• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:42
CEST 13:42
KST 20:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War875.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion Rollback Netcode in Brood War BSL23 Confirmations Starts on New BSL Portal ASL22 General Discussion Sagi.gg Launcher Released
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Pari Match India Guide to Website Navigation Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14755 users

Creating a Dota 2 Bot API Part 3: float on

Blogs > LetaBot
Post a Reply
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
May 12 2016 02:30 GMT
#1
Creating a Dota 2 Bot API Part 3: float on

Part 2: http://www.liquiddota.com/blogs/508438-dota-2-bot-api-2-training-for-a-trainer


Next up in the variables needed for a Bot API is the position of units/camera.

If you know anything about the internal workings of RTS games you know that most things in the game are stored as units. In StarCraft Brood War the buildings are stored with the unit class for example. So are most of the spells you can cast.

Dota 2 works in the same way, but it uses the name entities to describe the objects in the game. The position of an entity is in the same class as a unit, so it is just a matter of finding the offset for it, just like xorentor did for his Dota2harvester ( https://github.com/xorentor/dota2harvester/blob/master/src/client_win32cli/d2h.c#L551 ).
Here is how to find the new offset:

If you want to try it yourself, keep in mind that you should start steam in offline mode and turn of your internet

1. After you made sure that steam is in offline mode and you have no internet, you start Dota 2 with the launch option: -console

2. You start of by finding the HP of an entity. I choose my own hero since I can move him around freely, but technically any entity that moves could be used ( so don't use runes :p )

Look at part 2 of my blog to see how to get the HP value.

[image loading]


3. Now press ctrl+T to start a new scan (or click on file->Add scan tab).
4. Search for a float with an unknown initial value

[image loading]

5. Move to the left ( this decreases the x position )
6. Do a next scan with "Decreased value" selected.

[image loading]

7. Move to the right
8. Do a next scan with "Increased value" selected.

[image loading]

9. After doing this for a while you will narrow the addresses down.
10. open the console with \ , then make sure your cursor is on your hero and type in:
sv_cheats 1
ent_text

11. Look for the addresses that have the same x value as is given in the debug output.
12. Select the ones whose memory address is close the the memory address of your HP.

13. To be sure which one is correct, calculate the difference in memory address between your HP and x possibilities. For example 33C69120 - 33C68C5C = 4C4 .

14. Find the HP memory address of one of the creeps. Add the value from 13 to it, and set the type to a float.
15. Check the resulting value with the ent_text for that creep.
16. Choose the offset difference that gives you the correct result

[image loading]

Getting the camera position

17. Open the console and type in "cl_showpos 1"
18. Search for a float with an unknown initial value
19. Repeat step 5-9 but with your camera instead of your hero
20. Select several of the memory addresses and them to the addresslist below
21. Shift select them then press the space-bar to activate all of them
22. Move your camera around and see if you are forces back to your original location
23. Narrow this down to one address


[image loading]

24. Find out what accesses this memory address
25. Move the camera around and look at the counter of the opcodes that access the address.
26. Select the one you see in the image below and record the offset (22C in this case) and the memory address (0B980C80 in this case)

[image loading]

27. Search for the address you got at 26 in a new scan. This should give you two green memory addresses.
28. Pick any one of them. Now combined with your offset you can not only read the camera x position but also write (change) it.

[image loading]



---------------------------------------------------------------------------------------------


So the only things left now to make a very simple but already functional bot API is:
- Add a method to access and iterate over all the entities (and figure out their type/team)
- Translate the position of the entities and the camera into x,y coordinates on the screen


Sending commands to Dota 2 via calling in-game functions (DLL injection) is a bit to much of a hassle for me now. So I will stick with sending commands via simulated input for now.
If you cannot win with 100 apm, win with 100 cpm.
Jaeger
Profile Joined December 2009
United States1150 Posts
May 12 2016 05:44 GMT
#2
Man that is an awesome write up, thanks for the blog.
https://www.dotabuff.com/players/8137911
Ler
Profile Blog Joined August 2012
Germany543 Posts
May 12 2016 08:02 GMT
#3
People that write RE related stuff are awesome! You Sir are awesome!
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 27
IntoTheiNu 565
RotterdaM259
WardiTV234
TKL 149
SteadfastSC75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko290
RotterdaM 259
TKL 149
Reynor 140
SteadfastSC 75
StarCraft: Brood War
Rain 2252
Shuttle 2032
Horang2 621
FanTaSy 510
BeSt 496
Mini 319
Soma 318
Larva 237
Zeus 230
EffOrt 199
[ Show more ]
Light 157
Snow 139
Last 130
Hyun 103
ZerO 97
Pusan 76
Dewaltoss 55
ToSsGirL 40
PianO 37
Mong 36
sorry 34
Sharp 32
sSak 28
hero 26
Bishop 21
NotJumperer 21
Creator 19
JYJ 19
Shinee 16
Sacsri 11
yabsab 11
scan(afreeca) 7
Dota 2
Gorgc2806
Dendi824
resolut1ontv 232
Counter-Strike
olofmeister1427
Other Games
singsing2243
B2W.Neo671
crisheroes296
byalli279
Pyrionflax232
KnowMe105
DeMusliM104
BEARDiaguz7
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick603
StarCraft: Brood War
UltimateBattle 24
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• StrangeGG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
22h 19m
WardiTV Qualifier
23h 19m
Online Event
1d 23h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
3 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.