• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:04
CEST 19:04
KST 02:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
(Spoiler) Asl ro8 D winner interview BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Do we have a pimpest plays list? AI Question
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1823 users

Hypercoven RTS (25 Updates of)

Blogs > a11
Post a Reply
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2023-11-19 11:48:24
November 19 2023 08:03 GMT
#1
Still working on this game - a lot has changed since my last post. Dumping a few gifs…
Free DL or play-in-browser: https://filmstars.itch.io/hypercoven

Floating units

Some sprites I was working with did not look quite like fliers, but looked like they should be able to move over water, etc.
This gave me the idea of adding "floating" units in the middle between ground and air units.
Floating units can usually attack (and be attacked by) both ground and air units. This, in turn, gives air units which can’t attack ground a more interesting role, as they can at least fight floating units.

Floaters can move down cliffs, but not up. So their movement is not as free as proper air units.

[image loading]


Wreckage and Forests added as decoration and gameplay element (destructible)

Random spread, amount can be configured (or completely disabled) in Multiplayer.

[image loading]


Sound Effects

Added background music, announcer voice, and sound effects for all attacks.
WebM with sound: https://imgur.com/sGquGlV
The browser version doesn’t (yet?) have sound, as it’s a pain to set up in that enviroment.

Ground Effects

Added a system for modifying the state of terrain. So far there is flames and fog, with the fog blocking vision: ground units inside the foggy area can only see adjacent tiles, while air units can look "over" the fog, but not see enemy ground units inside.

Only one effect can be active on a piece of ground at once, so there is interesting interaction of clearing undesired ground effects with your own. Anyways all effects are completely symmetric, flames will hurt anyone standing on them, no matter who created the flames, etc.

[image loading]



Unit modification

There is now a system for different kinds of stacking (de)buffs/duration; anyways the goal for the game is to keep all buffs very straightforward and easy to understand.
E.g. there is the "Magnets Dealer" which increases the Magnetism stat of friendly units for a short time. Magnetism mostly increases ranged attack damage or spell damage, depending on the unit. Melee units do not benefit from it.

The maximum in a stat is 15, but a Magnets Dealer will only give +3 with a single action. E.g. a unit can be supplied thrice to get +9, and then each of these +3 will fall off on its own timer.

Contrasting this, the "Ultra Violence Potion" of the Alchemist: It always gives maximum Violence, which mostly enhances melee damage. The buff duration is very short, but it is applied repeatedly while the flask contents are evaporation in the ground. The buff will apply to friend and foe alike if they are hit.

[image loading]


Technology enhancements

Got the game to run in browser with emscripten. This works surprisingly well!

Later I drew up an alternate version with custom renderer (instead of the one from SDL2), in order to add some shaders and improve performance/visuals of a few things.
Unfortunately it cannot run in emscripten, because WebGL doesn’t support compute shaders. So there is an alternate browser version that directly runs on wasm+WebGPU. Interestingly, it has more issues than the emscripten version.
These builds are available at https://filmstars.itch.io/frontiercoven

Multiplayer and Replays

Multiplayer is available, with a public lobby server that requires no registration.
There is a half dozen maps shipped with the game. Some are made in the "tiled" map editor, but the layout is yet a bit arcane.

Replays are saved by the server (without chat) and available after the match.
It’s possible to watch replays together! In the same vein, it is possible to join a match as observer/spectator.



