• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:19
CET 21:19
KST 05:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9587 users

[R] I need a name - Page 3

Blogs > berated-
Post a Reply
Prev 1 2 3 All
BroOd
Profile Blog Joined April 2003
Austin10833 Posts
April 28 2008 21:50 GMT
#41
Truedoku
ModeratorSIRL and JLIG.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
Last Edited: 2008-04-28 22:23:12
April 28 2008 22:22 GMT
#42
On April 28 2008 23:57 berated- wrote:
Show nested quote +
On April 28 2008 14:18 azndsh wrote:
aren't sudoku SAT solvers extremely inefficient? unless you formulate the problem way differently from what I have in mind


That's really kind of irrelevant to the project. I'm taking a boolean satisfiability class and we have to do a final project related to boolean equations. Considering I'm not a total badass, I knew I wasn't going to come up with the next great thing such as WalkSAT or Davis Putnam or GSAT, any of the SAT solving techniques that were monumental upon release. So I was left with two options, I could either find some current research and write an 8 page paper on it, or I could code up an algorithm.

Reading conference papers didn't strike me as overly fun, so I went with a coding project. I could then do something like just pass a boolean equation to an algorithm and try to solve it, which would have got the job done but is a little bland. So I sought out something that would at least be enjoyable.

As for the original question, my first response would have to be no. Using DP, a true sudoku puzzle ( one with only one answer and requiring no search techniques ) would actually require only unit propagation while solving the algorithm. Of course, you would have to define what it is inefficient compared to. Its obviously better than a try all possibilities solution. Are there other algorithms out there that might do better? I have no idea. I wasnt studying Sudoku, I was studying boolean equations, so I apologize that I can't give you a better answer.

I guess you would have to make that judgment call:

My technique ( learned from the work of others who have already done this - I'm just an undergrad, I can't be doing monumental work in my field ):

There are 729 variables - one for every possible number in every possible cell. These are represented by a 3 digit string - the row, the column, and the number.

So 111 refers to a one being in the upper left most box, and will be a 1 if there is a 1 there, 0 otherwise. A - in front represents that the boolean is negated. so -111 refers to Not a 1 in the upper left hand box

Then you have to generate the equation, it will be in CNF form -

So the first thing to check is that there is a 1-9 in every cell.
so, 111 v 112 v 113 v 114 v 115 v 116 v 117 v 118 v 119
but then you need to make sure there aren't more than one
so
-111 v -112, -111 v -113 . . . etc

Repeat for rows, columns, and boxes.

And solve.

Edit: Okay, well yes I would say that having a SAT solver for a 9x9 sudoku puzzle is a little over the top. I knew that it was for a 9x9, but I guess I didn't realy realize how much over the top it was. Of course, it doesn't help that I'm using a lot of java classes - trying to really modularize my code to make it easier to understand and write.

Using strictly ints and try all possibilities it takes java about 64 ms to solve a sudoku puzzle. Using my sat solver it takes about 400ms to solve - however, the largest time with my solver is keeping track of which variables I flipped and which ones I didn't, because I have to store and reset the variables while backtracking.

It might be kind of interesting to mod my program and then try to see some results. I've seen some sat solvers that use strictly ints ( as i described the 111 stuff above, all that is ints while i use 4 different wrapper classes to keep the method writing short). I think that if I were go get my program working in that state, and then we compared the run times you would see a lot closer of a contest.

Where I think the SAT solver would really shine would be on the larger puzzles for a generalized sudoku puzzle of size nxn. I would guess that even at 16x16 the sat solver ( if done properly with int values instead of classes ) would already start to out due the try all possibilities approach.

Once again though, I had fun with the project and truly believe it will still get me an A, so I'm not too worried about the efficiency. Hope this explain things a little better, and thanks for the thought provoking question.



yeah... with 729 variables and thousands of restrictions, it seems like it would take a very long amount of time for non-trivial puzzles. I only ask because we were each asked to make a SAT solver and puzzle generator in one of my CS classes. We even had a competition to see who had the best solver in the end. One really simple and effective heuristic is to assume that all your variables are false at the beginning, which in this case is true 8/9 of the time.

I ended up doing a 4x4 version of sudoku puzzles, but that was relatively straightforward and ran very quickly.
berated-
Profile Blog Joined February 2007
United States1134 Posts
April 29 2008 00:11 GMT
#43
On April 29 2008 07:22 azndsh wrote:
Show nested quote +
On April 28 2008 23:57 berated- wrote:
On April 28 2008 14:18 azndsh wrote:
aren't sudoku SAT solvers extremely inefficient? unless you formulate the problem way differently from what I have in mind


That's really kind of irrelevant to the project. I'm taking a boolean satisfiability class and we have to do a final project related to boolean equations. Considering I'm not a total badass, I knew I wasn't going to come up with the next great thing such as WalkSAT or Davis Putnam or GSAT, any of the SAT solving techniques that were monumental upon release. So I was left with two options, I could either find some current research and write an 8 page paper on it, or I could code up an algorithm.

