• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:26
CEST 21:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
CN community: Firefly accused of suspicious activities Firefly do had match fixing The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Serious Question: Mech
Tourneys
$3,500 WardiTV European League 2025 Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22404 users

Played some Pathologic Demo and Styx: SoD

Blogs > BEARDiaguz
Post a Reply
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2017-03-24 14:14:30
March 24 2017 14:11 GMT
#1
Played a wee bit of a few games.

‘In which iaguz continues to write about games on the internet’


Now that the console market is beginning to hit it’s stride with exclusives (well, the Japanese consoles anyway, the Xbone might as well be called the Xboned or Xmortis) it’s becoming increasingly difficult to be a PC only snob and expect all the best games. I could wax lyrical about how game exclusivity is dumb and lame and it’s proponents should be treated like how the Catholic Church used to treat Heliocentrists but instead I’m going to talk about two games I played for roughly three hours combined. I have good reasons for this I swear!

First up we have Styx: Shards of Darkness, a game about being an enormous twat who steals shit. Not physically I mean, the eponymous Styx is a wee goblin who prowls around a human shanty town built atop a swamp in order to steal shit. It’s like Thief, except Styx has the ability to create temporary dopplegangers to cause distractions in order to slip on by. Alternatively this power can be used to briefly just go completely invisible in case finding creative solutions isn’t your thing. The set up left me with quite a few questions, like how is it Styx is the only goblin who can talk, what does he need money for when almost all the humans seem to think he’s a pest to be slain on sight, and who the fuck on the dev team thought this should be a comedy game?

I only played Dicks: Sharts of Darkness for about an hour because that was all I could take of the game’s truly atrocious writing. Most of it comes from Styx whose constant prattling narration consists of unfunny references, dull observations that add nothing (that often tell instead of showing, writing 101 here people) and the sort of self aggrandisement that makes you want to hurl the mouthy little cunt and his writers off a cliff. Except whenever you do die (which happened a lot since this world is curiously short on handrails) he appears on screen to berate you. Fuck you Styx, it’s not my fault you can’t jump off ropes properly. Also, quit trying to be cool you unlovable little fuck. It’s difficult to put one’s finger on what makes something cool or not but basically it involves exhibiting traits others find desirable to imitate and nobody wants to be a small shitheaded green goblin that spews internet memes. Well, with the possible exception of Norman Osborn. A joke enthusiastically told that fails to land is miserable. A joke enthusiastically told that fails to land coming from someone we’re supposed to connect with and think is cool is the sort of thing that should get smashed with a hammer. Or returned via Steam’s refund policy, that’s also fine.

But to put the quibbling about the literaries to one side, how’s it go in the sneaking about then? Well it’s mostly functional. I didn’t find much use for the signature clone ability which is either my fault for being a thickie or the devs fault for not building the game around it more. Otherwise the levels I played seemed full of different methods to get around the guards and that’s commendable. Solid, if unremarkable I suppose. I’m not much of one for stealth games but I like to sample them from time to time just in case I happen upon a good one. My issue with most stealth games is that the player is encouraged to try and find a way through an area and usually has rather incomplete information as to where all the enemies are and their patrol routes. It’s difficult to tell sometimes when a quick dash between cover might elicit an alarm. Having to find a crevice to dawdle in for a few minutes after guards spot you is just dull and I wish more stealth games found ways to punish the player less for fucking up. I’m holding out for a stealth game to implement a Prince of Persia: Sands of Time-esque time reversal mechanic to encourage players to experiment and cut down the time between “welp that was dumb” and “maybe this’ll work”. Come to think of it Invisible Inc tried something like that and I got bored of that too. I must be unpleasable. In any case if you’re deeply passionate about stealthing all up in your video gaming then Pricks: SoD The Fuck Off gets a very minor recommendation, just change the language settings to unsubtitled Russian or something.

