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Survey on RTS design

Blogs > Incognoto
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Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-05-09 18:32:52
May 09 2016 09:46 GMT
#1
Click

I started becoming really curious about other RTS games and I decided to write up a small survey. The idea is to reach out to as many RTS fans as possible and ask a few simple questions.

I'm especially interested in the answers in the open questions.

Just a small thing I put together for fun. Obviously results will be made public later on, when I figure out how to make that work.

Edit: Here are results (though answering is still possible) : https://docs.google.com/forms/d/1U0We4aAUS7nM8TvXjNl7AGi9-UZsXUwjaByeG64D_5k/viewanalytics?usp=form_confirm

maru lover forever
Chill
Profile Blog Joined January 2005
Calgary25992 Posts
May 09 2016 13:30 GMT
#2
Not sure what the aim was, but I answered. It was pretty well-written, I rarely found I wanted an answer that wasn't on the list.
Moderator
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 09 2016 13:43 GMT
#3
Oh, thank you for the kind words, glad the answers made sense!

It's true there isn't really a goal with this survey, it's something I wrote some time ago. I guess I'm just very curious on how people regard the RTS genre, there are plenty of titles out there which people enjoy.
maru lover forever
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
May 09 2016 16:40 GMT
#4
I agree with Chill and I think you did about as good a job as you could, but I still felt like there was a lot of room for people to answer, in the words of Blizzard, what they think they like as opposed to what they actually like.
I'm not stupid, a marauder just shot my brain.
Dingodile
Profile Joined December 2011
4139 Posts
May 09 2016 16:43 GMT
#5
A very well written survey! Based on all answers it looks like you have played sc2 and wc3 over 90% of your RTS playtime.
Grubby | ToD | Moon | Lyn | Sky
B-royal
Profile Joined May 2015
Belgium1330 Posts
May 09 2016 17:10 GMT
#6
Nice survey, I did have to think quite hard about RTS design features, perhaps it could be helpful to list some examples yourself since I wasn't sure what precisely qualifies as a RTS design feature.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 09 2016 18:31 GMT
#7
On May 10 2016 01:40 Jerubaal wrote:
I agree with Chill and I think you did about as good a job as you could, but I still felt like there was a lot of room for people to answer, in the words of Blizzard, what they think they like as opposed to what they actually like.


I agree, sometimes people just have more things to say. If I get around to making another survey, then I'll try to give people more room to give their thoughts in that regard.

@Dingodile, I've never played WC3, for me it's mostly Starcraft 2 and Age of Empires 3.

On May 10 2016 02:10 B-royal wrote:
Nice survey, I did have to think quite hard about RTS design features, perhaps it could be helpful to list some examples yourself since I wasn't sure what precisely qualifies as a RTS design feature.


You can edit your answer I think, not sure. Design features can be anything, from the stuff I've gotten so far, here are a few examples:
- high-ground advantage (starcraft),
- warcraft 3 upkeep,
- company of heroes true sight,
- age of empires random map scripts,
- dynamic cover (COH, C&C),
- positional play (people like siege tanks), etc.
maru lover forever
pebble444
Profile Blog Joined March 2011
Italy2501 Posts
May 10 2016 22:06 GMT
#8
Aoe3 is pretty cool; a friend of mine hooked me up on it as i didn t want to give up the 2;
I really can' t wait to see the 4 made and released
"Awaken my Child, and embrace the Glory that is your Birthright"
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 11 2016 08:30 GMT
#9
I know this is "done" but I just wanted to ask why no "multiple choice" was used?

On May 10 2016 03:31 Incognoto wrote:+ Show Spoiler +

On May 10 2016 01:40 Jerubaal wrote:
I agree with Chill and I think you did about as good a job as you could, but I still felt like there was a lot of room for people to answer, in the words of Blizzard, what they think they like as opposed to what they actually like.


I agree, sometimes people just have more things to say. If I get around to making another survey, then I'll try to give people more room to give their thoughts in that regard.

@Dingodile, I've never played WC3, for me it's mostly Starcraft 2 and Age of Empires 3.

On May 10 2016 02:10 B-royal wrote:
Nice survey, I did have to think quite hard about RTS design features, perhaps it could be helpful to list some examples yourself since I wasn't sure what precisely qualifies as a RTS design feature.


You can edit your answer I think, not sure. Design features can be anything, from the stuff I've gotten so far, here are a few examples:
- high-ground advantage (starcraft),
- warcraft 3 upkeep,
- company of heroes true sight,
- age of empires random map scripts,
- dynamic cover (COH, C&C),
- positional play (people like siege tanks), etc.


Also, this list seems very short
There are a lot more features/gameplays that are being incorporated within rts canvas`...
"not enough rights"
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-05-11 10:02:32
May 11 2016 10:01 GMT
#10
It was just a short list off the top of my head, to give a few examples of what I meant with "design features". That list is indeed very short.

Otherwise, I agree some questions weren't allowing people to nuance their views, something to maybe look into for a subsequent survey.
maru lover forever
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
May 12 2016 17:59 GMT
#11
I find it interesting that the answers are homogenous when it comes to prioritizing the key aspects of the game. The majority wants a balance between macro and micro, but I doubt it really shows what people think. I distinctively remember heated arguments with W3/AoE fans against BW veterans in the SCII beta. The AoE people generally liked the game as it was, the BW people flamed the shit out of the seemingly automated macro system, whereas the W3 people complained on the poor focus on micro. However, all of them agreed the mix should be more balanced.
It might be nice to add scales next time, e.g. rating how hard you find a special task and how important you think it is - from 0 to 5 or something. This might put some of the answers given into a different perspective.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 12 2016 19:12 GMT
#12
Yeah for sure, I think that's a bit better, allows people to nuance what they say!

I'm also really liking that there is consensus on a lot of stuff, across all communities. Everyone seems to agree for example, that RTS games should not be "one-dimensional". It shouldn't be only strategy or only mechanics, or stuff like that.

The idea behind an RTS is that strategy, mechanics, micro and macro need to blend together in an interesting way.
maru lover forever
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-05-13 14:19:42
May 13 2016 07:55 GMT
#13
The weird thing is that these stats reflect what people voted for.. not their actual preferences.

I really wish blizzard grew balls again and published the real stats, ergo
WHAT PEOPLE REALLY PLAY!

.. but to them this info is both gold and quagmire (a darkness they fear would destroy all (squadron supreme reference))...

They should be made to give us that information, the time of secretiveness and behind the scene has long past.. but you kids can't be bothered to lobby properly for it apparently.
[insert illegal sadness themed emote in your mind here]
"not enough rights"
feckless
Profile Joined July 2015
1099 Posts
May 13 2016 12:19 GMT
#14
"dark templar invisible"
"is the dark templar invisible?"
Is this Bisu?
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