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I post this in the blog rather than strategy forum since I don't feel like trying to do an extremely in-depth assessment of it, and also since it is frowned upon to throw victories up into the strat forum so...
This game started 4:15 CST (18:15 KST) and I believe the guy was Korean (with 232 APM that peaked at 374 O_O). I was also half asleep; as you can see in the replay I horribly mangle my split and proceed to dick around like I have no idea what the correct PvP BO is until I see his base. So far so good -_-...
I see he is 2gating with no gas yet so I cancel my gas and plop a 2nd gate down. He proceeds to rape my probe (poor hero probe) while I wait for him to decide to leave my base on his own accord. I guess since there was a long walk and he saw me 2gate in response he decided an attack would not work out. Lucky me since I missed a pylon and began teching like mad as soon as his scout was gone.
So I am approaching early-early-midgame and I can tell he is ahead of me just from my poor mechanics. I decide "CHEESE!" and begin teching for DT. I think I only had 2 probe on gas (accident T_T) and I didn't hold off on a few goons so my archives was delayed (100 gas when citadel finishes warping in)
At this point I am pretty stressed. My gamesense is tingling batman: I know he is going to be prepared for my DTs or he is going to beat me to the punch. So I think to myself out of those 2 options... Well if he beats me to the punch I am screwed unless I head straight for a cannon maaaaybe, so lets gamble and say the opposite is true.
My gas hits 150 and I have a bright idea! Why not make better use of this gas-restricted situation, especially since I opened with 4 zealots... CLICK, leg upgrade commence!
I keep macroing from 2 gates, mostly zealots and throwing in goons when I have time. I also am horribly late on goon range which worries me, but I just sit tight and pray the dice didn't roll DT for him.
When the upgrades both finish I have a full control group, 7 zealot and 5 goon (i think...) and I send them off to engage, also throwing down a 3rd gate and rally all 3 to his natural with non-stop speed zealots pumping.
I get.. really, this must have just been the luckiest timing in the world. Maybe he should have obs-scouted me to realize what was coming? I dunno.. I bowl into him with an expo that has freshly been raised. He is goon-heavy as I expected and his few zealots are not speed upgraded.
I micro my heart out. Yes, my heart can only produce such sad micro :\ BUT I do get my zealots in and around his goons. His army falls, his expansion falls, my zealots continue to pressure him.
He gets a few zealots and blocks the ramp. I have a dozen speed zealots now from the rally pump that head home (man, it is fun to micro a group of speed zealots, yea? I guess I usually have them mixed in with another group and maybe individually mine-drag or tank-rush, but I really felt like I could surround and destroy any goons he sent at me :D)
I switch to mostly goons, pump some obs for safety, attack again. Again my timing is more lucky than anything in the world.
Sooo... My question I am wondering is, did I just get extremely lucky with this, or is this a build I don't know about? In my experiences opening 2 gate often forces the opponent to 2gate or at least pump zeals before goons.. But if there is no engagement generally the atmosphere calms down and people try to build up goon forces, right? But early game speed zealots seem to cream goons pretty well. Is this a good tech switch?
It seems like Python or any other map with ramps it would be impossible to force penetration into their base, but a map like Longinus it seems like it could be fairly strong?
Thanks for allowing my self indulgences. :D