• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:12
CEST 05:12
KST 12:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1286 users

Infinitely Warping RTS Maps

Blogs > a11
Post a Reply
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2024-02-15 18:00:22
February 15 2024 17:16 GMT
#1
In HyperCoven we are experimenting with some very unusual level geometry.

The idea follows the core concept of the game: A player’s most important unit - the player’s virtual representation - is the Witch King. It walks around the map, capturing Coven - which make units. So really the King must move.

But, as in Chess, a player loses the game if their King falls. With traditional RTS maps, the King would easily be trapped/contained somewhere, which is close to game over. That can be a fun game to play, but we wanted the possibility of longer, larger games that are about huge armies clashing - with the King’s health more of a measure of how much pressure has been endured. Basically, the King’s health be more like victory points than something to singularly snipe. Now, even when building the terrain openly, a map’s corners and edges are just natural places to get trapped in.

So how about removing all corners and edges? Where the map ends on one side, we can just warp around to its other side. This gives the possibility of infinite corridors, where a King can keep moving away in one and the same direction without ever hitting a wall.




Playtesting this, turns out it is stupidly complex to wrap the head around.
There are consistently so many directions to move into - while at the same time the map feels smaller, as the maximum distance between points is just half its size. Players reporting a certain spooked, uneasy feeling.
But it’s also incredibly satisfying when it starts to click and the mind incorporates the new kinda space, the new routes, into its planning.

So the feature’s there, in multiplayer it’s optional, who knows if it’s any good? In the end. Solo mode has it enabled, as it’s by itself a very relaxed design that can use the spice.

By the way, looking for mappers, drop me a DM if interested.

Acrofales
Profile Joined August 2010
Spain18295 Posts
February 15 2024 21:55 GMT
#2
So RTS pacman?
a11
Profile Blog Joined August 2007
Germany303 Posts
February 16 2024 07:42 GMT
#3
On February 16 2024 06:55 Acrofales wrote:
So RTS pacman?

Yeah. But the repetition is isometric, not square.
That means, if you are in the upper part of the map, and go straight to the right, you first enter the lower part of the map, which then, in turn, leads back into the upper part where you started.
WombaT
Profile Blog Joined May 2010
Northern Ireland26855 Posts
February 16 2024 18:02 GMT
#4
This looks gloriously confusing, in the best sense of the word
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings235
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 221
StarCraft: Brood War
Zeus 247
Noble 25
Icarus 5
Dota 2
monkeys_forever475
NeuroSwarm167
LuMiX1
League of Legends
JimRising 725
Counter-Strike
taco 559
C9.Mang0362
Super Smash Bros
hungrybox277
Other Games
tarik_tv7745
WinterStarcraft541
Artosis436
Maynarde128
ViBE125
Livibee94
JuggernautJason26
Organizations
Other Games
gamesdonequick774
BasetradeTV189
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 62
• CranKy Ducklings SOOP20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2413
Other Games
• Scarra2915
Upcoming Events
Universe Titan Cup
7h 49m
Rogue vs Percival
Wardi Open
8h 49m
Monday Night Weeklies
12h 49m
Replay Cast
20h 49m
Kung Fu Cup
1d 7h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.