• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:34
CEST 02:34
KST 09:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7447 users

The e-sports manifesto - What is e-sports anyway?

Blogs > TaKeTV
Post a Reply
TaKeTV
Profile Blog Joined December 2010
Germany1201 Posts
Last Edited: 2012-06-08 22:33:01
June 08 2012 21:46 GMT
#1
The e-sports manifesto – Our vision of e-sports beyond the 'industry'


Part 1: What is e-sports anyway?


No matter what you do, you'll hurt it in the end: E-sports. A word very broadly used in today's internet and gaming community and a word, that may invoke different interpretations, depending on who you are asking.

Different interpretations themselves are not that big of a problem. It may lead to confusion, but there is no malicious intent behind that. The thing that really concerns me ist that the term „e-sports“ seems to carry a meaning today, that signifies commercialization. As if that meaning would be inherent to the term „e-sports“ itself. I very much refuse this interpretation.

As foreshadowed in our prologue, we (as in: the TaKeTV team) would like to share our vision of e-sports, because we are honestly convinced, that e-sports can grow and flourish, without losing its heart. We don't want „e-sports“ to become a product, mere investment material.

To clarify our point and to enable a fruitful dicussion, I will try to narrow down our (!) definition of e-sports.


Doing sports is just so last century (and too mainstream)
            - I just made that up

My grandfather once told me about a time long long ago. A time when the internet didn't exist and when computers were unknown to most of the earth's population. „What a dark age“, I said, „how did you have fun without computers?“ „Well, in our free time, we went outside and played.“, he answered. „You mean like... doing e-sports... without computers?“, I eagerly asked.

And with a nostalgic tone he said: „Yes. Back then, we called it 'sports'.“

Fortunately, our generation is exempt from those troubling rites. We don't have to leave our rooms to have fun, thank God! But if you look closely, the nature of sports and e-sports is basically the same (as the name suggests, duh!). You just have to look at the core idea of both of them, which is competetiveness.

Of course, for many people, sports is just a way to keep their bodies fit and healthy. This aspect is completely lacking in e-sports (no, improving your „hand-eye-coordination“ does not count). While this healthy aspect of sports may be important for amateurs, its impact is completely neglectable at a professional level.

What I want to focus on is the facet, that is the driving factor behind professional sports: Competition, competetiveness. It's about being better than your opponent. Faster, higher, further. Claiming the top. Becoming the very best (like no one ever was).

[image loading]
"Higher"

In my opinion, this is also what the bare term „e-sports“ represents. What does e-sports derive from? Simple: Electronic sports. Nowadays you don't kick a ball, you press a button, so that a digital image resembling a player kicks a ball. The devices and means have changed, the idea, however, has not. E-sports thrives because of the same underlying idea, the same competetive spirit. Not more not less. How come, people automatically associate commercialization with e-sports? I think this a very interesting question.


Stop it, mang, you are hurting e-sports!
            - Arturo Sanchez

The phrase „hurting e-sports“ seems to have become very popular lately. It has, indeed, become so overused, and the situations where to use it appropriately and sensibly have become so arbitrary, that it even became a running gag for some, especially in the fighting game community.

What it implies is that there is some kind of e-sports „entity“, that can be hurt by seeming malicious actions. At first glance, with the definition of e-sports we just established in mind, this does not make any sense whatsoever. The competetive spirit of wanting to become better than someone at a given game, the devotion of the players, of the whole community, how can it be „hurt“?

What could the phrase even mean?

[image loading]
Hurting e-sports - Brood War fan edition

It's really not that hard and most of you should probably get it straight away. Nonetheless, I think it's good to reflect on this, because the development is worrying in my opinion.

Given the surge of sponsors and people interested in gaming or said „e-sports“ in the past few years, the scene as a whole has dramatically changed. Suddenly, people make serious money off of e-sports. Money, in turn, attracts more money and before you know it, CBS buys the whole thing.

This development, in my understanding, coined the phrase „e-sports“ for many or at least some people. They primarily see the commercial aspect. This could be explained by the fact, that the umbrella term e-sports wasn't very popular at the time, when people just played for fun, for the sheer heck of it, without any commercial intentions and without even seeing themselves as a part of a broader scene.

Why is this development worrying? If we immediately associate commercializing with electronic sports, we create an illusion. An illusion that electronic sports would suddenly die, if the whole commercial aspect would disappear. This is not the case:

As long as there are people interested in the game, as long as there are players and fans, there will be e-sports. Even when the bubble collapses. Even when every sponsor announces their withdrawal. There will always be people playing games. There will always be people who want to become the best. And there will always be people wanting to watch those people play. Thus, e-sports will never die.

