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The End of the Overmind

Blogs > KrillinFromwales
Post a Reply
KrillinFromwales
Profile Blog Joined March 2022
68 Posts
July 23 2023 10:55 GMT
#1
The Overmind. It is the worst criminal of all time. In order to master the art of Telepathy, it sacrificed countless of innocent lives. More and more innocents were slaughtered by the day. These people ranged in nature from the wayward Zerg who happened to exist outside his control. And, even worse, there were the people from Earth. Humans. They were sacrificed, too. No matter what anyone did, nothing could stop this giant brain from causing havoc.

The Overmind, like any brain, felt no pain. It was unable to comprehend anything other than violence and chaos. But, then, gradually, the Overmind developed Telepathy. This enabled the Overmind to spread its influence from Cerebrates into Overlords. Finally, like a giant brain, the Overmind seized complete control of the Swarm. There was no stopping it.

It was at that moment, the Great Hero Tassadar summoned the cybernetic technology of the Protoss. Intent on torturing humans, imagining that their brains could be as big as its own, the Overmind was oblivious to the danger that was in store for it. Finally, Tassadar proved a simple theorem the Protoss had known all along. It was possible to channel the life force thru the cybernetic technology.

In a word, the Overmind was defeated. Tassadar demonstrated that anything the Overmind could amplify in its giant brain, could be magnified a billion fold with Protoss technology. Just imagine, Tassadar said to the Overmind, whatever you do to these humans, I will do to you a billion fold. And then, as the Overmind seized upon its greatest triumph, the amplification of human suffering, Tassadar rallied the might of the Protoss.

The Overmind was shattered. The Protoss cybernetic technology obliterated it.



*
Archeon
Profile Joined May 2011
3274 Posts
July 23 2023 22:23 GMT
#2
It's so weird and wrong to me that they rewrote that as something the Overminded intended in Sc2. Like it's so out there what Tassadar did and barely understandable, it's just weird that the Overmind supposedly predicted and guided that.

Then again I'm not a fan of the whole Amon plotline, I think cosmic horror (and wonder) works better without creator gods ordering the galaxy and imo Kerrigan's parts were the weakest in the Sc2 plotline. They work on an emotional level, but really not on a logical one. But I didn't like how they rewrote the Orcs in Wc3 either, imo evil bloodthirsty races can just be evil and there's nothing wrong with that.
low gravity, yes-yes!
KrillinFromwales
Profile Blog Joined March 2022
68 Posts
July 24 2023 02:00 GMT
#3
I think Warcraft is great. I like Undead. The heroes and the emphasis on micro and strategic brilliance over large scale conflict is nice but doesn't anticipate the difficulty in microing that some species have. Other species in Starcraft have problems too but they're not basically divine. In Warcraft everything is divine, even the World Tree. It reminds me of how certain conflicts could be amplified.

Destroying the Overmind isn't really "The End."
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
July 24 2023 11:56 GMT
#4
On July 24 2023 11:00 KrillinFromwales wrote:
I think Warcraft is great. I like Undead. The heroes and the emphasis on micro and strategic brilliance over large scale conflict is nice but doesn't anticipate the difficulty in microing that some species have. Other species in Starcraft have problems too but they're not basically divine. In Warcraft everything is divine, even the World Tree. It reminds me of how certain conflicts could be amplified.

Destroying the Overmind isn't really "The End."

Nice blog, need my occasional reminder of that ‘fuck yeah’ moment I had as a kid when Tassadar blew up that pesky brain. Yeah I think WC does a great job giving various factions a pretty defined identity. I’m unsure how they picked up this ball in WoW but Nelves were insular, suspicious, informed by millennia of existence, struggling to trust outsiders even in the face of greater threats. Burning Legion are stock evil, and Orcs now have a noble spirit struggling to overcome their innate brutality. The Undead fill both the mindless horde role, but later when control is shattered they’re a collective of many previous lives struggling to carve out a new identity and place in the world.

Generally more of a sci-fi guy myself but I think WC3 probably does have the best overall narrative and presentation of Blizz’s RTS games

On July 24 2023 07:23 Archeon wrote:
It's so weird and wrong to me that they rewrote that as something the Overminded intended in Sc2. Like it's so out there what Tassadar did and barely understandable, it's just weird that the Overmind supposedly predicted and guided that.

