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this was in a rush... ill edit this tommorow with links to good places and better explanations if I have time.
I kinda suck sorta... and i realized something a few weeks ago after watching the first UC Berkley Lecture.
During the 6 months that iv been on iccup.... iv never learned the "basics"... i went straight to advanced stuff.. like 2 gate goon build and timing and apm
my Apm = 150 my timing.. getting better builds iv got down...
but thats not the point of playing starcraft. I know there are threads that say this.. but DO NOT SKIP TO A BUILD IF YOU WANT TO TAKE SC SERIOUSLY!
Instead read those threads that have things like "Theory of Economics" and "Unit damages" or wtvr.
There are reasons the standard builds exist.
ex: Why do most toss players double fast expand, then start making lots of goons before even making a zeal.. even thought pros make zeals
They need to be alteast 1 base ahead of the terran because a tank can kill i believe 2 goons. A tank dies in 8 goon shots. therefore, u need lots of goons to kill of the tanks, and the terrans in PvT get tanks out fast...
Why do pros always move around the map (any match up)
They want map control.. they want to make sure the enemy cant expand, and they want to scout while clearing traps. Also if there is a harrassment group moving in some weirdo scret path, ur moving units can intercept them and thus avoid any harrass.
basically my moral that i learned: learn rock hard basics before u learn all those builds :S
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FuDDx
United States5002 Posts
keep us updated on what is covered in your BW class Im sure Im not the only one wanting to know whats going on in the class.
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I think what you haven't understood is that there is no easy way to obtain the general "rock hard basic" knowledge you describe. It comes with years of experience. The best known way to get into the sc scene is just to memorize build orders and slowly understand why they work while you build your own unique style.
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watched the lecture where?
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United States3824 Posts
And one day you will get an interview and they will be going over your college shit and they will be like "1 credit of SC, were u like D- n00b?"
and yiou will realise that that can't happen
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I still think the #1 way of improving in SC or any game, is playing tons of games.. How do you think people made these builds in the first place? trial and error, learning from mistakes, timing things perfectly to counter the opponent.
In the very basics, it comes down to being smarter than your opponent. So if you theoretically can stay one step ahead of him, weither it be by not letting him scout, making sure to scout him, make sure he doesnt expo, etc.. it doesnt matter what build you do, you will/should win.
Did IdrA's embarassing loss to "inferior zerg that is a year behind korea" F91 not teach us anything? I took away (well I already knew but this just proved) that SC is about game sense, not about who can perfect the newest build out of korea. You HAVE to have game sense to win, regardless of your build.
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Honestly I thought the lecture whats bleh and bland. But sure, understand the basic reasons for what you are doing things, and why you might make one decision rather than another is fundamental. Basics first and build your way up the more advances things. Sounds fine I suppose.
If you are doing builds and don't really know why you will end up like this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=87743 I think the answers to these kinds of questions can be figured out by anyone if they understand how the game works. Yes, it takes some trial and looking at the timings though.
It still looks like you are streching for explanations though. P needs to be one base ahead of T because tank kills 2goons? Oh? How about all the times protoss wins vs. terran one base vs one base. Or two vs two. It happens. Take a broader stance of just 'what works' rather than still looking for shortcuts like this junk saying of 2base vs one, that has some truth, but is hardly the whole story.
I also dont endorse the use of the term 'game sense'. No idea what that is really. As both idra and rek realize, winning and losing can come down to just guesswork, and how players just happen to play. Rek was emphasizeing how idra made the wrong decisions, while idra was emphsizing how he lost due to chancy factors. Some truth in both probably, and it would take alot of analsyis of the games and players mindsets to get to the bottom.
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On February 25 2009 04:22 Knickknack wrote: Honestly I thought the lecture whats bleh and bland.
Do you mean you thought the lecture was bland? If so I agree.
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the lecture was a little boring but then again all lectures are
any way i just felt like blogging. I dont really want to talk about my life because there is nothing to talk about so im like "hmm y not talkabout my progress about sc?" and then yeah.
On February 24 2009 12:50 AcrossFiveJulys wrote: I think what you haven't understood is that there is no easy way to obtain the general "rock hard basic" knowledge you describe. It comes with years of experience. The best known way to get into the sc scene is just to memorize build orders and slowly understand why they work while you build your own unique style.
I disagree b/c really what is starcraft?
a strategy game.
Its like learning howo to write different essay types.
You learn a standard paragraph in elementary school, then u start to build up with narratives in middle school, then high school and uni u get more complex with analitical and comparitive.
The builds are more advanced. there is a reason why certain build are standard (such as the 3 hatch muta in ZvT)
that reason is because it incorporates all the basics.
like seriously, u can get owned by some guy who has been playing for only a few weeks if that player has learned the actual basics, not basic builds.
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