I really need to post updates more frequently TT_TT Here's some of the stuff I've been doing recently and not so recently but still hadn't posted it, haha!
Chuck's Challenge 3D: Flummery - Free DLC illustration I was in charge of art directing Chuck's Challenge 3D a while back, and asked if I could do an illustration for the free DLC coming to steam. You can check the game on Steam: http://store.steampowered.com/app/262590
This was for this year's Global Game Jam, where you have to make a game in 48 hours. HookBots is a game in which you have to battle against other robots in a last man standing format with only hookshots. You can download the sourcecode and art assets on the link above! Concept art
Gameplay Videos
After we worked on this, we found out about the existance of another game with the same concept, which kinda bummed us a bit. Even so, we think the idea was pretty cool, and will probably think about how to expand this and make it more of a unique mechanic.
Soo that's about it. Feel free to comment and crit anything, and if you have any ideas on how we can improve the Hookbots game, please dont hesistate on sharing them!
my opinion: The ability to move around freely feels restricted - need more interesting maps. The movement and attacking doesn't seem interesting enough.
I am reminded of another game which I absolutely love. It has interesting weapons and very smooth moment
Definitely need some death animations and sounds! Hearthstone is a really good example. It's just a simple card game but they manage to make everything feel epic
I agree with the movement, it still feels a bit clunky. The latest build (not on video) feels a bit more fluid since we invested some time on character movement dynamics, but I still agree that better and more quantity of animations are required so that it can have an even smoother feel.
On maps: I totally agree This was only just set up for the testing, and will definetely think around having more interesting stuff.
We are thinking along the lines of scrapping the 2d sidescroll look to another look (maybe 3d?) to allow other game design ideas, but still need to flesh out the concept before starting to move ahead on this direction.
Hearthstone is a great example of getting a right feel for the game. Thanks for your nice post!
On September 19 2015 07:27 ZeroCartin wrote: Thank you JieXian!
I agree with the movement, it still feels a bit clunky. The latest build (not on video) feels a bit more fluid since we invested some time on character movement dynamics, but I still agree that better and more quantity of animations are required so that it can have an even smoother feel.
On maps: I totally agree This was only just set up for the testing, and will definetely think around having more interesting stuff.
We are thinking along the lines of scrapping the 2d sidescroll look to another look (maybe 3d?) to allow other game design ideas, but still need to flesh out the concept before starting to move ahead on this direction.
Hearthstone is a great example of getting a right feel for the game. Thanks for your nice post!
You're welcome
I also think you need something special and unique in a game, imo based on the current video it's not there yet
Many popular platformers are built around something unique although they are basically the same thing. eg duet, shift, continuity, vvvvvv, monument valley, the company of myself.
I can't quote battle platformers because I'm not familiar with them besides smash bros and we both know ATM this is no smash bros :D
I enjoy your speed painting as usual. Would watch if you produce videos like theportraitart