• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:54
CET 17:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0247LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Oliveira Would Have Returned If EWC Continued Behind the Blue - Team Liquid History Book
Tourneys
WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April The Dave Testa Open #11 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
Soma Explains: JD's Unrelenting Aggro vs FlaSh CasterMuse Youtube ACS replaced by "ASL Season Open" - Starts 21/02 BGH Auto Balance -> http://bghmmr.eu/ TvZ is the most complete match up
Tourneys
Small VOD Thread 2.0 Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Battle Aces/David Kim RTS Megathread Path of Exile Nintendo Switch Thread Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1551 users

Life is Indeed Strange

Blogs > yamato77
Post a Reply
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2016-03-14 18:35:09
March 14 2016 17:30 GMT
#1
+ Show Spoiler [DISCLAIMER:] +
This writing contains spoilers for Life is Strange


Life is Indeed Strange - An Analysis of a Game

+ Show Spoiler [Author’s Recommended Accompaniment] +


A statement; Life is Strange. As a title, it evokes a notion. The broad implication is that this game will tell a narrative examining the human condition. And it does deliver on that promise. The unusual nature of existence is examined through the story of a few days in the life of the only playable character, Max Caulfield.

Before delving more into the narrative, there are a few things that need to be explained first for those unfamiliar. In terms of the genre of works it fits into, Life is Strange most resembles a playable television show. The creators, Dontnod Entertainment, took obvious inspiration from the small screen, and the game contains multiple references to one series in particular: the 90’s cult hit Twin Peaks by David Lynch.

+ Show Spoiler [Fire Walk With Me] +
[image loading]


It is perhaps easier to discuss the differences between Twin Peaks and Life is Strange than to point out their similarities. The two works share a general setting; a small town with dark secrets touched by the supernatural. The main characters have parallels; Dale Cooper struggles to solve Laura Palmer’s murder, and Max attempts to puzzle out Rachel Amber’s disappearance. Life is Strange even borrows multiple motifs; Dale and Max’s vague visions, the ominous owls, and the backwards speech in a certain lategame sequence.

More generally, Life is Strange resembles a television series in that it is episodic, and fits the entire arc of the story nicely into the whole “season”. Most of the narrative is delivered through cutscenes, with some segments of gameplay interspersed here and there. Some would say the balance between watching and playing is a little skewed, but this seems more a product of conditioned expectation. This game is not a run-of-the-mill AAA title, nor does it pretend to be.

+ Show Spoiler [Gameplay] +
[image loading]


The gameplay itself treads no new ground. The principle mechanic that differentiates Life is Strange from just another teenage drama is that our heroine discovers the ability to travel backwards in time, albeit quite limitedly. Some of the sections of the game that require the use of this power to solve puzzles in order to further the narrative can seem tedious, but overall the mechanic is adequately novel. Its most interesting function is when it is paired with the primary delivery of narrative tension: player choice.

Have you ever made a decision in a game that you immediately regretted? Perhaps the consequences of your actions were unclear, and it was only in hindsight that you wished to take an alternative. In Life is Strange, this problem does not exist. After most major choices, marked by a time-freeze screen-strobe effect, the player is allowed to see the immediate consequence of their choice, and decide whether to live with that reality, or travel back in time and walk down a different path. This is certainly different than most games that give the player freedom of choice, but not so much that it invalidates the choice altogether. Some decisions have effects that are only apparent long after the decision is already set in stone.

+ Show Spoiler [Some Choices Don't] +
[image loading]


The time travel mechanic is used incredibly well to weave the narrative. In particular, the segment where Max travels back in time to alter her best friend Chloe’s life is perhaps the strongest use of the idea in the entire story. Reminiscent of Butterfly Effect, the future that Max comes back to after saving Chloe’s father from his deadly car accident is quite different. The resulting gameplay sequence is easily one of the most emotionally affecting parts of the narrative of the entire game. Ultimately, this alternate reality is abandoned for the more familiar world the game begins in, but it leaves a lasting impression on both Max and the player in front of the screen.

