• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:05
CEST 07:05
KST 14:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-67SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE State of the Game podcast archive? Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 2/8
Tourneys
Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
[Personal Project Share] Terran Defense v0.60 ASL22 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 2v2v2v2 Tournament [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3589 users

Towards an Efficiency Metric

Blogs > Musoeun
Post a Reply
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
March 17 2011 00:11 GMT
#1
This is a part of my project to compare BW and SC2 unit costs/efficiency/balance: the main OP can be found here. I had a couple people tell me my numbers were interesting but context-less, and this is part of the effort to fix that.

I'm starting with BW because I know it better (and it's easier).

The first thing to do is to compare minerals and vespene. The standard main+natural (and by standard I mean Empire of the Sun is the only one that differs) has a 12:5 ratio of minerals to gas; I will use this as my standard conversion factor. Taking an average of six maps in recent use (Aztec, Benzene, Circuit Breakers, Empire of the Sun, Fighting Spirit, Fortress) the entire map has a ratio above 13:5. For ease of use we can lay out a standard resource unit (SRU) = 25 minerals OR 10 gas.

SCV = 50 min, 0 gas = 2 SRU
Marine = 50 min, 0 gas = 2 SRU
Vulture = 75 min, 0 gas = 3 SRU
Firebat = 50 min, 25 gas = 4.5 SRU
Medic = 50 min, 25 gas = 4.5 SRU
Ghost = 25 min, 75 gas = 8.5 SRU
Goliath = 100 min, 50 gas = 9 SRU
Dropship = 100 min, 100 gas = 14 SRU
Tank = 150 min, 100 gas = 16 SRU
Wraith = 150 min, 100 gas = 16 SRU
Valkyrie = 250 min, 125 gas = 22.5 SRU
Science Vessel = 100 min, 225 gas = 26.5 SRU
Battlecruiser = 400 min, 300 gas = 46 SRU

The remaining question is how to deal with supply. I think we can just use the SRUs paid for the supply the unit uses; 4 SRU = 8 supply; 1 supply costs 0.5 SRU So we can finish up the chart for Terran and do Protoss and Zerg too:

+ Show Spoiler [Protoss] +
Probe = 50, 0, 1 = 2.5 SRU
Zealot = 100, 0, 2 = 5 SRU
Observer = 25, 75, 1 = 9 SRU
Shuttle = 200, 0, 2 = 9 SRU
Dragoon = 125, 50, 2 = 11 SRU
Dark Templar = 125, 100, 2 = 16 SRU
Corsair = 150, 100, 2 = 17 SRU
High Templar = 50, 150, 2 = 18 SRU
Reaver = 200, 100, 4 = 20 SRU
Scarab = 15, 0, 0 = 0.6 SRU
Scout = 275, 125, 3 = 25 SRU
Dark Archon = 250, 200, 4 = 32 SRU
Archon = 100, 300, 4 = 36 SRU
Arbiter = 100, 350, 4 = 41 SRU
Carrier (8) = 550, 250, 6 = 50 SRU

+ Show Spoiler [Terran] +
SCV = 50, 0, 1 = 2.5 SRU
Marine = 50, 0, 1 = 2.5 SRU
Vulture = 75, 0, 3 = 4 SRU
Firebat = 50, 25, 1 = 5 SRU
Medic = 50, 25, 1 = 5 SRU
Ghost = 25, 75, 1 = 9 SRU
Goliath = 100, 50, 2 = 10 SRU
Dropship = 100, 100, 2 = 15 SRU
Tank = 150, 100, 2 = 17 SRU
Wraith = 150, 100, 2 = 17 SRU
Valkyrie = 250, 125, 3 = 24 SRU
Science Vessel = 100, 225, 2 = 27.5 SRU
Battlecruiser = 400, 300, 6 = 49 SRU

+ Show Spoiler [Zerg] +
Overlord = 100, 0, -8 = 0 SRU
Zergling (2) = 50, 0, 1 = 2.5 SRU
Drone = 50, 0, 1 = 2.5 SRU
Hydralisk = 75, 25, 1 = 6.5 SRU
Scourge (2) = 25, 75, 1 = 9 SRU
Infested Terran = 100, 50, 1 = 9.5 SRU
Mutalisk = 100, 100, 2 = 15 SRU
Queen = 100, 100, 2 = 15 SRU
Defiler = 50, 150, 2 = 18 SRU
Devourer = 250, 150, 2 = 26 SRU
Guardian = 150, 200, 2 = 27 SRU
Lurker = 200, 200, 2 = 29 SRU
Ultralisk = 200, 200, 4 = 30 SRU

