• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CEST 12:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back1BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Is the larve respawn broken? Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL 22 Proposed Map Pool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL22 General Discussion BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11023 users

Two things in Heroes.

Blogs > boxerfred
Post a Reply
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 08 2015 09:27 GMT
#1
Hello everyone. I want to tell you guys a story about some situations that occured when I played Heroes of the Storm.


Let's first start with a subtlety that is more often annoying than not. In your normal Heroes game, you'd happen to have a fight under the fire of enemy towers! Of course, just like you learned in the very tutorial, you brought your creep wave. However the opponent is not dumb, they focus the creeps first to enable the artillery fire of their towers. And I'm asking you, is there any Hero that enjoys cannon balls left and right to his face (besides PvE yolo Gazlowe, no there isn't).

So you decide to back off. As a decent play, you want to maximize the damage dealt, so you focus an opponent Hero who was dumb enough to step out of his gate - what a fool. Having him slain successfully, you choose to use your escape ability. I mean, I'm currently playing Zeratul, the stealthed master assassin who can teleport himself through the lands of the Nexus. That must mean something, right? Your energised blades cut through the stones and walls of the opponent's fortifications, you resisted the Hammer that Falstad threw at you, you dodged Jaina's shattering ice lance, and you smoothly let the ETC miss his charge at you!

You're a hero, a truely skilled person who just managed to maximize damage and get out alive.
Get out alive? Slowly you turn around. You see it.

+ Show Spoiler +
[image loading]


..and BOOM the little shit hits you in the face. The first thing that I really don't like about Heroes is that you simply cannot dodge fired auto shots from towers and heroes alike. No matter how skilled you are, no matter how good you are at deciding when to get back - there's always the gamble of that one last shot killing you. You cannot (safely) optimize your play. It's not up to you if you can play the best way possible. It's up to the game if it decides to let you live or if it decides to RNG you into the ground.



However. You died. Happens. You deal with it, decide to keep on going, you stay strong and in the end, all the efforts pay off and you win! So yeah, time to re-queue. You choose that awesome assassin again, this time however you are joined by a malfurion, a brightwing and two more assassins. Valla is already readying up her crossbows, you hear some fire sparkling over in Kaelthas' hands as he prepares his deadly spells.

Well, opponent team is Muradin, Diablo, Stitches, Illidan and Gazlowe. You start laughing and win with 4 levels difference.

Wait, what if that happens to you? Yeah, right, frustrating. Balanced hero setups do happen in QM but sometimes, the system will just throw you into a meatgrinder. Ever faced Nova, Zeratul, Illidan, Abathur and Uther? So fun. As a programmer, I already created an easy algorithm for Blizzard to use as the helpful guy that I am:

+ Show Spoiler +

if( redSupports.count() != blueSupports.count() ){
game.equalSupports();
}
if( redWarriors.count() != blueWarriors.count() ){
game.equalWarriors();
}
...

Not so freaking hard.

That's pretty much it.

WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
Last Edited: 2015-09-08 09:57:24
September 08 2015 09:56 GMT
#2
int waitTime = 50;

if(supports.count() == 3) {
waitTime = 5000;
}

if(warriors.count() == 3) {
waitTime = 5000;
}
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 08 2015 12:24 GMT
#3
That's not a necessity and will have positive side effects though. Playing support/warrior will be much more rewarding! Also I can't see that wait time will increase that much. It's not that likely that people queue as a team of three warriors imho.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 08 2015 18:31 GMT
#4
..and BOOM the little shit hits you in the face. The first thing that I really don't like about Heroes is that you simply cannot dodge fired auto shots from towers and heroes alike. No matter how skilled you are, no matter how good you are at deciding when to get back - there's always the gamble of that one last shot killing you. You cannot (safely) optimize your play. It's not up to you if you can play the best way possible. It's up to the game if it decides to let you live or if it decides to RNG you into the ground.