Speaking of Russians, the other game I played was Pathologic: The Marble Nest, a demo for the upcoming remake of 2005’s Pathologic, which itself had a HD re-release two years ago. I’m hoping the principle of Third Time’s the Charm comes into effect since Pathologic is a game I’d love to recommend to people. I can’t, since the game’s frustrating, obtuse, obnoxious, pretentious and just kinda ugly looking, but hey here’s hoping Russia based Ice Pick Studio can turn that all around. The Marble Nest is very promising in this regard but it won’t make much sense unless you know a thing or two about Pathologic so let’s start there then.

Pathologic is a game about a strange town bordering the Russian steppe undergoing an epidemic. Three healers come to the town, a doctor, a shaman and a miracle worker, in order to battle the deadly plague. The player takes the role of one of them and is tasked with coming to understand the nature of the town, the plague, how to beat it and how to look after yourself as society collapses. Each day you’ve got to take care of quests that continue the plot alongside making sure you’re uninfected, well fed, held in good standing and not knifed to death by bandits. So what elevates this fairly simple premise? What gave it immense critical appeal over in the Rus side of the tracks and enduring cult fandom? Some solid world building for one and for two it beautifully encapsulates the crushing, tragic depression that I imagine 95% of Russian culture is about.

You see, Pathologic is a survival horror game but not in the usual sense. Most of the game is just mundane walking about between quest markers in order to advance the plot, all in well lit locations no less. You’re not traipsing down dark corridors waiting for something loud and obnoxious to either game over you or hurl you towards progress. Whenever the game startles you it’s almost silent but nonetheless utterly terrifying, and entirely organic within the game’s design. It’s incredibly subtle atmosphere building that games don’t give you all that often. It’s all the little things, the droning soundtrack; the occasional bizarre visual like kids with dogs for heads or the odd bit of impossible architecture or households developing bloody sores indicating the plague. It’s kind of incredible how on edge it can make you with a handful of shitty textures and weird ambient noises and while it never pays it off with deliberate jump scares the way modern horror games are wont to do. It’s the sort of thing that horror is meant to be, an unnerving, yet captivating, sensation that burrows itself into your brain, pitches a tent and commits to never fucking leaving. That’s great!

As for the raw gameplay, well it’s also crushingly miserable. Frustratingly you won’t be given much direction on how things work but basically it’s about being an incredibly resourceful hobo. You root through trashcans to find goods to barter with the local children and drunks and between bartering and questing you’ll scrape together what you need to get through another day. One day the shops might be closed, how’ll you keep yourself fed? One day you’ll have to go through infected districts, I hope you’ve got some medicine. Perhaps the streets are full of bandits, do you want to use your precious handgun bullets on them? It’s just the right blend of punishment, uncertainty and vagueness which instills a constant crushing sensation. As much as I despise calling anything ‘the Dark Souls of X” it does seem appropriate labeling Pathologic the Dark Souls of pretentious survival horror games, so consider that a compliment.

Oh yeah and about that world building I mentioned. This is a game about spending 12 days in a bizarre rural town in Russia so do keep that in mind as I list some of the things contained within. A massive abattoir full of spiritual butchers. Gangs of creepy weirdo children, some with dogs for heads. Three leading families whose women are all clairvoyants. Humanoid monster dudes with fucked up looking faces. An impossible Polyhedron towering over the town defying physics and reason. Mime artist looking tragedians that only you can see. An uncaring authoritarian national government referred only as The Powers That Be. Ritualistic tribal societies with environmentalist leanings. Everyone’s got their own agenda, everyone’s got their own motivations and you’re probably being lied to. Constantly. It’s kind of remarkable how audacious it is, particularly for a studio’s debut title, now all it needs is some really good writing to tie it all together.

Ah. Right. Well here’s where it stumbles quite a bit, what sort of makes Pathologic hard to recommend. The original 2005 release had a notoriously pathetic english translation, one of the playable characters was rendered unplayable without a walkthrough due to how incomprehensible it was. A considerable amount of dialogue was written to be bizarre and cryptic and that’s in the original Russian! It’s a struggle to correctly discern a character’s meaning and emotional state, particularly with intonation and body language up for a lot of interpretation. There’s a whole lot going on and one day I’d like to be able to explain to someone including a thorough analysis of the themes and imagery. The translation of the HD re-release sure does help a bunch but it’s still a fucking monster of a game to get through. Those 12 days are going to like 12 real days, and I must confess I’ve never actually finished Pathologic, hence my interest in a final supreme version. I’ve always wanted to love Pathologic but the game’s incomprehensible nature keeps butting me out.

