• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:45
CET 21:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1789 users

Improving Accessibility/Popularity of SC2

Blogs > domane
Post a Reply
domane
Profile Blog Joined September 2009
Canada1606 Posts
Last Edited: 2015-03-17 17:27:27
March 17 2015 04:51 GMT
#1
Let's say it is the mid-2000s and you basically dictate Starcraft 2's development. You have the gift of foresight and know that MOBAs will become hugely popular, along with games with faster gameplay and gratification in general. You still have to stick to the RTS genre.

What would you do differently with SC2 so that it sells better and gets played by more people?


I think the biggest issue is resource gathering. It greatly affects macro, which is the biggest issue for low- to mid-level players. If it is made more automated (not eliminated completely), it could lower the barrier to entry to the game while maintaining the real-time strategy.

My idea is that any command center, nexus, or hatchery built near resource patches, comes with connected buildings (buildings built on top of the resource patches) that automatically harvest minerals or gas. The connected resource buildings are destructible, repairable, and can be rebuilt just like factory add-ons. For example, imagine a command center connected to a refinery via pipeline. The gathering rate is the same as optimal rates using workers.

Players will be free to focus more on construction, production, upgrading, and unit control (still require plenty of multi-tasking to make SC2 a skill-based game).

ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 17 2015 06:01 GMT
#2
Here's what I'd do:

I'd go, 'okay, my company has a big brand-name with a large, loyal following, and WoW subscriptions are waning, what can I do?' then I'd make SC2. I would definitely rush the product out, and let people beta-test it. This will allow us to create a lot of hype for the project, and then sell millions of copies after an aggressive ad campaign. I'll tell the users that there are two coming expansions, and to get them to buy the expansions, I'll make minimal changes to the original game, but assure users that the new expansions will make the game super-duper exciting. They will believe this because they are gullible. There will be changes, but I'll leave a bit of room for error so we can eventually drop another expansion. With all the money I make from that, I will develop a MOBA game of my own to get a piece of that market share.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 17 2015 09:07 GMT
#3
What I would do:
  • Make regular trivial balance changes (like bunker build time) to give the illusion that we at Blizzard care. That will make our customers content with the poor state of the released game.
  • Hire Micheal Bay to direct all our cinematics' because more explosions means that it will sell better.
  • Redesign the whole game to be a total grind. 'Win 500 games to unlock Thor portrait,' Not a chance, more like 'Win 500 games to unlock the ability to produce Thors.' Accordingly adjust stats.
  • Make all units fight 1v1. This will prolong battles allowing for more action and less base build watching.
  • Force a maximum of 60 inputs per minute. Any input past that will be ignored.

Team Liquid needs more Terrans.
Chef
Profile Blog Joined August 2005
10810 Posts
March 17 2015 13:46 GMT
#4
Pretty much what nina said. Did SC2 not sell well on the planet you live on? Pretty sure Blizzard got exactly what they wanted out of it. Maybe they could have milked more money out of it if they'd done that crazy custom map making subscription / pay per map thing.
LEGEND!! LEGEND!!
Yurie
Profile Blog Joined August 2010
12004 Posts
Last Edited: 2015-03-17 17:07:37
March 17 2015 17:07 GMT
#5
On March 17 2015 22:46 Chef wrote:
Pretty much what nina said. Did SC2 not sell well on the planet you live on? Pretty sure Blizzard got exactly what they wanted out of it. Maybe they could have milked more money out of it if they'd done that crazy custom map making subscription / pay per map thing.


