• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:00
CEST 08:00
KST 15:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1642 users

Ah! Floating point help!!

Blogs > Raithed
Post a Reply
Raithed
Profile Blog Joined May 2007
China7078 Posts
Last Edited: 2007-11-14 03:42:28
November 14 2007 03:42 GMT
#1
anyone have ideas on floating points? i missed class today and found out i had homework. i googled floating points and read through it, and i dont quite understand it. even though the homework gives answer, i want to know how the answer is derived from it?

3.14 for example.

the floating point would be 3? i know how to convert that to binary, and that to hex, but i have no idea how floating point works, someone give me a clue?


something like this, thats one of the sites the homework gave. http://babbage.cs.qc.edu/IEEE-754/Decimal.html but i want to know how it works.

"convert 3.14159265 to 32bit FP"


Help?!

Meta
Profile Blog Joined June 2003
United States6226 Posts
November 14 2007 04:51 GMT
#2
umm i was in the understanding that floating point numbers are numbers with decimal places. the float of 3.14 is 3.14. if you convert that to an integer, then you'd get 3. i'm not sure how to convert floating points into binary/hex though.
good vibes only
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
Last Edited: 2007-11-14 05:51:01
November 14 2007 05:07 GMT
#3
Floating point numbers are stored in a special way in binary. The implementation is dependent on the CPU, but the most common is IEEE 754. Your class is probably only gonna make you handle single-precision floats, which are 32-bits in length.

Oooh, I found this for ya. Really good:
http://en.wikipedia.org/wiki/IEEE_754

Skip to the "Single Precision" section and start reading.
Do some sample problems using the algorithm detailed there. Use this website to cross-check your answers:
http://www.h-schmidt.net/FloatApplet/IEEE754.html

Once you get the bit representation, you convert to hex/octal/whatever in the usual way.
Also, most FP numbers can't be represented in just 32-bits, so the rounding of the mantissa is conventionally performed (this is why you get rounding-warnings from your compiler when you're not careful with numerical types/casts).
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Raithed
Profile Blog Joined May 2007
China7078 Posts
November 14 2007 05:36 GMT
#4
Oh man, this is intense, INTENSE, alrighty. >_<
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
Last Edited: 2007-11-14 07:26:59
November 14 2007 07:22 GMT
#5
Per PM request:

OK, so there's 3 sections:

The (s)ign = 1-bit
THe (e)xponent = 8-bits
The (m)antissa = 23-bits

total = 32-bits

v = 3.14159265
where:
v = s * 2^e * m

OK, let's rock:

-The sign bit is easy: 0 (because positive number)
-Now write out the number in UNSIGNED, NON-TWOS COMPLEMENT:
11.001001xxxx


The "11." part is easy; it's just '3' in binary, and the decimal sign tagged on the end.
FOr the righthand part, I use the result in each step for 2 things:
a) the MSB of the result is the next-bit you write down
b) the fraction of the result (behind the decimal) is used in the next step.

Start with original number's fractional part:

0.14159265 x 2 = 0.2831853 (fraction-bit #1 = 0)
0.2831853 x 2 = 0.5663706 (fraction-bit #2 = 0)
0.5663706 x 2 = 1.1327412 ("" = 1)
0.1327412 x 2 = 0.2654824 ("" = 0)
0.2654824 x 2 = 0.5309648 ("" = 0)
0.5309648 x 2 = 1.0619296 ("" = 1)
(keep going until you get all zeros in the decimal, or until you've populated 23-bits).


And that's how I get: .001001xxxx (tediously 23-bits long, you finish it) and together, we have 11.001001xxxx

Now you "normalize" your result by moving the decimal such that only a single "1" is to its left:
11.001001xxxx = 1.1001001xxxx * 2^1 (shift amount = 1)

OK, now add the bias to the shift-amount:
1 + 127 = 128 = 10000000

Now mash everything together:
[s][exponent][mantissa] = 1 10000000 1001001xxxx

ba-zing!
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 21 2007 00:11 GMT
#6
haha i remeber FP conversions back when i did microcontrollers, learning the conversion is the kind of thing you learn once before the exam, then forget for the rest of your life
Raithed
Profile Blog Joined May 2007
China7078 Posts
November 21 2007 05:32 GMT
#7
Yeah! We're using them for microcontrollers/MP's.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 159
StarCraft: Brood War
Nal_rA 13
Icarus 13
GoRush 7
NotJumperer 3
Dota 2
NeuroSwarm152
League of Legends
JimRising 727
Super Smash Bros
Mew2King97
Other Games
summit1g6441
WinterStarcraft484
monkeys_forever336
C9.Mang0308
RuFF_SC245
Organizations
Other Games
gamesdonequick631
Dota 2
PGL Dota 2 - Main Stream68
StarCraft: Brood War
UltimateBattle 41
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Sammyuel 45
• practicex 39
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 48
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo3135
Upcoming Events
RSL Revival
4h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
8h
BSL
13h
IPSL
13h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
18h
Replay Cast
1d 3h
Wardi Open
1d 4h
Afreeca Starleague
1d 4h
Jaedong vs Light
Monday Night Weeklies
1d 10h
Replay Cast
1d 18h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.