• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:51
CEST 17:51
KST 00:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)56Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder JaeDong's ASL S22 Ro. 8 Review Fantasy returning? BW General Discussion ASL22 General Discussion
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8061 users

Starcraft for Advanced Players

Blogs > FiveHundred
Post a Reply
FiveHundred
Profile Blog Joined April 2017
109 Posts
Last Edited: 2017-05-12 23:31:13
May 10 2017 08:39 GMT
#1
foreward by the player

The game is coming along well. I got a few twinges of carpal tunnel as I went along so we've slowed down a bit to around ~250 APM (which is still pretty close to my career average). There's a lot to be said for superposition and quantum states storing data. For instance I can play some games with my youthful body and not experience carpal tunnel at all. On the other hand, if I play against players that I knew from way back when, sometimes the carpal tunnel triggers. Talk about psychosomatic, huh?

the first replay
We're getting into some PvP on Fish as it seems Korean players are becoming more interested in the matchup. It's a great break for me since I never played Corsair/Reaver PvZ for concentration reasons. Since my current style of PvT is pretty similar to Corsair/Reaver learning the mechanics is interesting--you've got to be present for a lot of situations and some of them unexpected. As we know from talks with pro players, a lot of PvP and in fact many Protoss matchups in general aren't like this. Usually the top level Protosses (or at least me) get most of the work done before the fighting starts--so the game is a positioning war that isn't anything like the rough and tumble Corsair/Reaver.

This is a great game. There were a lot of spikes during the game, so I know we were shifting the direction of play a lot. I can't really see opening any other way than ramp shield battery Robo in PvP because it hedges out so much stuff. We get to open into a fast expansion without much worry about the noisome early game pressure that can sometimes throw you off as Protoss. Of course there are still two Gate openings and so you'd have to scout these and get ready, but the shield battery might be plenty to ensure a hold--we only need to snipe one or two units before taking losses in order to ensure victory in these spots. Thus the shield battery giving us an extra 200+ health should be more than sufficient unless we're really overwhelmed.

The opponent is pretty erratic this game, and we see that sniping Nexuses may not be that good. He's obviously quite far ahead in that way of thinking, but necessarily throws away some army and doesn't get a lot of work done. It would be interesting to crunch these numbers since at least in theory he can throw away 10+ units to kill a Nexus and still come out pretty far ahead economically. We need to be more alert about getting stuff done with the Corsairs whether it's scouting or preventing drops. ~1500 resources for the dual upgrades on our Corsairs is pretty nice if we've got 7~8 full energy Corsairs. Since we're playing Zealot Archon we only need to micro so much and Disruption web may prove even better than Psi Storm for control reasons.

I can imagine playing a more passive style with this build also, to showcase some earlier ideas. Since we upgrade observer speed it's theoretically possible to deny expansions almost indefinitely with our Corsairs and a DT, but I'm not sure this is the route for us. It's reasonable but might cost a lot of concentration. The biggest realization is our opponent will need Dragoons to shoot down our Arbiters. Dragoons are really pretty terrible against Archon Zealot unless you have the leisure of killing Archons with your Dragoons. Depending on how structured the battles turn out to be, Disruption Web might be really clutch in this situation.



the second replay
This is a great game. We get an added bonus of discovering the robustness of 16 probes before Nexus. Protoss players from the old days will certainly appreciate this theory of simply building a Forge and then following with 16 probes before the Nexus. There are a great many PvZ games lost simply out of "confusion" in the very early game, which is in itself a sort of sore phenomenon for BW. BW, for various reasons is one of the highest stress games there is--and I think many players would agree that losing in the early game "to something ridiculous" is one of the most off-putting elements.

Personally I can recall a great many games debating 12 Nexus or 12 Forge, 12 Forge and 14 Nexus, or 12 Forge and Gateway to pressure. Basically there are a lot of varieties of good PvZ openings, and for whatever reason learning the fast expansion takes a lot of work. Here we start developing something more simple: 12 Forge and 16 Nexus into a Pylon, more Probes and an Assimilator. It's very important to recall that we have a Probe on the map, and a Probe at the expansion building structures (cannons and Gateway). Therefore it makes a big difference how we handle this. We can build a 12 Forge, and then Probes to 16, giving us 14 mining Probes plus the construction Probe and the scouting Probe. With the Assimilator in the main, we can reasonably support a 21 Probe economy on our first base, meaning that even with the 16 Nexus no mining time is lost. The biggest advantage to this is that with the stronger economy Protoss doesn't have to debate about spending extra resources on a second or third cannon depending on what the scouting probe sees. This could actually by itself make a big difference in the long term PvZ winrate.

Most of what's going on next is discussed in the reVOD. Since we open 16 Nexus we have a somewhat stronger economy going into our 4 Gate Zealot speed which means we don't have to debate about economy versus Zealots. The initial Zealot attack might be slightly slower or about the same, but as long as mass Hydra is the meta, having a very balanced approach to defending is probably best, and 16 Nexus seems to give us this.