They could have done the pay for custom maps only version. I think I might have gotten that instead of no version at all of HotS. Since that is free they have no content I want to pay for.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-03-18 02:23:16
March 18 2015 02:17 GMT
#6
1. I'd make it an actually interesting RTS game (not to sell more copies, 'cause that shit doesn't sell - but because it would be cool)

2. I'd make custom games work like WarCraft III and StarCraft 1

3. I'd make my own DotA style map for the game, advertise it heavily as an officially endorsed map, and let it have its own automatch and ranking

4. I'd make it free to play with micro transactions for alternate unit skins, in the normal game and the DotA map.

I want a deep, difficult, and awe inspiring real time strategy game. But such a game will never be popular. So what we need is a casual community to be the backbone of a hardcore community, like what use map settings was to professional Brood War, and what tower defense, hero line wars, and DotA was to WarCraft III. The casual players and viewers bring in the money. We need them. We need to appease them, so that we can have our hard game.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
QuanticHawk
Profile Blog Joined May 2007
United States32106 Posts
March 18 2015 14:53 GMT
#7
sc2 sold really well and was played by lots of people. People on this site still don't realize what a fucking unicorn SC/BW was.

The number of games back then that had anywhere close to the longevity of BW is almost none. Now that companies are actively looking to make annual editions, subscription based games, etc, there is even less incentive to make a game that will still be heavily played 4 years down the road. It doesn't make money for the publisher (unless you have microtransactions or subscriptions), and this is more of my own opinion, but the attention span of your average gamer is way shorter.

I also think RTS as a genre isn't particularly forgiving to newer players, so unless you're one of those sick nerds (like us in this site) who are willing to dedicate a boatload of hours into grinding away strategies, it gets old fast. But if you simplfy that too much, it alienates your core base and no longer become what people expect for an RTS

also eliminating resource gathering would go a huge way towards alienating that core base that would buy a polished turd if it had the SC logo on it. It's far too key of an element in RTS to kill it
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
March 18 2015 15:21 GMT
#8
Reducing the amount of roots and slows is a start. When you can't retreat from a fight because your army will have a slow, root or Forcefields it makes engagements which would normally be recoverable into a severe loss which makes comebacks difficult. Compare BW's slows/roots of Ensnare, Lockdown and Stasis which were rarely used or highly situational versus SC2's Forcefields, Concussive Shells and Fungal Growth which are commonly used. Battles could also last longer which gives each side more ability to shape a fight rather than TERRIBLE TERRIBLE DAMAGE deathballs where engagements end in like 20-25 seconds when sustained fights spread across several screens are more interesting to watch and play. And as for the RTS genre, it is just inaccessible for newbies but BW and WC3 solved it with UMS while other RTS brands weren't as APM intensive. Attempts to redefine the genre with no resources and all micro were interesting but haven't done much, and people will play MOBAs instead anyways.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
QuanticHawk
Profile Blog Joined May 2007
United States32106 Posts
March 18 2015 16:26 GMT
#9
I look at it the same way as how EA buttfucked Sim City into oblivion. City builder games, just like RTS, are inherently not newbie friendly, and if you try to go that route you start having to remove things that make it so attractive to your core audience in the first place. Those genres are niches, and they attract people who will dedicate hours and hours to perfection. Sports games and shooter games have elite players that perfect their craft four hours, but they're also very accessible to pick up and play for casuals and newbies.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Please log in or register to reply.
Live Events Refresh
IPSL
20:00
Grand Finals
Dewalt vs Sziky
Airneanach84
Liquipedia
BSL 21
20:00
Non-Korean Championship - D4
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
ZZZero.O237
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 575
IndyStarCraft 222
JuggernautJason87
StarCraft: Brood War
Calm 2046
Shuttle 605
ZZZero.O 237
Mini 144
Dota 2
Gorgc6505
Pyrionflax187
Counter-Strike
fl0m2763
Other Games
FrodaN5464
summit1g5456
Grubby3584
Liquid`RaSZi3027
B2W.Neo817
crisheroes456
Liquid`Hasu326
mouzStarbuck231
ToD198
ArmadaUGS182
KnowMe22
Railgan2
Organizations
Other Games
gamesdonequick2310
EGCTV1263
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 45
• Reevou 14
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Laughngamez YouTube
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos3111
• TFBlade1136
Other Games
• imaqtpie2552
• Scarra341
• Shiphtur280
Upcoming Events
Replay Cast
12h 16m
Wardi Open
15h 16m
Monday Night Weeklies
20h 16m
OSC
1d 14h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Proleague 2026-01-18
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.