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Fixed Odds Betting Terminals and Loot boxes

Blogs > Jockmcplop
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Jockmcplop
Profile Blog Joined February 2012
United Kingdom9661 Posts
February 28 2020 13:38 GMT
#1
OK a bit of background:

I'm a gambling addict. In the last 10 years I have probably lost >£10,000 in bookmakers here in the UK on machines called fixed odds betting terminals (FOBTs).
Recently a conservative minister resigned in order to force the government to regulate the machines (which helped me quit gambling). This seems like an extreme measure over some machines in bookie's shops, no?

Well it was justified. FOBTs were called the 'crack cocaine of gambling'. They are insanely addictive, as every single part of the experience of using one is designed to get you hooked.

Here's an article:
+ Show Spoiler +

MPs rebelled, a minister resigned and the UK government was forced to change tack. No, this is not Brexit. It’s fixed-odds betting terminals(FOBTs), the incredibly addictive machines that are often found in betting shops.

The government had promised to reduce the maximum stake that people playing FOBTs would be limited to just £2 per play from April 2019. This is the figure recommended by the Gambling Commission regulator – a dramatic reduction in price from the current £100 limit. But the chancellor announced in his budget that this reduction would be pushed back to October 2019. This would have allowed bookmakers to make an estimated £900m extra from FOBTsin the meantime and the government a lot more in tax revenues.

The move prompted sports minister Tracey Crouch to resign from the front bench of British politics and a growing number of MPs from across the political divide to call the government out for its decision to delay. It has bowed to the pressure and will once again reduce the maximum stake to £2 from April 2019.

The fact is, FOBTs are so addictive that they have been labelled the “crack cocaine” of gambling methods, encouraging gamblers to play quickly and continuously.

http://theconversation.com/fixed-odds-betting-machines-are-devastatingly-addictive-why-its-right-to-cut-maximum-stakes-106266



What's this got to do with loot boxes?

Having used these machines for 10 years I am very used to the specific way n which the software works, from the user's POV. There is a specific routine to spinning the roulette wheel, for example.
You make your bet, then press go. There is then a short pause which is slightly different in length on each spin. The spin animation is different in different software, but lasts 4-8 seconds.
There are two possible outcomes, win or lose. If you win, you get some flashing lights and a happy sound. If you lose, you are taken quickly back to the 'place bets' interface.
Either way, within seconds you are back at the screen where you can continue betting.

Here's a video:
+ Show Spoiler +


And here's how FIFA loot box opening has changed over the years. Notice the implementation of the same techniques over time:
+ Show Spoiler +


Now, it would be foolish to think that there isn't a science behind each stage of this routine. The main developer of FOBT software is called Scientific Games for God's sake.

Now, loot boxes and in game purchases, from my experience, use EXACTLY the same routine to get people addicted to the rush of buying the loot box itself. It is NOT the reward or search for the reward that the designer wants you addicted to, it is the animation, the sound, and most importantly, the TENSION of waiting to see what your money has got you that they want you addicted to.

Bear in mind I'm using the only experience I have of loot boxes to draw the comparison (FIFA, Battlefield and UFC 3).

So what's the problem here? Well there isn't too much of one when a game is aimed at adults, as adults can give consent and are able to understand the consequences of getting addicted to something.
The problem is when games are not given an 18+ rating (like FIFA for example) and contain these exact mechanics. They are designed to get kids addicted to a specific routine which can end up costing huge amounts of money and have serious, long lasting psychological consequences.

I know loot boxes are already hated by most people, but I don't know how much people understand about what it is that they are aiming at, and how they work.



*****
RIP Meatloaf <3
Zambrah
Profile Blog Joined June 2011
United States7320 Posts
February 28 2020 16:21 GMT
#2
Loot boxes are manipulative casino scumbaggery and should be very regulated.
Incremental change is the Democrat version of Trickle Down economics.
linestein
Profile Blog Joined June 2018
United States210 Posts
February 28 2020 23:11 GMT
#3
So basically you're spending your dough at an arcade instead of a real-life casino? 10,000£ isn't that much over 10 years!
"You can wish to be rich, you can wish to be tall. You can wish away the haters, you just gimme a call" ---Will Smith & DJ Khaled "Friend Like Me (End Title)"
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2020-02-29 13:28:58
February 29 2020 13:28 GMT
#4
Why would it matter if it was a real life casino or not? The emotions are all the same.

£10,000 is enough for a decent second hand car or a smaller new car. Enough for 2 years of luxury dining. It's enough for a 6 month holiday. £10,000 is £10,000, people have killed for far less.
WombaT
Profile Blog Joined May 2010
Northern Ireland25520 Posts
March 01 2020 00:21 GMT
#5
Congrats on getting over your addiction man.

The space is appallingly badly regulated in terms of ‘real’ gambling, ads for gambling are everywhere. Was talking to some football journalists after a show and they said that even ostensibly independent podcast have gambling money somewhere.

Given I listen to literally like 9 sports podcasts religiously it’s thus not surprising that the one topic that is rarely ever tackled is gambling and it’s influence.

Loot boxes in games, eugh. It’s really depressing, predatory bollocks and I hate them. They’re turning a magical part of my childhood, exploring the vidya, and enjoy the game, the experiences and getting proficient, playing with friends to ‘spin the wheel so you have the thing’. Which is the most depressingly capitalistic thing I can think of.

I’ll try my best to shepherd minibat away from them but it’s tough when all the other kids are doing it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
StaleTosis
Profile Joined February 2020
13 Posts
March 01 2020 05:01 GMT
#6
Great post OP. Games are addictive as hell these days, by design. I'm trying to stop gaming myself!
roguecast
Profile Joined September 2019
7 Posts
Last Edited: 2020-03-05 15:05:57
March 05 2020 14:57 GMT
#7
very interesting also how games like the recent Autochess are so incredibly addictive whilst being things that people after a while say out loud "Why am I wasting my life on this?"

there was a game Day9 started playing on his youtube the other day, i looked up the steam reviews and literally every one is saying "Do not touch this game - it's the most addictive game of the decade" . game is called Factorio

very interesting how addiction works with game design. very interesting

some things are really able to trigger our sense of "play", "curiosity", and whatever other emotions are engaged and go crazy stimulating the brain

in japan the noise of the game centers is fucking insane. i don't know if it's like that in other parts of the world. i wonder too how that sound is effective (gambling is massive over here too).

heres a decent video of the noise



i'm guessing it's to keep everyone on edge and stimmed up like they're in a busy frantic place, maybe it plays on what you said about tension
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