• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:13
CEST 03:13
KST 10:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Flash Announces Hiatus From ASL BW General Discussion Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 716 users

Improving Accessibility/Popularity of SC2

Blogs > domane
Post a Reply
domane
Profile Blog Joined September 2009
Canada1606 Posts
Last Edited: 2015-03-17 17:27:27
March 17 2015 04:51 GMT
#1
Let's say it is the mid-2000s and you basically dictate Starcraft 2's development. You have the gift of foresight and know that MOBAs will become hugely popular, along with games with faster gameplay and gratification in general. You still have to stick to the RTS genre.

What would you do differently with SC2 so that it sells better and gets played by more people?


I think the biggest issue is resource gathering. It greatly affects macro, which is the biggest issue for low- to mid-level players. If it is made more automated (not eliminated completely), it could lower the barrier to entry to the game while maintaining the real-time strategy.

My idea is that any command center, nexus, or hatchery built near resource patches, comes with connected buildings (buildings built on top of the resource patches) that automatically harvest minerals or gas. The connected resource buildings are destructible, repairable, and can be rebuilt just like factory add-ons. For example, imagine a command center connected to a refinery via pipeline. The gathering rate is the same as optimal rates using workers.

Players will be free to focus more on construction, production, upgrading, and unit control (still require plenty of multi-tasking to make SC2 a skill-based game).

ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 17 2015 06:01 GMT
#2
Here's what I'd do:

I'd go, 'okay, my company has a big brand-name with a large, loyal following, and WoW subscriptions are waning, what can I do?' then I'd make SC2. I would definitely rush the product out, and let people beta-test it. This will allow us to create a lot of hype for the project, and then sell millions of copies after an aggressive ad campaign. I'll tell the users that there are two coming expansions, and to get them to buy the expansions, I'll make minimal changes to the original game, but assure users that the new expansions will make the game super-duper exciting. They will believe this because they are gullible. There will be changes, but I'll leave a bit of room for error so we can eventually drop another expansion. With all the money I make from that, I will develop a MOBA game of my own to get a piece of that market share.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 17 2015 09:07 GMT
#3
What I would do:
  • Make regular trivial balance changes (like bunker build time) to give the illusion that we at Blizzard care. That will make our customers content with the poor state of the released game.
  • Hire Micheal Bay to direct all our cinematics' because more explosions means that it will sell better.
  • Redesign the whole game to be a total grind. 'Win 500 games to unlock Thor portrait,' Not a chance, more like 'Win 500 games to unlock the ability to produce Thors.' Accordingly adjust stats.
  • Make all units fight 1v1. This will prolong battles allowing for more action and less base build watching.
  • Force a maximum of 60 inputs per minute. Any input past that will be ignored.

Team Liquid needs more Terrans.
Chef
Profile Blog Joined August 2005
10810 Posts
March 17 2015 13:46 GMT
#4
Pretty much what nina said. Did SC2 not sell well on the planet you live on? Pretty sure Blizzard got exactly what they wanted out of it. Maybe they could have milked more money out of it if they'd done that crazy custom map making subscription / pay per map thing.
LEGEND!! LEGEND!!
Yurie
Profile Blog Joined August 2010
11806 Posts
Last Edited: 2015-03-17 17:07:37
March 17 2015 17:07 GMT
#5
On March 17 2015 22:46 Chef wrote:
Pretty much what nina said. Did SC2 not sell well on the planet you live on? Pretty sure Blizzard got exactly what they wanted out of it. Maybe they could have milked more money out of it if they'd done that crazy custom map making subscription / pay per map thing.