Reading conference papers didn't strike me as overly fun, so I went with a coding project. I could then do something like just pass a boolean equation to an algorithm and try to solve it, which would have got the job done but is a little bland. So I sought out something that would at least be enjoyable.

As for the original question, my first response would have to be no. Using DP, a true sudoku puzzle ( one with only one answer and requiring no search techniques ) would actually require only unit propagation while solving the algorithm. Of course, you would have to define what it is inefficient compared to. Its obviously better than a try all possibilities solution. Are there other algorithms out there that might do better? I have no idea. I wasnt studying Sudoku, I was studying boolean equations, so I apologize that I can't give you a better answer.

I guess you would have to make that judgment call:

My technique ( learned from the work of others who have already done this - I'm just an undergrad, I can't be doing monumental work in my field ):

There are 729 variables - one for every possible number in every possible cell. These are represented by a 3 digit string - the row, the column, and the number.

So 111 refers to a one being in the upper left most box, and will be a 1 if there is a 1 there, 0 otherwise. A - in front represents that the boolean is negated. so -111 refers to Not a 1 in the upper left hand box

Then you have to generate the equation, it will be in CNF form -

So the first thing to check is that there is a 1-9 in every cell.
so, 111 v 112 v 113 v 114 v 115 v 116 v 117 v 118 v 119
but then you need to make sure there aren't more than one
so
-111 v -112, -111 v -113 . . . etc

Repeat for rows, columns, and boxes.

And solve.

Edit: Okay, well yes I would say that having a SAT solver for a 9x9 sudoku puzzle is a little over the top. I knew that it was for a 9x9, but I guess I didn't realy realize how much over the top it was. Of course, it doesn't help that I'm using a lot of java classes - trying to really modularize my code to make it easier to understand and write.

Using strictly ints and try all possibilities it takes java about 64 ms to solve a sudoku puzzle. Using my sat solver it takes about 400ms to solve - however, the largest time with my solver is keeping track of which variables I flipped and which ones I didn't, because I have to store and reset the variables while backtracking.

It might be kind of interesting to mod my program and then try to see some results. I've seen some sat solvers that use strictly ints ( as i described the 111 stuff above, all that is ints while i use 4 different wrapper classes to keep the method writing short). I think that if I were go get my program working in that state, and then we compared the run times you would see a lot closer of a contest.

Where I think the SAT solver would really shine would be on the larger puzzles for a generalized sudoku puzzle of size nxn. I would guess that even at 16x16 the sat solver ( if done properly with int values instead of classes ) would already start to out due the try all possibilities approach.

Once again though, I had fun with the project and truly believe it will still get me an A, so I'm not too worried about the efficiency. Hope this explain things a little better, and thanks for the thought provoking question.



yeah... with 729 variables and thousands of restrictions, it seems like it would take a very long amount of time for non-trivial puzzles. I only ask because we were each asked to make a SAT solver and puzzle generator in one of my CS classes. We even had a competition to see who had the best solver in the end. One really simple and effective heuristic is to assume that all your variables are false at the beginning, which in this case is true 8/9 of the time.

I ended up doing a 4x4 version of sudoku puzzles, but that was relatively straightforward and ran very quickly.


While it does take a long time relatively, under half a second to solve a sudoku puzzle is still pretty fast imo. As far as the competition part, that sounds awesome. They have a national sat competition every year that my prof has been to. Of course the people who enter those are the people that created most of the algorithms that we studied this year.

I talked to my professor about holding one at our school when he got to teach his boolean SAT course again, but considering our honors seminar class has 2 people in it, I doubt it would be much fun. Plus I'm graduating so I wouldn't even get to stay around to enjoy it.
minus_human
Profile Blog Joined November 2006
4784 Posts
April 29 2008 00:13 GMT
#44
sudoku=> songoku

[image loading]
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 450
Vindicta 20
EmSc Tv 18
StarCraft: Brood War
Britney 14463
Calm 1930
Shuttle 497
Mini 280
Dewaltoss 136
ggaemo 51
Shinee 26
Dota 2
qojqva3122
PGG 178
Counter-Strike
apEX2423
gobbtv378
zeus344
Super Smash Bros
hungrybox281
Heroes of the Storm
Liquid`Hasu588
Other Games
tarik_tv6631
Grubby3073
FrodaN1109
shahzam237
C9.Mang0217
Fuzer 214
PiGStarcraft203
ArmadaUGS144
edward75
NeuroSwarm56
ZombieGrub37
KnowMe35
Railgan24
JuggernautJason18
syndereN5
Organizations
Other Games
BasetradeTV183
Counter-Strike
PGL137
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 61
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Azhi_Dahaki35
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV652
League of Legends
• Nemesis2577
• Jankos2049
Other Games
• imaqtpie811
• Shiphtur484
Upcoming Events
IntoTheTV X SOOP
14h 41m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
20h 41m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
22h 41m
IntoTheTV X SOOP
1d 14h
IPSL
1d 20h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.