• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:59
CEST 19:59
KST 02:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2312Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
ScienceCraft (October 24-25) - Live Event 2026 GSTL Grand Finals Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Syncronization issues and can't find games PLAYzone Challenge - open offline tour in Prague Bot on ladder NaDa's Body SC4ALL II: Brood War Player Announcement 3/4 - soO
Tourneys
[ASL22] Ro8 Day 2 [Megathread] Daily Proleagues [IPSL] IPSL is Back With Winter 26-27! PLAYzone Challenge - open offline tour in Prague
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne EVE Corporation Nintendo Switch Thread Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7308 users

Played some Middle-Earth: Shadow of War

Blogs > BEARDiaguz
Post a Reply
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 15 2017 03:32 GMT
#1
Or 'Uruks must die'





This was going to be a discussion of Cuphead but after an hour of play my arm hurt from constantly holding down the ‘fire’ button. I’m sure it’s a fine game, half the internet seems to think so, but I draw the line at games physically assaulting me. There’s no option to keep the button held down indefinitely and taping the button down on my controller seemed like cheating so off to Steam’s refund you go. It’s certainly challenging but I’ve found I don’t savour hard games as much as I used to. I suspect years of progaming have ruined the sense of satisfaction from defeating a game’s challenge; if I can’t tell me mum about my achievement with a deserved sense of pride then what’s the point? Anyway, instead I’ll talk about the sequel to ‘Middle-Earth™: Shadow of Mordor™’: ‘Middle-Earth™: Shadow of War™’. Too cool for 2’s, eh lads? Or is it that marketing decided that putting ‘of war’ in a game’s title vastly increases sales? (to the ire of critics of game titles, but alas) In any case a pretty good game from 2014 has a sequel, though in truth it’s more of a remastering. SoM’s 3rd act implied large scale battles and army management but since the budget ran out around this point what really happened was a perplexingly hurried series of boss fights. With SoW, developers Monolith Studios have set out to correct all this.

We start where we left off. Our hero Talion and his morally dubious ghost pal Celebrimbor have, in their quest to defeat the Dark Lord Sauron, fashioned their own Last Ring of Power. Since, you know, the only thing that can stop a bad guy with a Last Ring of Power is a good guy with a Last Ring of Power (that scraping sound you hear is JRR Tolkien’s bones centrifuging within his runed Elfgrave). It gets taken away from us early on by Shelob, seen here as a shapechanging prophetess who is only sometimes a spider (keep twirling Tolkien), but before too long we get it back to do what the first game promised; mind control a legion of disposable monster people and use them to fight other monster people. Themes of doing wicked things to wicked forces is a far cry from Lord of the Ring’s established remit of wholesome Good vs loathsome Evil, but hey I’m all for mucking around in canon, particularly if it can make a video game more interesting. Which kind of works and kind of doesn’t with these Shadow Of games.

What works is that Talion is fucking amazingly good at killing orks. You can run up and twat them to death with a sword, sneak about and slit them up with a knife all stealthy like, shoot them with arrows like a wuss, blow up their alcohol to burn them to death, set giant wolves and other monsters on them or just dominate their minds and turn them against each other. Orks are a lot like Nazis in that you can depict their brutal slaughter as an endless kaleidoscope of severed limbs and death, all set to anguished screams of intense pain, and the player still considers themselves the morally upright party. It gets a bit tricky when Ork officers start showing up but thanks to Talion’s extreme parkour ability you can always escape to heal up and plan the next move. Most of the game revolves around sorting out these officers and while it’s not exactly difficult per se I find myself thinking very quickly on my feet while cool things are happening. Diving into a horde of Orks and having to improvise your way out is all rather exhilarating, pretty much like it was in SoM.

What doesn’t work so much is the whole Championship Manager: Mordor Edition stuff. Once the game opens up proper an element of army management is introduced. There’s four regions guarded by Sauron’s forts and you gotta take ‘em over by dominating some Ork Captains and leading them in battle. For one thing there’s hardly any actual leadership involved, you just run around murdering while your lads figure it out for themselves. There’s a lot of sidequestery available to level up your crew but why would you bother upgrading the lads you currently have when it’s quicker and easier to just get the newer better model (clearly Sauron’s been taking lessons from Apple Computers, living up to the Dark Lord moniker I see)? Truth be told it’s a fairly minor embuggerence, I’m more just left confounded that a game that’s pretty good at focusing on the stabby murder element wants to do other things too. I guess we just have to accept a certain degree of bloat with big budget games.