The narrative itself can seem at times to be somewhat incoherent, especially in the first two or three episodes. There are many seemingly disparate parts that just don’t seem to fit together until the end is in sight. Much like the puzzle that Max frets over, it isn’t until the last piece is placed down that the whole picture becomes apparent. In this way, it adequately keeps the player interested in the outcome while at the same time managing to tell a more ambitious story than it would have if it was less complex.

+ Show Spoiler [Chloe and Max] +
[image loading]


Ultimately, the game relies on the strengths of its characters to keep the player engaged throughout, and it does quite an amazing job in this regard. Max and Chloe have a wide range of interactions, from their awkward first words in Chloe’s truck to their rather intimate portrayal in a more private setting later on. The game is not overly long, and no opportunity is wasted to show something about a character, to communicate who they are, how they are feeling, and where they belong in the context of the story.

The successes of this communication become much more apparent as the narrative progresses. Rarely, if at all, is a character simply one-dimensional. Many of the cast appears cliche upon first inspection, but the deeper one digs, the more one is rewarded in terms of the depth of character. In particular, the evolution and characterization of David Madsen, Chloe’s “step-douche”, is a fine example of how the writers of the story subvert the usual expectation of such a character and manage to make him seem more human.

+ Show Spoiler [Chloe's Quips] +
[image loading]


The primary means of learning about these characters is obviously through dialogue with them, and that is perhaps one of the more obviously flawed things about the game overall. For how much it relies on the words these characters say, some of the idioms and slang used throughout the story seems over-the-top, especially in the beginning of the game. Some of this can be excused, as the studio (and thus the primary writer of the game) is French. Given that the lines had to be translated for the English voice acting, it is understandable that the localization team for the game took some liberty with how the teenage characters talked. It can be immersion-breaking at times to hear some of the quirky phrasing, but overall the dialogue remains sufficiently believable and does improve as the game goes on.

The complementary means of communication in the narrative is the visual aesthetic. No matter the limitations of current hardware, the game manages to be nothing but strikingly beautiful throughout. The fully-realized world of Arcadia Bay provides a variety of visually interesting settings in which the story takes place. The depiction of the individual characters always adds to their personality and manages to imitate reality with just the right amount of imperfection as not to seem uncanny.

+ Show Spoiler [Episode 2 Ending Cinematic] +


Again harkening back to television, each episode of the show has a unique opening and ending sequence that contains within it the most artistic elements of the visual style. The framing of each shot always manages to be visually interesting and informative simultaneously, an impressive feat in a game. It is refreshing to see a game creator that will actually attempt to put effort into detail, into something that the player does not actively take a role in. While there are some grand moments that are undoubtedly spectacular to witness, much of the brilliance of the game and its aesthetic is in the minutiae.

Given that, it seems only fitting that one of the major themes within the game is one of photography. It ties together many of the elements of the story in a way that nothing else could have. Photography is a way of freezing a moment in time, of capturing something so that the image lives on and can be recalled at any time. That Max uses her photos as a gateway to the past is metaphorical for how people interact with their memories, each page of a scrapbook a window into an experience waiting to be relived.

+ Show Spoiler [Max's Photography] +
[image loading]


What truly brings together the narrative and makes it a unique experience is the brilliant way that the story ends. After many less than successful attempts at rewriting the past, and after living out her own personal nightmare in which all of her faults and failures were shoved in her face, our protagonist Max finds herself at the lighthouse in the midst of the storm, staring at the tornado about to bear down on Arcadia Bay. This entire experience has built up to this moment, and ultimately Max is left with a choice, a choice that threatens to invalidate the effort and the sacrifice of the past five days.

Up until this point, the philosophy behind the player’s choices seem rather deterministic. While many choices have consequences, they ultimately do not change the path of the story. Some choices make some situations easier or perhaps give the player more opportunity to play the game as they wish, but Max still goes through mostly the same events no matter what choice is made. The balance between the causal reality and the free will of Max/the player is quite finely tuned, with the ultimate implication of the game a statement on the limits of choice in a complex universe.