I'm pretty sure this is standard for all MOBA games. It's pretty obvious if you stay for the extra shot or two from the turret or an auto-attack from a hero...it has nothing to do with luck. Sure, it's a bit more difficult to gauge than, for instance, tower shots in LoL that shoot much slower, but they also do a lot less damage. I'm gonna call bullshit on you for this one. If you're dying to towers or heroes while tower diving, it's not because the game is broken and RNG killed you, it's because you fucked up and didn't calculate correctly ^^.
StrategyAllyssa Grey <3<3
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
September 08 2015 18:32 GMT
#5
I listen for the ding of the tower lock on and then blink/phase out just in time. That always makes me feel cool. Still, I understand what you mean in some situations.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
September 08 2015 18:53 GMT
#6
On September 09 2015 03:31 SC2John wrote:
Show nested quote +
..and BOOM the little shit hits you in the face. The first thing that I really don't like about Heroes is that you simply cannot dodge fired auto shots from towers and heroes alike. No matter how skilled you are, no matter how good you are at deciding when to get back - there's always the gamble of that one last shot killing you. You cannot (safely) optimize your play. It's not up to you if you can play the best way possible. It's up to the game if it decides to let you live or if it decides to RNG you into the ground.


I'm pretty sure this is standard for all MOBA games. It's pretty obvious if you stay for the extra shot or two from the turret or an auto-attack from a hero...it has nothing to do with luck. Sure, it's a bit more difficult to gauge than, for instance, tower shots in LoL that shoot much slower, but they also do a lot less damage. I'm gonna call bullshit on you for this one. If you're dying to towers or heroes while tower diving, it's not because the game is broken and RNG killed you, it's because you fucked up and didn't calculate correctly ^^.

I feel like it required much more skill to dodge a shot that's mid air especially since the fire rate is higher than in LoL than to decide to leave early. I mean yes you're right, you're not RNG'ed down, but it feels really really stupid to watch the autoshot missile move towards your position, changing direction mid-air.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
September 09 2015 09:30 GMT
#7
Towershots can be dodged in Dota last time I played, what a game.
I think esports is pretty nice.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
September 09 2015 10:29 GMT
#8
do blink-like abilities in hots not disjoint tower shots? either way, u shud calculate if u can dive, get a kill and survive. idk why u say its a gamble and theres no skill involved. even in dota, where tower damage is slightly randomised
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
YokoKano
Profile Blog Joined July 2012
United States612 Posts
September 11 2015 01:52 GMT
#9
i'm seriously thinking that if humans evolved in tribes of like 30 people that living in close proximity to 2,000,000 people is going to be a huge problem as we get closer to the protoss era. correct me if i'm wrong but people who lived in groups of 3,000 people seem to be totally confused as to what their personal identity is supposed to be. like can we really be moving forward in time with these moba things or is wow 40-man raids god's best attempt to alert us to the impending population crisis
IQ 155.905638752
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 17
StarCraft: Brood War
Bisu 1029
Hyuk 466
Shuttle 414
firebathero 364
BeSt 273
Larva 238
Jaedong 215
Light 149
ToSsGirL 139
Mini 101
[ Show more ]
Free 94
EffOrt 93
Sexy 93
ggaemo 81
Soulkey 59
PianO 45
Pusan 41
Rush 41
sorry 33
Killer 30
soO 24
Bale 23
Hm[arnc] 21
hero 20
ZerO 16
Aegong 16
yabsab 14
Soma 13
IntoTheRainbow 11
Noble 10
[sc1f]eonzerg 1
Yoon 1
League of Legends
JimRising 490
Other Games
ceh9741
B2W.Neo187
crisheroes184
ZerO(Twitch)6
Organizations
Other Games
gamesdonequick2449
BasetradeTV352
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH282
• LUISG 32
• Light_VIP 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota274
League of Legends
• Stunt493
Upcoming Events
WardiTV Weekly
55m
The PondCast
23h 55m
Replay Cast
1d 22h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
[ Show More ]
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.