They could have done the pay for custom maps only version. I think I might have gotten that instead of no version at all of HotS. Since that is free they have no content I want to pay for.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-03-18 02:23:16
March 18 2015 02:17 GMT
#6
1. I'd make it an actually interesting RTS game (not to sell more copies, 'cause that shit doesn't sell - but because it would be cool)

2. I'd make custom games work like WarCraft III and StarCraft 1

3. I'd make my own DotA style map for the game, advertise it heavily as an officially endorsed map, and let it have its own automatch and ranking

4. I'd make it free to play with micro transactions for alternate unit skins, in the normal game and the DotA map.

I want a deep, difficult, and awe inspiring real time strategy game. But such a game will never be popular. So what we need is a casual community to be the backbone of a hardcore community, like what use map settings was to professional Brood War, and what tower defense, hero line wars, and DotA was to WarCraft III. The casual players and viewers bring in the money. We need them. We need to appease them, so that we can have our hard game.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
QuanticHawk
Profile Blog Joined May 2007
United States32049 Posts
March 18 2015 14:53 GMT
#7
sc2 sold really well and was played by lots of people. People on this site still don't realize what a fucking unicorn SC/BW was.

The number of games back then that had anywhere close to the longevity of BW is almost none. Now that companies are actively looking to make annual editions, subscription based games, etc, there is even less incentive to make a game that will still be heavily played 4 years down the road. It doesn't make money for the publisher (unless you have microtransactions or subscriptions), and this is more of my own opinion, but the attention span of your average gamer is way shorter.

I also think RTS as a genre isn't particularly forgiving to newer players, so unless you're one of those sick nerds (like us in this site) who are willing to dedicate a boatload of hours into grinding away strategies, it gets old fast. But if you simplfy that too much, it alienates your core base and no longer become what people expect for an RTS

also eliminating resource gathering would go a huge way towards alienating that core base that would buy a polished turd if it had the SC logo on it. It's far too key of an element in RTS to kill it
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
March 18 2015 15:21 GMT
#8
Reducing the amount of roots and slows is a start. When you can't retreat from a fight because your army will have a slow, root or Forcefields it makes engagements which would normally be recoverable into a severe loss which makes comebacks difficult. Compare BW's slows/roots of Ensnare, Lockdown and Stasis which were rarely used or highly situational versus SC2's Forcefields, Concussive Shells and Fungal Growth which are commonly used. Battles could also last longer which gives each side more ability to shape a fight rather than TERRIBLE TERRIBLE DAMAGE deathballs where engagements end in like 20-25 seconds when sustained fights spread across several screens are more interesting to watch and play. And as for the RTS genre, it is just inaccessible for newbies but BW and WC3 solved it with UMS while other RTS brands weren't as APM intensive. Attempts to redefine the genre with no resources and all micro were interesting but haven't done much, and people will play MOBAs instead anyways.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
QuanticHawk
Profile Blog Joined May 2007
United States32049 Posts
March 18 2015 16:26 GMT
#9
I look at it the same way as how EA buttfucked Sim City into oblivion. City builder games, just like RTS, are inherently not newbie friendly, and if you try to go that route you start having to remove things that make it so attractive to your core audience in the first place. Those genres are niches, and they attract people who will dedicate hours and hours to perfection. Sports games and shooter games have elite players that perfect their craft four hours, but they're also very accessible to pick up and play for casuals and newbies.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Please log in or register to reply.
Live Events Refresh
Next event in 9h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 211
Livibee 204
RuFF_SC2 98
ProTech69
StarCraft: Brood War
Artosis 1059
Icarus 6
Dota 2
monkeys_forever738
Counter-Strike
tarik_tv6835
Fnx 1706
Stewie2K1026
Super Smash Bros
Mew2King98
Heroes of the Storm
Khaldor207
Other Games
summit1g10198
fl0m750
ViBE251
Maynarde180
JuggernautJason18
Organizations
Other Games
gamesdonequick52701
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH51
• davetesta37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler59
League of Legends
• masondota2912
Upcoming Events
Wardi Open
9h 47m
Replay Cast
22h 47m
Sparkling Tuna Cup
1d 8h
WardiTV European League
1d 14h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 22h
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.