• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:04
CEST 14:04
KST 21:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Life's Huge Gambling Spree After IEM Katowice 2014 Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8
Tourneys
INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
ASL22 General Discussion BW Drama: Terror's Debt Incident + C9 disbanding Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3778 users

Command & Conquer - Page 3

Blogs > LegalLord
Post a Reply
Prev 1 2 3 All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 21 2017 17:31 GMT
#41
On February 22 2017 01:41 ahswtini wrote:
Show nested quote +
On February 21 2017 01:14 LegalLord wrote:
My problem with Generals is this. In terms of multiplayer, it's fun. Though I myself wasn't interested in multiplayer when it was alive, I could absolutely see that it had the potential for multiplayer success.

But it wasn't C&C. It was a game that had the C&C title but was a generic war game with a well-considered, but ultimately derivative, set of features taken from other games. Like I could definitely see that it took inspiration from Starcraft, which is a fine thing to do (Starcraft is a great game) but it also failed to establish its own identity.

In terms of a C&C game that actually made for decent competitive play, C&C3 and RA2 had the best luck. They had some semblance of balance and could be played competitively. I had fun with them. They were never made well enough to survive as well as Brood War did, though. It's a shame because they absolutely had that potential.

I like the MCV/heavy resource gatherer scenario. While in Starcraft the two are combined and weak, in C&C/RA they aren't weak, but they are bulky and slow, and ore miners have to wander out of the safety of the base. Though I do like the crane in C&C3, which was absolutely a fantastic addition for more versatile base building powers.

honestly, i heard the argument that "generals wasnt true c&c because of no MCV" all the time, and i think it's bullshit.

I loved Generals and Zero Hour, and I put many hours into playing through the vanilla versions as well as tons of various mods that were made for the game. That said, I do agree with the idea that giving it the C&C prefix was a mistake. Its plot had absolutely no connection to the overall storyline of the previous C&C games, which were all still arguably connected in the same universe back then (with the cancelled Renegade 2 trying to bridge the gap between RA2 and Tiberian Dawn). On top of that, the gameplay mechanics of course veered far away from the traditional MCV+sidebar UI+resource fields mechanics that were prominent in the past four games. The closest thing it had in common to the other C&C games was the modern-ish era combat with tons of tanks and some experimental weapons.

So in the end we got this fun game that inherited the C&C title without inheriting any of its lore or traditional gameplay mechanics.
ㅇㅅㅌㅅ
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 21 2017 17:58 GMT
#42
On February 22 2017 00:52 eviltomahawk wrote:
Show nested quote +
On February 19 2017 02:30 LegalLord wrote:
Speaking of C&C FPS, has anyone here ever played Red Alert: A Path Beyond? It was a mod on Renegade with RA units. Was kind of fun, as a gimmick at least.

I played it regularly way back in like 2007. I really enjoyed it, but I was sorely lacking for cheap, decent FPS games back then. It has been a while since I've last played it though. I liked it better than the regular C&C Renegade, and it's a shame that more FPS games don't adopt similar RTS mechanics. Starcraft: Ghost's multiplayer might've been really interesting for that, but at least we have Planetside 2 to possibly scratch that itch (though I haven't played it yet).

I'm surprised that you found RA1 to be that much more refined than Tiberian Dawn. Both were fairly identical with game mechanics, with RA1 managing to expand on that with naval combat, a larger scale, and some other interesting new mechanics like shroud generators and spies. I personally enjoyed the Tiberian Dawn story more since it had a lot of underlying themes that were interesting commentary on the 90's. RA1's story was mostly just a straight Cold War scenario, and most of the future C&C games delved too much into the sci-fi realm with their plots and settings. Tiberian Dawn hit just the right notes for contemporary commentary.

Also, while Empire at War may have not been the most stellar RTS in some areas, I would suggest trying out the Thrawn's Revenge mod if you ever want to get back into it. It adds a huge breadth of content from the EU, increases the scale of space battles, and manages to still feel refined and optimized.

I felt like RA was basically Dawn with a better set of cinematics and storytelling, fewer glitchy features (can't send multiple units to a repair depot), better planned missions, and just in general felt smoother while playing. Tanya was much better than the commando for one.