***
Kantuva
Profile Joined April 2010
Uruguay211 Posts
November 20 2023 21:21 GMT
#2
Absolutely love the pickup trucks
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 22 2023 20:26 GMT
#3
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version
Mine gas, build tanks.
a11
Profile Blog Joined August 2007
Germany303 Posts
November 23 2023 06:33 GMT
#4
On November 23 2023 05:26 Akio wrote:
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version


Thank you!
The hotkeys should be layed out on the classic grid (qwer+asdf+zxcv in US) irregardless of what keys are actually on there. So e.g. even on a French KB (azerty…), the A for Attack would be next to the capslock button (on Q!), instead of being on the actual A key next to tab.
The tooltips in game unfortunately do not reflect this (yet).
If with this info it still doesn’t work for you - can you tell me your KB layout? That might bring us closer to the answer.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 23 2023 15:28 GMT
#5
On November 23 2023 15:33 a11 wrote:
Show nested quote +
On November 23 2023 05:26 Akio wrote:
LOVE the aesthetics of this game, well done!! I'm a bit of a noob and couldn't get the hotkeys (attack, hold position, abilities etc.) to work, any idea on why that could be? Playing the downloadable version


Thank you!
The hotkeys should be layed out on the classic grid (qwer+asdf+zxcv in US) irregardless of what keys are actually on there. So e.g. even on a French KB (azerty…), the A for Attack would be next to the capslock button (on Q!), instead of being on the actual A key next to tab.
The tooltips in game unfortunately do not reflect this (yet).
If with this info it still doesn’t work for you - can you tell me your KB layout? That might bring us closer to the answer.

I use a "standard" qwer+asdf+zxcv keyboard, so that's why I was wondering. I tested it again today and all the hotkeys, including control groups worked normally. No idea why this is, only thing I could think of on my end would be that maybe I had alt-shifted to a non-English language on Windows before playing.
Mine gas, build tanks.
a11
Profile Blog Joined August 2007
Germany303 Posts
Last Edited: 2023-11-24 08:38:26
November 24 2023 08:17 GMT
#6
Aight, good to hear :/
There have been many issues with the gridkeys in browser versions (canvas not capturing input at all, mapping confusions probably because layout is assumed from locale, …) but on native it has always worked in testing.
Akio
Profile Blog Joined January 2019
Finland1838 Posts
November 25 2023 01:03 GMT
#7
Huh, that's pretty strange. Indeed it sounds logical that input issues happen with browser versions... I can try and replicate the issue to see if it was just a random bug.
Mine gas, build tanks.
Please log in or register to reply.
Live Events Refresh
Next event in 16h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 27
BRAT_OK 10
MindelVK 3
StarCraft: Brood War
Britney 24826
Calm 5395
EffOrt 687
Soma 241
actioN 196
Hyuk 190
ggaemo 159
hero 99
Mind 72
sSak 45
[ Show more ]
Hyun 45
Bale 34
Aegong 31
Pusan 26
Shine 25
Rock 16
IntoTheRainbow 13
soO 11
ajuk12(nOOB) 8
Dota 2
qojqva2827
monkeys_forever394
XcaliburYe113
Counter-Strike
fl0m2231
byalli493
Other Games
Grubby3313
singsing1844
FrodaN1540
B2W.Neo982
Liquid`RaSZi980
Beastyqt691
ceh9554
ArmadaUGS184
RotterdaM103
QueenE60
Trikslyr41
Livibee29
Organizations
Other Games
BasetradeTV336
Dota 2
PGL Dota 2 - Main Stream39
StarCraft 2
EmSc Tv 27
EmSc2Tv 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 105
• Adnapsc2 3
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 28
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota268
League of Legends
• TFBlade736
• imaqtpie62
Other Games
• WagamamaTV346
• Shiphtur280
Upcoming Events
GSL
16h 27m
SHIN vs Zoun
ByuN vs herO
OSC
17h 57m
OSC
19h 57m
Replay Cast
1d 6h
Escore
1d 16h
The PondCast
1d 16h
WardiTV Invitational
1d 17h
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
Replay Cast
2 days
CranKy Ducklings
2 days
[ Show More ]
RSL Revival
2 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
2 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
2 days
BSL
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
3 days
BSL
4 days
GSL
4 days
Afreeca Starleague
4 days
Soma vs Leta
Monday Night Weeklies
4 days
CranKy Ducklings
5 days
Afreeca Starleague
5 days
Light vs Flash
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.