• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:51
CET 06:51
KST 14:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Has Anyone Tried Kamagra Chewable for ED? US Politics Mega-thread Russo-Ukrainian War Thread 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 926 users

TvT 3 rine vult into drop

Blogs > stenole
Post a Reply
stenole
Profile Blog Joined April 2004
Norway869 Posts
Last Edited: 2008-05-23 13:39:54
May 23 2008 13:39 GMT
#1
Introduction
I've played terran a lot lately. It's been very fun. It seems like I get to play more TvTs now compared to when I played terran before. Maybe some of the aversion some players have had to the matchup has disappeared. Personally I enjoy the matchup a lot. I often use this nice strategy that seems to always give me an advantage in the early game. I don't know if there is a trend of TvT play that it happens to be strong against or if all the opponents I've been playing have been weaklings.

3 marine + vult
I start off with a standard 3 marine vult attack, so I make the fac before making the marines. Possibly I make one marine before the fac to deny his scv scout. Send your marines out towards his base when you have 3. I either have them wait in the middle of the map of just send them straight in to attack depending on what I scout. The vult will catch up just as the first battle ensues. The result is often that he loses his first vult/marine(s)/tank and some scvs. If not, it's no big deal.

4 goliath + dropship
The followup is a 4 gol drop. So I get up another factory, an armoury and a starport with addon so the 3rd and 4th gol come out together with the dropship. If possible I use the 1st and 2nd gol to deny his secondary scv scout.

Midgame advantage
The damage of these two attacks seem sufficient to secure a long macro win. After dropship is out, you expo and tech to tanks so you have all the tech to need for the longer game.

Counters?
If I were to think of a counter to this strategy, it would be some sort of 8 rax rush from the middle of the map or an attack that arrives at the opponent's base just as the dropship flies off to attack or just a mirror opening with battles happening on your side of the map. But the strength of this strategy, I think, is how the opponent has a hard time scouting you.

Strengths:
  • Safe vs a lot of early attacks because you have 3 marines.
  • 3 marine vult attack can fork into a lot of different things, so you are not completely commited to your game plan.
  • A one-two punch that mysteriously catches a lot of terrans off guard. (Were they expecting an expo after the 2 gols?)
  • A lot of different ways to pull it off. You can hide your 2nd marine until the 3rd one pops out. You can feign a frontal attack with your 4 gols while having the dropship follow to pick them up. You can use rax to draw forces away from where you want to attack.
  • You get a lot of "free" scouting because you are in your opponent's face the early game.
  • Relatively safe expansion.
  • Sets you up with the most useful tech for mid game.
  • Fun opening that makes you feel like you are taking charge of the game.

Weaknesses:
  • Somewhat vulnerable to unscouted 8 rax.
  • Very weak to timed attack as dropship leaves base.
  • No early detection.
  • Because of the very sharp weakness as the dropship leaves, it demands good scouting/intuition to detect such an attack so you can deal with it appropriately.

Overall:
Strength - Weakness = 8 - 4 = 4

*
Red9
Profile Joined May 2008
United States64 Posts
May 23 2008 13:46 GMT
#2
personally i love tvt and it's probably my favorite matchup. this sounds like a good strat to me i will definitely try it out.
Duke
Profile Blog Joined May 2006
United States1106 Posts
Last Edited: 2008-05-23 14:06:14
May 23 2008 14:05 GMT
#3
it's possible that the players you have been playing have been mostly weak, like you said. do you have a win% for this strat? in my opinion it seems like it depends on what you can do with that initial 3rine+vult. It seems a little far out that you are able to kill his initial rine(s)/vult/tank with so little. to me it seems like this would be strong against 14cc, especially when there are cliffs above the nat.

that all being said, any early game opening into a somewhat quick 4gol drop has been a popular strat in the past in TvT, but I don't really know of the trends now.
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
May 23 2008 15:31 GMT
#4
Well What i do is 3 rine+vult into starport + tank then expo. This seems to do well against this drop style because i can scout you quite easily (not to mention by rax is all in your shit too). By the time you have 4 gols i have a tank and 3 rines and a vult..possibly 2 tanks. The drop is good for agrssive play though and not bad at all keep using it,
Science without religion is lame, Religion without science is blind
mikeymoo
Profile Blog Joined October 2006
Canada7170 Posts
May 23 2008 15:38 GMT
#5
Haven't we already discussed why the strength calculation doesn't work at all?
o_x | Ow. | 1003 ESPORTS dollars | If you have any questions about bans please PM Kennigit
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 23 2008 16:29 GMT
#6
Win rate wouldn't really matter since the sample size is small and I admit that many of the wins were against people I would have won against no matter what I had done. That being said, the games I lose are mostly due to their superior gameplay mid and lategame.

I don't always kill a lot with the first attack. The strategy does not rely on doing damage with the first attack as much as it does with the gol drop. The standard makeup of a defense that you can expect is 3 marines, 2/3 marines + vult, a wall or a bunker with one or two marines in it. The gap in the defense that the opening aims to exploit is if they don't make a vult first when they finish their factory. Many times, you'll end up just killing his marines and losing your own marines. If he has no vult when you attack, you almost always break into his base and get some shots at his scvs and a lot of free scouting. Actually killing his first tank is rare, so I shouldn't have recklessly put in the word "often".