Empire at War was a game everybody loved to mod. Probably because it had such great cinematics and potential for galactic conquest campaigns. Thrawn's Revenge was a cool one. Another one I really liked was Republic at War.
History will sooner or later sweep the European Union away without mercy.
lestye
Profile Blog Joined August 2010
United States4228 Posts
February 21 2017 19:46 GMT
#43
On February 18 2017 08:15 JimmyJRaynor wrote:
best part of RA3


This is reigniting my huge crush I had on Gemma Atkinson. God bless she's gorgeous.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2017-02-23 23:29:39
February 23 2017 23:27 GMT
#44
I've played all of the Red Alert Series, Warcraft 3, Stacraft BW and Starcraft 2, and all of the SupCom (didn't know where to get the original TA).

Apart from that, I felt like the boom of RTS during the nineties and 2000s maked certain technology and concepts lost. Honorable mentions(which I played) includes Homeworld (completely 3D and realistic resource gathering) and Earth 21xx (multi layered map and tunnels, ammunition management) series.

In comparison Red Alert and command and conquer seemed to have really simple logistics, starcraft is somewhere in the middle, where as TA/Supcom is all about managing logistics on a huge scale. In Earth 21xx series every unit has a fuel/ ammo meter and you have to manage by building depots and that restricted how you maneuver. Of course if I'm just enjoying the silliness and explosions from RA2 I would not want to worry about if my troops run out of fuel.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 24 2017 00:02 GMT
#45
Update on my TA playthrough: ships are bullshit.
History will sooner or later sweep the European Union away without mercy.
Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
February 24 2017 00:42 GMT
#46
From what I remember the Core Contingency missions were much better. I spent the vast majority of my time in skirmish games though. Also, I didn't have a stable internet connection sufficient for playing online games until about 2007. The first game I ever played more than a few rounds of online was StarCraft 2, during the beta.
Swing away sOs, swing away.
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 24 2017 02:59 GMT
#47
It's just as Odowan says, the game is all about logistics and resource-gathering. It's about ripping down a forest and looting corpses. From everything I've heard it doesn't have the balance to be competitively interesting but I have to admit I did find the concept interesting. Every unit is just so damn unwieldly that the units that aren't particularly buggy are highly useful, even if they don't hit very hard (e.g. Flash). Especially with the ships.

I just got through Mission 7, the harbor defense one. Damn, that one is so annoying. Well, at least just the last part with the 5 warlord group. Everything kept dying if I approached it, and the only way that was beatable was by abusing the AI until they divided themselves and opened their warlords to getting sniped and/or walked on land where I had enough spammy units to kill it.

Bottom line, ships are bullshit.
History will sooner or later sweep the European Union away without mercy.
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
Last Edited: 2017-02-24 03:55:17
February 24 2017 03:47 GMT
#48
i never felt the need to approach anything with ships
use radar and click the red dots on the minimap, ships have insane range and the only movement you have to worry about is to evade return fire
use fast ships if they're out of radar range

this reminds me of warzone 2100, criminally underrated game with interesting long range mechanics
LegalLord
Profile Blog Joined April 2013
United States13779 Posts
February 24 2017 22:03 GMT
#49
I suppose the real problem is how goddamn inefficient everything is. I could do so much more with the cash equivalent of a Crus in Flash/Rocko/Jethro units, assuming a land approach is possible. All the units behave really stupidly (an odd complaint for a Brood War player, but IMO it's worse here) and it seems like the best units are just those that suffer least from these random inefficiencies.
History will sooner or later sweep the European Union away without mercy.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Summer Cup Playoffs
IntoTheiNu 694
TaKeTV 271
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 194
trigger 23
StarCraft: Brood War
Britney 46314
actioN 1950
Shuttle 1808
Bisu 1568
firebathero 1062
BeSt 655
Hm[arnc] 533
Mini 394
Soulkey 340
EffOrt 289
[ Show more ]
Soma 254
Stork 248
Last 172
Zeus 168
Hyun 153
Rush 108
Snow 91
JYJ 54
sorry 50
hero 48
Sea.KH 45
JulyZerg 40
Sharp 40
ToSsGirL 32
Bale 24
NotJumperer 16
scan(afreeca) 10
Dota 2
Gorgc10932
Pyrionflax259
febbydoto32
Counter-Strike
fl0m3232
x6flipin351
Super Smash Bros
Mew2King73
Other Games
singsing2187
B2W.Neo995
MindelVK9
Organizations
StarCraft 2
WardiTV547
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH286
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV475
• C_a_k_e 227
League of Legends
• Jankos1598
Upcoming Events
WardiTV Weekly
22h 57m
Sparkling Tuna Cup
1d 21h
INu's Battles
1d 22h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.