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[ART] Some sketches and works 10

Blogs > ZeroCartin
Post a Reply
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 18 2015 17:49 GMT
#1
[image loading]

I really need to post updates more frequently TT_TT Here's some of the stuff I've been doing recently and not so recently but still hadn't posted it, haha!

Rogue Warrior
[image loading]

Speed paints
+ Show Spoiler +
Idaho Speed paint
[image loading]

Dune speed paint
[image loading]

Alien river God
[image loading]

Roboty Botty
[image loading]


Chuck's Challenge 3D: Flummery - Free DLC illustration
I was in charge of art directing Chuck's Challenge 3D a while back, and asked if I could do an illustration for the free DLC coming to steam. You can check the game on Steam:
http://store.steampowered.com/app/262590
[image loading]

Hookbots game!
http://globalgamejam.org/2015/games/hookbots

This was for this year's Global Game Jam, where you have to make a game in 48 hours.
HookBots is a game in which you have to battle against other robots in a last man standing format with only hookshots. You can download the sourcecode and art assets on the link above!
Concept art
[image loading]
[image loading]
Gameplay Videos


After we worked on this, we found out about the existance of another game with the same concept, which kinda bummed us a bit. Even so, we think the idea was pretty cool, and will probably think about how to expand this and make it more of a unique mechanic.

Soo that's about it. Feel free to comment and crit anything, and if you have any ideas on how we can improve the Hookbots game, please dont hesistate on sharing them!

*****
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-09-18 20:13:37
September 18 2015 20:02 GMT
#2
wowow very nice !

all the best!

my opinion: The ability to move around freely feels restricted - need more interesting maps. The movement and attacking doesn't seem interesting enough.

I am reminded of another game which I absolutely love. It has interesting weapons and very smooth moment


Definitely need some death animations and sounds! Hearthstone is a really good example. It's just a simple card game but they manage to make everything feel epic
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 18 2015 22:27 GMT
#3
Thank you JieXian!

I agree with the movement, it still feels a bit clunky. The latest build (not on video) feels a bit more fluid since we invested some time on character movement dynamics, but I still agree that better and more quantity of animations are required so that it can have an even smoother feel.

On maps: I totally agree This was only just set up for the testing, and will definetely think around having more interesting stuff.

We are thinking along the lines of scrapping the 2d sidescroll look to another look (maybe 3d?) to allow other game design ideas, but still need to flesh out the concept before starting to move ahead on this direction.

Hearthstone is a great example of getting a right feel for the game. Thanks for your nice post!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
September 19 2015 10:21 GMT
#4
I like how chains and debris are staying on the map. It gives you the feeling of a battle field and pure action. :-)
The world - its a funny place
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 21 2015 09:16 GMT
#5
Love the first piece =)

Cool concept for a game, reminds me of swinging around the map in Liero (or Worms I guess).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-09-21 18:57:53
September 21 2015 18:57 GMT
#6
On September 19 2015 07:27 ZeroCartin wrote:
Thank you JieXian!

I agree with the movement, it still feels a bit clunky. The latest build (not on video) feels a bit more fluid since we invested some time on character movement dynamics, but I still agree that better and more quantity of animations are required so that it can have an even smoother feel.

On maps: I totally agree This was only just set up for the testing, and will definetely think around having more interesting stuff.

We are thinking along the lines of scrapping the 2d sidescroll look to another look (maybe 3d?) to allow other game design ideas, but still need to flesh out the concept before starting to move ahead on this direction.

Hearthstone is a great example of getting a right feel for the game. Thanks for your nice post!


You're welcome

I also think you need something special and unique in a game, imo based on the current video it's not there yet

Many popular platformers are built around something unique although they are basically the same thing. eg duet, shift, continuity, vvvvvv, monument valley, the company of myself.

I can't quote battle platformers because I'm not familiar with them besides smash bros and we both know ATM this is no smash bros :D

I enjoy your speed painting as usual. Would watch if you produce videos like theportraitart
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 22 2015 21:39 GMT
#7
Jinro: Honored to have a comment from you here!
JieXian: I guess I need to record some of the speedpaints to make proper timelapses then.

Thanks guys!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Glioburd
Profile Joined April 2008
France1911 Posts
September 25 2015 11:49 GMT
#8
Really nice stuff
I like your style.
"You should hate loosing, but you should never fear defeat." NaDa.
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