• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:15
CEST 11:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
Force Vital (Honest Reviews)~2026 Force Vital: (We Tried It 365) My Honest Review! StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
STARCRAFT MOVIE - Last Night at the Command center BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8055 users

Personal skill cap

Blogs > RoyGBiv_13
Post a Reply
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
May 15 2015 18:22 GMT
#1
I made a new friend the other day. I was playing some ranked games in the afternoon, and we both queued into the same game. He was on the other team, and someone on my team didn't load. I liked my friend's picture, which was the word "fun" with a prohibition sign over it. Truly, that tiny picture embodies the spirit of dota, and I must tell this person my appreciation for their accuracy.

I added my new friend, and sent him a quick message to let him know why I did so. By that point, we had both had queues popped, and were placed into different games.

Later, I figured this fellow was around the same solo MMR as I, and I invited him for some games. Indeed, we both had similar skill levels and "no fun" mentalities. We've only played maybe 5 or 10 games together at this point, but something he said really resonated:

He already had thousands of hours into this game, and that the reality of it is that he has reached his skill cap. The best he can do to expand on his knowledge of the game is to expand his hero base.

I had been having trouble progressing past the 4k boundary for the past 6 months or so. At times, I'd jump on the meta-train and pick a versatile hero strong in the meta, and push past 4k, but then, after I'd get bored, I'd slip back. Thousands of hours playing dota for almost 10 years, and thousands of pro games watched mean that each additional game just adds very little marginal skill gain.

In juggling, for example, even after 10 years, I would still be expanding my trick repertoire and improving on my mechanics. As long as I kept in practice, I would still be learning new ways to learn new tricks. Why should this video game with supposedly infinite skill cap be any different?
Any sufficiently advanced technology is indistinguishable from magic
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 15 2015 19:18 GMT
#2
If you actively focus on improving, you will.

Also current you would win vs 2 years ago you probably 60-70% of the time, but your MMR doesn't necessarily rise because the entire community improves as well.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 15 2015 20:22 GMT
#3
ya maybe its more like improvement rate cap
posting on liquid sites in current year
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
May 16 2015 00:07 GMT
#4
What's your point exactly?
Jisira
Profile Blog Joined October 2011
470 Posts
May 16 2015 00:39 GMT
#5
I'm guessing he's reflecting on the stagnation of improvement unless you apply an increasing amount of effort. If you only play five games per week, you're bound to stagnate because the time generally needed to make improvements increase somewhat exponentially for each step you take beyond a certain limit.

Some people understand DotA and have the intuition needed to see beyond what most people believe is the cap of their unrefined ability. After reaching this point, you have to approach learning differently because at this point you must refine knowledge and mechanics rather than just accept input, which makes it more time-consuming and therefore it feels like you reach a personal limit.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 16 2015 04:14 GMT
#6
Do you have a certain mindset in you that is ingrained, such that it makes you not flexible with ideas? For example if I were to tell you that vlads and drums are bad items, manta is terrible on medusa, and that ember guard builds are bad, would you shut me down just because pros do these?
aboxcar
Profile Blog Joined May 2013
United States447 Posts
Last Edited: 2015-05-16 05:05:17
May 16 2015 05:05 GMT
#7
thanks for sharing

can I ask you, why do you stick to dota, if you feel you are not progressing? what satisfaction do you get from it at this stage in your life?
everything that rises must converge
Archeon
Profile Joined May 2011
3266 Posts
Last Edited: 2015-05-16 14:12:20
May 16 2015 14:11 GMT
#8
On May 16 2015 04:18 Sn0_Man wrote:
If you actively focus on improving, you will.

Also current you would win vs 2 years ago you probably 60-70% of the time, but your MMR doesn't necessarily rise because the entire community improves as well.

How do you actively focus on improving? Spam heroes, play regularly, focus on certain points of your play per game?

On May 16 2015 14:05 aboxcar wrote:
thanks for sharing

can I ask you, why do you stick to dota, if you feel you are not progressing? what satisfaction do you get from it at this stage in your life?

Dota is fun, so even if you arent improving faster than everyone else I'd say there's nothing wrong with just doing what's fun, right? But he might have a totally different answer.
low gravity, yes-yes!
Jisira
Profile Blog Joined October 2011
470 Posts
May 16 2015 18:12 GMT
#9
On May 16 2015 23:11 Blackfeather wrote:
Show nested quote +
On May 16 2015 04:18 Sn0_Man wrote:
If you actively focus on improving, you will.

Also current you would win vs 2 years ago you probably 60-70% of the time, but your MMR doesn't necessarily rise because the entire community improves as well.

How do you actively focus on improving? Spam heroes, play regularly, focus on certain points of your play per game?

General game awareness develops from a lot of play, but at the point of your first plateau you're bound to feel somewhat lost. At that point, you need to identify your weaknesses. Do you get ganked a lot? Does your supporting get static? What can you do to use your time better? Where should you be when? How do you act when you don't see anyone on the map? There's a ton of questions you can ask yourself to become more efficient in your play.
Alpino
Profile Joined June 2011
Brazil4390 Posts
May 17 2015 00:01 GMT
#10
On May 16 2015 13:14 DucK- wrote:
Do you have a certain mindset in you that is ingrained, such that it makes you not flexible with ideas? For example if I were to tell you that vlads and drums are bad items, manta is terrible on medusa, and that ember guard builds are bad, would you shut me down just because pros do these?


