• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:04
CET 06:04
KST 14:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
StarCraft Evolution League (SC Evo Biweekly) RSL Offline Finals Info - Dec 13 and 14! RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BW General Discussion Which season is the best in ASL? Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1402 users

Flash TvZ musing

Blogs > Djabanete
Post a Reply
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2009-07-06 00:07:48
July 05 2009 23:48 GMT
#1
In TvZ, Flash is the exact opposite of Fantasy. Fantasy's bio control is unimpressive but his mech/valkonic/what-have-you play is incredibly deadly (in important starleague matches anyway). Flash on the other hand just gets rolled when he tries for fancy builds against top notch TvZ. I wish he'd forget about this biomech stuff, or at least save it for proleague matches against easy players, and go for solid builds in really critical matches.

All Flash needs is a secure main and natural, and a couple of raxes, and he can compete with any zerg on any map. His bio control is flawless and his muta defense is actually amazingly good --- it just seems bad because he keeps erring on the side of too little defense, and consequently loses in embarrassing fashion.

Flash has always been known to cut corners, but lately he's been taking it way too far. I'm sick of seeing him play fragile builds that involve expanding when his only unit support is a vulture (in case of lings!!!), a turret (in case of mutas!!!), and a goliath (extra precaution!!!). If anyone can afford to trade economy for early-game safety, it's Flash --- he's got the mechanics and game sense to come back from a slight economic lag, if it comes to that. What he doesn't have is the ability to hold off 9 mutas and 2 scourges with a valkyrie and a turret. It's just not possible.

What's more, if there ever was a time to be a good bio TvZ player, it's right now. Nowadays zergs have to deal with more crap from terrans than ever before --- everything from "standard" mech (whatever that is) to valk-mech to valkonic to 2-port wraith to fake-vulture-go-bio (hello Mind)... the list goes on. I don't know when the last time was that I saw 1rax->CC-> bionic play. Has it become bad? Don't tell me it sucks against 2-hatch muta, because it can't possibly suck more against 2-hatch muta than the stuff Flash has been doing lately.

tl;dr
Flash, why can't you play a safe bionic TvZ build that will let you capitalize on your great mechanics and bio control?

edit: Like this:
+ Show Spoiler +


May the BeSt man win.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 06 2009 00:02 GMT
#2
I agree, Flash plays way too risky I can't understand why. Apparently it works in practice or else he wouldn't do it right?

I just can't understand.....
Lim Yo Hwan forever!
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
July 06 2009 00:07 GMT
#3
yeah I don't understand why flash insists on his builds :/

What he is doing is getting really old really fast
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
sixghost
Profile Blog Joined November 2007
United States2096 Posts
July 06 2009 00:12 GMT
#4
Obviously flash feels he has the best chance to win on the current maps using these kinds of builds, or else he wouldn't be trying to do them.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 06 2009 00:27 GMT
#5
14 cc all over again? FlaSh really insists on gaining the economical advantage
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
July 06 2009 00:32 GMT
#6
It seems like 2 hatch muta has been a good counter against his crazy new build
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
July 06 2009 00:43 GMT
#7
Flash is just greedy.
once, not long ago, there was a moon here
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 06 2009 01:05 GMT
#8
On July 06 2009 09:32 il0seonpurpose wrote:
It seems like 2 hatch muta has been a good counter against his crazy new build


Do you really think Flash never faced 2 hatch muta when he practiced that build? I would rather say that Flash did some mistake that he normally doesn't do and together with Jaedongs good micro (which I think is a bit better than most zergs, in all circumstances) it just failed.

Lim Yo Hwan forever!
Vasoline73
Profile Blog Joined February 2008
United States7816 Posts
July 06 2009 01:07 GMT
#9
Yeah Flash bio is freaking great. And his control v two hatch got to be extremely impressive....

Oh well.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
July 06 2009 01:14 GMT
#10
The reason why Flash loses when he does all these 'fancy builds' is because he plays too greedily

Despite what situation he's in, he always tries to get his nat running, which means more areas to defend, which in turn means that his defense will be spread out and weaker, at least in one area.

