• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:39
CEST 01:39
KST 08:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7373 users

The Elephant: a Probability Exercise

Blogs > Primadog
Post a Reply
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2012-01-20 23:34:35
January 20 2012 23:33 GMT
#1
We evaluate how fast can the GSL absorb a mass BW transition,
[image loading]
as proposed by "The Elephant in the Room.
"


I. Introduction

One of the most controversial editorial published on TeamLiquid.net, "The Elephant" hit a sore spot within the StarCraft fanbase. "The competition in SC2 thus far has been a farce" instantly become a galvanizing meme and divisive force between SC2 and BW fans, generating hundreds of pages of debate within weeks. Even now, the topic resurfaces each time new ammunition appears for either side - the spectacular GSL debut of (T)fOrGG, FXOBoss' vague blogs, or forGG's poor Code S run. It will probably never run its course until the foretold flood finally hit.

We will make no attempt to settle the score in this post.

Instead, this is an attempt to see how well the newer, more flexible GSL format can cope with the predicted sudden talent influx. Has the GSL made sufficient incremental steps to accommodate a rapidly shifting talent pool? Will 2012 be the year were Code S properly includes the Top-32 players of the world? How fast will ex-BW pros elbow out the pretenders?


II. 2011 GSL Format

To judge finesse, we must first have something to compare with.

Until late 2011, the GSL tournament was under a completely different format. Inflexible, the format's most glaring flaw was limiting player shifts between Code S and Code A (with one Foreigner seed) to only 8 each season. This resulted in players often lingering in Code S beyond their welcome and difficulty for rising stars to compete for the big prize. This fault would later force a complete revamp in tournament format by GSL November. We will use the last format before the revamp - GSL October (details http://wiki.teamliquid.net/starcraft2/2011_Global_StarCraft_II_League_October#Information ) - as the control comparison sample.

If "The Elephant" is true, then all ex-BW pros belong in Code S. Suppose 20 ex-BW pros transitioned suddenly ( with 20 the typical size of a BW team). How many season will it take to fit them all in there?

For simplicity's sake, let's assume all ex-BW pros are far more skilled than the existing talent pool of SC2, that they win 100% of their sets against anyone but each other. Let's also assume that the brackets distributed them in such a way that ex-BW pros only meet at the latest round possible. Finally, let's assume that they won all the Code A spots available from the Preliminaries.

In that case, for the following GSL season:
  • 12 will qualify for Code [image loading], occupying all available spots; 8 will have to requalify.
  • All 12 advanced to ro16;
  • 8 advances to ro8, 4 eliminated by each other;
  • 1 wins Code [image loading] and earns Code [image loading] status.
  • The other 7 advance to Up-N-Down;
  • 6 wins their respective group and earns Code [image loading].

Thus, every season a maximum of 7 ex-BW pros can advance into Code S. 20 players, then, will take 3 GSL season, under the 2011 format.


III. 2012 Format; 100% set winrate; 20 players

How does the same conditions compare under the 2012 GSL format (details http://wiki.teamliquid.net/starcraft2/2012_Global_StarCraft_II_League_Season_1 )?

The answer is surprisingly simple! Under the new format, 20 players can qualify for Code [image loading] each season, and up to 24 Code [image loading] spots are up for grasp. Therefore, it's theoretically possible all 20 ex-BW players to advance into Code [image loading], in a single season!

How much more efficient is the format? A 2012 season lasts 8 weeks compares to 2011's 5-week season. Since the 2011 format will take 3 seasons to complete "The Elephant" transition, the new format accelerates the transition by an entire 7 weeks!
  • 2011 format: Week-0 12[image loading] | Week-6 7[image loading] 13[image loading] | Week-11 14[image loading] 6[image loading] | Week-16 20[image loading]
  • 2012 format: Week-0 20[image loading] | Week-9 20[image loading]

IV. 2012 Format; 60% Set Winrate; 20 Players

Of course, even for ex-BW pros, sweeping all sets would be rather difficult and unrealistic. Luckly, we have (T)fOrGG to thank for a single available datapoint in how well a top ex-BW pro can do. According to TLPD, he has a match winrate just shy of 60% and won 7 of his 12 GSL matches. A 58% match winrate is equivalent to 62% set winrate (all relevant matches are bo3's), based on the following formula:

+ Show Spoiler [set winrate] +
Each match-up is a bo3 with game 3 not played if the results are already determined (WW or LL). The possible winning permutations then are WLW, WW, LWW, with the possible losing permutations of a bo3 are WLL, LL, LWL. Projected record R is determined using expected value E for a win and 1-E:
Projected Record = expected value of WLW or WW or LWW 
R = E * (1-E) * E + E * E + (1-E) * E * E
R = 2 * E * E * (1-E) + E * E


For simplicity's sake, let's simply assume that all the ex-BW pros have a 60% set winrate. Furthermore, they also have a 60% success rate for advancing through group stages. We will also give them the benefit of the doubt by rounding up with remainders. For simplicity's sake, let's also assume they all advance through the preliminaries.

