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Hello everyone, ive decided to make an fpvod. I watched some of the others and heard some of their commentary and I decided to do one with commentary as well. The idea behind it is a helpful FPVOD, like how some of the good users would do RWAs when they first came out that would give other people an insight that perhaps they wouldnt of had before.
http://files.filefront.com/PvT Instructional1avi/;9623549;/fileinfo.html
edit: apparently if you stream it, its even worse quality, had i known i would of made it better quality, so the downgraded stream would be decent. ill know next time
I AM NOT A GOOD PLAYER! there i said it I used to be one, life caught up, and now im just a recreational bw player. I think if i wanted to be, and had the time, i could be a decent/good user, but what's that going to gain me?
Anyways~! Back to the vod. I remember when hyper cam and camtasia first came out and people thought it was so cool, I made a few and never shared, but never commentary, so it was kinda pointless. I think with this, I can at least help shed light on some aspects of the game that are apparent to me, but might not be for your average or below players.
Its not really about my play, but the elements of the matchup of PvT that I'm showing. I thought I played rather horribly actually, but he did have 2.5x my apm, and it showed how a decent/average player can beat a better player, in this matchup, which is all I wanted to show.
So this is really for those aspiring toss out there, that cant really grasp why they lose, and how they can start changing it around. There are still TONS of different elements and maps, and scenarios that I didnt cover. I can do one vs a better terran, if people ask, I can do a commentary of another pro game, if people find this commentary informative and want to know more indepth into the game. So yea, let me know what you guys think about it. Try and be objective, and at least watch it first, thx.
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I thought it was pretty good. Thanks for creating it. I watched the whole thing
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i think its a good example to show how you can cover up your simple mechanics with good decisionmaking(like the expo at 5). your style is somewhat oldschool, because you arent using a lot of hotkeys (especially for ur troops) and only macroing out of 7 gates . thx
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Totally agree with you re: boring modern macro game style.
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It's interesting because I am a 280-290 apm Terran and I get beaten sometimes by these annoying tosses with 120 apm or something Btw, turn down the in-game sounds next time or raise the volume on the mic, cuz it's kinda hard to hear your voice.
Edit: watched the game. The Terran sucked pretty much and you made alot of small mistakes and a decent Terran would exploit them. You had decent micro at times though but overall you seem kinda rusty. Also you are pretty slow, and well after all toss and zerg is easier to learn for slower players, since you would have to have twice your apm in order to play Terran somewhat good.
Haha, hope this didn't sound too harsh, it wasn't my intention. Just stating what I think. =)
Your commentary was nice! I would love to see more of your FPvods. Do you have a hard time in PvZ?
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United States24495 Posts
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"But he's a korean, and koreans don't like to leave games."
haha.
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haha nice job man, i just remember i used to pug with you on esea, you still playing cs?
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On September 01 2007 00:08 micronesia wrote:Show nested quote +On August 31 2007 23:36 JensOfSweden wrote:It's interesting because I am a 280-290 apm Terran and I get beaten sometimes by these annoying tosses with 120 apm or something Maybe for some people the law of diminishing returns applies to apm It's worse to lose to a 90apm terran though isn't it? Then again, terran requires so many more actions to control their army properly, and macro seems like it is harder as well. yea of course =) Because a Terran with high apm, as in almost 300 is usually decent and has micro/macro down. I can't even begin to imagine a 90 apm Terran, lol. But I can imagine a 90 apm toss who isn't bad.
Yea you have to siege, lay mines, place your units strategically in a way that isn't the same with toss or zerg. A toss can basically a-move into terrans army and without doing nothing killing him, just because the terran forgot to do something or mines killed his own tanks or whatever.
Then again, when a Terran becomes really good and fast, he is very dangerous. THAT is when they can use all that micro stuff to their advantage.
Lol I mainly think about APM when speaking of Terran. It doesn't apply as much to toss, and zergs are usually a bit higher in apm too but it's not as essential.
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United States24495 Posts
On September 01 2007 00:21 JensOfSweden wrote: A toss can basically a-move into terrans army and without doing nothing killing him, just because the terran forgot to do something or mines killed his own tanks or whatever. Lol 'basically.' He also needs to manually control speedlots to pwn tanks, storm with templar sometimes, drop zealot/dt bombs from a shuttle sometimes... The terran has it harder but the protoss doesn't have it easy.