At this final choice, however, the player is given an opportunity to choose what Life is Strange is ultimately about. Faced with the limits of her power, Max is forced to weigh the cons and choose between the lesser of two evils: either she must sacrifice Arcadia Bay here and now in order to keep her friend Chloe alive, or she must go back in time, all the way back to where the story all started, and let Chloe die so that the town’s inhabitants can go on living. Ultimately, the player must reflect upon the events of the game and decide what to make of it.

Perhaps Max is a utilitarian. Perhaps she sees the good in the people of Arcadia Bay despite their flaws. Perhaps she can’t live with herself if she let them all die. Or perhaps she can’t let go of Chloe. Perhaps she’s bought into the idea that it’s just the two of them against the bleak, uncaring world. Perhaps she remembers the dark reality she almost lived out a number of times and would rather see it wiped away.

+ Show Spoiler [An Argument] +
http://steamcommunity.com/sharedfiles/filedetails/?id=642713971


*****
Writer@WriterYamato
imgbaby
Profile Blog Joined May 2015
158 Posts
March 14 2016 20:43 GMT
#2
You captured some of the beauty of the game, (I haven't played but I've watched a stream of it for a bit.)

I think the problem with this piece is it did not go deep enough into the subject matter and not enough concrete examples from the game.
Like a bird on a wire, like a drunk in some midnight choir I have tried in my way to be free
yamato77
Profile Blog Joined October 2010
11589 Posts
March 14 2016 21:35 GMT
#3
It's mostly for people that have already played, more or less. I also didn't want to go into detail because I think describing what happens in the game does it a disservice. I feel my explanations would be inadequate.

If you haven't played it and read the piece, I recommend playing it if it sounds at all interesting.
Writer@WriterYamato
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 15 2016 14:50 GMT
#4
i would make the Spoiler Disclaimer as part of the main text haha. Anyways, Life Is Strange is great
blabberrrrr
ETisME
Profile Blog Joined April 2011
12683 Posts
March 26 2016 18:08 GMT
#5
Just finished the game not long ago, happy to see someone wrote about it.

I bought an instant camera because of this game (well, part of the reason anyway).
Also it was awesome to know almost all the camera model inside the game, but that's not how anyone should use a medium format camera, Mr Jefferson. :p

I really liked how much detail they put into the game, the graffiti and also the subtle hint of mystic power etc.

Liked the music as well. Apparently a second game will be coming let's hope it is awesome like this one.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Please log in or register to reply.
Live Events Refresh
Next event in 7h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
StarCraft: Brood War
Britney 34711
Calm 4262
Rain 1680
Sea 1674
Jaedong 1043
Shuttle 892
firebathero 417
Stork 314
Larva 300
EffOrt 105
[ Show more ]
Dewaltoss 98
Sharp 69
hero 65
Mind 53
Hm[arnc] 49
Rock 41
Backho 38
Aegong 37
Barracks 36
ToSsGirL 27
Noble 23
scan(afreeca) 22
IntoTheRainbow 21
sorry 19
Terrorterran 17
Dota 2
Gorgc4959
qojqva1532
Counter-Strike
Fnx 1698
Heroes of the Storm
MindelVK15
Other Games
singsing2277
tarik_tv1489
B2W.Neo906
hiko813
DeMusliM407
crisheroes163
Hui .129
ArmadaUGS121
QueenE95
Mew2King58
Trikslyr48
KnowMe39
Organizations
Counter-Strike
PGL457
Other Games
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5331
• TFBlade1251
• Scarra623
• Shiphtur210
Other Games
• WagamamaTV256
Upcoming Events
Replay Cast
7h 6m
Korean StarCraft League
1d 10h
CranKy Ducklings
1d 17h
OSC
1d 18h
SC Evo Complete
1d 20h
DaveTesta Events
2 days
AI Arena Tournament
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.