• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:37
CET 00:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh Recent recommended BW games TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
BWCL Season 64 Announcement The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Beyond All Reason
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2479 users

Creating a Dota 2 Bot API Part 3: float on

Blogs > LetaBot
Post a Reply
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
May 12 2016 02:30 GMT
#1
Creating a Dota 2 Bot API Part 3: float on

Part 2: http://www.liquiddota.com/blogs/508438-dota-2-bot-api-2-training-for-a-trainer


Next up in the variables needed for a Bot API is the position of units/camera.

If you know anything about the internal workings of RTS games you know that most things in the game are stored as units. In StarCraft Brood War the buildings are stored with the unit class for example. So are most of the spells you can cast.

Dota 2 works in the same way, but it uses the name entities to describe the objects in the game. The position of an entity is in the same class as a unit, so it is just a matter of finding the offset for it, just like xorentor did for his Dota2harvester ( https://github.com/xorentor/dota2harvester/blob/master/src/client_win32cli/d2h.c#L551 ).
Here is how to find the new offset:

If you want to try it yourself, keep in mind that you should start steam in offline mode and turn of your internet

1. After you made sure that steam is in offline mode and you have no internet, you start Dota 2 with the launch option: -console

2. You start of by finding the HP of an entity. I choose my own hero since I can move him around freely, but technically any entity that moves could be used ( so don't use runes :p )

Look at part 2 of my blog to see how to get the HP value.

[image loading]


3. Now press ctrl+T to start a new scan (or click on file->Add scan tab).
4. Search for a float with an unknown initial value

[image loading]

5. Move to the left ( this decreases the x position )
6. Do a next scan with "Decreased value" selected.

[image loading]

7. Move to the right
8. Do a next scan with "Increased value" selected.

[image loading]

9. After doing this for a while you will narrow the addresses down.
10. open the console with \ , then make sure your cursor is on your hero and type in:
sv_cheats 1
ent_text

11. Look for the addresses that have the same x value as is given in the debug output.
12. Select the ones whose memory address is close the the memory address of your HP.

13. To be sure which one is correct, calculate the difference in memory address between your HP and x possibilities. For example 33C69120 - 33C68C5C = 4C4 .

14. Find the HP memory address of one of the creeps. Add the value from 13 to it, and set the type to a float.
15. Check the resulting value with the ent_text for that creep.
16. Choose the offset difference that gives you the correct result

[image loading]

Getting the camera position

17. Open the console and type in "cl_showpos 1"
18. Search for a float with an unknown initial value
19. Repeat step 5-9 but with your camera instead of your hero
20. Select several of the memory addresses and them to the addresslist below
21. Shift select them then press the space-bar to activate all of them
22. Move your camera around and see if you are forces back to your original location
23. Narrow this down to one address


[image loading]

24. Find out what accesses this memory address
25. Move the camera around and look at the counter of the opcodes that access the address.
26. Select the one you see in the image below and record the offset (22C in this case) and the memory address (0B980C80 in this case)

[image loading]

27. Search for the address you got at 26 in a new scan. This should give you two green memory addresses.
28. Pick any one of them. Now combined with your offset you can not only read the camera x position but also write (change) it.

[image loading]



---------------------------------------------------------------------------------------------


So the only things left now to make a very simple but already functional bot API is:
- Add a method to access and iterate over all the entities (and figure out their type/team)
- Translate the position of the entities and the camera into x,y coordinates on the screen


Sending commands to Dota 2 via calling in-game functions (DLL injection) is a bit to much of a hassle for me now. So I will stick with sending commands via simulated input for now.
If you cannot win with 100 apm, win with 100 cpm.
Jaeger
Profile Joined December 2009
United States1150 Posts
May 12 2016 05:44 GMT
#2
Man that is an awesome write up, thanks for the blog.
https://www.dotabuff.com/players/8137911
Ler
Profile Blog Joined August 2012
Germany543 Posts
May 12 2016 08:02 GMT
#3
People that write RE related stuff are awesome! You Sir are awesome!
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
Please log in or register to reply.
Live Events Refresh
Next event in 9h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 7885
Artosis 533
Shuttle 238
Dota 2
LuMiX1
League of Legends
JimRising 780
goblin19
Counter-Strike
pashabiceps2243
Fnx 1992
Stewie2K460
taco 241
Super Smash Bros
hungrybox2280
Heroes of the Storm
Khaldor288
Other Games
gofns7015
summit1g5483
Grubby3133
Liquid`RaSZi1803
Maynarde157
JuggernautJason27
Organizations
Other Games
gamesdonequick1033
Counter-Strike
PGL143
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 469
• musti20045 32
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 28
• HerbMon 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21207
• WagamamaTV426
League of Legends
• Doublelift4650
Other Games
• imaqtpie1367
Upcoming Events
Replay Cast
9h 24m
Wardi Open
12h 24m
Monday Night Weeklies
17h 24m
Replay Cast
1d
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
5 days
[ Show More ]
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.