• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:51
CET 09:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1947 users

Hypercoven RTS (25 Updates of)

Blogs > a11
Post a Reply
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2023-11-19 11:48:24
November 19 2023 08:03 GMT
#1
Still working on this game - a lot has changed since my last post. Dumping a few gifs…
Free DL or play-in-browser: https://filmstars.itch.io/hypercoven

Floating units

Some sprites I was working with did not look quite like fliers, but looked like they should be able to move over water, etc.
This gave me the idea of adding "floating" units in the middle between ground and air units.
Floating units can usually attack (and be attacked by) both ground and air units. This, in turn, gives air units which can’t attack ground a more interesting role, as they can at least fight floating units.

Floaters can move down cliffs, but not up. So their movement is not as free as proper air units.

[image loading]


Wreckage and Forests added as decoration and gameplay element (destructible)

Random spread, amount can be configured (or completely disabled) in Multiplayer.

[image loading]


Sound Effects

Added background music, announcer voice, and sound effects for all attacks.
WebM with sound: https://imgur.com/sGquGlV
The browser version doesn’t (yet?) have sound, as it’s a pain to set up in that enviroment.

Ground Effects

Added a system for modifying the state of terrain. So far there is flames and fog, with the fog blocking vision: ground units inside the foggy area can only see adjacent tiles, while air units can look "over" the fog, but not see enemy ground units inside.

Only one effect can be active on a piece of ground at once, so there is interesting interaction of clearing undesired ground effects with your own. Anyways all effects are completely symmetric, flames will hurt anyone standing on them, no matter who created the flames, etc.

[image loading]



Unit modification

There is now a system for different kinds of stacking (de)buffs/duration; anyways the goal for the game is to keep all buffs very straightforward and easy to understand.
E.g. there is the "Magnets Dealer" which increases the Magnetism stat of friendly units for a short time. Magnetism mostly increases ranged attack damage or spell damage, depending on the unit. Melee units do not benefit from it.

The maximum in a stat is 15, but a Magnets Dealer will only give +3 with a single action. E.g. a unit can be supplied thrice to get +9, and then each of these +3 will fall off on its own timer.

Contrasting this, the "Ultra Violence Potion" of the Alchemist: It always gives maximum Violence, which mostly enhances melee damage. The buff duration is very short, but it is applied repeatedly while the flask contents are evaporation in the ground. The buff will apply to friend and foe alike if they are hit.

[image loading]


Technology enhancements

Got the game to run in browser with emscripten. This works surprisingly well!

Later I drew up an alternate version with custom renderer (instead of the one from SDL2), in order to add some shaders and improve performance/visuals of a few things.
Unfortunately it cannot run in emscripten, because WebGL doesn’t support compute shaders. So there is an alternate browser version that directly runs on wasm+WebGPU. Interestingly, it has more issues than the emscripten version.
These builds are available at https://filmstars.itch.io/frontiercoven

Multiplayer and Replays

Multiplayer is available, with a public lobby server that requires no registration.
There is a half dozen maps shipped with the game. Some are made in the "tiled" map editor, but the layout is yet a bit arcane.

Replays are saved by the server (without chat) and available after the match.
It’s possible to watch replays together! In the same vein, it is possible to join a match as observer/spectator.



***
Kantuva
Profile Joined April 2010
Uruguay209 Posts
November 20 2023 21:21 GMT
#2
Absolutely love the pickup trucks
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 22 2023 20:26 GMT
#3
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version
Mine gas, build tanks.
a11
Profile Blog Joined August 2007
Germany303 Posts
November 23 2023 06:33 GMT
#4
On November 23 2023 05:26 Akio wrote:
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version


Thank you!
The hotkeys should be layed out on the classic grid (qwer+asdf+zxcv in US) irregardless of what keys are actually on there. So e.g. even on a French KB (azerty…), the A for Attack would be next to the capslock button (on Q!), instead of being on the actual A key next to tab.
The tooltips in game unfortunately do not reflect this (yet).
If with this info it still doesn’t work for you - can you tell me your KB layout? That might bring us closer to the answer.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 23 2023 15:28 GMT
#5
On November 23 2023 15:33 a11 wrote:
Show nested quote +
On November 23 2023 05:26 Akio wrote:
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version


Thank you!
The hotkeys should be layed out on the classic grid (qwer+asdf+zxcv in US) irregardless of what keys are actually on there. So e.g. even on a French KB (azerty…), the A for Attack would be next to the capslock button (on Q!), instead of being on the actual A key next to tab.
The tooltips in game unfortunately do not reflect this (yet).
If with this info it still doesn’t work for you - can you tell me your KB layout? That might bring us closer to the answer.

I use a "standard" qwer+asdf+zxcv keyboard, so that's why I was wondering. I tested it again today and all the hotkeys, including control groups worked normally. No idea why this is, only thing I could think of on my end would be that maybe I had alt-shifted to a non-English language on Windows before playing.
Mine gas, build tanks.
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2023-11-24 08:38:26
November 24 2023 08:17 GMT
#6
Aight, good to hear :/
There have been many issues with the gridkeys in browser versions (canvas not capturing input at all, mapping confusions probably because layout is assumed from locale, …) but on native it has always worked in testing.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 25 2023 01:03 GMT
#7
Huh, that's pretty strange. Indeed it sounds logical that input issues happen with browser versions... I can try and replicate the issue to see if it was just a random bug.
Mine gas, build tanks.
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft477
StarCraft: Brood War
actioN 387
Larva 360
Leta 267
Hyuk 191
sorry 60
Barracks 53
910 51
Aegong 46
Sharp 46
JulyZerg 31
[ Show more ]
NaDa 25
soO 22
Noble 18
Sacsri 12
Bale 11
Free 10
Dota 2
NeuroSwarm118
League of Legends
JimRising 610
C9.Mang0307
Counter-Strike
allub271
Other Games
Happy254
Fuzer 145
Livibee97
ViBE94
ceh94
Organizations
Other Games
gamesdonequick4006
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH174
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1234
• Stunt503
• HappyZerGling155
Upcoming Events
Replay Cast
10m
Wardi Open
5h 10m
Monday Night Weeklies
8h 10m
WardiTV Invitational
1d 3h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.