• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:21
CET 00:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1931 users

Transport infrastructure in StarCraft 2

Blogs > SirJolt
Post a Reply
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4010 Posts
Last Edited: 2011-03-24 01:35:05
March 23 2011 12:00 GMT
#1
This is something that's been nagging at me ever since I started playing closer attention to the GSL. When I'm playing, I have far too much to keep track of (between my dreadful cheese and my maximum of twelve probes) to pay attention to the maps at all, but when I watch other people play I have to wonder what kind of town planning results in some of the maps we just accept in SC2.

When you think about it, we were kind of used to seeing roads in BW, for whatever reason they were just a fairly common map artifact. By comparison, roads seem fairly rare in SC2, but Metalopolis has roads all over the place.

For now, we'll forget the fact that Metalopolis appears to take place on top of buildings, because I don't even want to think about why they'd build roads like this across the top of buildings…

[image loading]
Where do these even lead!?


Where do these roads actually GO? I mean, if you're going to ram mineral clumps into the top of your buildings, the least you can do is provide some access, but once you take into account the scale of a marine or a siege tank, these seem like highways connecting the different bases. What's the point? Nobody spends that much time driving on top of roofs.

By comparison, Scrap Station looks like the kind of place where they'd mine bundles of stuff, a totally reasonable place to make sure was paved all over with roads, light rail tracks, maybe some kind of awesome space dock? Nope, just some flat metal paving. I bet you get the shittiest traction on that flat metal stuff.

Moreover, Scrap Station has some serious paving imbalance; check it out:


[image loading]


I don't even want to think of how poorly the map is balanced. How much faster can you get out to defend your third if you don't have tanks and hellions skittering around on that metal stuff?

THANKS A LOT BLIZZARD

Hopefully this is just the first foray into the field of interrogating the decisions behind transport infrastructure in StarCraft. Next time, I'm going to have to devote some serious time to thinking about the reasons we never see any trains outside the campaign…

****
Moderator@SirJolt
shinwa
Profile Joined April 2010
Sweden225 Posts
March 23 2011 12:19 GMT
#2
This is truly outrageous!


But seriously, what's up with the roads on Metalopolis?
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
March 23 2011 12:19 GMT
#3
I think its pretty obvious that Metalopolis is a secret futuristic NASCAR track built on top of a giant building that is thousands of times larger than battlecruisers and command centres.

As for scrap station. The design flaw is likely why it has been abandoned. The automatons forgot to pave the rest of the station and thus were banished to an eternity of loneliness and wallowing in their mistake.

Hehe thanks for the post gave me some genuine lols
ShroomyD
Profile Blog Joined November 2008
Australia245 Posts
March 23 2011 12:26 GMT
#4
5 stars, will read again! This is a true injustice! Rally for infrastructure!
아나코자본주의
rasnj
Profile Joined May 2010
United States1959 Posts
March 23 2011 14:01 GMT
#5
Metalopolis, as the name suggests, is a large city formed around the gathering and application of various metals. This provides a huge disparity between the poor menial workers who make up the majority of the population, and the rich elite that owns metal processing plants and are there to oversee production. Also the mineral extraction process produces lots of unpleasant dust (notice how it's impossible to see the streets).

To escape the masses and unpleasant air the rich people have established areas on top of large buildings (you see that fan in the middle? That is for making sure that dust goes away). Obviously given how large the rooftop is you do not want to walk from one end to another, so it's customary for such rooftops to have roads and transport vehicles (like airports with train tracks and busses).

The rooftop we're looking at in metalopolis is an unfinished rooftop construction. They have planted grass, formed roads, placed decorations (minerals as decorations are a true sign of wealth and the gold bases are meant as VIP areas), and constructed fans to keep dust away. Normally they would then build shops, places to stay, parks (naturals), etc. up there, but before that happened it was attacked.


Scrap station is a quite erratic space station. They just created two bases from where to run their operations, and roads were established when they needed them (as they may need to abandon in a hurry and don't want to construct roads for nothing). As can be seen the work was just improperly split between the two bases with the right one getting more (maybe they were competing companies and the right company was cheaper/better).
Tschis
Profile Joined November 2010
Brazil1511 Posts
March 23 2011 15:00 GMT
#6
You guys are making my day rofl!!

//tx
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
March 23 2011 16:12 GMT
#7
Unbelievable waste of taxpayer dollars building all those roads! Raynor for president in 2012!
. . . nevermore
Anuzi
Profile Blog Joined October 2010
192 Posts
March 23 2011 16:24 GMT
#8
Metalopolis makes my brain melt... i just can't get my head around it.
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
March 23 2011 17:26 GMT
#9
thank you for this. this is a wonderful post that made my morning
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
March 23 2011 21:09 GMT
#10
Thank you for good laughs, awesome stuff there.
Nowadays a Filthy Casual | Follow your dreams |
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4010 Posts
March 24 2011 01:47 GMT
#11
On March 23 2011 21:19 Reason.SC2 wrote:
I think its pretty obvious that Metalopolis is a secret futuristic NASCAR track built on top of a giant building that is thousands of times larger than battlecruisers and command centres.


