On April 22 2015 11:13 The_Templar wrote:
For every round I advance [in the TLCMAT] I will write a battle report of a really cool or funny game.
For every round I advance [in the TLCMAT] I will write a battle report of a really cool or funny game.
I think there's one thing that most of the Starcraft II fans on TL can agree on, and that is Protoss. If you don't know what I mean by this, look back into the past and see what memories Starcraft has given you. Whether you are a macro player aspiring to learn from the pros and diligently practicing on ladder, an outsider that only follows a certain league/player, or a 6 pooler, you have almost certainly seen that one extremely devoted Protoss player. The Protoss player on ladder, or playing under the ID Has or sOs, who threw darts at a board and either did a classic cheese such as a proxy gate or pulled a trick out of the Great Book. The noble Protoss might have even found a brand-new build that had never been seen before. Every time he failed, he transitioned into something more ridiculous, often multiple times before the game was over.
Not only have we all seen someone using Protoss in this way, most of us have additionally been this person. Almost everyone that's passionate has, at some point, fallen under the influence of Protoss and done something absolutely incredible and impossible, with glory that can't be reproduced by a noble Terran or Zerg. I still remember 2010, when I won one of my first SC2 games ever with mass void rays. I watched Vetharest and TimeTraveler (family members I introduced to SC2) separately coming up with the brilliant idea of building sneaky photon cannons near their opponent's base. I have seen Scarlett and countless professional Protoss players using Protoss in this magnificent way.
Protoss is a way of life. When you become Protoss, there is no wrongdoing, only glory or victory. While on a 3v3 spree a few months ago, Soularion (represented as Avarice), thecrazymunchkin (munch) and I all decided to pick Protoss. This wasn't because we were particularly good at the race or because we thought we could win. We did it because of Protoss.
The first game is a deceptively simple game that shows the motivation and sheer genius behind our build. The second is what happens after.
+ Show Spoiler [Game 1] +
This is the background to the second game, intended to instruct, and is therefore a much shorter BR. When discussing which Protoss our planned methods were similar to, we agreed that we were representing Protoss in the name of Has. This is a popular choice among devout followers of Protoss, as Has is the most famous user of Protoss cheese there is. As you can see, however, our methods are far different than those used by Has. I lovingly place a pylon next to my opponent's command center as a sign of peace and friendship, but he doesn't seem to notice.
Once he does, however, he misinterprets the message and thinks that I'm going for his throat directly when I'm only trying to spread the message of Protoss. I have no choice but to unleash my most incredible build... the double proxy forge.
The beauty of Protoss becomes apparent in this picture. While it looks like I am doing a very risky and frantic cannon rush, it's all an illusion. Underneath the Has-like pylon placement is an incredible level of teamwork, as while I was building forges and pylons everywhere, my allies were proxying gateways. This allowed us to easily dispatch one opponent.
One of the other opponents rushes to stop a secondary cannon rush (our backup plan), but it's stopped by the flood of zealots. The intention of this cannon rush, by the way, was to sneak up on one of the other opponents while distracting them with the frenzy in plain sight. Pure genius that only multiple Protosses could execute flawlessly.
The manner nexus seen here, built after the probe blocked the CC for several seconds, could only be done remorselessly by a Protoss. A Terran SCV would have to spend time building it, while this probe could go on to proxy several more pylons while this nexus is under construction. A drone is even worse.
One of the players accuses of us not playing Starcraft. Ridiculous. If we were not playing Starcraft, then how did we defeat you in a game of Starcraft?
Perhaps he thought we weren't trying hard enough and that we should play for real?
"...Mike?"
Once he does, however, he misinterprets the message and thinks that I'm going for his throat directly when I'm only trying to spread the message of Protoss. I have no choice but to unleash my most incredible build... the double proxy forge.
Yes, Soularion, you do.
The beauty of Protoss becomes apparent in this picture. While it looks like I am doing a very risky and frantic cannon rush, it's all an illusion. Underneath the Has-like pylon placement is an incredible level of teamwork, as while I was building forges and pylons everywhere, my allies were proxying gateways. This allowed us to easily dispatch one opponent.
One of the other opponents rushes to stop a secondary cannon rush (our backup plan), but it's stopped by the flood of zealots. The intention of this cannon rush, by the way, was to sneak up on one of the other opponents while distracting them with the frenzy in plain sight. Pure genius that only multiple Protosses could execute flawlessly.
The manner nexus seen here, built after the probe blocked the CC for several seconds, could only be done remorselessly by a Protoss. A Terran SCV would have to spend time building it, while this probe could go on to proxy several more pylons while this nexus is under construction. A drone is even worse.
The message of #protoss is being spread.
One of the players accuses of us not playing Starcraft. Ridiculous. If we were not playing Starcraft, then how did we defeat you in a game of Starcraft?
Perhaps he thought we weren't trying hard enough and that we should play for real?
Maybe he wanted me to battlecruiser rush.
+ Show Spoiler [Game 2] +
The one known as MaseDog was confident he understood the ways of our cheese, and he immediately destroyed the first pylon I constructed. An unexpected development!
Of course, that was of little importance to me. I simply started building more pylons, as I had far more income than he did. I could cancel them if needed. As you can see, Soularion (teal) is proxying a gateway not too far from here.