There’s some other shit I’d like to bitch about, so please indulge me further. Talion desperately needs a ‘Shut the Fuck up’ button. Not for himself but for the orks. Every time you meet a Captain he’s called something like Andy Dickfucker and before you can kill him you gotta listen to his spiel about how he's gonna fuck your dick with his sword. For gameplay that revolves around rhythmic flow these constant disruptions (particularly in the siege battles where this can happen like 15 times) get really irritating. It’s actually kind of impressive just how many little Ork personalities and dialogues there are but I desperately wished for a button that tells them to just shut the fuck up. I’m going to chop off your arms and legs in a minute we can skip the introductions. I also feel sorry for the lead story writer who’s been told “write a fascinating fantasy tale about some dudes fighting Sauron in a Lord of the Rings prequel”, although I would add that’s no excuse for every character being a boring pile of paradoxically overwritten yet under characterised shit (if you removed every line of dialogue where someone comments a thing is beginning and/or ending I’m pretty sure you’ve trimmed about half the script).

I was looking forward to being all positive about SoW but then Act 4 began and, alas, everything turned to bullshit. Some major plot points have developed and the game’s lurching to a climactic finish but first we need to win what the game calls the Shadow Wars (I thought we were the Shadow of War but really it’s about the Shadow Wars, as fought by people who are not shadows. Yeah don’t think about it you’ll hurt yourself). Those forts we took over now need to be defended, and to do that an identical siege battle needs to be fought roughly, and this is not an exaggeration, thirty times. Thirty times do we arrange our defenders, thirty times I go through the same motions, thirty times does an identical group of warchiefs need to be sliced apart. Fuck. Right. Off. There’s no way the developers thought this was a good idea. Nobody could think this is a good idea. And the only reason I can imagine for why this is the way it is? To push Lootchests. How this works is that, if playing the game is too much work for you, you can toss the developers a fiver for a box of items and followers to save some time. You can use the ingame currency to do this (which you should since there’s nothing else to spend it on) or you can use actual money. On a videogame you’ve already paid like 60 USD for.

...What the fuck? For one thing, this is a tacit admission from the developers that you should pay them not to have to play their game. Moreover though, this recent trend of putting paid lootboxes in games really needs to fuck off. I can’t imagine anybody who bought some of these and didn’t feel ripped off (here, have some equipment that’ll be underlevelled in a few hours! Hahah!). Sure you can just ignore them, which I fully intended to do, but once their inclusion affected the game’s design in such a way as to artificially lengthen it beyond a reasonable amount, a line has been crossed. I’m a defender of games as a legitimate means of creative expression, art if you will, and atop those battlements I’ll fight ‘til from my bones my flesh be hacked, but bullshit like this stands as a most effective counter argument. The game turned from a jolly adventure to something akin to a fruit machine (or pokie, or whatever Americans call them). If a game wants to monetise itself around extra content or unobtrusive cosmetic features I can just ignore then that’s fine. That’s acceptable. Gaming has accepted these things. But dangling closure over our heads in this manner just in order to milk a few twenty’s from our money-teats is just not fucking on.

When I realised when was happening I put the controller down and refused to go on. I'll just assume Talion and Sauron settle their differences over a merry game of billiards. It is for this reason that not only would I not recommend ME: SoW, I actively wish for it to fail. I don’t usually wish for games to fail since that means innocent developers losing their jobs and that realisation sure does take the freude out of schadenfreude, but this sort of bullshit represents a truly abominable threshold that I would hate to see crossed. Don’t give Monolith/Warner Brothers money for this. Just play SoM, it’s fun for all the same reasons, and whilst I don’t condone piracy in this instance I’d judge it the lesser of two evils. This can’t be the future of big budget videogamery, or we’re all fucked. I almost wish I had a physical copy so I could convince eight friends to accompany me to a volcano to hurl it into. Or just smash it with a hammer, that’d work too.