Which leads me back to The Marble Nest. It takes place about 8 days into the Doctor’s storyline and focuses on his struggle against death. He’s frustrated and confounded on many angles and that’s without dreaming of weird beaky bastards who want him to give it all up and succumb to a miserable, inevitable death. There’s not much in the way of resolution, it’s just a mood piece that exists to mollify Kickstarter backers and remind them there’s some actual work going on, but I can’t deny it’s extremely promising. With more money to throw about the game boasts much stronger visuals, audio and translation yet still retains the right tone and atmosphere. It’s insubstantial but hey, it’s free and it’s not often a meditation on the fruitlessness of noble endeavour leaves me giddy with anticipation. Additional congratulations are in order for being less miserable of the two games I played this week.


(Pathologic, the succinct version)l:


ProgamerAustralian alcohol user follow @iaguzSC2
SkrollK
Profile Joined January 2015
France580 Posts
March 25 2017 08:25 GMT
#2
Hey iaguz, just wanted to know if you're gonna do a Mass Effect Andromeda review soon ? Coz I like your reviews and I'd like to know what you think of the game.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 25 2017 08:32 GMT
#3
Gonna be busy the next week so playing something as monstrously huge as a new Mass Effect might be too difficult. I liked ME 2 and most of 3 well enough but since then Bioware kinda fell off my radar so I'm not quite as excited to play it. I might but consider it unlikely.
ProgamerAustralian alcohol user follow @iaguzSC2
imgbaby
Profile Blog Joined May 2015
158 Posts
March 25 2017 19:33 GMT
#4
I can't play as many games as you do so I'm glad there are these Reviews.
Like a bird on a wire, like a drunk in some midnight choir I have tried in my way to be free
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
March 26 2017 02:38 GMT
#5
You got me really interested in this Pathologic game.
WriterMovie, 진영화 : "StarCraft will never die".
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 28 2017 14:45 GMT
#6
On March 24 2017 23:11 BEARDiaguz wrote:
. I could wax lyrical about how game exclusivity is dumb and lame and it’s proponents should be treated like how the Catholic Church used to treat Heliocentrists but instead I’m going to talk about two games I played for roughly three hours combined. I have good reasons for this I swear!



So write them angry letters and occasionally confine them to their rooms?
I'm not stupid, a marauder just shot my brain.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
March 28 2017 18:15 GMT
#7
Yeah sure.
ProgamerAustralian alcohol user follow @iaguzSC2
Please log in or register to reply.
Live Events Refresh
Next event in 4h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 57
UpATreeSC 47
MindelVK 47
StarCraft: Brood War
Horang2 619
firebathero 150
Dewaltoss 92
yabsab 16
Movie 13
Counter-Strike
fl0m6358
olofmeister2293
rGuardiaN111
FunKaTv 40
Super Smash Bros
Mew2King65
Heroes of the Storm
Liquid`Hasu624
Other Games
tarik_tv45736
gofns16355
summit1g8450
B2W.Neo960
Beastyqt674
ceh9528
mouzStarbuck358
ArmadaUGS147
ZombieGrub102
Pyrionflax100
Trikslyr55
QueenE54
BRAT_OK 30
Organizations
Dota 2
PGL Dota 2 - Main Stream3090
Other Games
BasetradeTV94
StarCraft 2
angryscii 56
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 270
• Adnapsc2 42
• Dystopia_ 2
• Reevou 1
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21288
• Ler154
League of Legends
• TFBlade1227
Other Games
• imaqtpie1190
• Scarra534
• Shiphtur327
Upcoming Events
Replay Cast
4h 34m
Replay Cast
14h 34m
WardiTV Invitational
15h 34m
WardiTV Invitational
15h 34m
PiGosaur Monday
1d 4h
GSL Code S
1d 14h
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
2 days
herO vs Zoun
Classic vs Bunny
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
OSC
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Invitational
4 days
Cheesadelphia
4 days
GSL Code S
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.