I managed to kill one of his probes while he was attacking my forge, but this made him turn around and kill mine. Fortunately, the dedication to my cheese allows me to rally probes across the map.
Munch deviates slightly from the plan. His nexus was bold, unique, Protoss! Yet, it wasn't how we intended to win.
Protoss can be tricky that way. A solid plan is difficult to create and even more so to actually follow to the end.
By the time the nexus is found, it's too late for poor MaseDog. A zealot has arrived and it's already too much to handle.
Fortunately for him, his allies are capable of preventing a cannon rush without pulling workers at this point.
Munch prepares his followup. It doesn't really matter what it is, as long as it speaks to the glory of Protoss, but he critically forgot gas, which is necessary at this point for any build except mass zealot or some weird feed build.
Interestingly enough, Munch actually decides to mine from his opponent’s base as if it’s a long distance expansion. I find that this is common enough after Protoss ends up with an extra nexus after his one-base macro build, but this nexus is pretty far from natural minerals and isn’t in some strategic location. It's like placing your nexus in the desert. Pretty, but not useful.
A well-placed scouting zealot sees that the opponents have made a sizable number of marines. Only one thing can be done as retaliation.
As our style of Protoss is best when chaotic and divided, we strike at three bases at once. The opponents are somehow less ready than they were last game, as if the sheer power of Protoss had caused them to lose their memory.
Just as this happened, however, Inca staged a divine intervention. Time froze, the universe became filled with blinding white light, and everyone else disappeared. I saw nothing save the divine light. A voice that could only be Inca's, however, echoed in my head, which was ignorant to the true way of DTs, and told me that I was the chosen one. Instead of being The_Templar I had to be the dark templar. And thus, I unleashed the most power dark templar there has ever been.
While one dark templar was single-handedly winning the game, our base was slightly disorganized.
Having severely damaged the yellow player, I attacked him directly. As you can see, I have even learned the ways of Protoss micro, and my zealots are attacking in front. This move required at least 350 APM for an entire second.
I had my gateway attack, Soularion had his blink, and munchkin was covering both air and robotics tech. As we had completed the tech tree, we began preparing our attack on the resilient purple player.
With the might of three Protoss armies, purple stood no chance.
Surprise!
Of course, that was of little importance to me. I simply started building more pylons, as I had far more income than he did. I could cancel them if needed. As you can see, Soularion (teal) is proxying a gateway not too far from here.
MaseDog's plan has a fatal flaw. Do you see what it is yet?
I managed to kill one of his probes while he was attacking my forge, but this made him turn around and kill mine. Fortunately, the dedication to my cheese allows me to rally probes across the map.
Why are probes so shiny when they die?
Munch deviates slightly from the plan. His nexus was bold, unique, Protoss! Yet, it wasn't how we intended to win.
Protoss can be tricky that way. A solid plan is difficult to create and even more so to actually follow to the end.
I'm not sure if photon overcharge from that nexus could hit the opponent's.
By the time the nexus is found, it's too late for poor MaseDog. A zealot has arrived and it's already too much to handle.
His real problem, however, is that he hasn't built a pylon yet.
Fortunately for him, his allies are capable of preventing a cannon rush without pulling workers at this point.
Munch prepares his followup. It doesn't really matter what it is, as long as it speaks to the glory of Protoss, but he critically forgot gas, which is necessary at this point for any build except mass zealot or some weird feed build.
The ol' proxy nexus into 4 gate?
Interestingly enough, Munch actually decides to mine from his opponent’s base as if it’s a long distance expansion. I find that this is common enough after Protoss ends up with an extra nexus after his one-base macro build, but this nexus is pretty far from natural minerals and isn’t in some strategic location. It's like placing your nexus in the desert. Pretty, but not useful.
A well-placed scouting zealot sees that the opponents have made a sizable number of marines. Only one thing can be done as retaliation.
As our style of Protoss is best when chaotic and divided, we strike at three bases at once. The opponents are somehow less ready than they were last game, as if the sheer power of Protoss had caused them to lose their memory.
This is a real game of Starcraft. We are actually playing.
Just as this happened, however, Inca staged a divine intervention. Time froze, the universe became filled with blinding white light, and everyone else disappeared. I saw nothing save the divine light. A voice that could only be Inca's, however, echoed in my head, which was ignorant to the true way of DTs, and told me that I was the chosen one. Instead of being The_Templar I had to be the dark templar. And thus, I unleashed the most power dark templar there has ever been.
While one dark templar was single-handedly winning the game, our base was slightly disorganized.
Don't look directly at it or you'll be "lagging quite a bit", just like munch.
Having severely damaged the yellow player, I attacked him directly. As you can see, I have even learned the ways of Protoss micro, and my zealots are attacking in front. This move required at least 350 APM for an entire second.
I had my gateway attack, Soularion had his blink, and munchkin was covering both air and robotics tech. As we had completed the tech tree, we began preparing our attack on the resilient purple player.
With the might of three Protoss armies, purple stood no chance.
The glory of being hit by three Protoss builds at the same time is, for some reason, every Terran's nightmare.
If you enjoyed this double battle report, vote for me in the poll below so that I advance and thus have an excuse to write more of these.
+ Show Spoiler +