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Ideas for New BWL Plugin - Page 2

Blogs > tec27
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useLess
Profile Blog Joined January 2004
United States4781 Posts
Last Edited: 2008-04-01 21:52:45
April 01 2008 21:52 GMT
#21
I think it would be really cool if you can see the current resources and supply count of the people playing.
Moonlight Shadow
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2008-04-02 01:05:01
April 02 2008 00:35 GMT
#22
nite, there already is a program for that, but don't remember it's name.

for bwl, I'd like all the old plugins from penguin. rwt, fprep, obsmode, apm live, etc.
the only thing that penguin didn't have is, obsmode with fp - that would be immense, especially for learning how to play by watching the players move their mouse while playing.

other than that... hmm.

1. add the option to turn off F1 - it's VERY annoying.
2. rep slot maker? xD (old stuff)
3. a plugin that shows you apm and stuff while browsing your rep folder in sc. (I think someone was working on this already)
4. something that tests for lat and lag. if it's possible, make it show players who lag in the lobby.
5. make an alert sound. while alt-tabbing, when someone whispers you with ALERT!, the plugin plays a sound, so you know you're needed.
6. anti flood for channels.
7. add a paste option for game lobbies/ingame. so I can spam 1a2a3a4a5a6a7a8a9a0a twice as fast as my opponent does. xD or make an option so we can assign some key combination to write some predetermined text.

will think of more...
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
tec27
Profile Blog Joined June 2004
United States3726 Posts
April 02 2008 02:51 GMT
#23
On April 02 2008 09:35 quirinus wrote:
nite, there already is a program for that, but don't remember it's name.

for bwl, I'd like all the old plugins from penguin. rwt, fprep, obsmode, apm live, etc.
the only thing that penguin didn't have is, obsmode with fp - that would be immense, especially for learning how to play by watching the players move their mouse while playing.

other than that... hmm.

1. add the option to turn off F1 - it's VERY annoying.
2. rep slot maker? xD (old stuff)
3. a plugin that shows you apm and stuff while browsing your rep folder in sc. (I think someone was working on this already)
4. something that tests for lat and lag. if it's possible, make it show players who lag in the lobby.
5. make an alert sound. while alt-tabbing, when someone whispers you with ALERT!, the plugin plays a sound, so you know you're needed.
6. anti flood for channels.
7. add a paste option for game lobbies/ingame. so I can spam 1a2a3a4a5a6a7a8a9a0a twice as fast as my opponent does. xD or make an option so we can assign some key combination to write some predetermined text.

will think of more...

1. - Would be fairly easy, you could actually ask MasterOfChaos to add F1 blocking to ChaosPlugin and get it with ICCup support.
2. I believe there's already a BWL plugin that does that, look for it
3. I think the AdvLoader people made something like that but that was a few patches ago. Would be an interesting project.
4. Dunno if lobby testing would be possible, and I imagine the most you could really do to test for lag is ping the individual players and display that info within SC.
5. See 7.
6. See 7
7. I imagine the best way to handle all 3 of these would be to make a plugin thats scriptable, so you can basically make a bot-type interface within SC, along with it having access to some other functionality like playing sounds. Would be an interesting project to say the least.

Anyway, for the moment, I'm going to be working on RWA functionality. You're going to have to bear with me on that though, as my knowledge of replay formatting is abysmal and JCA's replay library sources are like not documented at all I'll figure it out though. At the moment, my basic plan is to have two plugins, one for recording, and one for playback. I'm going to try to keep them from injecting data in SC at all (only reading memory) so that they'll be compatible with ICCup (after all, one of my favorite features of JCA's RWA recorder was its ability to record your audio *while* you played).

After I get done with RWA's, I might attempt FPreps. The only reason I'm not picking that up right now is because its a really huge undertaking. Once FPrep is done, FPobs is only a few steps away, and I think that'd be pretty cool as well. Oh, and I'll also be making all this stuff open-source, so it should be easier for future developers to work all this out
Can you jam with the console cowboys in cyberspace?
Response
Profile Blog Joined April 2004
United States1938 Posts
April 02 2008 03:54 GMT
#24
sounds awesome
the REAL ReSpOnSe
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
April 02 2008 09:58 GMT
#25
1 well I don't know why he didn't put it already there, since it's 10 times more useful than block capslock. I'll try to ask him or icc.
23 yeah
4 yeah that's somewhat what I meant.
567yeah, those last 3 need bot like knowledge.

if I remember, the fp stuff was made by messing around with team melee optiones, right?

a real ingame APM live would be a lot easier to do I think, and it would help a lot of people. all those apm counters that we have nowadays just count your global keyboard/mouse press, not the actual in-game actiones, so the resulting apm is often too big and off, and you have to reset it, it counts the ingame msging as actiones and other funny stuff.

