• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:47
CEST 13:47
KST 20:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2) GSL Code S Season 1 (2026)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Flashes ASL S21 Ro8 Review BW General Discussion [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
[G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Starcraft Tabletop Miniature Game Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1621 users

Hypercoven RTS (25 Updates of)

Blogs > a11
Post a Reply
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2023-11-19 11:48:24
November 19 2023 08:03 GMT
#1
Still working on this game - a lot has changed since my last post. Dumping a few gifs…
Free DL or play-in-browser: https://filmstars.itch.io/hypercoven

Floating units

Some sprites I was working with did not look quite like fliers, but looked like they should be able to move over water, etc.
This gave me the idea of adding "floating" units in the middle between ground and air units.
Floating units can usually attack (and be attacked by) both ground and air units. This, in turn, gives air units which can’t attack ground a more interesting role, as they can at least fight floating units.

Floaters can move down cliffs, but not up. So their movement is not as free as proper air units.

[image loading]


Wreckage and Forests added as decoration and gameplay element (destructible)

Random spread, amount can be configured (or completely disabled) in Multiplayer.

[image loading]


Sound Effects

Added background music, announcer voice, and sound effects for all attacks.
WebM with sound: https://imgur.com/sGquGlV
The browser version doesn’t (yet?) have sound, as it’s a pain to set up in that enviroment.

Ground Effects

Added a system for modifying the state of terrain. So far there is flames and fog, with the fog blocking vision: ground units inside the foggy area can only see adjacent tiles, while air units can look "over" the fog, but not see enemy ground units inside.

Only one effect can be active on a piece of ground at once, so there is interesting interaction of clearing undesired ground effects with your own. Anyways all effects are completely symmetric, flames will hurt anyone standing on them, no matter who created the flames, etc.

[image loading]



Unit modification

There is now a system for different kinds of stacking (de)buffs/duration; anyways the goal for the game is to keep all buffs very straightforward and easy to understand.
E.g. there is the "Magnets Dealer" which increases the Magnetism stat of friendly units for a short time. Magnetism mostly increases ranged attack damage or spell damage, depending on the unit. Melee units do not benefit from it.

The maximum in a stat is 15, but a Magnets Dealer will only give +3 with a single action. E.g. a unit can be supplied thrice to get +9, and then each of these +3 will fall off on its own timer.

Contrasting this, the "Ultra Violence Potion" of the Alchemist: It always gives maximum Violence, which mostly enhances melee damage. The buff duration is very short, but it is applied repeatedly while the flask contents are evaporation in the ground. The buff will apply to friend and foe alike if they are hit.

[image loading]


Technology enhancements

Got the game to run in browser with emscripten. This works surprisingly well!

Later I drew up an alternate version with custom renderer (instead of the one from SDL2), in order to add some shaders and improve performance/visuals of a few things.
Unfortunately it cannot run in emscripten, because WebGL doesn’t support compute shaders. So there is an alternate browser version that directly runs on wasm+WebGPU. Interestingly, it has more issues than the emscripten version.
These builds are available at https://filmstars.itch.io/frontiercoven

Multiplayer and Replays

Multiplayer is available, with a public lobby server that requires no registration.
There is a half dozen maps shipped with the game. Some are made in the "tiled" map editor, but the layout is yet a bit arcane.

Replays are saved by the server (without chat) and available after the match.
It’s possible to watch replays together! In the same vein, it is possible to join a match as observer/spectator.



***
Kantuva
Profile Joined April 2010
Uruguay211 Posts
November 20 2023 21:21 GMT
#2
Absolutely love the pickup trucks
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 22 2023 20:26 GMT
#3
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version
Mine gas, build tanks.
a11
Profile Blog Joined August 2007
Germany303 Posts
November 23 2023 06:33 GMT
#4
On November 23 2023 05:26 Akio wrote:
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version


Thank you!
The hotkeys should be layed out on the classic grid (qwer+asdf+zxcv in US) irregardless of what keys are actually on there. So e.g. even on a French KB (azerty…), the A for Attack would be next to the capslock button (on Q!), instead of being on the actual A key next to tab.
The tooltips in game unfortunately do not reflect this (yet).
If with this info it still doesn’t work for you - can you tell me your KB layout? That might bring us closer to the answer.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 23 2023 15:28 GMT
#5
On November 23 2023 15:33 a11 wrote:
Show nested quote +
On November 23 2023 05:26 Akio wrote:
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version


Thank you!
The hotkeys should be layed out on the classic grid (qwer+asdf+zxcv in US) irregardless of what keys are actually on there. So e.g. even on a French KB (azerty…), the A for Attack would be next to the capslock button (on Q!), instead of being on the actual A key next to tab.
The tooltips in game unfortunately do not reflect this (yet).
If with this info it still doesn’t work for you - can you tell me your KB layout? That might bring us closer to the answer.

I use a "standard" qwer+asdf+zxcv keyboard, so that's why I was wondering. I tested it again today and all the hotkeys, including control groups worked normally. No idea why this is, only thing I could think of on my end would be that maybe I had alt-shifted to a non-English language on Windows before playing.
Mine gas, build tanks.
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2023-11-24 08:38:26
November 24 2023 08:17 GMT
#6
Aight, good to hear :/
There have been many issues with the gridkeys in browser versions (canvas not capturing input at all, mapping confusions probably because layout is assumed from locale, …) but on native it has always worked in testing.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 25 2023 01:03 GMT
#7
Huh, that's pretty strange. Indeed it sounds logical that input issues happen with browser versions... I can try and replicate the issue to see if it was just a random bug.
Mine gas, build tanks.
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battles#16
ByuN vs herO
IntoTheiNu 947
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #103
CranKy Ducklings76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko280
ProTech140
StarCraft: Brood War
Britney 49199
Calm 9096
Sea 6413
Bisu 2992
Jaedong 1791
BeSt 1270
Horang2 720
Rush 612
EffOrt 598
Pusan 260
[ Show more ]
actioN 235
Larva 146
Mini 127
Snow 126
Mind 100
Hyun 81
Mong 74
HiyA 67
Killer 60
Sharp 50
Soulkey 46
hero 42
[sc1f]eonzerg 25
NaDa 24
Sexy 24
Bale 19
Aegong 18
GoRush 15
JulyZerg 15
soO 13
scan(afreeca) 13
Terrorterran 12
sorry 11
Shine 9
Hm[arnc] 9
SilentControl 7
IntoTheRainbow 3
Dota 2
XcaliburYe297
Counter-Strike
olofmeister3245
shoxiejesuss1504
x6flipin233
markeloff159
Other Games
singsing1693
B2W.Neo569
monkeys_forever161
crisheroes125
ToD113
Pyrionflax100
Beastyqt73
Organizations
Counter-Strike
PGL26900
StarCraft: Brood War
Afreeca ASL 11094
Other Games
gamesdonequick678
StarCraft: Brood War
StarCastTV_EN191
UltimateBattle 128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 76
• CranKy Ducklings SOOP12
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3591
• Jankos974
• Stunt435
Other Games
• WagamamaTV374
Upcoming Events
PiGosaur Cup
12h 13m
Replay Cast
21h 13m
Replay Cast
1d 12h
The PondCast
1d 22h
OSC
1d 22h
Replay Cast
2 days
RSL Revival
2 days
OSC
3 days
Korean StarCraft League
3 days
RSL Revival
3 days
[ Show More ]
BSL
4 days
GSL
4 days
Cure vs herO
SHIN vs Maru
BSL
5 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-05-11
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.