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OK, I see alot of new users register at teamliquid and immediately start a thread asking for basic advice and build orders, and like a good little elitist I scoff in an indignant kind of way and tell them to read the threads that have already been posted.
Now, reflecting upon my own superiority, I know all the basics, I got every nuance of what you can do with the keyboard and mouse down to reflexes (cloning, hotkeying, the F keys, etc) buuuut I actually don't know a whole lot of build orders, and the ones I know I have a very slim grasp on what they are good for. I think I got a total of four build orders for all three races.
My main race is Zerg, and I know 2 hatch muta... Oh shit that's actually it. Whenever I decide not to go 2 hatch muta I always wing it, putting down a hydralisk den slightly before the lair finishes or another hatch somewhere in between or something.
I've looked through the strategy forum, and boy there are alot of build orders in there, but I doubt they are very well organized in terms of viability and pros/cons, which is what I'm the most interested in. What does it mean to overpool? What exactly do you gain or lose by making an overlord before your spawning pool? What does 3hatch muta do better or worse than 2 hatch? Is getting the second gas right when you put up the spire optimal for 6 mutas or for your economy in general?
I feel these questions are often overlooked when reading about general build orders. I mean, I get the fact that 9 pooling will get you 6 lings faster than if you went 12 hatch, but what implications follow with this? Is map control and the small chance of surprising your opponent worth the later expansion?
See, this is what I've been doing ever since Starcraft first came out: winging it. Playing it by ear. Sometimes I get steamrolled and I wonder what the hell just happened. Then I read about how this or that build order or putting up one more sunken "lost" someone a game. Are the margins really that small? Could it be that I would become Super-Osmoses if I only learned the underlying implications of build orders?
Does someone feel inclined to perhaps make a list of the common build orders and their uses? Specifically, what exactly will I and my opponent gain or lose by me going with bo A instead of bo B.
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thedeadhaji
39489 Posts
I remember chatting with Day and he'd talk about how he'd consider the distance between mains in TvZ and how many seconds that'd give him extra to delay sunkens etc which are the kinds of things you shoudl consider when making decisions (and BO choices are such decisions)
as a caveat the setting of this conversation was how Day would be thinking of this during sex in order to "delay" the inevitable and get his mind off the action
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Umm for 3 hatch ZvT there are some detailed threads in the Recommended Threads explaining pretty much everything, 3 hatch has changed but not dramatically over the last years, you have to be much more aware of what the terran is doing nowadays and cant just blindly 3hatch like you kinda use to be able to. Should also definitely learn the various ways to deal with mech.
Also theres quite a lot of builds for ZvP in the Ahzz and Superiorwolf guides, that should get you started, got me started and allowed me some wins when I was playing around with zerg, but it was mainly to see timings and stuff for PvZ.
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On March 05 2009 18:27 thedeadhaji wrote: as a caveat the setting of this conversation was how Day would be thinking of this during sex in order to "delay" the inevitable and get his mind off the action
That would totally put me over the edge.
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United States3824 Posts
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Canada7170 Posts
On March 06 2009 02:13 fusionsdf wrote:
Indeed.
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God I hate you people
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I have pretty much the same problem. I looked over the BO's for every race in the recommended threads, and a lot of them are very descriptive, but for the most part, it doesnt really explain "You are doing this to achieve exactly this". For most people on TL I guess its already obvious what is meant, but to people just starting out like myself, its really hard to execute these BO's to their full potential without knowing what exactly am I doing and why.
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