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What is Discord? (My own board game)

Blogs > qxc
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qxc
Profile Blog Joined May 2009
United States550 Posts
March 17 2015 05:15 GMT
#1
For the past month or so I’ve been spending the majority of my time developing my own board game called Discord. Discord is a deck builder with an emphasis on player interaction and conflict. While the project is primarily mine, I’ve enlisted the help of many of my RL friends to help playtest and gotten a huge amount of help, feedback, and playtesting from my long time GF.

What is a deck builder? If you've played games like Dominion, Ascension, or anything else that uses deck-building mechanics, skip this part. A deck builder is a type of game, generally played with physical cards, where you start off with a relatively small and weak deck. You have some objective (often getting victory points) that you're working toward and in order to do that you buy various cards and add them to your deck. Once you buy a card it goes into your discard pile and will be shuffled the next time your deck runs out of cards. There are 2 main types of deck builders. There are trade row deck builders which generally feature a larger stack of cards with ~6-10 cards revealed at any given time from which to choose from. There are few duplicates in this type. There are also supply based deck builders which are most popularized by the game Dominion. In this type of game, some number of cards are chosen randomly from a larger pool and added to the base cards. Then the game is played with this set of cards. For example, a typical set of Dominion has 25 cards to choose from. Each game of Dominion will use exactly 10 of those cards. In addition, 6 generic cards money and victory point cards are added. There are a limited number of each card in the random set and some of the cards in the base set are limited and some are not. When the game ends, whoever has the most victory points (as given by cards) in their deck, wins. Discord follows a model much more similar to Dominion in that a set of cards are added to each game with a limited supply of each.

The main features that make Discord so unique and combative are the addition of negative cards that you can purchase for your opponent as well as a change from victory points to life totals. The first player to reach 0 life loses. In virtually all other deck builders I've played, you purchase cards almost exclusively for yourself and have relatively little interaction with your opponents. A typical game of Dominion is more like bowling or golf rather than basketball as a sports analogy. Dominion often feels like people playing the same game side by side while racing toward the goal line given similar starting constraints. By allowing more influence over the cards that enter your opponent's deck Discord forces more player interaction.

The life totals also create another dimension of interactivity. Discord has a card type currently called Cannon. Cannons are played in front of you and can be fired at the start of each turn.. There's a number of other cards that interact with cannons in various ways which allows for some degree of counter play as well.

I'm going to describe a few of my favorite cards below to give a better idea of some of the interactions in the game. All names are just currently placeholders.

Contract is one of my favorite cards. You buy it for your opponent and then in order for them to play it they must either trash (remove from deck permanently) one copper (smallest/weakest/starting money card) or take some damage and trash the contract. This card is really interesting because in virtually all cases player want to remove the starting money from their deck as quickly as possible to increase the overall density of strength. The weakest money isn't a bad card as much as it is a weak card and so by removing them quickly, players can reach an overall much stronger deck. In sets that allow players to trash their money for other effects, contract becomes much more potent as it makes it much harder for players to use those other cards effectively. This card creates an interesting decision for players as they determine how much copper they can afford to lose and how many contracts to buy to maximize the effect. If you buy too few, then your opponent's deck will be strengthened by the trashing without being forced to take the damage, but if you buy too many you may end up hurting yourself too much by not investing in your own economy.

Scorpion Shot is one of the most expensive cannons we've made so far. Like most cannons, it deals a bit of damage, but the defining feature of this card is that it also places a wound in your opponent's deck. Wounds can be played at the cost of 1 life and so basically mean that your opponent is taking 1 damage every time they shuffle unless they have a way to discard or trash the wound without playing it. Scorpion Shot excels early on as it thickens your opponent's deck and makes it harder for them to get to their good cards while also putting some persistent damage that will add up as the game goes longer. Due to its relatively low initial damage, it is not suitable for bursting a low health opponent to death however.

