• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:56
CET 18:56
KST 02:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder BW General Discussion Recent recommended BW games Oceanic Brood War - Join and chat! Sagi.gg Launcher Released
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10877 users

Creating a Dota 2 Bot API Part 3: float on

Blogs > LetaBot
Post a Reply
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
May 12 2016 02:30 GMT
#1
Creating a Dota 2 Bot API Part 3: float on

Part 2: http://www.liquiddota.com/blogs/508438-dota-2-bot-api-2-training-for-a-trainer


Next up in the variables needed for a Bot API is the position of units/camera.

If you know anything about the internal workings of RTS games you know that most things in the game are stored as units. In StarCraft Brood War the buildings are stored with the unit class for example. So are most of the spells you can cast.

Dota 2 works in the same way, but it uses the name entities to describe the objects in the game. The position of an entity is in the same class as a unit, so it is just a matter of finding the offset for it, just like xorentor did for his Dota2harvester ( https://github.com/xorentor/dota2harvester/blob/master/src/client_win32cli/d2h.c#L551 ).
Here is how to find the new offset:

If you want to try it yourself, keep in mind that you should start steam in offline mode and turn of your internet

1. After you made sure that steam is in offline mode and you have no internet, you start Dota 2 with the launch option: -console

2. You start of by finding the HP of an entity. I choose my own hero since I can move him around freely, but technically any entity that moves could be used ( so don't use runes :p )

Look at part 2 of my blog to see how to get the HP value.

[image loading]


3. Now press ctrl+T to start a new scan (or click on file->Add scan tab).
4. Search for a float with an unknown initial value

[image loading]

5. Move to the left ( this decreases the x position )
6. Do a next scan with "Decreased value" selected.

[image loading]

7. Move to the right
8. Do a next scan with "Increased value" selected.

[image loading]

9. After doing this for a while you will narrow the addresses down.
10. open the console with \ , then make sure your cursor is on your hero and type in:
sv_cheats 1
ent_text

11. Look for the addresses that have the same x value as is given in the debug output.
12. Select the ones whose memory address is close the the memory address of your HP.

13. To be sure which one is correct, calculate the difference in memory address between your HP and x possibilities. For example 33C69120 - 33C68C5C = 4C4 .

14. Find the HP memory address of one of the creeps. Add the value from 13 to it, and set the type to a float.
15. Check the resulting value with the ent_text for that creep.
16. Choose the offset difference that gives you the correct result

[image loading]

Getting the camera position

17. Open the console and type in "cl_showpos 1"
18. Search for a float with an unknown initial value
19. Repeat step 5-9 but with your camera instead of your hero
20. Select several of the memory addresses and them to the addresslist below
21. Shift select them then press the space-bar to activate all of them
22. Move your camera around and see if you are forces back to your original location
23. Narrow this down to one address


[image loading]

24. Find out what accesses this memory address
25. Move the camera around and look at the counter of the opcodes that access the address.
26. Select the one you see in the image below and record the offset (22C in this case) and the memory address (0B980C80 in this case)

[image loading]

27. Search for the address you got at 26 in a new scan. This should give you two green memory addresses.
28. Pick any one of them. Now combined with your offset you can not only read the camera x position but also write (change) it.

[image loading]



---------------------------------------------------------------------------------------------


So the only things left now to make a very simple but already functional bot API is:
- Add a method to access and iterate over all the entities (and figure out their type/team)
- Translate the position of the entities and the camera into x,y coordinates on the screen


Sending commands to Dota 2 via calling in-game functions (DLL injection) is a bit to much of a hassle for me now. So I will stick with sending commands via simulated input for now.
If you cannot win with 100 apm, win with 100 cpm.
Jaeger
Profile Joined December 2009
United States1150 Posts
May 12 2016 05:44 GMT
#2
Man that is an awesome write up, thanks for the blog.
https://www.dotabuff.com/players/8137911
Ler
Profile Blog Joined August 2012
Germany543 Posts
May 12 2016 08:02 GMT
#3
People that write RE related stuff are awesome! You Sir are awesome!
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
Please log in or register to reply.
Live Events Refresh
Next event in 17h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 128
MindelVK 22
StarCraft: Brood War
Calm 2676
Shuttle 496
EffOrt 353
actioN 283
Dewaltoss 200
Soulkey 115
Mind 78
Zeus 69
ProTech65
Barracks 40
[ Show more ]
Trap 27
ToSsGirL 21
Aegong 20
Hm[arnc] 15
Killer 15
Shine 12
Sacsri 8
Dota 2
Gorgc13249
qojqva2515
BananaSlamJamma223
Fuzer 154
League of Legends
Reynor59
Counter-Strike
pashabiceps699
byalli529
Heroes of the Storm
Khaldor256
Trikslyr156
Other Games
Liquid`RaSZi1963
singsing1720
Beastyqt738
FrodaN568
ToD255
XaKoH 144
RotterdaM130
QueenE35
Chillindude17
Organizations
Counter-Strike
PGL36527
[ Show 18 non-featured ]
StarCraft 2
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 27
• Michael_bg 8
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2892
• Jankos2551
• Scarra785
• TFBlade444
Other Games
• imaqtpie539
• Shiphtur538
Upcoming Events
IntoTheTV X SOOP
17h 4m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 6h
The PondCast
1d 16h
Kung Fu Cup
1d 17h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
3 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.