+ Show Spoiler [All Units by SRU] +
Overlord - 0 SRU
Drone - 2.5 SRU
Probe - 2.5 SRU
SCV - 2.5 SRU
Marine - 2.5 SRU
Zergling (2) - 2.5 SRU
Vulture - 4 SRU
Firebat - 5 SRU
Medic - 5 SRU
Zealot - 5 SRU
Hydralisk - 6.5 SRU
Ghost - 9 SRU
Observer - 9 SRU
Scourge - 9 SRU
Shuttle - 9 SRU
Infested Terran - 9.5 SRU
Goliath - 10 SRU
Dragoon - 11 SRU
Dropship - 15 SRU
Mutalisk - 15 SRU
Queen - 15 SRU
Dark Templar - 16 SRU
Corsair - 17 SRU
Tank - 17 SRU
Wraith - 17 SRU
Defiler - 18 SRU
High Templar - 18 SRU
Reaver - 20 SRU
Scarab - 0.6 SRU
Valkyrie - 24 SRU
Scout - 25 SRU
Devourer - 26 SRU
Guardian - 27 SRU
Science Vessel - 27.5 SRU
Lurker - 29 SRU
Ultralisk - 30 SRU
Dark Archon - 32 SRU
Archon - 36 SRU
Arbiter - 41 SRU
Battlecruiser - 49 SRU
Carrier (8) - 50 SRU


This could be improved: the biggest missing point is some adjustment for build time; the next biggest is some account of tech tree. For now I feel that this offers a pretty solid estimate of the cost of each unit. Along with the other work I've done, my biggest take-away so far is, "Holy Batman lurkers are expensive."

Thought: I'm not sure if this is actually possible to do for SC2 yet as I'm unaware whether there's a "standard base" like BW has developed (that makes the min-gas comparison possible). SC2 player help?

This is only an cost index. Upcoming: I take this and run it against unit stats to develop the actual efficiency metric and index.

*
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Weasel-
Profile Joined June 2009
Canada1556 Posts
March 17 2011 00:40 GMT
#2
Lurkers are 75/25 + 50/100 = 125/125. Also supply isn't always 100 minerals for 8, you don't need to build depots/overlords/pylons if you are replacing units that have died. So in late game a unit's supply cost doesn't count towards it's overall cost (for the most part).
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
March 17 2011 01:47 GMT
#3
As far as I know, there is no strict conversion for gas to minerals in SC2. From regularly browsing the strat forums, a lot of people seem to use a 2:1 conversion of minerals to gas. I would keep in mind though, that this is very informal, and from what I've seen, has never actually been tested or standardized. So, I'm not sure what to tell you. A lot of people use 2:1, but this is not based on any numerical methods from what I've seen and is just an approximation people like to make.

If I were you, you could perhaps apply a similar method used on the BW maps to SC2, using the maps from the GSL tournament map pool (Considered the highest level tournament, with the best players). Do you think this would accurately reflect the change of games and maps, or does a new method have to be found for SC2?
you gotta dance
Please log in or register to reply.
Live Events Refresh
Next event in 4h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft641
RuFF_SC2 199
Nina 92
FoxeR 55
StarCraft: Brood War
Rain 3763
GuemChi 2303
Shuttle 556
JYJ 423
Leta 216
ggaemo 181
Mind 75
Hyun 61
Noble 30
ZergMaN 14
[ Show more ]
Purpose 11
Icarus 10
Dota 2
NeuroSwarm177
League of Legends
JimRising 694
Counter-Strike
summit1g7548
tarik_tv2915
Coldzera 1333
m0e_tv495
Super Smash Bros
Mew2King298
C9.Mang0266
Other Games
ViBE140
Organizations
Other Games
gamesdonequick682
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 64
• OhrlRock 2
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki7
• iopq 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1187
• Lourlo1096
• Stunt356
Upcoming Events
The PondCast
4h 55m
OSC
4h 55m
INu's Battles
5h 55m
Percival vs Cure
Classic vs Clem
Replay Cast
18h 55m
Escore
1d 4h
IntoTheTV X SOOP
1d 5h
RSL Revival
2 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
3 days
WardiTV Weekly
4 days
The Patches Monday
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-04
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.