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Blogs > imBLIND
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imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 11 2009 00:06 GMT
#1
This TvZ I played went on for about 25 minutes before the other guy paused for no apparent reason. I waited for 5 minutes, and then i couldn't wait any longer. I resumed the game and proceeded to kill all his shit in 5 minutes.
I knew that he probably went on a cursing rampage, but i was afk for the last minute or so b/c i decided to go use the restroom.
I looked at the replay, and he didn't say a word.
I then went into BWchart, and it said for the last 4 minutes or so of the game, his apm flat lined at 80. Is this supposed to be normal? I thought if u didnt do anything for 4 minutes, that your apm would hit zero...

*
im deaf
clazziquai
Profile Blog Joined October 2007
6685 Posts
January 11 2009 00:10 GMT
#2
Why would his apm hit 0 after for minutes?

It's actions per minute.
So probably after 25 minutes he had a certain amount of apm but if he didn't do anything for 5-10 minutes, his apm from the 26th to 35th minute would be 0, but the average apm would still be like a certain number, but definitely not zero =D
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 11 2009 00:16 GMT
#3
LOL maybe he thought it was like War3 where if he pauses he's the only person who can unpause so you would get frustrated and leave and he would get a free win ~_~
^-^
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 11 2009 00:16 GMT
#4
Maybe he thought you would just leave and he would win that way.
RIP Aaliyah
Base
Profile Blog Joined October 2008
United States36 Posts
January 11 2009 00:16 GMT
#5
BW chart will flatline your apm at the average if you don't do anything for an extended period of time, I think.
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2009-01-11 00:17:43
January 11 2009 00:17 GMT
#6
When people leave a game, their APM flatlines at the point at which they left (not average APM, and doesn't affect their average APM in BWchart). That's just how BWChart graphs it.

EDIT: Leave or go afk for extended periods of time*
Peace~
overpool
Profile Joined April 2008
United States191 Posts
Last Edited: 2009-01-11 00:19:42
January 11 2009 00:19 GMT
#7
On January 11 2009 09:10 clazziquai wrote:
Why would his apm hit 0 after for minutes?

It's actions per minute.
So probably after 25 minutes he had a certain amount of apm but if he didn't do anything for 5-10 minutes, his apm from the 26th to 35th minute would be 0, but the average apm would still be like a certain number, but definitely not zero =D

You're implying that APM is graphed cumulatively, rather than instantaneously.

I've never used BWchart, but I don't think that's how it works. Graphing a function such as y=averageAPM(from 0 to x) would be less useful for analysis because APM fluctuations in the beginning would be far more apparent on the graph than at the end (surely you can see why).

Again, I've never used BWchart, so this is all speculation, but I think it would make more sense for it to graph "instantaneous" APM than average APM.

@op: Sounds more like some kind of bug/feature of BWChart to me.
yay i love tl events
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 11 2009 00:28 GMT
#8
ohh ok tyty
im deaf
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 11 2009 01:05 GMT
#9
Yeah, sometimes when I go into spamtacular mood in the beginning of the game, bwchart flatlines it at something like 200 apm, but I highly doubt I maintain exactly 200 apm for over 2 minutes.

Kinda odd about him pausing and leaving for so long. Most people would just say g2g and type out.
more weight
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 11 2009 01:26 GMT
#10
maybe it was an emergency I hope hes ok!
..and then I would, ya know, check em'. (Aka SpoR)
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 11 2009 01:26 GMT
#11
On January 11 2009 09:10 clazziquai wrote:
Why would his apm hit 0 after for minutes?

It's actions per minute.
So probably after 25 minutes he had a certain amount of apm but if he didn't do anything for 5-10 minutes, his apm from the 26th to 35th minute would be 0, but the average apm would still be like a certain number, but definitely not zero =D

like the guy above sad, i am pretty sure APM is graphed instantaneously
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 11 2009 01:41 GMT
#12
Yeah, too many of my opponents pause for no reason. Retarded habit.
Brood War loyalist
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 11 2009 01:51 GMT
#13
On January 11 2009 09:16 Equinox_kr wrote:
LOL maybe he thought it was like War3 where if he pauses he's the only person who can unpause so you would get frustrated and leave and he would get a free win ~_~

Are you serious? Isnt that abused *all the time*?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShinyGerbil
Profile Blog Joined June 2008
Canada519 Posts
Last Edited: 2009-01-11 02:23:48
January 11 2009 02:23 GMT
#14
On January 11 2009 09:16 Equinox_kr wrote:
LOL maybe he thought it was like War3 where if he pauses he's the only person who can unpause so you would get frustrated and leave and he would get a free win ~_~


[mythbuster]: nothing like this exists in war3, in case people were wondering. it would be way too abusive
[s]savior[/s] jaedong fighting! // member of LighT eSports
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
January 11 2009 02:42 GMT
#15
It would make more sense if the APM was calculated as a running average over the last x seconds...don't see why it would flatline.
Do you really want chat rooms?
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
January 11 2009 03:28 GMT
#16
It flatlines when they have no more actions in the replay, it's a bug I guess.
Administrator
micronesia
Profile Blog Joined July 2006
United States24666 Posts
January 11 2009 03:32 GMT
#17
On January 11 2009 10:26 OneOther wrote:
Show nested quote +
On January 11 2009 09:10 clazziquai wrote:
Why would his apm hit 0 after for minutes?

It's actions per minute.
So probably after 25 minutes he had a certain amount of apm but if he didn't do anything for 5-10 minutes, his apm from the 26th to 35th minute would be 0, but the average apm would still be like a certain number, but definitely not zero =D

like the guy above sad, i am pretty sure APM is graphed instantaneously

Neither this nor running average can be correct.

Like fight_or_flight said, it would have to be an average over a specific period of time. So, if it were working properly, in that case bwchart would show the guy's apm drop off with a downward concavity to zero. However, if that's not happening it might be a bug :-/
ModeratorThere are animal crackers for people and there are people crackers for animals.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
January 11 2009 03:36 GMT
#18
To be honest, i thought the zerg i was playing was hacking....i was just wondering if obvilion causes this shit
my apm slowly fell towards 0 when i went afk, but his flatlined at 80 o.0
im deaf
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
January 11 2009 08:46 GMT
#19
On January 11 2009 12:36 imBLIND wrote:
To be honest, i thought the zerg i was playing was hacking....i was just wondering if obvilion causes this shit
my apm slowly fell towards 0 when i went afk, but his flatlined at 80 o.0


well that's easy to find out. first was his AH on?
AdministratorI'm dancing in the moonlight
ambit!ous1
Profile Joined September 2007
United States3662 Posts
January 11 2009 10:58 GMT
#20
On January 11 2009 11:42 fight_or_flight wrote:
It would make more sense if the APM was calculated as a running average over the last x seconds...don't see why it would flatline.

Bisu[Shield] / ♔ SoYeon
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 11 2009 11:18 GMT
#21
APM is averaged over current time+- a delta.
But it probably only calculates the APM at the times where an action is. So after the last action of a player it could flateline.
LiquipediaOne eye to kill. Two eyes to live.
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