As far as I know 14CC isn't common on current maps. It sounds very risky and hard to defend even if it is scouted late no matter how the opponent responds. Seeing this, I would most likely get a tank asap because tanks outrange marines in bunkers which is the natural defense with such a bold opening. But that's another story.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 23 2008 16:33 GMT
#7
On May 24 2008 00:38 mikeymoo wrote:
Haven't we already discussed why the strength calculation doesn't work at all?

Do you have a better way of quantifying how good a build is? Until I find one, I'm sticking to this one.
micronesia
Profile Blog Joined July 2006
United States24751 Posts
May 23 2008 17:00 GMT
#8
On May 24 2008 01:33 stenole wrote:
Show nested quote +
On May 24 2008 00:38 mikeymoo wrote:
Haven't we already discussed why the strength calculation doesn't work at all?

Do you have a better way of quantifying how good a build is? Until I find one, I'm sticking to this one.

What % of common builds/strategies this is effective against. My only problem with the overall calculation is that the number of strengths/weaknesses you have is fairly arbitrary, and some are more worthwhile or important than others.
ModeratorThere are animal crackers for people and there are people crackers for animals.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 23 2008 17:00 GMT
#9
On May 24 2008 00:31 Hypnosis wrote:
Well What i do is 3 rine+vult into starport + tank then expo. This seems to do well against this drop style because i can scout you quite easily (not to mention by rax is all in your shit too). By the time you have 4 gols i have a tank and 3 rines and a vult..possibly 2 tanks. The drop is good for agrssive play though and not bad at all keep using it,


It sounds like it should normally deal with the drop and because your expo will be quicker than mine I will be behind. This has got me thinking though. Maybe I need to hide away my starport somewhere strange from time to time.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 23 2008 17:04 GMT
#10
On May 24 2008 02:00 micronesia wrote:
Show nested quote +
On May 24 2008 01:33 stenole wrote:
On May 24 2008 00:38 mikeymoo wrote:
Haven't we already discussed why the strength calculation doesn't work at all?

Do you have a better way of quantifying how good a build is? Until I find one, I'm sticking to this one.

What % of common builds/strategies this is effective against. My only problem with the overall calculation is that the number of strengths/weaknesses you have is fairly arbitrary, and some are more worthwhile or important than others.


I have to admit that I added the 8th strength because I thought this strat deserved more than 3 points.
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 23 2008 17:14 GMT
#11
I just think the listing of strengths and weaknesses finishes up "the presentation" in a nice way. People like pictures, lists and charts. Of those, lists are the easiest to make. And the Overall calculation is more or less a reference to the poor calculation of a computer game's quality in some old gaming magazines:

Graphics 75%, Sound 65%, Playability 90%, Long term appeal 40%
---> (Advanced averaging calculation) --->
Overall: 67%
micronesia
Profile Blog Joined July 2006
United States24751 Posts
May 23 2008 17:35 GMT
#12
On May 24 2008 02:14 stenole wrote:
I just think the listing of strengths and weaknesses finishes up "the presentation" in a nice way. People like pictures, lists and charts. Of those, lists are the easiest to make. And the Overall calculation is more or less a reference to the poor calculation of a computer game's quality in some old gaming magazines:

Graphics 75%, Sound 65%, Playability 90%, Long term appeal 40%
---> (Advanced averaging calculation) --->
Overall: 67%

Consumer Reports often uses an arbitrary weighting system for combining several different ratings into an overall rating, which can be done so reasonably, I think. I also have no problem with your list of strengths and weaknesses stand alone... they are good.
ModeratorThere are animal crackers for people and there are people crackers for animals.
sAxy
Profile Joined February 2007
Canada64 Posts
May 23 2008 17:52 GMT
#13
Wasn't there a big discussion on how a game like starcraft cannot resort to + / - ?

I agree, some things can, but this is quite general, as with rating a game based on different qualities, it's not AGAINST something else. There is no "opponent" to that, so you things will have a relative value. Unlike in starcraft, where how your opponent works determines the outcome as well.

The one I remember went something like this:

4 hatch
3 hatch
2 hatch
1 pool
0 lings

Advantages:

You get a second hatch
You get a third hatch
You get a fourth hatch
You get a spawning pool
You get zerglings

Disadvantages:

You lose the game

Overall:

5 - 1 = 4
because my quote was too old for some people... -_-... time for a new one. "If this was Sesame Street, then the letter of the day would be G." - Tasteless
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
May 23 2008 18:33 GMT
#14
doesnt this lose to just about every other tvt build?
Moderator
stenole
Profile Blog Joined April 2004
Norway869 Posts
May 23 2008 19:15 GMT
#15
It does if you play it over and over again against the same person. But I'm sure that applies to most aggressive strategies. Its high successrate could be attributed to how easy it is to execute.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft551
RuFF_SC2 296
NeuroSwarm 194
StarCraft: Brood War
Britney 7838
Nal_rA 141
Shuttle 84
ZergMaN 70
Bale 22
Noble 22
Icarus 11
Dota 2
monkeys_forever359
League of Legends
C9.Mang0548
Other Games
JimRising 606
Mew2King35
Liquid`Ken23
Organizations
Other Games
gamesdonequick1068
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 34
• Diggity3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1448
Other Games
• Scarra2969
Upcoming Events
Replay Cast
3h 9m
Wardi Open
6h 9m
OSC
1d 6h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
4 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.