*****
ProgamerAustralian alcohol user follow @iaguzSC2
Phil0s0pher
Profile Joined October 2012
Australia317 Posts
October 15 2017 06:07 GMT
#2
Good work mate, treat yourself to a cider.
Sometimes I remember that there will be a day where herO and Maru retire. And I get sad
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 15 2017 08:48 GMT
#3
mobile games are just vehicles for microtransactions, that's why they're widely regarded as trash. traditional games are going the exact same route, yet they still have the $60 price tag and $60 season pass and 3 $15 dlc. and the games still suck compared to games 10 or 20 years ago. what a joke, just buy indie, they're the only games worth even considering nowadays.

and don't give the developers a pass on all of this, they're the ones that signed their contracts with the publishers. they're more than likely financially incentivized in a big way to fuck over the game for the sake of microtransactions.

and people playing games and claiming that you don't have time so you want to pay to get ahead.. what a nightmare inducing post consumerist concept: paying extra just for the privilege of pretending like you have actually played the game. devs must love when they don't have to make an actual game, because people will just pay extra for the right to not play at all!! no wonder all the 10/10s keep coming in
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Starlightsun
Profile Blog Joined June 2016
United States1405 Posts
October 15 2017 22:44 GMT
#4
Haha good read. Yeah I don't have the stomach for big budget games these days either... Hard to justify spending so much money and time on something that is soulless and a chore.
Corvuuss
Profile Blog Joined April 2014
Austria354 Posts
Last Edited: 2017-10-15 22:52:32
October 15 2017 22:47 GMT
#5
On October 15 2017 17:48 Endymion wrote:
and don't give the developers a pass on all of this, they're the ones that signed their contracts with the publishers. they're more than likely financially incentivized in a big way to fuck over the game for the sake of microtransactions.


I think the incentive is financial in either you put it in, or you won't get payed at all. I've heard from varied sources (though I don't know which anymore and this might make my argument invalid, but if you think about it, it might be true), that developers are not really treated well by publish like forcing them to bring stuff in the game they don't want (i.e.: Microtransactions).

Developers design the game mecanichs, design and do all this. The publishers are there to interfere (not always for the worse). It is close to how movies are made, a really good movie premise could be terrible if the studio is interfering too much.
I am a slave of Golden from now on. Obey a supreme leader of StarCraft 2 or you get banned. I am really glad to be citizen of Democratic republic of Golden.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 16 2017 15:12 GMT
#6
On October 16 2017 07:47 Corvuuss wrote:
Show nested quote +
On October 15 2017 17:48 Endymion wrote:
and don't give the developers a pass on all of this, they're the ones that signed their contracts with the publishers. they're more than likely financially incentivized in a big way to fuck over the game for the sake of microtransactions.


I think the incentive is financial in either you put it in, or you won't get payed at all. I've heard from varied sources (though I don't know which anymore and this might make my argument invalid, but if you think about it, it might be true), that developers are not really treated well by publish like forcing them to bring stuff in the game they don't want (i.e.: Microtransactions).

Developers design the game mecanichs, design and do all this. The publishers are there to interfere (not always for the worse). It is close to how movies are made, a really good movie premise could be terrible if the studio is interfering too much.


i'm just imagining a publisher being like "look, we'll give you residuals on microtransactions if you design them so that they're optimally effective" to developer management.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 24 2017 08:47 GMT
#7
Pretty good game beyond the loot boxes. I just got up to mind-controlling orcs
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
16:00
WardiTV 10 Group C Replay Cast
TaKeTV 401
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 228
UpATreeSC 98
StarCraft: Brood War
Britney 27578
Shuttle 603
Dewaltoss 122
910 51
HiyA 48
Trap 33
ToSsGirL 23
Rock 20
yabsab 13
Dota 2
Gorgc7191
Fuzer 238
BananaSlamJamma148
febbydoto33
Counter-Strike
fl0m4269
Other Games
Grubby2046
summit1g1510
Beastyqt583
B2W.Neo453
Hui .221
C9.Mang0147
Liquid`VortiX146
KnowMe140
ArmadaUGS78
QueenE75
Trikslyr45
Organizations
Dota 2
PGL Dota 2 - Main Stream15346
StarCraft: Brood War
Afreeca ASL 332
Other Games
BasetradeTV38
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile123
• StrangeGG 20
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 30
• 80smullet 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6152
League of Legends
• Nemesis2623
Other Games
• Shiphtur286
Upcoming Events
The PiG Daily
4h 1m
ByuN vs Rogue
herO vs SHIN
Serral vs TBD
Clem vs TBD
CranKy Ducklings
16h 1m
AI Arena Tournament
23h 1m
BSL: Ladder Tournament
1d 1h
GSL
1d 14h
Yamato Cup
1d 21h
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Soma vs Jaedong
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Leta vs Soulkey
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-23
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.