Who is inflexible here im confused
20/11/2015 - never forget EE's Ember
Ler
Profile Blog Joined August 2012
Germany543 Posts
May 19 2015 12:33 GMT
#11
The problem with most people is that they dont know how to improve when it comes to dota. They just play thousand of hours without questioning.
In sc2 for example there are set build order benchmarks and others stuff like maps for mechanic and multitask improvement like marine splits vs banelings.
Twitter: @Ler_GG | Facebook: lergg | youtube: lerlolgg | Twitch.tv/gg_nore | #ArtOfSupport
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 19 2015 13:46 GMT
#12
Challenging yourself in Dota can be hard as well because you need to sign up for games that make you feel uncomfortable under pressure. At least in SC2 you could just try out a new build, fail and play another game. Learning new heroes and play styles is hard, especially when you team mates are counting on you sort of fell like you are guessing. And the worst part is that if you want to practice a specific hero, it might not work into every game.

But its the only way to get better in dota. I am terrible on heroes like QOP and storm, but I need to at least become passable at them to get out of my comfort zone.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MidgetExplosion
Profile Joined February 2013
United States137 Posts
May 19 2015 19:51 GMT
#13
There's honestly just too much emphasis on team compositions in DOTA, especially in the new 6.84 patch. I'd argue 35% of the game is picks. All Pick is a joke half of the time, only way to win and grow in pubs is to just be way more mechanically skilled then your opponents and "Pub-Stomp" your way to victory. In my opinion in order to improve at DOTA you need to have a static 5-man team playing captains mode-only. If your goal is to improve your solo MMR then in my opinion you're not really improving at DOTA, you're just getting better at pub-stomping which most of the time is a horrible thing to learn if you actually want to get better at DOTA in general. Pub-Stompers are very rarely able to transition into a stable known team because pub mentality is a terrible mentality.
Archeon
Profile Joined May 2011
3266 Posts
Last Edited: 2015-05-25 16:58:37
May 25 2015 16:12 GMT
#14
On May 20 2015 04:51 MidgetExplosion wrote:
There's honestly just too much emphasis on team compositions in DOTA, especially in the new 6.84 patch. I'd argue 35% of the game is picks. All Pick is a joke half of the time, only way to win and grow in pubs is to just be way more mechanically skilled then your opponents and "Pub-Stomp" your way to victory. In my opinion in order to improve at DOTA you need to have a static 5-man team playing captains mode-only. If your goal is to improve your solo MMR then in my opinion you're not really improving at DOTA, you're just getting better at pub-stomping which most of the time is a horrible thing to learn if you actually want to get better at DOTA in general. Pub-Stompers are very rarely able to transition into a stable known team because pub mentality is a terrible mentality.

I might be wrong about this, but I dont believe that winning is necessary for improving. I do however believe that people who win a lot do so because they improve fast, cause that's pretty much the only way to beat matchmaking.
Also RTZ, Mason and Sumail have proven that the step from being a really good pub player to being a good pro isnt as big as people make it to be. There have been multiple interviews with pros touching on that and they have been saying over and over again that many pubstompers have the potential to be pretty good players if they can play with the team.

On May 17 2015 03:12 Jisira wrote:
Show nested quote +
On May 16 2015 23:11 Blackfeather wrote:
On May 16 2015 04:18 Sn0_Man wrote:
If you actively focus on improving, you will.

Also current you would win vs 2 years ago you probably 60-70% of the time, but your MMR doesn't necessarily rise because the entire community improves as well.

How do you actively focus on improving? Spam heroes, play regularly, focus on certain points of your play per game?

General game awareness develops from a lot of play, but at the point of your first plateau you're bound to feel somewhat lost. At that point, you need to identify your weaknesses. Do you get ganked a lot? Does your supporting get static? What can you do to use your time better? Where should you be when? How do you act when you don't see anyone on the map? There's a ton of questions you can ask yourself to become more efficient in your play.

Tbh I feel like I know about some of my weaknesses. My support rotations could be more clutch and I'm often to impatient on them, I am often overaggressive once i get blink cause i want to catch people out of position even when i'm not sure whether they have backup and my overall map awareness could be better. I feel that my support play isnt bad per se and most people I play at my measly 3k mmr tell me that I'm a very good support player.

My general carry play on the other hand is miserable. I miss lasthits in the early game and struggle a lot under pressure and my teamfight positioning is everything but clutch. I feel that as a carry player you have to be way more accustomed to your hero, which is bad for me since I random a lot. My mid play suffers extremely because of that, I often misjudge when to hit the aggression switch and when not to. But it's also a lot about concentration and patience (the lasthit part especially).

I've probably put three times as much time into training lasthits and watching high mmr people play carries as I have in my general support play, but I cant seem to improve on that end. So yeah I'm kinda lost here, it seems like every time I watch someone play support I'm able to learn something, but the same cant be said at all for my carry play.
low gravity, yes-yes!
Please log in or register to reply.
Live Events Refresh
Next event in 1h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Mini 1844
Larva 335
Hyuk 270
EffOrt 245
actioN 113
Mind 86
Sharp 47
GoRush 47
Hm[arnc] 28
yabsab 27
[ Show more ]
sorry 27
NotJumperer 18
Bale 17
Noble 10
League of Legends
JimRising 536
Counter-Strike
Sick243
Other Games
Hui .230
KnowMe197
Pyrionflax137
amsayoshi38
XlorD23
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6608
PGL Dota 2 - Main Stream4993
Other Games
gamesdonequick783
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH280
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota231
League of Legends
• Stunt456
• HappyZerGling135
Upcoming Events
WardiTV Spring Champion…
1h 45m
GSL
2h 45m
Maru vs Reynor
Lambo vs Solar
IPSL
6h 45m
Hawk vs Julia
Patches Events
7h 45m
BSL22 NKC (BSL vs China)
9h 45m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
14h 45m
WardiTV Weekly
1d 1h
Monday Night Weeklies
1d 6h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
3 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
4 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
5 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Douyu Cup 2020
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.