Then again I'm not a fan of the whole Amon plotline, I think cosmic horror (and wonder) works better without creator gods ordering the galaxy and imo Kerrigan's parts were the weakest in the Sc2 plotline. They work on an emotional level, but really not on a logical one. But I didn't like how they rewrote the Orcs in Wc3 either, imo evil bloodthirsty races can just be evil and there's nothing wrong with that.

It absolutely lessens tons of the events of the first game when prophecies start coming into it. There are few exceptions I don’t hate prophecy arcs, and they’re almost exclusively ones where the prophecy isn’t actually true in universe and thus gets subverted.

I didn’t mind the Orcs in WC3 but I’d started Blizz RTS with SC not WC so it was just how I always knew them. I don’t think Blizzard does complex greyness all that well in general, especially when they try to soft retcon previous narrative points. Least from my experiences with other Blizz games.

Tassadar sacrifices himself to take out the big evil dude. Big evil’s new human avatar may actually be more evil, given she’s not solely motivated by the swarm consuming species and growing, but human hatred and malevolence, the swarm kinda shifts from neutral evil to something worse. Jimothy Raynor makes a solemn vow to kill Kerrigan. Such is the state of play end of BW

Come SC2 Tassadar appears for a bit, revealing that after he killed it with his gambit he psychically discovered the Overmind wasn’t as bad a dude/dudette as we’d thought actually, also was actually kinda cool being killed. Also Kerrigan is some kind of prophesied chosen one now, also Raynor is now hell-bent on saving Kerrigan, probably the most dangerous single individual in the Koprulu sector with zero evidence it can even be done

The campaign is very good from a gameplay perspective but I think every change they made in tweaking the understood state of play from BW’s end to SC2 wasn’t a good one

Good stuff for me, Tychus is fun. Zeratul doing Zeratul things and journeying out the stars on a Maguffin hunt is absolutely a Zeratul thing to do. I liked the various Protoss factions and the politics, especially when Alarak gets involved. Having some other Zerg characters especially Abarthur who still have personality but are resolutely Zerg. Some of the Amon stuff, the lead-in is pretty good but as you said if you’re channelling cosmic horror you can’t really show your hand without it being a let-down

You could have kept Kerrigan as Queen Bitch of the UniverseTM and still hit most of the plot points. The showdown with Amon just becomes a purely transactional thing, enemy of my enemy instead of ‘I’m sorta noble now and I’m also gonna go Super Saiyan’

End SC2 with a Tychus style short clip, only with Kerrigan walking into a darkened room ‘Don’t think I’ve forgotten about you…’

You may never actually make SC3 but you’ve set it up somewhat at least. Other than some even more contrived new super-species appearing the only conceivable big bad in the setting that could bring all factions into conflict is Kerrigan and you spent the whole sequel giving her a redemption arc.



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
d'arc-O-BaleN0
Profile Blog Joined July 2023
6 Posts
July 25 2023 11:00 GMT
#5
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KrillinFromwales
Profile Blog Joined March 2022
68 Posts
July 26 2023 05:23 GMT
#6
On July 24 2023 20:56 WombaT wrote:
Show nested quote +
On July 24 2023 11:00 KrillinFromwales wrote:
I think Warcraft is great. I like Undead. The heroes and the emphasis on micro and strategic brilliance over large scale conflict is nice but doesn't anticipate the difficulty in microing that some species have. Other species in Starcraft have problems too but they're not basically divine. In Warcraft everything is divine, even the World Tree. It reminds me of how certain conflicts could be amplified.

Destroying the Overmind isn't really "The End."

Nice blog, need my occasional reminder of that ‘fuck yeah’ moment I had as a kid when Tassadar blew up that pesky brain. Yeah I think WC does a great job giving various factions a pretty defined identity. I’m unsure how they picked up this ball in WoW but Nelves were insular, suspicious, informed by millennia of existence, struggling to trust outsiders even in the face of greater threats. Burning Legion are stock evil, and Orcs now have a noble spirit struggling to overcome their innate brutality. The Undead fill both the mindless horde role, but later when control is shattered they’re a collective of many previous lives struggling to carve out a new identity and place in the world.

Generally more of a sci-fi guy myself but I think WC3 probably does have the best overall narrative and presentation of Blizz’s RTS games

Show nested quote +
On July 24 2023 07:23 Archeon wrote:
It's so weird and wrong to me that they rewrote that as something the Overminded intended in Sc2. Like it's so out there what Tassadar did and barely understandable, it's just weird that the Overmind supposedly predicted and guided that.