As you can see from the replay, I try to do some different stuff. We open 2 Stargate Corsair into Fleet Beacon for D-web. I actually like this a lot after looking at the resource breakdown. D-web and 250 energy plus the Fleet Beacon only costs 600/500 which is not hugely expensive. We are also very strong against Mutalisk. It isn't obvious that we hit a nice timing against Lurkers--we might or we might not. If the Zerg is relying on Lurkers and sunkens for defense against our Zealots then we can d-web them and maybe take a Hatchery. We also have the option of hunting Overlords with more leisure as in the replay.



the third replay
We look at making a FPVOD, which I thought would be fun because I've never made one before. We're still running into some timing questions in the opener.

We had some problems this game. There's really no reason to give up the expansion early as you've seen in several of the reVODs. it is of course perfectly legitimate to just build 400 mineral Nexuses all over the map and send probes everywhere since the Terran won't have Vultures. other players might approach this differently.... We're slowing down our play a bit to help with overcoming carpal tunnel. I've been running into some ghosting issues with my left arm which has prevented some of the more elegant plays we might hope to see.

I don't think the Shuttle expand should be used willy nilly. It's definitely an option for this build from the standpoint of a more strategic player. There's not much to say about the game itself other than it requires a lot of commentary with the psychological aspects. It's a bad habit to look away at crucial moments, even to macro or keep spending down. Aggression pays seems to be a focal point in many exercises of this nature, even Chess. There are psychological reasons why players choose to be aggressive. But there are also psychological reasons to play defensively. It's important to think about the game, and to address minor issues as they arise.

Starcraft should be fun, and shouldn't require too much work. We'd like to play 10 games a day but that's a difficult schedule to keep. The most important part of life is outside Starcraft, which is important to keep in mind. It might not benefit us to play a lot of back-to-back games, however much fun this is. I don't live a regimented life, and I think it's important to be lazy. We don't want a bunch of Pyramid time of course where we lie around in coffins listening to waterfalls. If that's what it takes to be happy, then go for it, but remember to keep the first things first.



conclusion of thread music Video: this video explains why it is impossible for us to ever get along./

Deep South



*
Recipient of a divinity survey. Users can identify you by your password. A cat is a fully-explained dog.
LastWish
Profile Blog Joined September 2004
2015 Posts
May 10 2017 23:57 GMT
#2
Wonderful play!
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
FiveHundred
Profile Blog Joined April 2017
109 Posts
May 11 2017 03:11 GMT
#3
On May 11 2017 08:57 LastWish wrote:
Wonderful play!


haha thanks i especially liked 13!
Recipient of a divinity survey. Users can identify you by your password. A cat is a fully-explained dog.
FlaShFTW
Profile Blog Joined February 2010
United States10567 Posts
May 12 2017 09:25 GMT
#4
what rank is this?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
FiveHundred
Profile Blog Joined April 2017
109 Posts
May 12 2017 10:02 GMT
#5
On May 12 2017 18:25 FlaShFTW wrote:
what rank is this?


i just queue games on fish, all praise to 1.18. (it's usa vs korea, obv). the quest for universal LANtancy.
Recipient of a divinity survey. Users can identify you by your password. A cat is a fully-explained dog.
Bengalaas!!
Profile Joined April 2017
15 Posts
May 12 2017 19:07 GMT
#6
On May 12 2017 18:25 FlaShFTW wrote:
what rank is this?


whatever the lowest rank is
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 3
IntoTheiNu 1263
ComeBackTV 822
SteadfastSC763
TaKeTV 483
IndyStarCraft 178
Rex145
EnkiAlexander 84
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 763
IndyStarCraft 178
Rex 145
ProTech125
BRAT_OK 38
MindelVK 13
StarCraft: Brood War
Britney 46396
Bisu 2366
EffOrt 990
Shuttle 661
Soma 631
Mini 460
BeSt 459
Light 425
Larva 353
Hyuk 217
[ Show more ]
ZerO 202
Rush 199
firebathero 76
Mong 67
Sea.KH 61
910 59
Pusan 52
Snow 52
Liquid`Ret 49
Sexy 36
ToSsGirL 34
Trap 28
Aegong 26
Bale 24
Terrorterran 23
JYJ 22
Shine 19
Rock 16
Sacsri 13
yabsab 10
ajuk12(nOOB) 9
Dota 2
Gorgc8402
qojqva952
Counter-Strike
Fnx 810
fl0m696
Heroes of the Storm
crisheroes1385
Khaldor1252
Other Games
singsing1914
hiko1405
Beastyqt631
Livibee207
Hui .183
ArmadaUGS178
KnowMe123
XaKoH 112
QueenE87
Mew2King73
DeMusliM43
ZerO(Twitch)10
CosmosSc2 5
Organizations
Other Games
BasetradeTV223
Dota 2
PGL Dota 2 - Main Stream102
StarCraft: Brood War
lovetv 12
[ Show 17 non-featured ]
StarCraft 2
• poizon28 40
• mYiSmile132
• StrangeGG 31
• Gemini_19 17
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 37
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4456
• TFBlade334
Other Games
• Shiphtur326
Upcoming Events
OSC
6h 10m
CranKy Ducklings
18h 10m
Online Event
19h 10m
FEL
1d
AI Arena Tournament
1d 1h
BSL: Ladder Tournament
1d 3h
Sparkling Tuna Cup
1d 18h
INu's Battles
1d 20h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.