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Russian Federation4235 Posts
Ermm, I've recently tried to emulate a push break. Force composition:
Protoss: 12 zealot, 12 dragoon, 1 observer Terran: 8 tank, 16 vulture, 16 spider mine
With A-move terran survives with like 5 tanks and 2-3 vults alive. With micro toss can win with like 8 units left.
Saying that toss can A-move in PvT is bullshit. You need to do micro and you need to do it well.
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United States24495 Posts
On September 01 2007 03:48 BluzMan wrote: Ermm, I've recently tried to emulate a push break. Force composition:
Protoss: 12 zealot, 12 dragoon, 1 observer Terran: 8 tank, 16 vulture, 16 spider mine
With A-move terran survives with like 5 tanks and 2-3 vults alive. With micro toss can win with like 8 units left.
Saying that toss can A-move in PvT is bullshit. You need to do micro and you need to do it well. Indeed, but the terran is still right that the control of his army is much more micro intensive. The terran doesn't just need to control his tanks and vultures during the battle, he needs to carefully control them while moving them around whereas the protoss is just moving or attack moving each hotkey of units without sieging his dragoons or laying zealot mines.
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thx for the feedback guys. Im glad you guys liked it. Sound, mmm, good idea. Ill lower the input level. I TRIED doing it where i could get microphone AND sound from my speakers, but apparently my sound card was having none of that. I can definately do it vs a better terran. Ive played vs some well known gamers in op ToT), but just saved the rep, never FPVOD. It still lags somewhat, so its difficult. I have a really nice computer
alienware: aurora AMD 4000 2gigs of ram SLI 2x 6800GTX (OC'd) RAPTOR HD @ 10k/rpm @ 80gig
Heh, ill have to do more vs better opponents and see what you guys think. Im surprised no one mentioned the line: "You're not going to get epilepsy from watching my fpvod", or the "if you're captain of the retard basketball team, you're still a retard" (regarding foreign bw) anyways, thanks for the feed back~
So if anyone has any tips for it to not lag, that would be great. Ive tried with and without hardware accel, i couldnt really feel the difference.
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Russian Federation4235 Posts
On September 01 2007 04:10 micronesia wrote:Show nested quote +On September 01 2007 03:48 BluzMan wrote: Ermm, I've recently tried to emulate a push break. Force composition:
Protoss: 12 zealot, 12 dragoon, 1 observer Terran: 8 tank, 16 vulture, 16 spider mine
With A-move terran survives with like 5 tanks and 2-3 vults alive. With micro toss can win with like 8 units left.
Saying that toss can A-move in PvT is bullshit. You need to do micro and you need to do it well. Indeed, but the terran is still right that the control of his army is much more micro intensive. The terran doesn't just need to control his tanks and vultures during the battle, he needs to carefully control them while moving them around whereas the protoss is just moving or attack moving each hotkey of units without sieging his dragoons or laying zealot mines. Sure thing, but toss has lots of stuff to do as well - you need to disperse zealots into the terran's army, you need to control your goons with move & shot and focus fire on tanks while watching out for mines being laid - goons do little good when they shoot vults. At the same time you need to unload your shuttles in the right places and storm with your ht's before they die. All of this stuff must be carefully timed to happen within a timespan of like 1-2 seconds, or your army gets ripped apart. And you need to flank. PvT is easy when the terran has crap macro/micro and doesn't know timing so that you engage wrongly positioned terran troops vastly outnumbering him at the same time. But when you face a "simple" but well-executed timing push you need to micro. And do it really well.
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if terran went double factory could you block the push?
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yes, generally in that opening you 3 gate, i scouted the cc and i was about to make the 3rd gate, if you watch the probe. Instead i made the robo. There is a ghey timing rush terrans can do, with the 3 tank, 3-4 vult, 4 rine, and 4-5 scvs.. thats pretty hard to beat if you do this opening. Just be mindful of it, worst case scenario of that is technically that you're supposed to hold your ramp and then reaver/robo for shuttle and such.
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Man, I loved this FPVOD =]
I think it's because you play the same way I do in PvT and have the same attitude. As an example, I hate the idea that if the Terran FEs then all of a sudden I have to double expo. No thanks. Who wrote those rules? Not me. Maybe it's an attitude common to people who have played the game for a decade and hate the predictable, boring, macro-intensive road it has taken.
I'm also a pretty nice guy but am also not above taking a bunch of expos, writing something offensive in pylons, attack moving my army into the terran's turtleness, telling him his putting me to sleep, and leaving the game ~_~. I'm not proud.
Anyways, that was a ton of fun.
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