His builds can also be dismantled by off-timing attacks. Take his game versus Yellow[Arnc] as an example.

Had Yarnc attacked a few seconds later after gathering all his mutas, Flash would have had 2 goliaths, a few turrets and a valkyrie up. His defense there was terrible. He lost the first goliath while trying to attack the mutas, eventually losing it and unable to make it 2 goliaths (which is much much more stronger than 1 goliath), which could have also allowed him to save his valkyrie.

It's just his playstyle that causes him to lose games. His build is decent.
POGGERS
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2009-07-06 01:31:03
July 06 2009 01:26 GMT
#11
On July 06 2009 10:05 Zoler wrote:
Show nested quote +
On July 06 2009 09:32 il0seonpurpose wrote:
It seems like 2 hatch muta has been a good counter against his crazy new build


Do you really think Flash never faced 2 hatch muta when he practiced that build? I would rather say that Flash did some mistake that he normally doesn't do and together with Jaedongs good micro (which I think is a bit better than most zergs, in all circumstances) it just failed.



Well, in the game against Jaedong it's safe to assume that Flash was hoping to do a lot more damage with his bunker rush. It was JD's drone control that really won the game for him, since if he'd had a lower drone count going into his lair tech he would have had later mutas or fewer reinforcements once his muta harass started. Flash was actually close to stabilizing in that game, and if JD had been unable to afford ling reinforcements I think it might have turned out differently.

The bunker rush -> biomech strategy worked perfectly against Hoejja, which makes me think it's not necessarily a bad build, but against a player of Jaedong's calibur it's risky (to say the least). Basically I think bunker rushing Jaedong is almost never a good idea, unless the map is perfect for it (Blue Storm, Hwarangdo). Once the bunker rush failed Flash didn't really have any good options and probably would lost to mutas no matter what he tried to do, unless it were one-base turtling.

As always, Flash can do whatever he wants against B-class players and still win, but against the S-class he needs to play less greedily so that he can actually make it into the midgame.

On July 06 2009 10:14 konadora wrote:
Despite what situation he's in, he always tries to get his nat running, which means more areas to defend, which in turn means that his defense will be spread out and weaker, at least in one area.


Couldn't agree more. No matter what happens, Flash always tries to get the natural expansion up early, and sometimes it really costs him. Expanding and teching to academy/factory/armory right after a failed bunker rush is just asking for trouble.
May the BeSt man win.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
July 06 2009 02:19 GMT
#12
Anyone remember back in December or so when there were worries about Flash slipping a little bit? Turned out he was working on a slightly different TvZ style and he eventually jumped right back into things. I think the same thing's happening here, only we're actually getting to see some of his ideas in real play.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2009-07-06 02:49:53
July 06 2009 02:49 GMT
#13

What's more, if there ever was a time to be a good bio TvZ player, it's right now. Nowadays zergs have to deal with more crap from terrans than ever before --- everything from "standard" mech (whatever that is) to valk-mech to valkonic to 2-port wraith to fake-vulture-go-bio (hello Mind)... the list goes on.


Hey which InteR.Mind game are you talking about? I'd like to see...
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
July 06 2009 02:51 GMT
#14
On July 06 2009 11:19 Musoeun wrote:
Anyone remember back in December or so when there were worries about Flash slipping a little bit? Turned out he was working on a slightly different TvZ style and he eventually jumped right back into things. I think the same thing's happening here, only we're actually getting to see some of his ideas in real play.


No player would ever use a build they are "working on" lol. They play like 30 games every single day, the builds Flash are using are complete, or else he wouldn't use them.
Lim Yo Hwan forever!
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2009-07-06 03:01:49
July 06 2009 02:55 GMT
#15
On July 06 2009 11:19 Musoeun wrote:
Anyone remember back in December or so when there were worries about Flash slipping a little bit? Turned out he was working on a slightly different TvZ style and he eventually jumped right back into things. I think the same thing's happening here, only we're actually getting to see some of his ideas in real play.


His TvZ is probably going through "growing pains" right now, I just wish it hadn't happened right at the time of his OSL group of death. I'm sure he will eventually either improve or abandon his new build... but what lousy timing!