Given this, how many will secure Code [image loading] status in the first season? In the first season:
  • 20 players qualify for Code [image loading] through preliminaries into the ro48;
  • 12 players {20 * 60%} advances to the ro32, 8 drop out;
  • 8 players {12 * 60%} advances to ro24, 4 moves into Up-N-Down;
  • 5 players { 8 * 60%} won ro24 and earned Code [image loading], 3 moves into Up-N-Down.
  • 5 players won their Up-N-Down group and earned Code [image loading].


Thus, next season will start with 10 players are in Code [image loading] and 10 in Code [image loading]. Due to the convoluted format, the flowchart becomes a bit more complicated, thus I'll simply leave my notes in the spoiler. Season 2 will end with 14 players in Code [image loading] ; season 3 with 15[image loading] , and so forth.

+ Show Spoiler [Case 3 notes] +
[image loading]
[image loading]
  • 2011 format: Week-0 12[image loading] | Week-6 7[image loading] 13[image loading] | Week-11 14[image loading] 6[image loading] | Week-16 20[image loading]
  • 2012 format: Week-0 20[image loading] | Week-9 20[image loading]
  • 2012 format & 60%: Week-0 20[image loading] | Week-9 10[image loading] 10[image loading] | Week-17 14[image loading] 6[image loading] | Week-25 15[image loading] 5[image loading]


Two observations from this result:
  1. Ex-BW pros no longer sweeps in a single season. It will take longer than 2012 for all the ex-BW pros to join Code [image loading].
  2. As the talent pool improve each season, even ex-BW pros will find it harder to make Code [image loading].


V. 2012 Format; 60% Set Winrate; 6 Players

What if the assumption that a mass transition is wrong? What if only a small number of BW pros change game? Let's assume only 6 BW pros made the jump:
  • 6 players qualify for Code [image loading] through preliminaries into the ro48;
  • 4 players {6* 60%} advances to the ro32, 2 drop out;
  • 3 players {4 * 60%} advances to ro24, 1 moves into Up-N-Down;
  • 2 players {3 * 60%} won ro24 and earned Code [image loading], 1 moves into Up-N-Down.
  • 2 players won their Up-N-Down group and earned Code [image loading].

A funny thing happens next season, with 4 players in Code [image loading] and 2 in Code [image loading], all 6 advances to Code [image loading].

+ Show Spoiler [Case 4 notes] +
[image loading]
  • 2011 format: Week-0 12[image loading] | Week-6 7[image loading] 13[image loading] | Week-11 14[image loading] 6[image loading] | Week-16 20[image loading]
  • 2012 format: Week-0 20[image loading] | Week-9 20[image loading]
  • 2012 format & 60%: Week-0 20[image loading] | Week-9 10[image loading] 10[image loading] | Week-17 14[image loading] 6[image loading] | Week-25 15[image loading] 5[image loading]
  • 2012 format & 60% & 6 players: Week-0 6[image loading] | Week-9 4[image loading] 2[image loading] | Week-17 6[image loading]



VI. Conclusion

This exercise was never an attempt to answer "The Elephant", but we did never-the-less found some interesting results. Under the 2012 format, GSL has become much more adaptive to a talent pool in flux. As long as the talents coming in are not all superman (yet high caliber like (T)fOrGG), we can expect an orderly and efficient induction into Code S. However, this orderly induction only happens up to a transition of a certain size. Above which, a progressively stronger talent pool will naturally make it harder for even ex-BW pros to admit into Code S.

Instead, some of our current talents would remain in place of the ex-BW pros. Math says so.

***
Thank God and gunrun.
Wohmfg
Profile Blog Joined January 2009
United Kingdom1292 Posts
January 21 2012 00:00 GMT
#2
Interesting read.

As much as I hate the demise of BW, it is always very interesting to see how the BW players fare in the world of SC2. forgg was a good player but it will be exciting when the great and legendary players get to test themselves in SC2.
BW4Life!
Caladbolg
Profile Joined March 2011
2855 Posts
January 21 2012 01:37 GMT
#3
Hyun is kinda sneaking into things as well. Might even do better than ForGG. Especially since ForGG had been playing for quite some time and Hyun only recently picked things up (and they're already comparable, skill-wise).
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Please log in or register to reply.
Live Events Refresh
OSC
22:00
Masters Cup #151
davetesta59
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 67
StarCraft: Brood War
Artosis 449
GuemChi 248
Rain 194
League of Legends
Doublelift4200
Counter-Strike
minikerr7
Heroes of the Storm
Grubby431
Other Games
summit1g10436
Liquid`RaSZi1621
Day[9].tv496
shahzam483
C9.Mang0251
XaKoH 169
Livibee148
Mew2King64
NeuroSwarm58
ViBE46
JuggernautJason35
SteadfastSC27
Organizations
Other Games
gamesdonequick1883
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie674
• Day9tv496
• Shiphtur114
Upcoming Events
Replay Cast
21m
IntoTheTV X SOOP
11h 21m
RotterdaM Event
16h 36m
Replay Cast
1d
GSL
1d 11h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.