Woah There is another cannon, but it allows for a significantly different strategy. Every time your opponent shuffles, they take 2 damage. This cannon can also be fired to force all players to put their decks into their discard pile, which triggers a shuffle as soon as another card needs to be drawn. Woah There works well with itself in that it can prompt additional damage more quickly than usual. In addition, Woah There has some interesting utility in that you can 'skip' parts of your deck or your opponent's deck. If you've noticed that they haven't drawn any of their strongest cards and are already a few hands into the current shuffle, you can use Woah There's fire to force them to shuffle on their next draw, thus giving them a chance to draw those weak cards again before reaching their stronger cards.

Currently, I've got a spreadsheet of about 130 cards with names, effects and costs, but only about 70 have been playtested. I'm currently narrowing that number down to roughly 30 as a stand-alone first set. We've compared the number of cards to other games of its type and 30 total cards (9 chosen per game) seems about right for an actual release. Of the 30 that remain, we've play tested every card several times with an estimated total playtesting time of 90 hours over the last month. For my next blog, I'll be talking about the scope of a project and why it's just as important to say no to an idea than it is to say yes.


****
ProgamerDesigner of Aeon's End
Trozz
Profile Blog Joined November 2008
Canada3455 Posts
March 17 2015 06:36 GMT
#2
That's a lot of cards.
I'd like to see this printed.
Could you play online?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
synapse
Profile Blog Joined January 2009
China13814 Posts
March 17 2015 07:23 GMT
#3
spice spice spice
:)
Nerchio
Profile Joined October 2009
Poland2633 Posts
March 17 2015 11:58 GMT
#4
Lately I got more into board games and deck building is always fun, good luck in your journey
Progamer"I am the best" - Nerchio , 2017.
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
March 17 2015 12:53 GMT
#5
Good luck. Making a card game is a wild ride!
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36379 Posts
March 17 2015 14:43 GMT
#6
i wanna see this
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
qxc
Profile Blog Joined May 2009
United States550 Posts
March 17 2015 15:36 GMT
#7
Right now there are no plans for a digital implementation. Haven't decided yet if the game will be available to download/print yet...
ProgamerDesigner of Aeon's End
Fleetfeet
Profile Blog Joined May 2014
Canada2603 Posts
Last Edited: 2015-03-17 15:48:19
March 17 2015 15:45 GMT
#8
Woah, There is another cannon!

"Woah There" is another cannon.

I read that wrong like 10 times. Cool, though! It'd be awesome to playtest this, and cool to watch your design process.

I super agree with life totals over a points system though, I've always felt like something was stolen when you're not entirely sure what the gamestate is until the very end.
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
March 17 2015 16:35 GMT
#9
Awesome!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
March 17 2015 16:48 GMT
#10
On March 17 2015 21:53 Chill wrote:
Good luck. Making a card game is a wild ride!


o god plz send help!chill has me chained to a desk in a hole in his basement floor. anytime I stop drawing card art he sprays me down with a torrent of ice cold canadian water from his garden hose until I start working agaipsslhjkssjplspssh
Acrofales
Profile Joined August 2010
Spain18117 Posts
March 17 2015 17:14 GMT
#11
Big fan of boardgames (also digital ones). Ascension is pretty fun, but I agree with, and don't like, the fact that there is so little actual interaction (other than "strategically" taking cards away that can combo). Discord sounds like it has some good ideas!
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 18 2015 19:52 GMT
#12
are you coming back for lotv?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 18 2015 20:30 GMT
#13
This is Discord:
+ Show Spoiler +
[image loading]


"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 18 2015 22:39 GMT
#14
Quick question, can you only purchase certain negative cards for opponents, or can you buy any card for anyone's deck? That might be a more grabby premise for a genre-shakeup and it seems like that wouldn't break anything and possibly provide some neat corner case plays. But idk the game ^^
Comprehensive strategic intention: DNE
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
Last Edited: 2015-03-19 08:56:14
March 19 2015 08:55 GMT
#15
Are you going to kickstarter this? I'd back it!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 19 2015 21:50 GMT
#16
I'm not a big fan of card games, but I would support you out of principle as a qxc fan.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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