On July 06 2009 11:49 KP_CollectoR wrote:
Show nested quote +

What's more, if there ever was a time to be a good bio TvZ player, it's right now. Nowadays zergs have to deal with more crap from terrans than ever before --- everything from "standard" mech (whatever that is) to valk-mech to valkonic to 2-port wraith to fake-vulture-go-bio (hello Mind)... the list goes on.


Hey which InteR.Mind game are you talking about? I'd like to see...


Game one of Mind vs Effort in GOM, I think. Mind goes vulture, wraith, bio transition off of (I think) one base and really throws Effort off balance with aggressive bio/tank play on Neo Medusa.

On July 06 2009 11:51 Zoler wrote:
Show nested quote +
On July 06 2009 11:19 Musoeun wrote:
Anyone remember back in December or so when there were worries about Flash slipping a little bit? Turned out he was working on a slightly different TvZ style and he eventually jumped right back into things. I think the same thing's happening here, only we're actually getting to see some of his ideas in real play.


No player would ever use a build they are "working on" lol. They play like 30 games every single day, the builds Flash are using are complete, or else he wouldn't use them.


Nobody can change their whole playstyle overnight. It's completely plausible (IMO) for a player to develop a new strat and take some time to hone it to perfection.
May the BeSt man win.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2009-07-06 03:02:18
July 06 2009 02:59 GMT
#16
On July 06 2009 09:12 sixghost wrote:
Obviously flash feels he has the best chance to win on the current maps using these kinds of builds, or else he wouldn't be trying to do them.

Not really. Maybe if he's using a new build and relying on its uniquess to throw the zerg off, then yes he has a better chance to win. But zergs have shown how fragile the build is to a quick lair and he insists on sticking with it.

I think his greed showed in his game vs FBH, although in an indirect manner. Yes, FBH seized the game with his great tank formation, but Flash's early third means that he didn't go for a Starport or 2fact build and couldn't sustain vision on FBH's tanks or have more tanks to back his army up. His 3rd indirectly put him into trouble, but in this case it saved him because FBH was never ahead economically. Or am I wrong?
Jaedong
reincremate
Profile Blog Joined May 2009
China2216 Posts
Last Edited: 2009-07-06 03:27:54
July 06 2009 03:13 GMT
#17
This is just pure speculation, but maybe Flash doesn't receive as good coaching and/or practice as other S-class players. Obviously there is a crapload of planning and practice involved for any strategy a progamer uses, which leads me to guess that Flash's practice with his teammates leads him to think these risky builds and risky tactics are airtight. Luxury has always had a unique playstyle, so playing against Flash in practice would probably produce weird results like a lot of Lux's games do. KTF's other Zergs just seem pretty crappy.

One possible reason KTF is struggling for a playoff spot despite having 3 starleague winners and Violet is the fact(?) that their players lack brilliant and experienced mentors who can help construct and perfect builds, tactics or playstyle like players on other teams do or did in the past (i.e. oov/fantasy, Nada/Mind, July/by.hero).

And maybe whenever Flash lost by going 14CC or from some other early game unit disadvantage KTF's coach just goes "well he's Flash, I'll just let him do whatever he wants and it'll work out." Flash is a creative player (like any player with a build named after him) but it seems like he's a one man strategical crew.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #62
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 210
trigger 51
StarCraft: Brood War
Tasteless 159
Shine 135
Bale 46
NaDa 40
Icarus 6
Dota 2
monkeys_forever740
NeuroSwarm129
League of Legends
JimRising 768
Counter-Strike
Coldzera 1435
Super Smash Bros
C9.Mang0386
Other Games
summit1g12931
shahzam539
WinterStarcraft435
ViBE168
Mew2King90
Organizations
Other Games
gamesdonequick984
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 101
• Berry_CruncH39
• practicex 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 18
• Azhi_Dahaki3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo884
Upcoming Events
The PondCast
4h 56m
OSC
10h 56m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
18h 56m
Korean StarCraft League
1d 21h
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
5 days
StarCraft2.fi
6 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.