Then again I'm not a fan of the whole Amon plotline, I think cosmic horror (and wonder) works better without creator gods ordering the galaxy and imo Kerrigan's parts were the weakest in the Sc2 plotline. They work on an emotional level, but really not on a logical one. But I didn't like how they rewrote the Orcs in Wc3 either, imo evil bloodthirsty races can just be evil and there's nothing wrong with that.

It absolutely lessens tons of the events of the first game when prophecies start coming into it. There are few exceptions I don’t hate prophecy arcs, and they’re almost exclusively ones where the prophecy isn’t actually true in universe and thus gets subverted.

I didn’t mind the Orcs in WC3 but I’d started Blizz RTS with SC not WC so it was just how I always knew them. I don’t think Blizzard does complex greyness all that well in general, especially when they try to soft retcon previous narrative points. Least from my experiences with other Blizz games.

Tassadar sacrifices himself to take out the big evil dude. Big evil’s new human avatar may actually be more evil, given she’s not solely motivated by the swarm consuming species and growing, but human hatred and malevolence, the swarm kinda shifts from neutral evil to something worse. Jimothy Raynor makes a solemn vow to kill Kerrigan. Such is the state of play end of BW

Come SC2 Tassadar appears for a bit, revealing that after he killed it with his gambit he psychically discovered the Overmind wasn’t as bad a dude/dudette as we’d thought actually, also was actually kinda cool being killed. Also Kerrigan is some kind of prophesied chosen one now, also Raynor is now hell-bent on saving Kerrigan, probably the most dangerous single individual in the Koprulu sector with zero evidence it can even be done

The campaign is very good from a gameplay perspective but I think every change they made in tweaking the understood state of play from BW’s end to SC2 wasn’t a good one

Good stuff for me, Tychus is fun. Zeratul doing Zeratul things and journeying out the stars on a Maguffin hunt is absolutely a Zeratul thing to do. I liked the various Protoss factions and the politics, especially when Alarak gets involved. Having some other Zerg characters especially Abarthur who still have personality but are resolutely Zerg. Some of the Amon stuff, the lead-in is pretty good but as you said if you’re channelling cosmic horror you can’t really show your hand without it being a let-down

You could have kept Kerrigan as Queen Bitch of the UniverseTM and still hit most of the plot points. The showdown with Amon just becomes a purely transactional thing, enemy of my enemy instead of ‘I’m sorta noble now and I’m also gonna go Super Saiyan’

End SC2 with a Tychus style short clip, only with Kerrigan walking into a darkened room ‘Don’t think I’ve forgotten about you…’

You may never actually make SC3 but you’ve set it up somewhat at least. Other than some even more contrived new super-species appearing the only conceivable big bad in the setting that could bring all factions into conflict is Kerrigan and you spent the whole sequel giving her a redemption arc.





Yeah, I agree with you. On one hand, if you really look closely at everything you can see that a huge amount of work went into constructing Starcraft 2. You should probably leave some stones unturned, which they didn't. Just creating a massive free-floating universe is alright in some cases but not really ideal. Constraints create brilliant moments.

At the end of the day, I think Starcraft 2 started to have that Marvel comic book feel that really belongs to comic books. Videogames are best when they're nice and tight plot lines resembling novels or short stories. When they turn into this wild amalgamation of really crazy stuff, videogames start to look like all the negative stereotypes that originally forecast videogames. Pretty much I think the Xel'Naga and Amon are too much, and maybe just not enough care went into their presentation. What struck me about your post, and I agree with completely is that grey scale and dead space play an important part in a good story.

Starcraft 2 pretty much wrote into every blank available from SC:BW. We get to see the Xel'Naga, there's Amon, stuff is everywhere. It's definitely more elegant when you present a story to leave some dead space where the consumer doesn't see every little blemish. I didn't really care for the Xel'Naga: they don't seem smart enough to really create the Protoss and the Zerg, and moreover they just seemed like Protoss/Zerg hybrids. Superpowered villains always seem to end up that way. They are just incredibly powerful and don't have much use for any deeper tactics.
WombaT
Profile Blog Joined May 2010
Northern Ireland27463 Posts
July 26 2023 16:34 GMT
#7
Aye can’t disagree with any of that really!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
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