If you want to experience the pure essence of e-sports, bare of any sponsors, far away from public recognition, forever locked in obscure back rooms, and yet flourishing like a beautiful blossom, let me give you a truly inspiring example:

The example stems from the fighting game community, which is itself a very very interesting subject to talk about, which will be appropriately covered in a future episode. For now, I will just give you a simple example from Japan. The equivalent of what Korea is to the Starcraft community.

There are countless examples of course, but this one amazes me the most (and it is about Hokuto no Ken! (TL note: „Hokuto no Ken“ means „Fist of the North Star“)). When Arc System Works released the Hokuto no Ken fighting game, it was well received by fans, who applauded the atmosphere, which conserves very well the feeling of the series. The game itself, though, is a mess. Completely broken. It had its moments in the limelight, when it was played in Japan's biggest tournament, the Tougeki, two times, but after that it vanished in the flood of new games that emerged since then.

[image loading]
Manly. As. Fuck.

No one will ever sponsor a HnK player. No big HnK tournament will ever be hosted. No event hall will ever be filled with people thrilled to watch the HnK game. Even though, a few selected individuals still play the game. All that drives them is their unbroken will. Their love for the game and their aspiration to become the best. They indulge in their tiny community, which consists entirely of people of their own kind. Completely secluded from the rest of the e-sports world.

Watch what they managed to accomplish. It's impossible to really grasp it when you have no idea about the game. But just let it sink in, try to think about all the actions that these guys have to do:



The amount of devotion and of training required to pull off the stunts these guys show is insane. Will they ever be featured on a stream with tens of thousands of people watching? No. Will they ever live off their hobby? No. Will there even be anyone who will recognize their skill and their devotion? Only very few. It doesn't matter to them. They just play.

We, the Starcraft 2 community, are in a very very very fortunate situation. We have the coverage and the sponsors. But does that alone make e-sports?

We should never forget what is the true heart of e-sports!


Again, this entry is more of a clarification. Now that we established our interpretation of „e-sports“, misunderstandings should be avoided.

But again, we could find some underlying problems with the concept of e-sports today. It is our deepest desire to name them, to question them, to reflect on them. Because the worst that could happen is that e-sports loses its soul in the process of professionalization.

Prepare for next week, we have much more in stock for you!


Cheers!
Lotsa_Spaghetti, editor of TaKeTV

****
Commentator
Wampaibist
Profile Joined July 2010
United States478 Posts
Last Edited: 2012-06-08 22:22:40
June 08 2012 22:20 GMT
#2
wow nice blog! I've always equated hurting esports as hacking or using a glitch, as it takes away competitiveness. Getting an unfair advantage because of equipment too, I believe hurts a game. Look at golf for example with belly putting now..
juked
Profile Joined May 2010
United States691 Posts
June 08 2012 22:27 GMT
#3
I've been following the scene for quite some time now through different games and seen a huge growth. People need to see also that we came from almost nothing 10 years ago, to a huge international growth and events being broadcasting globally. The outside viewer should look upon this and see the potential and reality that is become ESPORTS
cari-kira
Profile Joined March 2011
Germany655 Posts
June 09 2012 13:49 GMT
#4
i like the 65 hits combo in the hnk vod:-)
played a hnk-game on the DS, so retro stylish^^
Live and let live
Lucumo
Profile Joined January 2010
6850 Posts
June 15 2012 20:21 GMT
#5
On June 09 2012 22:49 cari-kira wrote:
i like the 65 hits combo in the hnk vod:-)

Most I've seen so far is a ~160 hit combo, 65 in this game isn't that impressive.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
June 23 2012 01:51 GMT
#6
Omg, this blog hits the nail for me
Broodwar for life!
xav
Profile Joined April 2010
United States34 Posts
June 24 2012 02:13 GMT
#7
ugh, are the quotation marks screwy for anyone else, or just me? it makes it a little difficult to read at times.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 1
CranKy Ducklings39
LiquipediaDiscussion
OSC
22:00
Masters Cup #151
davetesta53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 1867
GuemChi 1686
Artosis 482
Dota 2
PGG 29
febbydoto5
League of Legends
Doublelift3960
Counter-Strike
minikerr18
Super Smash Bros
PPMD51
Other Games
summit1g10050
Liquid`RaSZi1667
Day[9].tv710
C9.Mang0286
XaKoH 170
Livibee143
PiGStarcraft84
NeuroSwarm72
Mew2King50
ViBE45
JuggernautJason25
Liquid`TLO20
Organizations
Other Games
gamesdonequick1889
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 71
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv710
• imaqtpie625
• Shiphtur117
Upcoming Events
IntoTheTV X SOOP
10h 26m
RotterdaM Event
15h 41m
Replay Cast
23h 26m
GSL
1d 10h
Replay Cast
1d 23h
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.