good luck with rwa! that stuff was nice back then.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
tec27
Profile Blog Joined June 2004
United States3726 Posts
April 02 2008 13:31 GMT
#26
On April 02 2008 18:58 quirinus wrote:
1 well I don't know why he didn't put it already there, since it's 10 times more useful than block capslock. I'll try to ask him or icc.
23 yeah
4 yeah that's somewhat what I meant.
567yeah, those last 3 need bot like knowledge.

if I remember, the fp stuff was made by messing around with team melee optiones, right?

a real ingame APM live would be a lot easier to do I think, and it would help a lot of people. all those apm counters that we have nowadays just count your global keyboard/mouse press, not the actual in-game actiones, so the resulting apm is often too big and off, and you have to reset it, it counts the ingame msging as actiones and other funny stuff.

good luck with rwa! that stuff was nice back then.

APMAlert (my other plugin) counts only ingame actions It could use an upgrade on its algorithm for APM calculation though, as it starts to become too "static" as the game gets longer.
Can you jam with the console cowboys in cyberspace?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2008-04-03 01:53:50
April 03 2008 01:50 GMT
#27
ah that was yours?

oh it counts only ingame actiones? I've heared that it counts all that other stuff as well... might be some other apm plugin then, or I was misinformed. didn't use it though. don't need apm live if it's apm is off. nvm. xD

thanks a lot for the effort though! I know many people really apriciate what you did/do, myself included! :D


@ "static" apm:

like, only including apm from the last 5 minutes or so? or giving old apm less weight as the time goes on? so that it actually shows more of the "current" apm rather than all game average?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
tec27
Profile Blog Joined June 2004
United States3726 Posts
April 03 2008 02:30 GMT
#28
On April 03 2008 10:50 quirinus wrote:
ah that was yours?

oh it counts only ingame actiones? I've heared that it counts all that other stuff as well... might be some other apm plugin then, or I was misinformed. didn't use it though. don't need apm live if it's apm is off. nvm. xD

thanks a lot for the effort though! I know many people really apriciate what you did/do, myself included! :D


@ "static" apm:

like, only including apm from the last 5 minutes or so? or giving old apm less weight as the time goes on? so that it actually shows more of the "current" apm rather than all game average?

Well, it used to count other actions as well, but ever since I added APMLive functionality, its only counted correct stuff. As for the APM being too static, all it does atm is total the amount of actions so far and divide them by the total game time. I think what would be a better way is to use a window of the last 2 or so minutes to calculate it, that way it fluctuates (and would be more indicative of the value of the line in BWChart at that point).
Can you jam with the console cowboys in cyberspace?
[X]Ken_D
Profile Blog Joined May 2005
United States4653 Posts
April 03 2008 21:30 GMT
#29
modify chaosplugin replay to not save replay after 2 minutes. I was told that it just took replay from lastreplay.rep.
[X]Domain - I just do the website. Nothing more.
tec27
Profile Blog Joined June 2004
United States3726 Posts
April 03 2008 22:33 GMT
#30
On April 04 2008 06:30 [X]Ken_D wrote:
modify chaosplugin replay to not save replay after 2 minutes. I was told that it just took replay from lastreplay.rep.

Ask MasterOfChaos to do that, its his plugin (He's probably already working on that, btw
Can you jam with the console cowboys in cyberspace?
SonuvBob
Profile Blog Joined October 2006
Aiur21552 Posts
April 03 2008 23:00 GMT
#31
Does it have to be a plugin? Or just a SC-related project?

I think Team Melee reps my be fixable, if you want to try that. Or you could make a rigged-map detector for replays. I can provide some info on either one.
Administrator
tec27
Profile Blog Joined June 2004
United States3726 Posts
April 03 2008 23:31 GMT
#32
On April 04 2008 08:00 SonuvBob wrote:
Does it have to be a plugin? Or just a SC-related project?

I think Team Melee reps my be fixable, if you want to try that. Or you could make a rigged-map detector for replays. I can provide some info on either one.

Yeah, I mean, I'm willing to do pretty much anything in that regard. I just have very little knowledge of replays and maps in general (although thats not ruling out the possibility of figuring it out). I'm working on RWA stuff right now, but I definitely wouldn't mind future ideas and projects
Can you jam with the console cowboys in cyberspace?
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
April 04 2008 11:57 GMT
#33
for the APM Live

hm maybe add an option so the players can choose to see:
all game apm average
recent apm (last 2 min)
current apm (last 5 sec)

or a fourth option that makes the apm oscilate about the all game average, but is very affected by the current apm. (this one might be the best, that's probably what you had in mind?)


blizz should fix team melee reps, shouldn't be hard.


how are RWA reps going?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 09 2008 01:12 GMT
#34
I just had an idea!
Could you make a plug-in so that it's possible to ping the map during a replay?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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