I'm pretty much totally onside with metalopolis being a futuristic nascar track. Can some custom map designer make us a future-nascar on the roof of metalopolis using hellions? First person to complete 200 laps or whatever wins. Maybe it'd be boring? I'm not sure, Nascar confuses the shit out of me.



P.S. I just realised this blog was my 250th post. I need to step up my game and start spamming like a crazy person or nobody's going to want to elevate my totally sweet (and 100% legit) blue star from my signature to beside my name.


Moderator@SirJolt
Atom Cannister
Profile Blog Joined April 2009
Germany380 Posts
March 24 2011 20:26 GMT
#12
I took the one less traveled by,
And that has made all the difference.


Because I scouted the 4/6 pool incoming and wall quickly....
...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 24 2011 20:57 GMT
#13
Haha.

I remember that back in Red Alert 1 and the original Command and Conquer, vehicles would get a speed bonus on roads. Good thing SC2 doesn't have the same mechanic, except with Creep, of course.
ㅇㅅㅌㅅ
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4010 Posts
March 25 2011 00:10 GMT
#14
On March 25 2011 05:26 Atom Cannister wrote:
I took the one less traveled by,
And that has made all the difference.


Atom, I know we're bros, but I can't tell if this is a reference to your very efficient scouting pattern or your very efficient sexual orientation...
Moderator@SirJolt
FenneK
Profile Joined November 2010
France1231 Posts
May 03 2011 19:33 GMT
#15
On March 23 2011 23:01 rasnj wrote:
Metalopolis, as the name suggests, is a large city formed around the gathering and application of various metals. This provides a huge disparity between the poor menial workers who make up the majority of the population, and the rich elite that owns metal processing plants and are there to oversee production. Also the mineral extraction process produces lots of unpleasant dust (notice how it's impossible to see the streets).

To escape the masses and unpleasant air the rich people have established areas on top of large buildings (you see that fan in the middle? That is for making sure that dust goes away). Obviously given how large the rooftop is you do not want to walk from one end to another, so it's customary for such rooftops to have roads and transport vehicles (like airports with train tracks and busses).

The rooftop we're looking at in metalopolis is an unfinished rooftop construction. They have planted grass, formed roads, placed decorations (minerals as decorations are a true sign of wealth and the gold bases are meant as VIP areas), and constructed fans to keep dust away. Normally they would then build shops, places to stay, parks (naturals), etc. up there, but before that happened it was attacked.


Scrap station is a quite erratic space station. They just created two bases from where to run their operations, and roads were established when they needed them (as they may need to abandon in a hurry and don't want to construct roads for nothing). As can be seen the work was just improperly split between the two bases with the right one getting more (maybe they were competing companies and the right company was cheaper/better).


This guy covers it pretty well, but I think we should be more concerned with Testbug being an example of global warming.
good luck have batman
Chelch
Profile Joined February 2011
United Kingdom159 Posts
Last Edited: 2011-05-04 22:31:52
May 04 2011 22:31 GMT
#16
I'm not sure if this is related to the thread, but have you guys seen Shattered Temple?

[image loading]

Looking at the distance of the mineral line to the natural on some of the mains, do they not differ? Or is it just me?
marrie11
Profile Joined September 2012
United States2 Posts
September 22 2012 10:51 GMT
#17
--- Nuked ---
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 225
Nathanias 120
UpATreeSC 104
JuggernautJason74
FoxeR 55
goblin 21
StarCraft: Brood War
Britney 11273
Artosis 347
Shuttle 80
Hyuk 33
NaDa 19
Dota 2
syndereN655
NeuroSwarm51
League of Legends
C9.Mang0160
Counter-Strike
Foxcn361
taco 36
Super Smash Bros
hungrybox475
Mew2King51
Liquid`Ken5
Heroes of the Storm
Khaldor217
Other Games
summit1g5349
Grubby3980
tarik_tv3522
FrodaN1307
shahzam214
ArmadaUGS122
ViBE90
ZombieGrub41
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 88
• Reevou 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 56
• RayReign 45
• HerbMon 36
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21860
League of Legends
• Doublelift3887
• TFBlade1999
Other Games
• imaqtpie1770
• WagamamaTV401
• Shiphtur316
Upcoming Events
Replay Cast
39m
The PondCast
10h 39m
WardiTV Invitational
12h 39m
Replay Cast
1d
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Proleague 2026-02-04
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.