of training required to pull off the stunts these guys show is insane. Will they ever be featured on a stream with tens of thousands of people watching? No. Will they ever live off their hobby? No. Will there even be anyone who will recognize their skill and their devotion? Only very few. It doesn't matter to them. They just play.

We, the Starcraft 2 community, are in a very very very fortunate situation. We have the coverage and the sponsors. But does that alone make e-sports?

We should never forget what is the true heart of e-sports!


Again, this entry is more of a clarification. Now that we established our interpretation of „e-sports“, misunderstandings should be avoided.

But again, we could find some underlying problems with the concept of e-sports today. It is our deepest desire to name them, to question them, to reflect on them. Because the worst that could happen is that e-sports loses its soul in the process of professionalization.

Prepare for next week, we have much more in stock for you!


Cheers!
Lotsa_Spaghetti, editor of TaKeTV

****
Commentator
Wampaibist
Profile Joined July 2010
United States478 Posts
Last Edited: 2012-06-08 22:22:40
June 08 2012 22:20 GMT
#2
wow nice blog! I've always equated hurting esports as hacking or using a glitch, as it takes away competitiveness. Getting an unfair advantage because of equipment too, I believe hurts a game. Look at golf for example with belly putting now..
juked
Profile Joined May 2010
United States691 Posts
June 08 2012 22:27 GMT
#3
I've been following the scene for quite some time now through different games and seen a huge growth. People need to see also that we came from almost nothing 10 years ago, to a huge international growth and events being broadcasting globally. The outside viewer should look upon this and see the potential and reality that is become ESPORTS
cari-kira
Profile Joined March 2011
Germany655 Posts
June 09 2012 13:49 GMT
#4
i like the 65 hits combo in the hnk vod:-)
played a hnk-game on the DS, so retro stylish^^
Live and let live
Lucumo
Profile Joined January 2010
6850 Posts
June 15 2012 20:21 GMT
#5
On June 09 2012 22:49 cari-kira wrote:
i like the 65 hits combo in the hnk vod:-)

Most I've seen so far is a ~160 hit combo, 65 in this game isn't that impressive.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
June 23 2012 01:51 GMT
#6
Omg, this blog hits the nail for me
Broodwar for life!
xav
Profile Joined April 2010
United States34 Posts
June 24 2012 02:13 GMT
#7
ugh, are the quotation marks screwy for anyone else, or just me? it makes it a little difficult to read at times.
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
17:00
15V Cup / Groups Day 1
Fuzer 292
Reevou 25
Liquipedia
Monday Night Weeklies
17:00
#32
RotterdaM1210
TKL 560
SteadfastSC305
IndyStarCraft 290
kabyraGe 173
BRAT_OK 127
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1210
TKL 560
Clem_sc2 505
SteadfastSC 305
Fuzer 292
IndyStarCraft 290
BRAT_OK 127
JuggernautJason92
StarCraft: Brood War
Shuttle 492
Dota 2
Gorgc6604
Counter-Strike
fl0m5309
minikerr23
Heroes of the Storm
Liquid`Hasu635
Other Games
Grubby4950
FrodaN1092
Beastyqt919
B2W.Neo841
C9.Mang0158
ArmadaUGS130
shahzam123
Mew2King91
Trikslyr77
Livibee67
ZombieGrub36
NarutO 30
Organizations
Other Games
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• 80smullet 26
• FirePhoenix13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21477
• WagamamaTV375
League of Legends
• Nemesis2602
• TFBlade1075
Other Games
• imaqtpie1278
• Shiphtur326
Upcoming Events
Replay Cast
3h 6m
Wardi Open
15h 6m
StarCraft2.fi
20h 6m
PiGosaur Monday
1d 4h
Wardi Open
1d 15h
StarCraft2.fi
1d 20h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
[ Show More ]
CranKy Ducklings
4 days
SC Evo League
4 days
BSL 21
4 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
5 days
BSL 21
5 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
6 days
Wardi Open
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-28
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.