• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:51
CEST 09:51
KST 16:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League29Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9062 users

Battle Report 1: The Draft

Blogs > Caller
Post a Reply
Caller
Profile Blog Joined September 2007
Poland8075 Posts
Last Edited: 2008-06-14 03:33:40
June 14 2008 03:31 GMT
#1
[image loading]

The Game starts fairly normally, a ZvP on Python, with the Zerg at the 9 O’clock position and the Protoss at the 6. They both go macro heavy builds, the zerg with 3 hatch FE, the protoss with forge first FE.

Then the game gets boring fast.
In the middle, there’s a little bit of intermittent muta attacking. The protoss forgot to make cannons at his main, so he lost his nexus to a group of muta and starts turtling at his nat with cannons zeals and gateways. Then the zerg player gets the not so bright idea of trying to break said turtle with a small group of hydra and muta. Oops.

After that, the zerg starts expanding to the locations at 9 and 10. More random macroing goes on, but the zerg is clearly ahead 154 supply to 134.

The zerg then proceeds to lose a huge ultraling army to a group of zeal/temp/archon. The protoss army proceeds to demolish the entire nat and main of the zerg.
Now you ask how the hell this could have happened. Gosu storms? Hardly. It can be explained by this:
[image loading]

ITS AN ISLAND EXPANSION. WHY DO YOU HAVE LURKERS AT AN ISLAND EXPANSION. WHY DO YOU HAVE SO MANY UNITS AT YOUR ISLAND EXPANSION.

However, the zerg still has 4 bases to the protoss’s 3 bases. The zerg quickly masses up a large force and drops the main with a group of hydra ultra ling defiler. The protoss manages to not only suicide 5 high templar into the angry zerg swarm, but proceeds to beat off the attack anyways with a group of zeals. Here’s probably a reason why.
[image loading]


The zerg is ahead in everything right now, but little things like this:
[image loading]

keep making him recall his entire army and give the protoss time to do things like this:
[image loading]

Yep, that’s right, the protoss went CARRIERS. The poor zerg decided the best way to kill carriers was…
A) Scourge
B) Defilers Plague/Swarm
C) Hydras piecemeal
The answer is obviously C.

And the zerg continued trying to attack protoss expansions. Like this brilliant defiler micro:
[image loading]

which would have been useful had there been more than 3 ultra left.

The zerg player proceeds to lose his armies again and again, despite being 30-40 supply up. The protoss player proceeds to walk over all of his bases, and the zerg player is forced to do an all or nothing hydra-drone attack
[image loading]

which fails miserably.

What did the zerg do wrong?

He overreacted to lone DTs/Zeals.
He ran away from a superior force.
He was way too cautious with his troops. As zerg, you should throw wave after wave until your enemy is decimated, not run and let stray units get picked off.
He also forgot to expand after his initial three expos.
He also spent wayyyy too much on defense.

This was written in 10 minutes so I apologize for the rush but I promised I would get it in today so here it goes

Apologize to HeavonEarth for making fun of you so badly. I will give you a more productive role in the next one if there is a next one.

And I know it's not very funny right now but I promised to get it in today and i had like 10 minutes to do it. Sorry it will be better next time.

Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
G5
Profile Blog Joined August 2005
United States2921 Posts
June 14 2008 03:47 GMT
#2
always scourge carriers unless he has sairs

if he has sairs with his cars, go hydra + swarm and play it like flash and just kill interceptors and play D and bleed him out. P spends so much money on interceptors its ridiculous.

and you gotta counter more. run the p all around, attacking expos, drawing there army there and then attacking another expo or dropping island etc... u got out macro'd which is the main issue here.

dont take the min only as ur third. take the top mains natural so u can defend it + the 12 main easilly, from 1 spot.
._.
Profile Blog Joined November 2007
1133 Posts
June 14 2008 03:55 GMT
#3
On June 14 2008 12:47 G5 wrote:
always scourge carriers unless he has sairs

if he has sairs with his cars, go hydra + swarm and play it like flash and just kill interceptors and play D and bleed him out. P spends so much money on interceptors its ridiculous.

and you gotta counter more. run the p all around, attacking expos, drawing there army there and then attacking another expo or dropping island etc... u got out macro'd which is the main issue here.

dont take the min only as ur third. take the top mains natural so u can defend it + the 12 main easilly, from 1 spot.

So what about devours as counters? Are they only backup units for the hydras or if you have the eco, they're strong?
:D
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 14 2008 04:21 GMT
#4
Plague + Devourers is probably the fastest Carrier killing method I know, although Plague + anything does the job pretty well :p Obviously, if you get Acid Spores on the Interceptors they'll die that much faster when you're doing as G5 suggests and playing defensively.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 11329
Soulkey 1203
Shuttle 1127
BeSt 311
Larva 141
Stork 95
Leta 88
910 68
sorry 58
yabsab 13
[ Show more ]
Killer 1
Dota 2
ODPixel129
Other Games
gofns59784
summit1g15011
WinterStarcraft592
Livibee223
Organizations
Other Games
gamesdonequick586
StarCraft: Brood War
UltimateBattle 19
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH256
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2337
League of Legends
• Rush1184
• Lourlo1079
Upcoming Events
Sparkling Tuna Cup
2h 9m
OSC
5h 9m
IPSL
8h 9m
BSL Open Qualifier
11h 9m
WardiTV Weekly
1d 3h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.